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Reduce overlay dependencies on global.h (3) (#2449)

* kill more global.h references

* .format.py

* bss

* ique
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mzxrules 2025-02-05 15:07:19 -05:00 committed by GitHub
parent 8b82eb1ff7
commit 54939bac3a
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219 changed files with 1580 additions and 302 deletions

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@ -1,4 +1,17 @@
#include "z_en_okuta.h"
#include "libc64/qrand.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "assets/objects/object_okuta/object_okuta.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)

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@ -2,11 +2,11 @@
#define Z_EN_OKUTA_H
#include "ultra64.h"
#include "global.h"
#include "z64actor.h"
struct EnOkuta;
typedef void (*EnOkutaActionFunc)(struct EnOkuta*, PlayState*);
typedef void (*EnOkutaActionFunc)(struct EnOkuta*, struct PlayState*);
typedef struct EnOkuta {
/* 0x0000 */ Actor actor;