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8 changed files with 39 additions and 46 deletions
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@ -344,23 +344,11 @@ typedef enum CutsceneDestination {
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/* 0x77 */ CS_DEST_ZELDAS_COURTYARD_RECEIVE_LETTER
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} CutsceneDestination;
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/*
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correlation with `enum SceneLayer`:
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CS_INDEX_AUTO: [SCENE_LAYER_CHILD_DAY .. SCENE_LAYER_ADULT_NIGHT]
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CS_INDEX_*: SCENE_LAYER_CUTSCENE_FIRST + (cutscene index & 0xF)
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correlation with `enum EntranceIndex`
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CS_INDEX_AUTO: base entrance index + scene layer
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CS_INDEX_*: base entrance index + scene layer
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`z_select.c` naming:
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CS_INDEX_AUTO: "Stage: night"
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CS_INDEX_UNUSED: "Stage: day"
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CS_INDEX_*: "Stage demo 0*"
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*/
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// clang-format off
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// the primary purpose of these values is to select `gSaveContext.sceneLayer`
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// CS_INDEX_AUTO: [SCENE_LAYER_CHILD_DAY .. SCENE_LAYER_ADULT_NIGHT]
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// CS_INDEX_[0 .. A]: SCENE_LAYER_CUTSCENE_FIRST + (cutscene index & 0xF)
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// `z_demo.c` is the main user
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#define CS_INDEX_AUTO 0x0000
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#define CS_INDEX_NEXT_EMPTY 0xFFEF // is allowed to schedule a cutscene
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#define CS_INDEX_0 0xFFF0
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#define CS_INDEX_1 0xFFF1
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#define CS_INDEX_2 0xFFF2
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@ -372,10 +360,16 @@ correlation with `enum EntranceIndex`
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#define CS_INDEX_8 0xFFF8
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#define CS_INDEX_9 0xFFF9
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#define CS_INDEX_A 0xFFFA
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#define CS_INDEX_TRIGGERED 0xFFFD
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#define CS_INDEX_BARRIER 0xFFFF // CS_DEST_GANONS_CASTLE_DISPEL_BARRIER_CONDITONAL
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#define CS_INDEX_UNUSED 0x8000 // CS_DEST_DEATH_MOUNTAIN_TRAIL
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// clang-format on
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// then there are two different sentinel values
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// `z_play.c` is the main user
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#define CS_INDEX_EMPTY 0xFFFD // marks `gSaveContext.save.cutsceneIndex` as free
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#define CS_INDEX_NEXT_EMPTY 0xFFEF // marks `gSaveContext.nextCutsceneIndex` as free
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// finally two more, but they're not meaningful for the normal gameplay
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// `z_select.c` is the main user
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#define CS_INDEX_8000 0x8000 // unused; set in CS_DEST_DEATH_MOUNTAIN_TRAIL
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#define CS_INDEX_FFFF 0xFFFF // unused; set in CS_DEST_GANONS_CASTLE_DISPEL_BARRIER_CONDITONAL
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typedef union CsCmdCam {
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struct {
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@ -386,7 +380,6 @@ typedef union CsCmdCam {
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s32 _words[2];
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} CsCmdCam; // size = 0x8
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typedef union CsCmdMisc {
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struct {
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/* 0x00 */ u16 type;
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@ -2185,7 +2185,7 @@ s32 DebugCamera_UpdateDemoControl(DebugCam* debugCam, Camera* cam) {
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if (CHECK_BTN_ALL(sPlay->state.input[1].press.button, BTN_CRIGHT)) {
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gUseCutsceneCam = false;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
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gSaveContext.cutsceneTrigger = 1;
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sDebugCamAnim.curFrame = 0.0f;
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sDebugCamAnim.keyframe = 0;
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@ -191,14 +191,14 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
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if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER) {
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gUseCutsceneCam = false;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
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gSaveContext.cutsceneTrigger = 1;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER &&
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!gDebugCamEnabled) {
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gUseCutsceneCam = true;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
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gSaveContext.cutsceneTrigger = 1;
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}
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}
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@ -210,7 +210,7 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
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if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
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PRINTF(T("\nデモ開始要求 発令!", "\nDemo start request issued!"));
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
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gSaveContext.cutsceneTrigger = 1;
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}
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@ -746,7 +746,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
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play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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gSaveContext.save.cutsceneIndex = CS_INDEX_UNUSED;
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gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
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break;
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case CS_DEST_LAKE_HYLIA_WATER_RESTORED:
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@ -1367,10 +1367,10 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
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play->csCtx.curFrame = 0;
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gSaveContext.cutsceneTrigger = 1;
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gSaveContext.save.cutsceneIndex = CS_INDEX_BARRIER;
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gSaveContext.save.cutsceneIndex = CS_INDEX_FFFF;
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csCtx->state = CS_STATE_STOP;
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} else {
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gSaveContext.save.cutsceneIndex = CS_INDEX_BARRIER;
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gSaveContext.save.cutsceneIndex = CS_INDEX_FFFF;
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csCtx->state = CS_STATE_STOP;
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}
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break;
