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Extract skyboxes and backgrounds (#1252)
* xmls * cleanups * final cleanups * tlut -> TLUT * remove number 0 Co-authored-by: fig02 <fig02srl@gmail.com>
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3 changed files with 423 additions and 64 deletions
246
assets/xml/textures/backgrounds.xml
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246
assets/xml/textures/backgrounds.xml
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<Root>
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<File Name="vr_ALVR_static">
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<Texture Name="gMarketPotionShopBgTex" OutName="market_potion_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_ALVR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gMarketPotionShop2BgTex" OutName="market_potion_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_ALVR_pal_static" ExternalTlutOffset="0x200"/>
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</File>
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<File Name="vr_ALVR_pal_static">
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<Texture Name="gMarketPotionShopBgTLUT" OutName="market_potion_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gMarketPotionShopBg2TLUT" OutName="market_potion_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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</File>
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<File Name="vr_DGVR_static">
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<Texture Name="gKakPotionShopBgTex" OutName="kak_potion_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_DGVR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gKakPotionShop2BgTex" OutName="kak_potion_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_DGVR_pal_static" ExternalTlutOffset="0x200"/>
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</File>
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<File Name="vr_DGVR_pal_static">
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<Texture Name="gKakPotionShopBgTLUT" OutName="kak_potion_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gKakPotionShopBg2TLUT" OutName="kak_potion_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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</File>
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<File Name="vr_FCVR_static">
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<Texture Name="gMaskShopBgTex" OutName="mask_shopp" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_FCVR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gMaskShop2BgTex" OutName="mask_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_FCVR_pal_static" ExternalTlutOffset="0x200"/>
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</File>
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<File Name="vr_FCVR_pal_static">
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<Texture Name="gMaskShopBgTLUT" OutName="mask_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gMaskShopBg2TLUT" OutName="mask_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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</File>
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<File Name="vr_GLVR_static">
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<Texture Name="gGoronShopBgTex" OutName="goron_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_GLVR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gGoronShop2BgTex" OutName="goron_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_GLVR_pal_static" ExternalTlutOffset="0x200"/>
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</File>
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<File Name="vr_GLVR_pal_static">
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<Texture Name="gGoronShopBgTLUT" OutName="goron_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gGoronShopBg2TLUT" OutName="goron_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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</File>
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<File Name="vr_IPVR_static">
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<Texture Name="gRichardsHouseBgTex" OutName="richards_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_IPVR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gRichardsHouse2BgTex" OutName="richards_house2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_IPVR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gRichardsHouse3BgTex" OutName="richards_house3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_IPVR_pal_static" ExternalTlutOffset="0x400"/>
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<Texture Name="gRichardsHouse4BgTex" OutName="richards_house4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_IPVR_pal_static" ExternalTlutOffset="0x600"/>
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</File>
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<File Name="vr_IPVR_pal_static">
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<Texture Name="gRichardsHouseBgTLUT" OutName="richards_house_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gRichardsHouseBg2TLUT" OutName="richards_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gRichardsHouseBg3TLUT" OutName="richards_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gRichardsHouseBg4TLUT" OutName="richards_house4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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</File>
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<File Name="vr_K3VR_static">
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<Texture Name="gHouseOfTwinsBgTex" OutName="house_of_twins" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_K3VR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gHouseOfTwins2BgTex" OutName="house_of_twins2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_K3VR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gHouseOfTwins3BgTex" OutName="house_of_twins3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_K3VR_pal_static" ExternalTlutOffset="0x400"/>
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</File>
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<File Name="vr_K3VR_pal_static">
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<Texture Name="gHouseOfTwinsBgTLUT" OutName="house_of_twins_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHouseOfTwinsBg2TLUT" OutName="house_of_twins2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gHouseOfTwinsBg3TLUT" OutName="house_of_twins3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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</File>
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<File Name="vr_K4VR_static">
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<Texture Name="gMidosHouseBgTex" OutName="midos_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_K4VR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gMidosHouse2BgTex" OutName="midos_house2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_K4VR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gMidosHouse3BgTex" OutName="midos_house3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_K4VR_pal_static" ExternalTlutOffset="0x400"/>
