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Eh early return probably makes more sense here

This commit is contained in:
Sirius902 2020-10-06 12:50:58 -07:00
parent 8046499566
commit 558856d234

View file

@ -913,9 +913,10 @@ void EnIk_Update(Actor* thisx, GlobalContext* globalCtx) {
if (this->action < 0 || this->action >= ARRAY_COUNT(sActionFuncs) || sActionFuncs[this->action] == NULL) {
osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
} else {
sActionFuncs[this->action](this, globalCtx);
return;
}
sActionFuncs[this->action](this, globalCtx);
}
s32 EnIk_OverrideLimbDraw1(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor);
@ -951,9 +952,10 @@ void EnIk_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (this->drawMode < 0 || this->drawMode >= ARRAY_COUNT(sDrawFuncs) || sDrawFuncs[this->drawMode] == NULL) {
osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
} else {
sDrawFuncs[this->drawMode](this, globalCtx);
return;
}
sDrawFuncs[this->drawMode](this, globalCtx);
}
void func_80A780D0(EnIk* this, GlobalContext* globalCtx) {