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Fix some fixable warnings (#728)
* Fix setup warnings Signed-off-by: angie <angheloalf95@gmail.com> * Casting the problems away Signed-off-by: angie <angheloalf95@gmail.com> * I don't really like changing the type to void Signed-off-by: angie <angheloalf95@gmail.com> * We're out of EARLY hell Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Change skel type to "Normal" Signed-off-by: angie <angheloalf95@gmail.com> * Changes requested Signed-off-by: angie <angheloalf95@gmail.com> * suggestion of roman Signed-off-by: angie <angheloalf95@gmail.com> * early is back :c Signed-off-by: angie <angheloalf95@gmail.com> * This will be a fix in ZAPD Signed-off-by: angie <angheloalf95@gmail.com>
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16 changed files with 31 additions and 30 deletions
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@ -618,7 +618,7 @@ void Select_Init(GameState* thisx) {
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}
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SREG(30) = 1;
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this->staticSegment = GameState_Alloc(this, size, "../z_select.c", 1114);
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this->staticSegment = GameState_Alloc(&this->state, size, "../z_select.c", 1114);
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DmaMgr_SendRequest1(this->staticSegment, _z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
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gSaveContext.cutsceneIndex = 0x8000;
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gSaveContext.linkAge = 1;
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@ -156,7 +156,7 @@ void Title_Main(GameState* thisx) {
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void Title_Destroy(GameState* thisx) {
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TitleContext* this = (TitleContext*)thisx;
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Sram_InitSram(this, &this->sramCtx);
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Sram_InitSram(&this->state, &this->sramCtx);
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}
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void Title_Init(GameState* thisx) {
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