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Doc/Cleanup pass on object handling (#1227)
* `Object_InitBank` -> `Object_InitContext` * Add and use `OBJECT_SPACE_SIZE_BASE` * Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead * "object status" -> "object load entry" * Misc. cleanup/renames * Partial docs and way too much batch renaming and cleanup for a single commit * ctrl shift h * format * format clang-11.1 * fix regressions * Improve a `@bug` comment * Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext` * "objectID" -> "objectId" * Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject` * "object load entry index" -> "object entry" * `Object_UpdateLoadEntries` -> `Object_UpdateEntries` * Run format.sh * "object entry" -> "object slot" (except internal usage) * Proper `Object_SpawnPersistent` doc Co-authored-by: fig02 <fig02srl@gmail.com> * fixup one comment "object bank index" -> "object slot" * Amend `Object_SpawnPersistent` comment to mention running out of free slots * `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject` * Remove useless mention of what uses `Object_SpawnPersistent` * Fix mistake on `Object_SpawnPersistent` doing sync dma, not async * run formatter * `Object_InitContext` -> `Object_Init` * `waitObjectSlot` -> `requiredObjectSlot` * `Object_Init` -> `func_80097DD8` * one objectIndex -> objectSlot * Remove `OBJECT_SPACE_SIZE_BASE` * light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX) * `func_80097DD8` -> `Object_InitContext` --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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130 changed files with 789 additions and 770 deletions
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@ -55,8 +55,8 @@ void EnGuest_Init(Actor* thisx, PlayState* play) {
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if (GET_INFTABLE(INFTABLE_76)) {
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Actor_Kill(&this->actor);
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} else {
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this->osAnimeBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_OS_ANIME);
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if (this->osAnimeBankIndex < 0) {
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this->osAnimeObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_OS_ANIME);
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if (this->osAnimeObjectSlot < 0) {
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osSyncPrintf(VT_COL(RED, WHITE));
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// "No such bank!!"
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osSyncPrintf("%s[%d] : バンクが無いよ!!\n", "../z_en_guest.c", 129);
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@ -76,13 +76,13 @@ void EnGuest_Update(Actor* thisx, PlayState* play) {
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EnGuest* this = (EnGuest*)thisx;
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s32 pad;
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if (Object_IsLoaded(&play->objectCtx, this->osAnimeBankIndex)) {
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if (Object_IsLoaded(&play->objectCtx, this->osAnimeObjectSlot)) {
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this->actor.flags &= ~ACTOR_FLAG_4;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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SkelAnime_InitFlex(play, &this->skelAnime, &object_boj_Skel_0000F0, NULL, this->jointTable, this->morphTable,
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16);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->osAnimeBankIndex].segment);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->osAnimeObjectSlot].segment);
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Animation_Change(&this->skelAnime, &gObjOsAnim_42AC, 1.0f, 0.0f, Animation_GetLastFrame(&gObjOsAnim_42AC),
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ANIMMODE_LOOP, 0.0f);
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@ -160,7 +160,7 @@ void func_80A505CC(Actor* thisx, PlayState* play) {
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func_80034F54(play, this->unk_2CC, this->unk_2EC, 16);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->osAnimeBankIndex].segment);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[this->osAnimeObjectSlot].segment);
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SkelAnime_Update(&this->skelAnime);
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Actor_SetFocus(&this->actor, 60.0f);
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@ -20,7 +20,7 @@ typedef struct EnGuest {
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/* 0x02CA */ s16 unk_2CA;
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/* 0x02CC */ s16 unk_2CC[16];
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/* 0x02EC */ s16 unk_2EC[16];
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/* 0x030C */ s8 osAnimeBankIndex;
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/* 0x030C */ s8 osAnimeObjectSlot;
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/* 0x030D */ u8 unk_30D;
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/* 0x030E */ u8 unk_30E;
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} EnGuest; // size = 0x0310
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