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</File>
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<File Name="vr_K4VR_pal_static">
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<Texture Name="gMidosHouseBgTLUT" OutName="midos_house_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gMidosHouseBg2TLUT" OutName="midos_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gMidosHouseBg3TLUT" OutName="midos_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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</File>
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<File Name="vr_K5VR_static">
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<Texture Name="gSariasHouseBgTex" OutName="sarias_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_K5VR_pal_static" ExternalTlutOffset="0x0"/>
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<Texture Name="gSariasHouse2BgTex" OutName="sarias_house2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_K5VR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gSariasHouse3BgTex" OutName="sarias_house3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_K5VR_pal_static" ExternalTlutOffset="0x400"/>
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</File>
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<File Name="vr_K5VR_pal_static">
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<Texture Name="gSariasHouseBgTLUT" OutName="sarias_house_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gSariasHouseBg2TLUT" OutName="sarias_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gSariasHouseBg3TLUT" OutName="sarias_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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</File>
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<File Name="vr_KHVR_static">
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<Texture Name="gKnowItAllBrosHouseBgTex" OutName="know_it_all_bros_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_KHVR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gKnowItAllBrosHouse2BgTex" OutName="know_it_all_bros_house2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_KHVR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gKnowItAllBrosHouse3BgTex" OutName="know_it_all_bros_house3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_KHVR_pal_static" ExternalTlutOffset="0x400"/>
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<Texture Name="gKnowItAllBrosHouse4BgTex" OutName="know_it_all_bros_house4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_KHVR_pal_static" ExternalTlutOffset="0x600"/>
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</File>
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<File Name="vr_KHVR_pal_static">
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<Texture Name="gKnowItAllBrosHouseBgTLUT" OutName="know_it_all_bros_house_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gKnowItAllBrosHouseBg2TLUT" OutName="know_it_all_bros_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gKnowItAllBrosHouseBg3TLUT" OutName="know_it_all_bros_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gKnowItAllBrosHouseBg4TLUT" OutName="know_it_all_bros_house4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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</File>
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<File Name="vr_KKRVR_static">
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<Texture Name="gCarpentersHouseBgTex" OutName="carpenters_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_KKRVR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gCarpentersHouse2BgTex" OutName="carpenters_house2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_KKRVR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gCarpentersHouse3BgTex" OutName="carpenters_house3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_KKRVR_pal_static" ExternalTlutOffset="0x400"/>
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<Texture Name="gCarpentersHouse4BgTex" OutName="carpenters_house4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_KKRVR_pal_static" ExternalTlutOffset="0x600"/>
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</File>
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<File Name="vr_KKRVR_pal_static">
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<Texture Name="gCarpentersHouseBgTLUT" OutName="carpenters_house_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gCarpentersHouseBg2TLUT" OutName="carpenters_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gCarpentersHouseBg3TLUT" OutName="carpenters_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gCarpentersHouseBg4TLUT" OutName="carpenters_house4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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</File>
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<File Name="vr_KR3VR_static">
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<Texture Name="gBackAlleyHouseBgTex" OutName="back_alley_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_KR3VR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gBackAlleyHouse2BgTex" OutName="back_alley_house2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_KR3VR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gBackAlleyHouse3BgTex" OutName="back_alley_house3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_KR3VR_pal_static" ExternalTlutOffset="0x400"/>
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</File>
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<File Name="vr_KR3VR_pal_static">
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<Texture Name="gBackAlleyHouseBgTLUT" OutName="back_alley_house_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gBackAlleyHouseBg2TLUT" OutName="back_alley_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gBackAlleyHouseBg3TLUT" OutName="back_alley_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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</File>
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<File Name="vr_KSVR_static">
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<Texture Name="gKokiriShopBgTex" OutName="kokiri_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_KSVR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gKokiriShop2BgTex" OutName="kokiri_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_KSVR_pal_static" ExternalTlutOffset="0x200"/>
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</File>
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<File Name="vr_KSVR_pal_static">
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<Texture Name="gKokiriShopBgTLUT" OutName="kokiri_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gKokiriShopBg2TLUT" OutName="kokiri_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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</File>
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<File Name="vr_LBVR_static">
