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Decompiles most FBDemo and transition functions (#92)
* Decompile fbdemo (transition) files * run format.sh * reformat vtx array, fill in a couple unk * match TransitionTriforce_IsDone * add VTX macro, add DW_ wrapping around triangle macros * use new VTX macro, name graphic assets * Naming updates * pr updates * naming updates * remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
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46 changed files with 1905 additions and 2153 deletions
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@ -75,7 +75,7 @@ void EnOkarinaEffect_TriggerStorm(EnOkarinaEffect* this, GlobalContext* globalCt
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void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, GlobalContext* globalCtx) {
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func_8006C438(globalCtx, 5); // clear bean grow env flag
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if (((globalCtx->pauseCtx.state == 0) && (globalCtx->unk_10A20 == 0) && (globalCtx->msgCtx.unk_E300 == 0) &&
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(func_800C0D28(globalCtx) == 0) && ((globalCtx->unk_1241B == 0) || (gSaveContext.gameMode != 0))) ||
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(func_800C0D28(globalCtx) == 0) && ((globalCtx->transitionMode == 0) || (gSaveContext.gameMode != 0))) ||
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(this->timer >= 250)) {
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if (globalCtx->envCtx.unk_1E != 0 || globalCtx->envCtx.unk_1F != 1) {
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this->timer--;
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