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Reduce overlay dependencies on global.h (3) (#2449)
* kill more global.h references * .format.py * bss * ique
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219 changed files with 1580 additions and 302 deletions
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@ -5,9 +5,22 @@
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*/
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#include "z_en_bombf.h"
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#include "assets/objects/object_bombf/object_bombf.h"
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#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "regs.h"
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#include "rumble.h"
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#include "segmented_address.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64effect.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "assets/objects/object_bombf/object_bombf.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
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void EnBombf_Init(Actor* thisx, PlayState* play);
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@ -2,7 +2,7 @@
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#define Z_EN_BOMBF_H
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#include "ultra64.h"
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#include "global.h"
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#include "z64actor.h"
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struct EnBombf;
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