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<Texture Name="gCowHouseBgTex" OutName="cow_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_LBVR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gCowHouse2BgTex" OutName="cow_house2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_LBVR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gCowHouse3BgTex" OutName="cow_house3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_LBVR_pal_static" ExternalTlutOffset="0x400"/>
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<Texture Name="gCowHouse4BgTex" OutName="cow_house4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_LBVR_pal_static" ExternalTlutOffset="0x600"/>
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</File>
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<File Name="vr_LBVR_pal_static">
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<Texture Name="gCowHouseBgTLUT" OutName="cow_house_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gCowHouseBg2TLUT" OutName="cow_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gCowHouseBg3TLUT" OutName="cow_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gCowHouseBg4TLUT" OutName="cow_house4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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</File>
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<File Name="vr_LHVR_static">
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<Texture Name="gLinksHouseBgTex" OutName="links_house" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_LHVR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gLinksHouse2BgTex" OutName="links_house2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_LHVR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gLinksHouse3BgTex" OutName="links_house3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_LHVR_pal_static" ExternalTlutOffset="0x400"/>
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<Texture Name="gLinksHouse4BgTex" OutName="links_house4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_LHVR_pal_static" ExternalTlutOffset="0x600"/>
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</File>
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<File Name="vr_LHVR_pal_static">
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<Texture Name="gLinksHouseBgTLUT" OutName="links_house_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gLinksHouseBg2TLUT" OutName="links_house2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gLinksHouseBg3TLUT" OutName="links_house3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gLinksHouseBg4TLUT" OutName="links_house4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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</File>
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<File Name="vr_MDVR_static">
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<Texture Name="gMarketDayBgTex" OutName="market_day" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_MDVR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gMarketDay2BgTex" OutName="market_day2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_MDVR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gMarketDay3BgTex" OutName="market_day3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_MDVR_pal_static" ExternalTlutOffset="0x400"/>
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<Texture Name="gMarketDay4BgTex" OutName="market_day4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_MDVR_pal_static" ExternalTlutOffset="0x600"/>
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</File>
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<File Name="vr_MDVR_pal_static">
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<Texture Name="gMarketDayBgTLUT" OutName="market_day_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gMarketDayBg2TLUT" OutName="market_day2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gMarketDayBg3TLUT" OutName="market_day3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gMarketDayBg4TLUT" OutName="market_day4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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</File>
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<File Name="vr_MNVR_static">
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<Texture Name="gMarketNightBgTex" OutName="market_night" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_MNVR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gMarketNight2BgTex" OutName="market_night2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_MNVR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gMarketNight3BgTex" OutName="market_night3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_MNVR_pal_static" ExternalTlutOffset="0x400"/>
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<Texture Name="gMarketNight4BgTex" OutName="market_night4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_MNVR_pal_static" ExternalTlutOffset="0x600"/>
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</File>
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<File Name="vr_MNVR_pal_static">
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<Texture Name="gMarketNightBgTLUT" OutName="market_night_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gMarketNightBg2TLUT" OutName="market_night2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gMarketNightBg3TLUT" OutName="market_night3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gMarketNightBg4TLUT" OutName="market_night4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
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</File>
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<File Name="vr_MLVR_static">
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<Texture Name="gStableBgTex" OutName="stable" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_MLVR_pal_static" ExternalTlutOffset="0x000"/>
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<Texture Name="gStable2BgTex" OutName="stable2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_MLVR_pal_static" ExternalTlutOffset="0x200"/>
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<Texture Name="gStable3BgTex" OutName="stable3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_MLVR_pal_static" ExternalTlutOffset="0x400"/>
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<Texture Name="gStable4BgTex" OutName="stable4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_MLVR_pal_static" ExternalTlutOffset="0x600"/>
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</File>
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<File Name="vr_MLVR_pal_static">
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<Texture Name="gStableBgTLUT" OutName="stable_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gStableBg2TLUT" OutName="stable2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
<Texture Name="gStableBg3TLUT" OutName="stable3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
|
||||
<Texture Name="gStableBg4TLUT" OutName="stable4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_NSVR_static">
|
||||
