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Fix some fixable warnings (#728)
* Fix setup warnings Signed-off-by: angie <angheloalf95@gmail.com> * Casting the problems away Signed-off-by: angie <angheloalf95@gmail.com> * I don't really like changing the type to void Signed-off-by: angie <angheloalf95@gmail.com> * We're out of EARLY hell Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Change skel type to "Normal" Signed-off-by: angie <angheloalf95@gmail.com> * Changes requested Signed-off-by: angie <angheloalf95@gmail.com> * suggestion of roman Signed-off-by: angie <angheloalf95@gmail.com> * early is back :c Signed-off-by: angie <angheloalf95@gmail.com> * This will be a fix in ZAPD Signed-off-by: angie <angheloalf95@gmail.com>
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16 changed files with 31 additions and 30 deletions
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@ -156,7 +156,7 @@ void Title_Main(GameState* thisx) {
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void Title_Destroy(GameState* thisx) {
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TitleContext* this = (TitleContext*)thisx;
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Sram_InitSram(this, &this->sramCtx);
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Sram_InitSram(&this->state, &this->sramCtx);
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}
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void Title_Init(GameState* thisx) {
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