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Doc/Cleanup pass on object handling (#1227)

* `Object_InitBank` -> `Object_InitContext`

* Add and use `OBJECT_SPACE_SIZE_BASE`

* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead

* "object status" -> "object load entry"

* Misc. cleanup/renames

* Partial docs and way too much batch renaming and cleanup for a single commit

* ctrl shift h

* format

* format clang-11.1

* fix regressions

* Improve a `@bug` comment

* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`

* "objectID" -> "objectId"

* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`

* "object load entry index" -> "object entry"

* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`

* Run format.sh

* "object entry" -> "object slot" (except internal usage)

* Proper `Object_SpawnPersistent` doc

Co-authored-by: fig02 <fig02srl@gmail.com>

* fixup one comment "object bank index" -> "object slot"

* Amend `Object_SpawnPersistent` comment to mention running out of free slots

* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`

* Remove useless mention of what uses `Object_SpawnPersistent`

* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async

* run formatter

* `Object_InitContext` -> `Object_Init`

* `waitObjectSlot` -> `requiredObjectSlot`

* `Object_Init` -> `func_80097DD8`

* one objectIndex -> objectSlot

* Remove `OBJECT_SPACE_SIZE_BASE`

* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)

* `func_80097DD8` -> `Object_InitContext`

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2023-09-19 20:10:12 +02:00 committed by GitHub
parent 83a13a64c7
commit 57ce0cf8d9
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130 changed files with 789 additions and 770 deletions

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@ -470,18 +470,18 @@ void EnCs_Draw(Actor* thisx, PlayState* play) {
EnCs_OverrideLimbDraw, EnCs_PostLimbDraw, &this->actor);
if (GET_ITEMGETINF(ITEMGETINF_3A)) {
s32 childLinkObjectIndex = Object_GetIndex(&play->objectCtx, OBJECT_LINK_CHILD);
s32 linkChildObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_LINK_CHILD);
// Handle attaching the Spooky Mask to the boy's face
if (childLinkObjectIndex >= 0) {
if (linkChildObjectSlot >= 0) {
Mtx* mtx;
Matrix_Put(&this->spookyMaskMtx);
mtx = Matrix_NewMtx(play->state.gfxCtx, "../z_en_cs.c", 1000);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[childLinkObjectIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[linkChildObjectSlot].segment);
gSPSegment(POLY_OPA_DISP++, 0x0D, mtx - 7);
gSPDisplayList(POLY_OPA_DISP++, gLinkChildSpookyMaskDL);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->actor.objBankIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->actor.objectSlot].segment);
}
}