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EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)

* OK

* Some naming

* Name more, correct typo in Biri, extract skel

* just Draws need names, fix typos in bili and warp1

* Decompile object_vali and add symbols

* Few more names

* Bari naming done

* object_bl completed, symbols added

* Label object_bl

* Formatter

* delete asm

* review changes

* review changes

* review
This commit is contained in:
EllipticEllipsis 2021-06-14 23:11:14 +01:00 committed by GitHub
parent a4c606c522
commit 566d107e55
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GPG key ID: 4AEE18F83AFDEB23
45 changed files with 908 additions and 2729 deletions

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@ -1,14 +1,32 @@
<Root>
<File Name="object_bl" Segment="6">
<Animation Name="object_bl_Anim_000024" Offset="0x24"/>
<Animation Name="object_bl_Anim_000064" Offset="0x64"/>
<Animation Name="object_bl_Anim_0000A4" Offset="0xA4"/>
<DList Name="object_bl_DL_0003B0" Offset="0x3B0"/>
<DList Name="object_bl_DL_000448" Offset="0x448"/>
<DList Name="object_bl_DL_000530" Offset="0x530"/>
<Texture Name="object_bl_Tex_000608" OutName="tex_00000608" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Blob Name="object_bl_Blob_000E08" Size="0x4800" Offset="0xE08"/>
<Texture Name="object_bl_Tex_005608" OutName="tex_00005608" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<Blob Name="object_bl_Blob_005808" Size="0x48" Offset="0x5808"/>
<!-- Biri Animations -->
<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
<!-- Biri DLists -->
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
<!-- Biri Textures -->
<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" Type="Standard" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" Type="Standard" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" Type="Standard" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" Type="Standard" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
</File>
</Root>

