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Decompiles most FBDemo and transition functions (#92)
* Decompile fbdemo (transition) files * run format.sh * reformat vtx array, fill in a couple unk * match TransitionTriforce_IsDone * add VTX macro, add DW_ wrapping around triangle macros * use new VTX macro, name graphic assets * Naming updates * pr updates * naming updates * remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
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46 changed files with 1905 additions and 2153 deletions
117
src/code/z_fbdemo_fade.c
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117
src/code/z_fbdemo_fade.c
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#include <global.h>
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#include <vt.h>
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static Gfx sRCPSetupFade[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
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gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE),
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gsSPEndDisplayList(),
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};
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void TransitionFade_Start(TransitionFade* this) {
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switch (this->fadeType) {
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case 0:
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break;
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case 1:
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this->fadeTimer = 0;
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this->fadeColor.a = this->fadeDirection != 0 ? 0xFF : 0;
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break;
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case 2:
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this->fadeColor.a = 0;
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break;
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}
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this->isDone = 0;
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}
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TransitionFade* TransitionFade_Init(TransitionFade* this) {
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bzero(this, sizeof(*this));
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return this;
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}
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void TransitionFade_Destroy(TransitionFade* this) {
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}
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#ifdef NON_MATCHING
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void TransitionFade_Update(TransitionFade* this, s32 updateRate) {
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char pad[2];
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s16 newAlpha;
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s32 alpha;
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switch (this->fadeType) {
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case 0:
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break;
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case 1:
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this->fadeTimer += updateRate;
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if (this->fadeTimer >= gSaveContext.fadeDuration) {
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this->fadeTimer = gSaveContext.fadeDuration;
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this->isDone = 1;
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}
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if (gSaveContext.fadeDuration == 0) {
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// Divide by 0! Zero is included in ZCommonGet fade_speed
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osSyncPrintf(VT_COL(RED, WHITE) "0除算! ZCommonGet fade_speed に0がはいってる" VT_RST);
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}
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alpha = (this->fadeTimer * 255.0f) / gSaveContext.fadeDuration;
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this->fadeColor.a = this->fadeDirection != 0 ? 0xFF - alpha : alpha;
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break;
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case 2:
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newAlpha = this->fadeColor.a;
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if (iREG(50) != 0) {
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if (iREG(50) < 0) {
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if (Math_ApproxS(&newAlpha, 0xFF, 0xFF) != 0) {
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iREG(50) = 0x96;
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}
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} else {
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Math_ApproxS(&iREG(50), 0x14, 0x3C);
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if (Math_ApproxS(&newAlpha, 0, iREG(50)) != 0) {
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iREG(50) = 0;
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this->isDone = 1;
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}
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}
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}
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this->fadeColor.a = newAlpha;
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break;
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_fade/TransitionFade_Update.s")
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#endif
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void TransitionFade_Draw(TransitionFade* this, Gfx** gfxP) {
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Gfx* gfx;
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Color_RGBA8* color;
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if (this->fadeColor.a > 0) {
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color = &this->fadeColor;
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gfx = *gfxP;
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gSPDisplayList(gfx++, sRCPSetupFade);
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gDPSetPrimColor(gfx++, 0, 0, color->r, color->g, color->b, color->a);
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gDPFillRectangle(gfx++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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}
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s32 TransitionFade_IsDone(TransitionFade* this) {
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return this->isDone;
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}
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void TransitionFade_SetColor(TransitionFade* this, u32 color) {
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this->fadeColor.rgba = color;
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}
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void TransitionFade_SetType(TransitionFade* this, s32 type) {
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if (type == 1) {
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this->fadeType = 1;
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this->fadeDirection = 1;
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} else if (type == 2) {
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this->fadeType = 1;
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this->fadeDirection = 0;
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} else if (type == 3) {
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this->fadeType = 2;
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} else {
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this->fadeType = 0;
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}
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}
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