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Fixup printf args fake matches (#2049)
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b82f54bb95
commit
56ca23663a
9 changed files with 15 additions and 15 deletions
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@ -341,7 +341,7 @@ void GameState_Update(GameState* gameState) {
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void GameState_InitArena(GameState* gameState, size_t size) {
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void* arena;
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PRINTF("ハイラル確保 サイズ=%u バイト\n"); // "Hyrule reserved size = %u bytes"
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PRINTF("ハイラル確保 サイズ=%u バイト\n", size); // "Hyrule reserved size = %u bytes"
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arena = GAME_ALLOC_MALLOC(&gameState->alloc, size, "../game.c", 992);
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if (arena != NULL) {
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@ -235,7 +235,7 @@ void Map_Init(PlayState* play) {
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interfaceCtx->mapSegment = GAME_STATE_ALLOC(&play->state, 0x1000, "../z_map_exp.c", 457);
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// "MAP texture initialization scene_data_ID=%d mapSegment=%x"
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PRINTF("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneId,
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interfaceCtx->mapSegment, play);
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interfaceCtx->mapSegment);
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ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459);
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switch (play->sceneId) {
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@ -589,7 +589,7 @@ Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src) {
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Mtx* mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
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if (mtx == NULL) {
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PRINTF("Skin_Matrix_to_Mtx_new() 確保失敗:NULLを返して終了\n", mtx);
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PRINTF("Skin_Matrix_to_Mtx_new() 確保失敗:NULLを返して終了\n");
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return NULL;
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}
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SkinMatrix_MtxFToMtx(src, mtx);
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