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Doc/Cleanup pass on object handling (#1227)

* `Object_InitBank` -> `Object_InitContext`

* Add and use `OBJECT_SPACE_SIZE_BASE`

* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead

* "object status" -> "object load entry"

* Misc. cleanup/renames

* Partial docs and way too much batch renaming and cleanup for a single commit

* ctrl shift h

* format

* format clang-11.1

* fix regressions

* Improve a `@bug` comment

* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`

* "objectID" -> "objectId"

* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`

* "object load entry index" -> "object entry"

* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`

* Run format.sh

* "object entry" -> "object slot" (except internal usage)

* Proper `Object_SpawnPersistent` doc

Co-authored-by: fig02 <fig02srl@gmail.com>

* fixup one comment "object bank index" -> "object slot"

* Amend `Object_SpawnPersistent` comment to mention running out of free slots

* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`

* Remove useless mention of what uses `Object_SpawnPersistent`

* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async

* run formatter

* `Object_InitContext` -> `Object_Init`

* `waitObjectSlot` -> `requiredObjectSlot`

* `Object_Init` -> `func_80097DD8`

* one objectIndex -> objectSlot

* Remove `OBJECT_SPACE_SIZE_BASE`

* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)

* `func_80097DD8` -> `Object_InitContext`

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2023-09-19 20:10:12 +02:00 committed by GitHub
parent 83a13a64c7
commit 57ce0cf8d9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
130 changed files with 789 additions and 770 deletions

View file

@ -23,7 +23,7 @@ void func_80978308(DemoGeff* this, PlayState* play);
void func_809784D4(DemoGeff* this, PlayState* play);
void func_80978344(DemoGeff* this, PlayState* play);
static s16 sObjectIDs[] = {
static s16 sObjectIds[] = {
OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF,
};
@ -86,13 +86,13 @@ void func_80977EA8(PlayState* play, Gfx* dlist) {
void func_80977F80(DemoGeff* this, PlayState* play) {
s32 pad[2];
s32 objBankIndex = this->objBankIndex;
s32 objectSlot = this->objectSlot;
GraphicsContext* gfxCtx = play->state.gfxCtx;
OPEN_DISPS(gfxCtx, "../z_demo_geff.c", 204);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objBankIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objBankIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[objectSlot].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment);
// Necessary to match
if (!play) {}
@ -188,17 +188,17 @@ void func_809783D4(DemoGeff* this, PlayState* play) {
ObjectContext* objCtx = &play->objectCtx;
Actor* thisx = &this->actor;
s32 params = thisx->params;
s16 objectId = sObjectIDs[params];
s32 objBankIndex = Object_GetIndex(objCtx, objectId);
s16 objectId = sObjectIds[params];
s32 objectSlot = Object_GetSlot(objCtx, objectId);
s32 pad;
if (objBankIndex < 0) {
if (objectSlot < 0) {
osSyncPrintf(VT_FGCOL(RED) "Demo_Geff_main_bank:バンクを読めない arg_data = %d!\n" VT_RST, params);
Actor_Kill(thisx);
return;
}
if (Object_IsLoaded(objCtx, objBankIndex)) {
this->objBankIndex = objBankIndex;
if (Object_IsLoaded(objCtx, objectSlot)) {
this->objectSlot = objectSlot;
func_80978370(this, play);
}
}

View file

@ -16,7 +16,7 @@ typedef struct DemoGeff {
/* 0x0000 */ Actor actor;
/* 0x014C */ s32 action;
/* 0x0150 */ s32 drawConfig;
/* 0x0154 */ s32 objBankIndex;
/* 0x0154 */ s32 objectSlot;
/* 0x0158 */ DemoGt* demoGt;
/* 0x015C */ f32 deltaPosX;
/* 0x0160 */ f32 deltaPosY;