<Texture Name="gBombchuShopBgTex" OutName="bombchu_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_NSVR_pal_static" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gBombchuShop2BgTex" OutName="bombchu_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_NSVR_pal_static" ExternalTlutOffset="0x200"/>
|
||||
</File>
|
||||
<File Name="vr_NSVR_pal_static">
|
||||
<Texture Name="gBombchuShopBgTLUT" OutName="bombchu_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gBombchuShopBg2TLUT" OutName="bombchu_shop2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_RUVR_static">
|
||||
<Texture Name="gMarketRuinsBgTex" OutName="market_ruins" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_RUVR_pal_static" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gMarketRuins2BgTex" OutName="market_ruins2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_RUVR_pal_static" ExternalTlutOffset="0x200"/>
|
||||
<Texture Name="gMarketRuins3BgTex" OutName="market_ruins3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_RUVR_pal_static" ExternalTlutOffset="0x400"/>
|
||||
<Texture Name="gMarketRuins4BgTex" OutName="market_ruins4" Format="ci8" Width="256" Height="256" Offset="0x30000" ExternalTlut="vr_RUVR_pal_static" ExternalTlutOffset="0x600"/>
|
||||
</File>
|
||||
<File Name="vr_RUVR_pal_static">
|
||||
<Texture Name="gMarketRuinsBgTLUT" OutName="market_ruins_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gMarketRuinsBg2TLUT" OutName="market_ruins2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
<Texture Name="gMarketRuinsBg3TLUT" OutName="market_ruins3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
|
||||
<Texture Name="gMarketRuinsBg4TLUT" OutName="market_ruins4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_SP1a_static">
|
||||
<Texture Name="gBazaarBgTex" OutName="bazaar" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_SP1a_pal_static" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gBazaar2BgTex" OutName="bazaar2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_SP1a_pal_static" ExternalTlutOffset="0x200"/>
|
||||
</File>
|
||||
<File Name="vr_SP1a_pal_static">
|
||||
<Texture Name="gBazaarBgTLUT" OutName="bazaar_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gBazaarBg2TLUT" OutName="bazaar2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_TTVR_static">
|
||||
<Texture Name="gCarpentersTentBgTex" OutName="carpenters_tent" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gCarpentersTent2BgTex" OutName="carpenters_tent2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x200"/>
|
||||
<Texture Name="gCarpentersTent3BgTex" OutName="carpenters_tent3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x400"/>
|
||||
</File>
|
||||
<File Name="vr_TTVR_pal_static">
|
||||
<Texture Name="gCarpentersTentBgTLUT" OutName="carpenters_tent_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gCarpentersTentBg2TLUT" OutName="carpenters_tent2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
<Texture Name="gCarpentersTentBg3TLUT" OutName="carpenters_tent3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_ZRVR_static">
|
||||
<Texture Name="gZoraShopBgTex" OutName="zora_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gZoraShop2BgTex" OutName="zora_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x200"/>
|
||||
</File>
|
||||
<File Name="vr_ZRVR_pal_static">
|
||||
<Texture Name="gZoraShopBgTLUT" OutName="zora_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gZoraShopBg2TLUT" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
</File>
|
||||
|
||||
</Root>
|
113
assets/xml/textures/skyboxes.xml
Normal file
113
assets/xml/textures/skyboxes.xml
Normal file
|
@ -0,0 +1,113 @@
|
|||
<Root>
|
||||
<File Name="vr_fine0_static">
|
||||
<Texture Name="gSunriseSkybox1Tex" OutName="sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunriseSkybox2Tex" OutName="sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunriseSkybox3Tex" OutName="sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunriseSkybox4Tex" OutName="sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunriseSkybox5Tex" OutName="sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_fine0_pal_static">
|
||||
<Texture Name="gSunriseSkyboxTLUT" OutName="sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_fine1_static">
|
||||
<Texture Name="gDaySkybox1Tex" OutName="day_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gDaySkybox2Tex" OutName="day_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gDaySkybox3Tex" OutName="day_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gDaySkybox4Tex" OutName="day_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gDaySkybox5Tex" OutName="day_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_fine1_pal_static">
|
||||
<Texture Name="gDaySkyboxTLUT" OutName="day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_fine2_static">
|
||||
<Texture Name="gSunsetSkybox1Tex" OutName="sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunsetSkybox2Tex" OutName="sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunsetSkybox3Tex" OutName="sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunsetSkybox4Tex" OutName="sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunsetSkybox5Tex" OutName="sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_fine2_pal_static">
|
||||
<Texture Name="gSunsetSkyboxTLUT" OutName="sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_fine3_static">
|
||||
<Texture Name="gNightSkybox1Tex" OutName="night_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gNightSkybox2Tex" OutName="night_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gNightSkybox3Tex" OutName="night_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gNightSkybox4Tex" OutName="night_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gNightSkybox5Tex" OutName="night_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_fine3_pal_static">
|
||||
<Texture Name="gNightSkyboxTLUT" OutName="night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_cloud0_static">
|
||||
<Texture Name="gSunriseOvercastSkybox1Tex" OutName="overcast_sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunriseOvercastSkybox2Tex" OutName="overcast_sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunriseOvercastSkybox3Tex" OutName="overcast_sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunriseOvercastSkybox4Tex" OutName="overcast_sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunriseOvercastSkybox5Tex" OutName="overcast_sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_cloud0_pal_static">
|
||||
<Texture Name="gSunriseOvercastSkyboxTLUT" OutName="overcast_sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_cloud1_static">
|
||||
<Texture Name="gDayOvercastSkybox1Tex" OutName="overcast_day_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gDayOvercastSkybox2Tex" OutName="overcast_day_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gDayOvercastSkybox3Tex" OutName="overcast_day_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gDayOvercastSkybox4Tex" OutName="overcast_day_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gDayOvercastSkybox5Tex" OutName="overcast_day_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_cloud1_pal_static">
|
