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Fix some fixable warnings (#728)
* Fix setup warnings Signed-off-by: angie <angheloalf95@gmail.com> * Casting the problems away Signed-off-by: angie <angheloalf95@gmail.com> * I don't really like changing the type to void Signed-off-by: angie <angheloalf95@gmail.com> * We're out of EARLY hell Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Change skel type to "Normal" Signed-off-by: angie <angheloalf95@gmail.com> * Changes requested Signed-off-by: angie <angheloalf95@gmail.com> * suggestion of roman Signed-off-by: angie <angheloalf95@gmail.com> * early is back :c Signed-off-by: angie <angheloalf95@gmail.com> * This will be a fix in ZAPD Signed-off-by: angie <angheloalf95@gmail.com>
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16 changed files with 31 additions and 30 deletions
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@ -329,9 +329,9 @@ void EnArrow_Fly(EnArrow* this, GlobalContext* globalCtx) {
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Math_Vec3f_Copy(&this->unk_210, &this->actor.world.pos);
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Actor_MoveForward(&this->actor);
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if (this->touchedPoly =
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if ((this->touchedPoly =
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BgCheck_ProjectileLineTest(&globalCtx->colCtx, &this->actor.prevPos, &this->actor.world.pos, &hitPoint,
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&this->actor.wallPoly, true, true, true, true, &bgId)) {
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&this->actor.wallPoly, true, true, true, true, &bgId))) {
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func_8002F9EC(globalCtx, &this->actor, this->actor.wallPoly, bgId, &hitPoint);
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Math_Vec3f_Copy(&posCopy, &this->actor.world.pos);
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Math_Vec3f_Copy(&this->actor.world.pos, &hitPoint);
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@ -233,7 +233,8 @@ void EnFr_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.destroy = NULL;
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this->actor.draw = NULL;
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this->actor.update = EnFr_UpdateIdle;
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this->actor.flags = this->actor.flags &= ~0x11;
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this->actor.flags &= ~0x11;
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this->actor.flags &= ~0;
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Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP);
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this->actor.textId = 0x40AC;
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this->actionFunc = EnFr_Idle;
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