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Reduce overlay dependencies on global.h (3) (#2449)
* kill more global.h references * .format.py * bss * ique
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219 changed files with 1580 additions and 302 deletions
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@ -1,4 +1,17 @@
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#include "z_en_okuta.h"
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#include "libc64/qrand.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_en_item00.h"
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#include "z_lib.h"
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#include "z64effect.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "assets/objects/object_okuta/object_okuta.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
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@ -2,11 +2,11 @@
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#define Z_EN_OKUTA_H
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#include "ultra64.h"
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#include "global.h"
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#include "z64actor.h"
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struct EnOkuta;
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typedef void (*EnOkutaActionFunc)(struct EnOkuta*, PlayState*);
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typedef void (*EnOkutaActionFunc)(struct EnOkuta*, struct PlayState*);
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typedef struct EnOkuta {
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/* 0x0000 */ Actor actor;
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