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Reduce overlay dependencies on global.h (3) (#2449)
* kill more global.h references * .format.py * bss * ique
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219 changed files with 1580 additions and 302 deletions
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@ -1,4 +1,30 @@
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/*
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* File: z_en_dh.c
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* Overlay: ovl_En_Dh
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* Description: Dead Hand
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*/
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#include "z_en_dh.h"
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#include "libc64/qrand.h"
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#include "attributes.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "rand.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "sys_math.h"
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#include "sys_matrix.h"
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#include "z_en_item00.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64effect.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_dh/object_dh.h"
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#define FLAGS \
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@ -2,11 +2,11 @@
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#define Z_EN_DH_H
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#include "ultra64.h"
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#include "global.h"
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#include "z64actor.h"
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struct EnDh;
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typedef void (*EnDhActionFunc)(struct EnDh*, PlayState*);
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typedef void (*EnDhActionFunc)(struct EnDh*, struct PlayState*);
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typedef struct EnDh {
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/* 0x0000 */ Actor actor;
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