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@ -1,28 +1,63 @@
<Root>
<File Name="object_vali" Segment="6">
<Animation Name="object_vali_Anim_000710" Offset="0x710"/>
<Animation Name="object_vali_Anim_000854" Offset="0x854"/>
<Animation Name="object_vali_Anim_000B34" Offset="0xB34"/>
<Animation Name="object_vali_Anim_000D9C" Offset="0xD9C"/>
<Animation Name="object_vali_Anim_0014AC" Offset="0x14AC"/>
<DList Name="object_vali_DL_002610" Offset="0x2610"/>
<DList Name="object_vali_DL_002740" Offset="0x2740"/>
<DList Name="object_vali_DL_0027D8" Offset="0x27D8"/>
<DList Name="object_vali_DL_002968" Offset="0x2968"/>
<DList Name="object_vali_DL_002A28" Offset="0x2A28"/>
<DList Name="object_vali_DL_002AE8" Offset="0x2AE8"/>
<DList Name="object_vali_DL_002B80" Offset="0x2B80"/>
<DList Name="object_vali_DL_002C20" Offset="0x2C20"/>
<DList Name="object_vali_DL_002D50" Offset="0x2D50"/>
<DList Name="object_vali_DL_002DF8" Offset="0x2DF8"/>
<DList Name="object_vali_DL_002E90" Offset="0x2E90"/>
<DList Name="object_vali_DL_002F30" Offset="0x2F30"/>
<DList Name="object_vali_DL_003060" Offset="0x3060"/>
<Texture Name="object_vali_Tex_003108" OutName="tex_00003108" Format="ia16" Width="32" Height="32" Offset="0x3108"/>
<Texture Name="object_vali_Tex_003908" OutName="tex_00003908" Format="ia16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="object_vali_Tex_003988" OutName="tex_00003988" Format="ia16" Width="16" Height="32" Offset="0x3988"/>
<Texture Name="object_vali_Tex_003D88" OutName="tex_00003D88" Format="ia16" Width="8" Height="16" Offset="0x3D88"/>
<Texture Name="object_vali_Tex_003E88" OutName="tex_00003E88" Format="ia16" Width="32" Height="32" Offset="0x3E88"/>
<Blob Name="object_vali_Blob_004688" Size="0x1C8" Offset="0x4688"/>
<!-- Bari animations -->
<Animation Name="gBariWaitingAnim" Offset="0x710"/><!-- Flap arms wide -->
<Animation Name="gBariRetaliatingAnim" Offset="0x854"/><!-- Swing arms up quickly -->
<Animation Name="gBariMovingArmsDownAnim" Offset="0xB34"/><!-- Fold arms down -->
<Animation Name="gBariUnusedAnim_000D9C" Offset="0xD9C"/><!-- Arms down, moving back and forth a little -->
<Animation Name="gBariLurkingAnim" Offset="0x14AC"/><!-- Flap arms medium and slow -->
<!-- Bari DLists -->
<DList Name="gBariInnerHoodDL" Offset="0x2610"/>
<DList Name="gBariNucleusDL" Offset="0x2740"/>
<DList Name="gBariOuterHoodDL" Offset="0x27D8"/>
<DList Name="gBariRightMandibleDL" Offset="0x2968"/>
<DList Name="gBariLeftMandibleDL" Offset="0x2A28"/>
<DList Name="gBariRightClawTipDL" Offset="0x2AE8"/>
<DList Name="gBariRightClawBodyDL" Offset="0x2B80"/>
<DList Name="gBariRightForearmDL" Offset="0x2C20"/>
<DList Name="gBariRightUpperArmDL" Offset="0x2D50"/>
<DList Name="gBariLeftClawTipDL" Offset="0x2DF8"/>
<DList Name="gBariLeftClawBodyDL" Offset="0x2E90"/>
<DList Name="gBariLeftForearmDL" Offset="0x2F30"/>
<DList Name="gBariLeftUpperArmDL" Offset="0x3060"/>
<!-- Bari DList textures -->
<Texture Name="gBariNucleusTex" OutName="bari_nucleus" Format="ia16" Width="32" Height="32" Offset="0x3108"/>
<Texture Name="gBariMandibleClawTex" OutName="bari_mandible_claw" Format="ia16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="gBariOuterHoodForearmTex" OutName="bari_outer_hood_forearm" Format="ia16" Width="16" Height="32" Offset="0x3988"/>
<Texture Name="gBariOuterHoodBottomTex" OutName="bari_outer_hood_bottom" Format="ia16" Width="8" Height="16" Offset="0x3D88"/>
<Texture Name="gBariInnerHoodTex" OutName="bari_inner_hood" Format="ia16" Width="32" Height="32" Offset="0x3E88"/>
<!-- Bari Limbs and Skeleton -->
<Limb Name="gBariNucleusBaseLimb" Type="Standard" Offset="0x4688"/>
<Limb Name="gBariNucleusLimb" Type="Standard" Offset="0x4694"/>
<Limb Name="gBariRightMandibleBaseBaseLimb" Type="Standard" Offset="0x46A0"/>
<Limb Name="gBariRightMandibleBaseLimb" Type="Standard" Offset="0x46AC"/>
<Limb Name="gBariRightMandibleLimb" Type="Standard" Offset="0x46B8"/>
<Limb Name="gBariLeftMandibleBaseBaseLimb" Type="Standard" Offset="0x46C4"/>
<Limb Name="gBariLeftMandibleBaseLimb" Type="Standard" Offset="0x46D0"/>
<Limb Name="gBariLeftMandibleLimb" Type="Standard" Offset="0x46DC"/>
<Limb Name="gBariLeftArmBaseLimb" Type="Standard" Offset="0x46E8"/>
<Limb Name="gBariLeftUpperArmBaseLimb" Type="Standard" Offset="0x46F4"/>
<Limb Name="gBariLeftForearmBaseLimb" Type="Standard" Offset="0x4700"/>
<Limb Name="gBariLeftClawBodyBaseLimb" Type="Standard" Offset="0x470C"/>
<Limb Name="gBariLeftClawTipBaseLimb" Type="Standard" Offset="0x4718"/>
<Limb Name="gBariLeftClawTipLimb" Type="Standard" Offset="0x4724"/>
<Limb Name="gBariLeftClawBodyLimb" Type="Standard" Offset="0x4730"/>
<Limb Name="gBariLeftForearmLimb" Type="Standard" Offset="0x473C"/>
<Limb Name="gBariLeftUpperArmLimb" Type="Standard" Offset="0x4748"/>
<Limb Name="gBariRightArmBaseLimb" Type="Standard" Offset="0x4754"/>
<Limb Name="gBariRightUpperArmBaseLimb" Type="Standard" Offset="0x4760"/>
<Limb Name="gBariRightForearmBaseLimb" Type="Standard" Offset="0x476C"/>
<Limb Name="gBariRightClawBodyBaseLimb" Type="Standard" Offset="0x4778"/>
<Limb Name="gBariRightClawTipBaseLimb" Type="Standard" Offset="0x4784"/>
<Limb Name="gBariRightClawTipLimb" Type="Standard" Offset="0x4790"/>
<Limb Name="gBariRightClawBodyLimb" Type="Standard" Offset="0x479C"/>
<Limb Name="gBariRightForearmLimb" Type="Standard" Offset="0x47A8"/>
<Limb Name="gBariRightUpperArmLimb" Type="Standard" Offset="0x47B4"/>
<Limb Name="gBariInnerHoodLimb" Type="Standard" Offset="0x47C0"/>
<Limb Name="gBariOuterHoodLimb" Type="Standard" Offset="0x47CC"/>
<Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/>
</File>
</Root>

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@ -1,6 +1,6 @@
<Root>
<File Name="object_warp1" Segment="6">
<Skeleton Name="gBlueWarpSkel" Type="Standard" LimbType="Standard" Offset="0x2CA8"/>
<Skeleton Name="gBlueWarpSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/>
<Animation Name="gBlueWarpAnim" Offset="0x1374"/>
<DList Name="gBlueWarpLightBeamDL" Offset="0x01A0"/>
<DList Name="gBlueWarpDiamondDL" Offset="0x1750"/>