mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-08 15:30:14 +00:00
EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)
* OK * Some naming * Name more, correct typo in Biri, extract skel * just Draws need names, fix typos in bili and warp1 * Decompile object_vali and add symbols * Few more names * Bari naming done * object_bl completed, symbols added * Label object_bl * Formatter * delete asm * review changes * review changes * review
This commit is contained in:
parent
a4c606c522
commit
566d107e55
45 changed files with 908 additions and 2729 deletions
|
@ -1,28 +1,63 @@
|
|||
<Root>
|
||||
<File Name="object_vali" Segment="6">
|
||||
<Animation Name="object_vali_Anim_000710" Offset="0x710"/>
|
||||
<Animation Name="object_vali_Anim_000854" Offset="0x854"/>
|
||||
<Animation Name="object_vali_Anim_000B34" Offset="0xB34"/>
|
||||
<Animation Name="object_vali_Anim_000D9C" Offset="0xD9C"/>
|
||||
<Animation Name="object_vali_Anim_0014AC" Offset="0x14AC"/>
|
||||
<DList Name="object_vali_DL_002610" Offset="0x2610"/>
|
||||
<DList Name="object_vali_DL_002740" Offset="0x2740"/>
|
||||
<DList Name="object_vali_DL_0027D8" Offset="0x27D8"/>
|
||||
<DList Name="object_vali_DL_002968" Offset="0x2968"/>
|
||||
<DList Name="object_vali_DL_002A28" Offset="0x2A28"/>
|
||||
<DList Name="object_vali_DL_002AE8" Offset="0x2AE8"/>
|
||||
<DList Name="object_vali_DL_002B80" Offset="0x2B80"/>
|
||||
<DList Name="object_vali_DL_002C20" Offset="0x2C20"/>
|
||||
<DList Name="object_vali_DL_002D50" Offset="0x2D50"/>
|
||||
<DList Name="object_vali_DL_002DF8" Offset="0x2DF8"/>
|
||||
<DList Name="object_vali_DL_002E90" Offset="0x2E90"/>
|
||||
<DList Name="object_vali_DL_002F30" Offset="0x2F30"/>
|
||||
<DList Name="object_vali_DL_003060" Offset="0x3060"/>
|
||||
<Texture Name="object_vali_Tex_003108" OutName="tex_00003108" Format="ia16" Width="32" Height="32" Offset="0x3108"/>
|
||||
<Texture Name="object_vali_Tex_003908" OutName="tex_00003908" Format="ia16" Width="8" Height="8" Offset="0x3908"/>
|
||||
<Texture Name="object_vali_Tex_003988" OutName="tex_00003988" Format="ia16" Width="16" Height="32" Offset="0x3988"/>
|
||||
<Texture Name="object_vali_Tex_003D88" OutName="tex_00003D88" Format="ia16" Width="8" Height="16" Offset="0x3D88"/>
|
||||
<Texture Name="object_vali_Tex_003E88" OutName="tex_00003E88" Format="ia16" Width="32" Height="32" Offset="0x3E88"/>
|
||||
<Blob Name="object_vali_Blob_004688" Size="0x1C8" Offset="0x4688"/>
|
||||
<!-- Bari animations -->
|
||||
<Animation Name="gBariWaitingAnim" Offset="0x710"/><!-- Flap arms wide -->
|
||||
<Animation Name="gBariRetaliatingAnim" Offset="0x854"/><!-- Swing arms up quickly -->
|
||||
<Animation Name="gBariMovingArmsDownAnim" Offset="0xB34"/><!-- Fold arms down -->
|
||||
<Animation Name="gBariUnusedAnim_000D9C" Offset="0xD9C"/><!-- Arms down, moving back and forth a little -->
|
||||
<Animation Name="gBariLurkingAnim" Offset="0x14AC"/><!-- Flap arms medium and slow -->
|
||||
|
||||
<!-- Bari DLists -->
|
||||
<DList Name="gBariInnerHoodDL" Offset="0x2610"/>
|
||||
<DList Name="gBariNucleusDL" Offset="0x2740"/>
|
||||
<DList Name="gBariOuterHoodDL" Offset="0x27D8"/>
|
||||
<DList Name="gBariRightMandibleDL" Offset="0x2968"/>
|
||||
<DList Name="gBariLeftMandibleDL" Offset="0x2A28"/>
|
||||
<DList Name="gBariRightClawTipDL" Offset="0x2AE8"/>
|
||||
