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Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)

* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
This commit is contained in:
Dragorn421 2024-09-11 09:59:23 +02:00 committed by GitHub
parent 2e79b83bb8
commit 5441559b30
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GPG key ID: B5690EEEBB952194
268 changed files with 702 additions and 1272 deletions

View file

@ -1205,8 +1205,7 @@ void FileSelect_ConfigModeDraw(GameState* thisx) {
Matrix_RotateX(this->windowRot / 100.0f, MTXMODE_APPLY);
}
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(this->state.gfxCtx, "../z_file_choose.c", 2282),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, this->state.gfxCtx, "../z_file_choose.c", 2282);
gSPVertex(POLY_OPA_DISP++, &this->windowVtx[0], 32, 0);
gSPDisplayList(POLY_OPA_DISP++, gFileSelWindow1DL);
@ -1233,8 +1232,7 @@ void FileSelect_ConfigModeDraw(GameState* thisx) {
Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
Matrix_RotateX((this->windowRot - 314.0f) / 100.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(this->state.gfxCtx, "../z_file_choose.c", 2316),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, this->state.gfxCtx, "../z_file_choose.c", 2316);
gSPVertex(POLY_OPA_DISP++, &this->windowVtx[0], 32, 0);
gSPDisplayList(POLY_OPA_DISP++, gFileSelWindow1DL);
@ -1262,8 +1260,7 @@ void FileSelect_ConfigModeDraw(GameState* thisx) {
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
Matrix_RotateX((this->windowRot - 314.0f) / 100.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(this->state.gfxCtx, "../z_file_choose.c", 2337),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, this->state.gfxCtx, "../z_file_choose.c", 2337);
gSPVertex(POLY_OPA_DISP++, &this->windowVtx[0], 32, 0);
gSPDisplayList(POLY_OPA_DISP++, gFileSelWindow1DL);
@ -1624,8 +1621,7 @@ void FileSelect_SelectModeDraw(GameState* thisx) {
Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
Matrix_RotateX(this->windowRot / 100.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(this->state.gfxCtx, "../z_file_choose.c", 2810),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, this->state.gfxCtx, "../z_file_choose.c", 2810);
gSPVertex(POLY_OPA_DISP++, &this->windowVtx[0], 32, 0);
gSPDisplayList(POLY_OPA_DISP++, gFileSelWindow1DL);

View file

@ -1665,16 +1665,14 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
Matrix_Push();
Matrix_Translate(0.0f, 0.1f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(this->state.gfxCtx, "../z_file_nameset_PAL.c", 1009),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, this->state.gfxCtx, "../z_file_nameset_PAL.c", 1009);
gSPVertex(POLY_OPA_DISP++, gOptionsDividerTopVtx, 4, 0);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
Matrix_Pop();
Matrix_Push();
Matrix_Translate(0.0f, 0.2f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(this->state.gfxCtx, "../z_file_nameset_PAL.c", 1021),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, this->state.gfxCtx, "../z_file_nameset_PAL.c", 1021);
gSPVertex(POLY_OPA_DISP++, gOptionsDividerMiddleVtx, 4, 0);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
@ -1682,8 +1680,7 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
Matrix_Push();
Matrix_Translate(0.0f, 0.4f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(this->state.gfxCtx, "../z_file_nameset_PAL.c", 1033),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, this->state.gfxCtx, "../z_file_nameset_PAL.c", 1033);
gSPVertex(POLY_OPA_DISP++, gOptionsDividerBottomVtx, 4, 0);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
Matrix_Pop();

View file

@ -114,7 +114,7 @@ void ConsoleLogo_Draw(ConsoleLogoState* this) {
Matrix_Scale(1.0, 1.0, 1.0, MTXMODE_APPLY);
Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(this->state.gfxCtx, "../z_title.c", 424), G_MTX_LOAD);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, this->state.gfxCtx, "../z_title.c", 424);
gSPDisplayList(POLY_OPA_DISP++, gNintendo64LogoDL);
Gfx_SetupDL_39Opa(this->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);