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Document Player Knockback related functions (#1601)
* document knockback related functions * rotation -> yRot * implement some changes * Renames and comments * mq bss * format * Intangibility and Invulnerability * bss * .bss * add #pragma increment_block_number to z_en_item00.c * .bss
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62 changed files with 298 additions and 187 deletions
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@ -330,7 +330,7 @@ void EnDh_Attack(EnDh* this, PlayState* play) {
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this->actionState++;
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} else if (this->collider2.base.atFlags & AT_HIT) {
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this->collider2.base.atFlags &= ~AT_HIT;
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func_8002F71C(play, &this->actor, 8.0f, this->actor.shape.rot.y, 8.0f);
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Actor_SetPlayerKnockbackLargeNoDamage(play, &this->actor, 8.0f, this->actor.shape.rot.y, 8.0f);
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}
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break;
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case 3:
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