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Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
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268 changed files with 702 additions and 1272 deletions
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@ -237,8 +237,7 @@ void MagicFire_Draw(Actor* thisx, PlayState* play) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, 255, 200, 0, (u8)(this->alphaMultiplier * 255));
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, (u8)(this->alphaMultiplier * 255));
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Matrix_Scale(0.15f, 0.15f, 0.15f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_magic_fire.c", 715),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_magic_fire.c", 715);
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gDPPipeSync(POLY_XLU_DISP++);
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gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE);
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