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Doc/Cleanup pass on object handling (#1227)

* `Object_InitBank` -> `Object_InitContext`

* Add and use `OBJECT_SPACE_SIZE_BASE`

* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead

* "object status" -> "object load entry"

* Misc. cleanup/renames

* Partial docs and way too much batch renaming and cleanup for a single commit

* ctrl shift h

* format

* format clang-11.1

* fix regressions

* Improve a `@bug` comment

* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`

* "objectID" -> "objectId"

* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`

* "object load entry index" -> "object entry"

* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`

* Run format.sh

* "object entry" -> "object slot" (except internal usage)

* Proper `Object_SpawnPersistent` doc

Co-authored-by: fig02 <fig02srl@gmail.com>

* fixup one comment "object bank index" -> "object slot"

* Amend `Object_SpawnPersistent` comment to mention running out of free slots

* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`

* Remove useless mention of what uses `Object_SpawnPersistent`

* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async

* run formatter

* `Object_InitContext` -> `Object_Init`

* `waitObjectSlot` -> `requiredObjectSlot`

* `Object_Init` -> `func_80097DD8`

* one objectIndex -> objectSlot

* Remove `OBJECT_SPACE_SIZE_BASE`

* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)

* `func_80097DD8` -> `Object_InitContext`

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2023-09-19 20:10:12 +02:00 committed by GitHub
parent 83a13a64c7
commit 57ce0cf8d9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
130 changed files with 789 additions and 770 deletions

View file

@ -776,21 +776,21 @@ void ObjectKankyo_DrawLightning(Actor* thisx, PlayState* play) {
}
void ObjectKankyo_SunGraveSparkInit(ObjectKankyo* this, PlayState* play) {
s32 objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_SPOT02_OBJECTS);
s32 objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_SPOT02_OBJECTS);
if (objBankIndex < 0) {
if (objectSlot < 0) {
ASSERT(0, "0", "../z_object_kankyo.c", 1251);
} else {
this->requiredObjBankIndex = objBankIndex;
this->requiredObjectSlot = objectSlot;
}
ObjectKankyo_SetupAction(this, ObjectKankyo_WaitForSunGraveSparkObject);
}
void ObjectKankyo_WaitForSunGraveSparkObject(ObjectKankyo* this, PlayState* play) {
if (Object_IsLoaded(&play->objectCtx, this->requiredObjBankIndex)) {
if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) {
this->requiredObjectLoaded = true;
this->effects[0].alpha = 0;
this->actor.objBankIndex = this->requiredObjBankIndex;
this->actor.objectSlot = this->requiredObjectSlot;
this->effects[0].size = 7.0f;
ObjectKankyo_SetupAction(this, ObjectKankyo_SunGraveSpark);
}
@ -875,20 +875,20 @@ void ObjectKankyo_DrawSunGraveSpark(Actor* thisx, PlayState* play2) {
}
void ObjectKankyo_InitBeams(ObjectKankyo* this, PlayState* play) {
s32 objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_DEMO_KEKKAI);
s32 objectIndex = Object_GetSlot(&play->objectCtx, OBJECT_DEMO_KEKKAI);
if (objectIndex < 0) {
ASSERT(0, "0", "../z_object_kankyo.c", 1449);
} else {
this->requiredObjBankIndex = objectIndex;
this->requiredObjectSlot = objectIndex;
}
ObjectKankyo_SetupAction(this, ObjectKankyo_WaitForBeamObject);
}
void ObjectKankyo_WaitForBeamObject(ObjectKankyo* this, PlayState* play) {
if (Object_IsLoaded(&play->objectCtx, this->requiredObjBankIndex)) {
if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) {
this->requiredObjectLoaded = true;
this->actor.objBankIndex = this->requiredObjBankIndex;
this->actor.objectSlot = this->requiredObjectSlot;
ObjectKankyo_SetupAction(this, ObjectKankyo_Beams);
}
}

View file

@ -30,7 +30,7 @@ typedef struct ObjectKankyo {
/* 0x0000 */ Actor actor;
/* 0x014C */ ObjectKankyoEffect effects[64];
/* 0x164C */ Vec3f prevEyePos;
/* 0x1658 */ u8 requiredObjBankIndex;
/* 0x1658 */ u8 requiredObjectSlot;
/* 0x1659 */ u8 requiredObjectLoaded;
/* 0x165C */ ObjectKankyoActionFunc actionFunc;
} ObjectKankyo; // size = 0x1660