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Doc/Cleanup pass on object handling (#1227)
* `Object_InitBank` -> `Object_InitContext` * Add and use `OBJECT_SPACE_SIZE_BASE` * Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead * "object status" -> "object load entry" * Misc. cleanup/renames * Partial docs and way too much batch renaming and cleanup for a single commit * ctrl shift h * format * format clang-11.1 * fix regressions * Improve a `@bug` comment * Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext` * "objectID" -> "objectId" * Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject` * "object load entry index" -> "object entry" * `Object_UpdateLoadEntries` -> `Object_UpdateEntries` * Run format.sh * "object entry" -> "object slot" (except internal usage) * Proper `Object_SpawnPersistent` doc Co-authored-by: fig02 <fig02srl@gmail.com> * fixup one comment "object bank index" -> "object slot" * Amend `Object_SpawnPersistent` comment to mention running out of free slots * `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject` * Remove useless mention of what uses `Object_SpawnPersistent` * Fix mistake on `Object_SpawnPersistent` doing sync dma, not async * run formatter * `Object_InitContext` -> `Object_Init` * `waitObjectSlot` -> `requiredObjectSlot` * `Object_Init` -> `func_80097DD8` * one objectIndex -> objectSlot * Remove `OBJECT_SPACE_SIZE_BASE` * light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX) * `func_80097DD8` -> `Object_InitContext` --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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130 changed files with 789 additions and 770 deletions
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@ -23,7 +23,7 @@ void func_80978308(DemoGeff* this, PlayState* play);
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void func_809784D4(DemoGeff* this, PlayState* play);
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void func_80978344(DemoGeff* this, PlayState* play);
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static s16 sObjectIDs[] = {
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static s16 sObjectIds[] = {
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OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF, OBJECT_GEFF,
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};
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@ -86,13 +86,13 @@ void func_80977EA8(PlayState* play, Gfx* dlist) {
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void func_80977F80(DemoGeff* this, PlayState* play) {
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s32 pad[2];
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s32 objBankIndex = this->objBankIndex;
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s32 objectSlot = this->objectSlot;
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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OPEN_DISPS(gfxCtx, "../z_demo_geff.c", 204);
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gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objBankIndex].segment);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objBankIndex].segment);
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gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[objectSlot].segment);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment);
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// Necessary to match
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if (!play) {}
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@ -188,17 +188,17 @@ void func_809783D4(DemoGeff* this, PlayState* play) {
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ObjectContext* objCtx = &play->objectCtx;
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Actor* thisx = &this->actor;
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s32 params = thisx->params;
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s16 objectId = sObjectIDs[params];
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s32 objBankIndex = Object_GetIndex(objCtx, objectId);
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s16 objectId = sObjectIds[params];
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s32 objectSlot = Object_GetSlot(objCtx, objectId);
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s32 pad;
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if (objBankIndex < 0) {
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if (objectSlot < 0) {
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osSyncPrintf(VT_FGCOL(RED) "Demo_Geff_main_bank:バンクを読めない arg_data = %d!\n" VT_RST, params);
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Actor_Kill(thisx);
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return;
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}
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if (Object_IsLoaded(objCtx, objBankIndex)) {
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this->objBankIndex = objBankIndex;
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if (Object_IsLoaded(objCtx, objectSlot)) {
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this->objectSlot = objectSlot;
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func_80978370(this, play);
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}
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}
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@ -16,7 +16,7 @@ typedef struct DemoGeff {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ s32 action;
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/* 0x0150 */ s32 drawConfig;
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/* 0x0154 */ s32 objBankIndex;
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/* 0x0154 */ s32 objectSlot;
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/* 0x0158 */ DemoGt* demoGt;
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/* 0x015C */ f32 deltaPosX;
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/* 0x0160 */ f32 deltaPosY;
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