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@ -2295,7 +2295,7 @@ void Cutscene_SetupScripted(PlayState* play, CutsceneContext* csCtx) {
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u8 i;
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if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(play)) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
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}
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if ((gSaveContext.save.cutsceneIndex >= CS_INDEX_0) && (csCtx->state == CS_STATE_IDLE)) {
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@ -131,14 +131,14 @@ typedef struct struct_8011F9B8 {
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void func_8006D684(PlayState* play, Player* player) {
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static struct_8011F9B8 D_8011F9B8[] = {
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{ SCENE_GERUDOS_FORTRESS, 0xFFF0, { 3600, 1413, 360 }, 0x8001, 8 },
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{ SCENE_LON_LON_RANCH, 0xFFF0, { -250, 1, -1580 }, 0x4000, 6 },
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{ SCENE_LON_LON_RANCH, 0xFFF1, { 0, 0, 0 }, 0x0000, 5 },
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{ SCENE_LON_LON_RANCH, 0xFFF5, { 0, 0, 0 }, 0x0000, 7 },
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{ SCENE_HYRULE_FIELD, 0xFFF3, { -2961, 313, 7700 }, 0x0000, 7 },
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{ SCENE_HYRULE_FIELD, 0xFFF4, { -1900, 313, 7015 }, 0x0000, 7 },
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{ SCENE_HYRULE_FIELD, 0xFFF5, { -4043, 313, 6933 }, 0x0000, 7 },
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{ SCENE_HYRULE_FIELD, 0xFFF6, { -4043, 313, 6933 }, 0x0000, 7 },
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{ SCENE_GERUDOS_FORTRESS, CS_INDEX_0, { 3600, 1413, 360 }, 0x8001, 8 },
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{ SCENE_LON_LON_RANCH, CS_INDEX_0, { -250, 1, -1580 }, 0x4000, 6 },
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{ SCENE_LON_LON_RANCH, CS_INDEX_1, { 0, 0, 0 }, 0x0000, 5 },
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{ SCENE_LON_LON_RANCH, CS_INDEX_5, { 0, 0, 0 }, 0x0000, 7 },
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{ SCENE_HYRULE_FIELD, CS_INDEX_3, { -2961, 313, 7700 }, 0x0000, 7 },
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{ SCENE_HYRULE_FIELD, CS_INDEX_4, { -1900, 313, 7015 }, 0x0000, 7 },
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{ SCENE_HYRULE_FIELD, CS_INDEX_5, { -4043, 313, 6933 }, 0x0000, 7 },
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{ SCENE_HYRULE_FIELD, CS_INDEX_6, { -4043, 313, 6933 }, 0x0000, 7 },
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};
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s32 pad;
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s32 i;
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@ -329,7 +329,7 @@ void Play_Init(GameState* thisx) {
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_EMPTY;
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}
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_TRIGGERED) {
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_EMPTY) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_AUTO;
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}
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@ -507,7 +507,7 @@ void Scene_SetTransitionForNextEntrance(PlayState* play) {
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}
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} else {
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if (!LINK_IS_ADULT) {
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entranceIndex = play->nextEntranceIndex; // SCENE_LAYER_CHILD_DAY
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entranceIndex = play->nextEntranceIndex + SCENE_LAYER_CHILD_DAY;
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} else {
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entranceIndex = play->nextEntranceIndex + SCENE_LAYER_ADULT_DAY;
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}
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@ -379,7 +379,7 @@ void EnSa_ChangeAnim(EnSa* this, s32 index) {
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}
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s32 func_80AF5DFC(EnSa* this, PlayState* play) {
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if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0 && gSaveContext.save.cutsceneIndex != CS_INDEX_TRIGGERED) {
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if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0 && gSaveContext.save.cutsceneIndex != CS_INDEX_EMPTY) {
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if (play->sceneId == SCENE_KOKIRI_FOREST) {
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return 4;
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}
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@ -295,7 +295,7 @@ void MapSelect_UpdateMenu(MapSelectState* this) {
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_UNUSED) {
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_8000) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_AUTO;
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} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_AUTO) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_0;
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@ -320,13 +320,13 @@ void MapSelect_UpdateMenu(MapSelectState* this) {
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} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_9) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_A;
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} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_A) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_UNUSED;
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gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
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}
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} else if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_UNUSED) {
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_8000) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_A;
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} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_AUTO) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_UNUSED;
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gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
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} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_0) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_AUTO;
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} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_1) {
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@ -560,7 +560,7 @@ void MapSelect_PrintCutsceneSetting(MapSelectState* this, GfxPrint* printer, u16
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label = T(GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン", "Night");
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gSaveContext.save.dayTime = CLOCK_TIME(0, 0);
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break;
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case CS_INDEX_UNUSED:
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case CS_INDEX_8000:
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// clang-format off
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gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = T(GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ", "Day");
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// clang-format on
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@ -727,6 +727,6 @@ void MapSelect_Init(GameState* thisx) {
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DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
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}
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gSaveContext.save.cutsceneIndex = CS_INDEX_UNUSED;
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gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
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gSaveContext.save.linkAge = LINK_AGE_CHILD;
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}
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