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A few cleanups (#509)

* fix colliderinit typo

* fix initchain

* reloc

* cleanup

* remove generic
This commit is contained in:
fig02 2020-12-03 13:28:01 -05:00 committed by GitHub
parent a9dc747709
commit 570c69490a
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4 changed files with 7 additions and 18 deletions

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@ -99,7 +99,7 @@ void func_80A3D838(EnGm* this, GlobalContext* globalCtx) {
this->transitionDrawTable, 18);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objGmBankIndex].segment);
SkelAnime_ChangeAnim(&this->skelAnime, &D_060002B8, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&D_060002B8.genericHeader), 0, 0.0f);
SkelAnime_GetFrameCount(&D_060002B8), 0, 0.0f);
this->actor.draw = EnGm_Draw;
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder_Set3(globalCtx, &this->collider, &this->actor, &sCylinderInit);