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Doc/Cleanup pass on object handling (#1227)

* `Object_InitBank` -> `Object_InitContext`

* Add and use `OBJECT_SPACE_SIZE_BASE`

* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead

* "object status" -> "object load entry"

* Misc. cleanup/renames

* Partial docs and way too much batch renaming and cleanup for a single commit

* ctrl shift h

* format

* format clang-11.1

* fix regressions

* Improve a `@bug` comment

* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`

* "objectID" -> "objectId"

* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`

* "object load entry index" -> "object entry"

* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`

* Run format.sh

* "object entry" -> "object slot" (except internal usage)

* Proper `Object_SpawnPersistent` doc

Co-authored-by: fig02 <fig02srl@gmail.com>

* fixup one comment "object bank index" -> "object slot"

* Amend `Object_SpawnPersistent` comment to mention running out of free slots

* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`

* Remove useless mention of what uses `Object_SpawnPersistent`

* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async

* run formatter

* `Object_InitContext` -> `Object_Init`

* `waitObjectSlot` -> `requiredObjectSlot`

* `Object_Init` -> `func_80097DD8`

* one objectIndex -> objectSlot

* Remove `OBJECT_SPACE_SIZE_BASE`

* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)

* `func_80097DD8` -> `Object_InitContext`

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2023-09-19 20:10:12 +02:00 committed by GitHub
parent 83a13a64c7
commit 57ce0cf8d9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
130 changed files with 789 additions and 770 deletions

View file

@ -55,8 +55,8 @@ void EnGuest_Init(Actor* thisx, PlayState* play) {
if (GET_INFTABLE(INFTABLE_76)) {
Actor_Kill(&this->actor);
} else {
this->osAnimeBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_OS_ANIME);
if (this->osAnimeBankIndex < 0) {
this->osAnimeObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_OS_ANIME);
if (this->osAnimeObjectSlot < 0) {
osSyncPrintf(VT_COL(RED, WHITE));
// "No such bank!!"
osSyncPrintf("%s[%d] : バンクが無いよ!!\n", "../z_en_guest.c", 129);
@ -76,13 +76,13 @@ void EnGuest_Update(Actor* thisx, PlayState* play) {
EnGuest* this = (EnGuest*)thisx;
s32 pad;
if (Object_IsLoaded(&play->objectCtx, this->osAnimeBankIndex)) {
if (Object_IsLoaded(&play->objectCtx, this->osAnimeObjectSlot)) {
this->actor.flags &= ~ACTOR_FLAG_4;
Actor_ProcessInitChain(&this->actor, sInitChain);
SkelAnime_InitFlex(play, &this->skelAnime, &object_boj_Skel_0000F0, NULL, this->jointTable, this->morphTable,
16);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->osAnimeBankIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->osAnimeObjectSlot].segment);
Animation_Change(&this->skelAnime, &gObjOsAnim_42AC, 1.0f, 0.0f, Animation_GetLastFrame(&gObjOsAnim_42AC),
ANIMMODE_LOOP, 0.0f);
@ -160,7 +160,7 @@ void func_80A505CC(Actor* thisx, PlayState* play) {
func_80034F54(play, this->unk_2CC, this->unk_2EC, 16);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->osAnimeBankIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->osAnimeObjectSlot].segment);
SkelAnime_Update(&this->skelAnime);
Actor_SetFocus(&this->actor, 60.0f);

View file

@ -20,7 +20,7 @@ typedef struct EnGuest {
/* 0x02CA */ s16 unk_2CA;
/* 0x02CC */ s16 unk_2CC[16];
/* 0x02EC */ s16 unk_2EC[16];
/* 0x030C */ s8 osAnimeBankIndex;
/* 0x030C */ s8 osAnimeObjectSlot;
/* 0x030D */ u8 unk_30D;
/* 0x030E */ u8 unk_30E;
} EnGuest; // size = 0x0310