||||
<Texture Name="gDayOvercastSkyboxTLUT" OutName="overcast_day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_cloud2_static">
|
||||
<Texture Name="gSunsetOvercastSkybox1Tex" OutName="overcast_sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunsetOvercastSkybox2Tex" OutName="overcast_sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunsetOvercastSkybox3Tex" OutName="overcast_sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunsetOvercastSkybox4Tex" OutName="overcast_sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gSunsetOvercastSkybox5Tex" OutName="overcast_sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_cloud2_pal_static">
|
||||
<Texture Name="gSunsetOvercastSkyboxTLUT" OutName="overcast_sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_cloud3_static">
|
||||
<Texture Name="gNightOvercastSkybox1Tex" OutName="overcast_night_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gNightOvercastSkybox2Tex" OutName="overcast_night_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gNightOvercastSkybox3Tex" OutName="overcast_night_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gNightOvercastSkybox4Tex" OutName="overcast_night_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gNightOvercastSkybox5Tex" OutName="overcast_night_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_cloud3_pal_static">
|
||||
<Texture Name="gNightOvercastSkyboxTLUT" OutName="overcast_night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_holy0_static">
|
||||
<Texture Name="gHoly0Skybox1Tex" OutName="holy0_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly0Skybox2Tex" OutName="holy0_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly0Skybox3Tex" OutName="holy0_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly0Skybox4Tex" OutName="holy0_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly0Skybox5Tex" OutName="holy0_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly0Skybox6Tex" OutName="holy0_6" Format="ci8" Width="128" Height="128" Offset="0xC000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_holy0_pal_static">
|
||||
<Texture Name="gHoly0SkyboxTLUT" OutName="holy0_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
<File Name="vr_holy1_static">
|
||||
<Texture Name="gHoly1Skybox1Tex" OutName="holy1_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly1Skybox2Tex" OutName="holy1_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly1Skybox3Tex" OutName="holy1_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly1Skybox4Tex" OutName="holy1_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly1Skybox5Tex" OutName="holy1_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
<Texture Name="gHoly1Skybox6Tex" OutName="holy1_6" Format="ci8" Width="128" Height="128" Offset="0xC000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
|
||||
</File>
|
||||
<File Name="vr_holy1_pal_static">
|
||||
<Texture Name="gHoly1SkyboxTLUT" OutName="holy1_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
128
spec
128
spec
|
@ -6416,385 +6416,385 @@ endseg
|
|||
beginseg
|
||||
name "vr_fine0_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_fine0_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_fine0_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_fine0_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_fine0_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_fine0_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_fine1_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_fine1_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_fine1_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_fine1_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_fine1_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_fine1_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_fine2_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_fine2_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_fine2_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_fine2_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_fine2_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_fine2_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_fine3_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_fine3_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_fine3_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_fine3_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_fine3_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_fine3_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_cloud0_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_cloud0_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_cloud0_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_cloud0_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_cloud0_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_cloud0_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_cloud1_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_cloud1_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_cloud1_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_cloud1_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_cloud1_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_cloud1_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_cloud2_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_cloud2_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_cloud2_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_cloud2_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_cloud2_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_cloud2_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_cloud3_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_cloud3_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_cloud3_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_cloud3_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_cloud3_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_cloud3_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_holy0_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_holy0_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_holy0_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_holy0_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_holy0_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_holy0_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_holy1_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_holy1_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_holy1_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_holy1_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_holy1_pal_static.o"
|
||||
