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Minor gfx cleanups in some actors (#706)

* Minor gfx cleanups in some actors

* Fix frustum names
This commit is contained in:
Roman971 2021-02-18 01:06:07 +01:00 committed by GitHub
parent f57e0467d2
commit 55ae8ad741
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 78 additions and 77 deletions

View file

@ -77,7 +77,7 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
z = 1330;
}
vtxPtr = vertices;
vtxPtr = sFrustumVtx;
if (this->counter >= 80) {
alpha = 12 * (100 - this->counter);
} else {
@ -105,7 +105,7 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64, 64, 1,
scroll * 8, scroll * (-8), 64, 64));
gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl);
gSPDisplayList(POLY_XLU_DISP++, sFrustumDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 370);
}

View file

@ -1,6 +1,6 @@
#include "z_oceff_wipe3.h"
static u32 tex0[] = {
static u32 sTexture[] = {
0x91A69C82, 0x9CAC7448, 0x4246484B, 0x4D505153, 0x53545454, 0x54545556, 0x57585859, 0x59595857, 0x56545350,
0x4F4E4C4C, 0x4C4B4A49, 0x49474544, 0x42403E3C, 0x3D549BB3, 0xB4B4B3B3, 0xB2AD966F, 0xAEB3B2A8, 0x98B19B62,
0x4F4B4C4F, 0x51535556, 0x56565656, 0x56565656, 0x57585859, 0x59595857, 0x56545350, 0x4F4E4D4C, 0x4C4B4B4A,
@ -117,7 +117,7 @@ static u32 tex0[] = {
0x4E4C4B4A, 0x49484846, 0x45444241, 0x3F3E3C3B, 0x4681AFB4, 0xAEB0B3B3, 0xB3B19A68,
};
static Vtx vertices[] = {
static Vtx sFrustumVtx[] = {
VTX(88, 121, 0, 1638, 2048, 0xFF, 0xFF, 0xFF, 0x00), VTX(243, 176, 1000, 1434, 0, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(143, 46, 0, 1229, 2048, 0xFF, 0xFF, 0xFF, 0x00), VTX(300, 0, 1000, 1024, 0, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(0, 150, 0, 2048, 2048, 0xFF, 0xFF, 0xFF, 0x00), VTX(93, 285, 1000, 1843, 0, 0xFF, 0xFF, 0xFF, 0xFF),
@ -135,11 +135,11 @@ static Gfx sTextureDL[] = {
gsDPPipeSync(),
gsDPSetTextureLUT(G_TT_NONE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(tex0, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
G_TX_NOMIRROR | G_TX_NOMIRROR, 6, 6, 14, 14),
gsDPLoadTextureBlock(sTexture, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, 6, 6, 14, 14),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 8, 0x0, 1, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 6, 14,
G_TX_NOMIRROR | G_TX_NOMIRROR, 6, 14),
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 8, 0x0, 1, 0, G_TX_NOMIRROR | G_TX_WRAP, 6, 14, G_TX_NOMIRROR | G_TX_WRAP, 6,
14),
gsDPSetTileSize(1, 0, 0, (63 << 2), (63 << 2)),
gsDPSetCombineLERP(TEXEL1, PRIMITIVE, ENV_ALPHA, TEXEL0, TEXEL1, 0, ENVIRONMENT, TEXEL0, PRIMITIVE, ENVIRONMENT,
COMBINED, ENVIRONMENT, COMBINED, 0, SHADE, 0),
@ -150,8 +150,8 @@ static Gfx sTextureDL[] = {
gsSPEndDisplayList(),
};
static Gfx sFrustrumDl[] = {
gsSPVertex(vertices, 22, 0),
static Gfx sFrustumDL[] = {
gsSPVertex(sFrustumVtx, 22, 0),
gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
gsSP2Triangles(4, 5, 0, 0, 5, 1, 0, 0),
gsSP2Triangles(6, 7, 4, 0, 7, 5, 4, 0),