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Reduce overlay dependencies on global.h (3) (#2449)

* kill more global.h references

* .format.py

* bss

* ique
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mzxrules 2025-02-05 15:07:19 -05:00 committed by GitHub
parent 8b82eb1ff7
commit 54939bac3a
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219 changed files with 1580 additions and 302 deletions

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@ -183,8 +183,6 @@ void DebugCamera_Reset(Camera* cam, DebugCam* debugCam);
void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw);
s32 func_800C0DB4(PlayState* this, Vec3f* pos);
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRender* this);
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);