include "build/assets/textures/skyboxes/vr_holy1_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_MDVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_MDVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_MDVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_MDVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_MDVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_MDVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_MNVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_MNVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_MNVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_MNVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_MNVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_MNVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_RUVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_RUVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_RUVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_RUVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_RUVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_RUVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_LHVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_LHVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_LHVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_LHVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_LHVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_LHVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_KHVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_KHVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_KHVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_KHVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_KHVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_KHVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_K3VR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_K3VR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_K3VR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_K3VR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_K3VR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_K3VR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_K4VR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_K4VR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_K4VR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_K4VR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_K4VR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_K4VR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_K5VR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_K5VR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_K5VR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_K5VR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_K5VR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_K5VR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_SP1a_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_SP1a_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_SP1a_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_SP1a_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_SP1a_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_SP1a_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_MLVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_MLVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_MLVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_MLVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_MLVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_MLVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_KKRVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_KKRVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_KKRVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_KKRVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_KKRVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_KKRVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_KR3VR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_KR3VR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_KR3VR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_KR3VR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_KR3VR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_KR3VR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_IPVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_IPVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_IPVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_IPVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_IPVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_IPVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_KSVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_KSVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_KSVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_KSVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_KSVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_KSVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_GLVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_GLVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_GLVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_GLVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_GLVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_GLVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_ZRVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_ZRVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_ZRVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_ZRVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_ZRVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_ZRVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_DGVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_DGVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_DGVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_DGVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_DGVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_DGVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_ALVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_ALVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_ALVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_ALVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_ALVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_ALVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_NSVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_NSVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_NSVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_NSVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_NSVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_NSVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_LBVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_LBVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_LBVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_LBVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_LBVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_LBVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_TTVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_TTVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_TTVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_TTVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_TTVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_TTVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_FCVR_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_FCVR_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_FCVR_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "vr_FCVR_pal_static"
|
||||
romalign 0x1000
|
||||
include "build/baserom/vr_FCVR_pal_static.o"
|
||||
include "build/assets/textures/backgrounds/vr_FCVR_pal_static.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
|
Loading…
Reference in a new issue