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A few cleanups (#509)
* fix colliderinit typo * fix initchain * reloc * cleanup * remove generic
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4 changed files with 7 additions and 18 deletions
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@ -99,7 +99,7 @@ void func_80A3D838(EnGm* this, GlobalContext* globalCtx) {
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this->transitionDrawTable, 18);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objGmBankIndex].segment);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_060002B8, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&D_060002B8.genericHeader), 0, 0.0f);
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SkelAnime_GetFrameCount(&D_060002B8), 0, 0.0f);
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this->actor.draw = EnGm_Draw;
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder_Set3(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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