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Doc/Cleanup pass on object handling (#1227)

* `Object_InitBank` -> `Object_InitContext`

* Add and use `OBJECT_SPACE_SIZE_BASE`

* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead

* "object status" -> "object load entry"

* Misc. cleanup/renames

* Partial docs and way too much batch renaming and cleanup for a single commit

* ctrl shift h

* format

* format clang-11.1

* fix regressions

* Improve a `@bug` comment

* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`

* "objectID" -> "objectId"

* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`

* "object load entry index" -> "object entry"

* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`

* Run format.sh

* "object entry" -> "object slot" (except internal usage)

* Proper `Object_SpawnPersistent` doc

Co-authored-by: fig02 <fig02srl@gmail.com>

* fixup one comment "object bank index" -> "object slot"

* Amend `Object_SpawnPersistent` comment to mention running out of free slots

* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`

* Remove useless mention of what uses `Object_SpawnPersistent`

* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async

* run formatter

* `Object_InitContext` -> `Object_Init`

* `waitObjectSlot` -> `requiredObjectSlot`

* `Object_Init` -> `func_80097DD8`

* one objectIndex -> objectSlot

* Remove `OBJECT_SPACE_SIZE_BASE`

* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)

* `func_80097DD8` -> `Object_InitContext`

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2023-09-19 20:10:12 +02:00 committed by GitHub
parent 83a13a64c7
commit 57ce0cf8d9
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GPG key ID: 4AEE18F83AFDEB23
130 changed files with 789 additions and 770 deletions

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@ -7,7 +7,7 @@
#include "z_eff_ss_extra.h"
#include "assets/objects/object_yabusame_point/object_yabusame_point.h"
#define rObjBankIdx regs[0]
#define rObjectSlot regs[0]
#define rTimer regs[1]
#define rScoreIdx regs[2]
#define rScale regs[3]
@ -26,14 +26,14 @@ EffectSsInit Effect_Ss_Extra_InitVars = {
u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
EffectSsExtraInitParams* initParams = (EffectSsExtraInitParams*)initParamsx;
s32 pad;
s32 objBankIndex;
s32 objectSlot;
uintptr_t oldSeg6;
objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_YABUSAME_POINT);
objectSlot = Object_GetSlot(&play->objectCtx, OBJECT_YABUSAME_POINT);
if ((objBankIndex >= 0) && Object_IsLoaded(&play->objectCtx, objBankIndex)) {
if ((objectSlot >= 0) && Object_IsLoaded(&play->objectCtx, objectSlot)) {
oldSeg6 = gSegments[6];
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objBankIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[objectSlot].segment);
this->pos = initParams->pos;
this->velocity = initParams->velocity;
this->accel = initParams->accel;
@ -43,7 +43,7 @@ u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
this->rScoreIdx = initParams->scoreIdx;
this->rScale = initParams->scale;
this->rTimer = 5;
this->rObjBankIdx = objBankIndex;
this->rObjectSlot = objectSlot;
gSegments[6] = oldSeg6;
return 1;
@ -61,12 +61,12 @@ static void* sTextures[] = {
void EffectSsExtra_Draw(PlayState* play, u32 index, EffectSs* this) {
s32 pad;
f32 scale = this->rScale / 100.0f;
void* object = play->objectCtx.status[this->rObjBankIdx].segment;
void* objectPtr = play->objectCtx.slots[this->rObjectSlot].segment;
OPEN_DISPS(play->state.gfxCtx, "../z_eff_ss_extra.c", 168);
gSegments[6] = VIRTUAL_TO_PHYSICAL(object);
gSPSegment(POLY_XLU_DISP++, 0x06, object);
gSegments[6] = VIRTUAL_TO_PHYSICAL(objectPtr);
gSPSegment(POLY_XLU_DISP++, 0x06, objectPtr);
Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);