<DList Name="gBariRightClawBodyDL" Offset="0x2B80"/>
|
||||
<DList Name="gBariRightForearmDL" Offset="0x2C20"/>
|
||||
<DList Name="gBariRightUpperArmDL" Offset="0x2D50"/>
|
||||
<DList Name="gBariLeftClawTipDL" Offset="0x2DF8"/>
|
||||
<DList Name="gBariLeftClawBodyDL" Offset="0x2E90"/>
|
||||
<DList Name="gBariLeftForearmDL" Offset="0x2F30"/>
|
||||
<DList Name="gBariLeftUpperArmDL" Offset="0x3060"/>
|
||||
|
||||
<!-- Bari DList textures -->
|
||||
<Texture Name="gBariNucleusTex" OutName="bari_nucleus" Format="ia16" Width="32" Height="32" Offset="0x3108"/>
|
||||
<Texture Name="gBariMandibleClawTex" OutName="bari_mandible_claw" Format="ia16" Width="8" Height="8" Offset="0x3908"/>
|
||||
<Texture Name="gBariOuterHoodForearmTex" OutName="bari_outer_hood_forearm" Format="ia16" Width="16" Height="32" Offset="0x3988"/>
|
||||
<Texture Name="gBariOuterHoodBottomTex" OutName="bari_outer_hood_bottom" Format="ia16" Width="8" Height="16" Offset="0x3D88"/>
|
||||
<Texture Name="gBariInnerHoodTex" OutName="bari_inner_hood" Format="ia16" Width="32" Height="32" Offset="0x3E88"/>
|
||||
|
||||
<!-- Bari Limbs and Skeleton -->
|
||||
<Limb Name="gBariNucleusBaseLimb" Type="Standard" Offset="0x4688"/>
|
||||
<Limb Name="gBariNucleusLimb" Type="Standard" Offset="0x4694"/>
|
||||
<Limb Name="gBariRightMandibleBaseBaseLimb" Type="Standard" Offset="0x46A0"/>
|
||||
<Limb Name="gBariRightMandibleBaseLimb" Type="Standard" Offset="0x46AC"/>
|
||||
<Limb Name="gBariRightMandibleLimb" Type="Standard" Offset="0x46B8"/>
|
||||
<Limb Name="gBariLeftMandibleBaseBaseLimb" Type="Standard" Offset="0x46C4"/>
|
||||
<Limb Name="gBariLeftMandibleBaseLimb" Type="Standard" Offset="0x46D0"/>
|
||||
<Limb Name="gBariLeftMandibleLimb" Type="Standard" Offset="0x46DC"/>
|
||||
<Limb Name="gBariLeftArmBaseLimb" Type="Standard" Offset="0x46E8"/>
|
||||
<Limb Name="gBariLeftUpperArmBaseLimb" Type="Standard" Offset="0x46F4"/>
|
||||
<Limb Name="gBariLeftForearmBaseLimb" Type="Standard" Offset="0x4700"/>
|
||||
<Limb Name="gBariLeftClawBodyBaseLimb" Type="Standard" Offset="0x470C"/>
|
||||
<Limb Name="gBariLeftClawTipBaseLimb" Type="Standard" Offset="0x4718"/>
|
||||
<Limb Name="gBariLeftClawTipLimb" Type="Standard" Offset="0x4724"/>
|
||||
<Limb Name="gBariLeftClawBodyLimb" Type="Standard" Offset="0x4730"/>
|
||||
<Limb Name="gBariLeftForearmLimb" Type="Standard" Offset="0x473C"/>
|
||||
<Limb Name="gBariLeftUpperArmLimb" Type="Standard" Offset="0x4748"/>
|
||||
<Limb Name="gBariRightArmBaseLimb" Type="Standard" Offset="0x4754"/>
|
||||
<Limb Name="gBariRightUpperArmBaseLimb" Type="Standard" Offset="0x4760"/>
|
||||
<Limb Name="gBariRightForearmBaseLimb" Type="Standard" Offset="0x476C"/>
|
||||
<Limb Name="gBariRightClawBodyBaseLimb" Type="Standard" Offset="0x4778"/>
|
||||
<Limb Name="gBariRightClawTipBaseLimb" Type="Standard" Offset="0x4784"/>
|
||||
<Limb Name="gBariRightClawTipLimb" Type="Standard" Offset="0x4790"/>
|
||||
<Limb Name="gBariRightClawBodyLimb" Type="Standard" Offset="0x479C"/>
|
||||
<Limb Name="gBariRightForearmLimb" Type="Standard" Offset="0x47A8"/>
|
||||
<Limb Name="gBariRightUpperArmLimb" Type="Standard" Offset="0x47B4"/>
|
||||
<Limb Name="gBariInnerHoodLimb" Type="Standard" Offset="0x47C0"/>
|
||||
<Limb Name="gBariOuterHoodLimb" Type="Standard" Offset="0x47CC"/>
|
||||
<Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue