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Doc/Cleanup pass on object handling (#1227)

* `Object_InitBank` -> `Object_InitContext`

* Add and use `OBJECT_SPACE_SIZE_BASE`

* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead

* "object status" -> "object load entry"

* Misc. cleanup/renames

* Partial docs and way too much batch renaming and cleanup for a single commit

* ctrl shift h

* format

* format clang-11.1

* fix regressions

* Improve a `@bug` comment

* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`

* "objectID" -> "objectId"

* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`

* "object load entry index" -> "object entry"

* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`

* Run format.sh

* "object entry" -> "object slot" (except internal usage)

* Proper `Object_SpawnPersistent` doc

Co-authored-by: fig02 <fig02srl@gmail.com>

* fixup one comment "object bank index" -> "object slot"

* Amend `Object_SpawnPersistent` comment to mention running out of free slots

* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`

* Remove useless mention of what uses `Object_SpawnPersistent`

* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async

* run formatter

* `Object_InitContext` -> `Object_Init`

* `waitObjectSlot` -> `requiredObjectSlot`

* `Object_Init` -> `func_80097DD8`

* one objectIndex -> objectSlot

* Remove `OBJECT_SPACE_SIZE_BASE`

* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)

* `func_80097DD8` -> `Object_InitContext`

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2023-09-19 20:10:12 +02:00 committed by GitHub
parent 83a13a64c7
commit 57ce0cf8d9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
130 changed files with 789 additions and 770 deletions

View file

@ -17,7 +17,7 @@ void Demo6K_Init(Actor* thisx, PlayState* play);
void Demo6K_Destroy(Actor* thisx, PlayState* play);
void Demo6K_Update(Actor* thisx, PlayState* play);
void func_80966DB0(Demo6K* this, PlayState* play);
void Demo6K_WaitForObject(Demo6K* this, PlayState* play);
void func_80966E04(Demo6K* this, PlayState* play);
void func_80966E98(Demo6K* this, PlayState* play);
void func_80966F84(Demo6K* this, PlayState* play);
@ -69,26 +69,26 @@ void Demo6K_Init(Actor* thisx, PlayState* play) {
Demo6K* this = (Demo6K*)thisx;
s32 pad;
s32 params = this->actor.params;
s32 objBankIndex;
s32 objectSlot;
s32 i;
osSyncPrintf("no = %d\n", params);
if (sObjectIds[params] != OBJECT_GAMEPLAY_KEEP) {
objBankIndex = Object_GetIndex(&play->objectCtx, sObjectIds[params]);
objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[params]);
} else {
objBankIndex = 0;
objectSlot = 0;
}
osSyncPrintf("bank_ID = %d\n", objBankIndex);
osSyncPrintf("bank_ID = %d\n", objectSlot);
if (objBankIndex < 0) {
if (objectSlot < 0) {
ASSERT(0, "0", "../z_demo_6k.c", 334);
} else {
this->objBankIndex = objBankIndex;
this->requiredObjectSlot = objectSlot;
}
Demo6K_SetupAction(this, func_80966DB0);
Demo6K_SetupAction(this, Demo6K_WaitForObject);
this->timer1 = 0;
this->flags = 0;
this->timer2 = 0;
@ -197,9 +197,9 @@ void Demo6K_Destroy(Actor* thisx, PlayState* play) {
LightContext_RemoveLight(play, &play->lightCtx, this->lightNode);
}
void func_80966DB0(Demo6K* this, PlayState* play) {
if (Object_IsLoaded(&play->objectCtx, this->objBankIndex)) {
this->actor.objBankIndex = this->objBankIndex;
void Demo6K_WaitForObject(Demo6K* this, PlayState* play) {
if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) {
this->actor.objectSlot = this->requiredObjectSlot;
this->actor.draw = this->drawFunc;
this->actionFunc = this->initActionFunc;
}

View file

@ -27,7 +27,7 @@ typedef struct Demo6K {
/* 0x028C */ u16 flags;
/* 0x028E */ u16 timer1;
/* 0x0290 */ u16 timer2;
/* 0x0292 */ u8 objBankIndex;
/* 0x0292 */ u8 requiredObjectSlot;
/* 0x0293 */ u8 unk_293;
} Demo6K; // size = 0x0294