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Added eye texture offsets for extraction for object_oE5.xml (#2181)
* Blob object_oE5_Blob_003A40 corrected to extract eye half open and eye closed textures for object_oE5 * Fixed spacing in object_oE5 xml file for commit
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1 changed files with 2 additions and 1 deletions
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@ -49,7 +49,8 @@
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<DList Name="object_oE5_DL_0032F0" Offset="0x32F0"/>
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<DList Name="object_oE5_DL_0032F0" Offset="0x32F0"/>
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<Texture Name="object_oE5_TLUT_003440" OutName="tlut_00003440" Format="rgba16" Width="16" Height="16" Offset="0x3440"/>
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<Texture Name="object_oE5_TLUT_003440" OutName="tlut_00003440" Format="rgba16" Width="16" Height="16" Offset="0x3440"/>
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<Texture Name="object_oE5_Tex_003640" OutName="tex_00003640" Format="ci8" Width="32" Height="32" Offset="0x3640" TlutOffset="0x3440"/>
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<Texture Name="object_oE5_Tex_003640" OutName="tex_00003640" Format="ci8" Width="32" Height="32" Offset="0x3640" TlutOffset="0x3440"/>
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<Blob Name="object_oE5_Blob_003A40" Size="0x800" Offset="0x3A40"/>
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<Texture Name="object_oE5_Tex_003A40" OutName="tex_00003A40" Format="ci8" Width="32" Height="32" Offset="0x3A40" TlutOffset="0x3440"/>
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<Texture Name="object_oE5_Tex_003E40" OutName="tex_00003E40" Format="ci8" Width="32" Height="32" Offset="0x3E40" TlutOffset="0x3440"/>
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<Texture Name="object_oE5_TLUT_004240" OutName="tlut_00004240" Format="rgba16" Width="16" Height="16" Offset="0x4240"/>
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<Texture Name="object_oE5_TLUT_004240" OutName="tlut_00004240" Format="rgba16" Width="16" Height="16" Offset="0x4240"/>
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<Texture Name="object_oE5_Tex_004440" OutName="tex_00004440" Format="ci8" Width="8" Height="8" Offset="0x4440" TlutOffset="0x4240"/>
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<Texture Name="object_oE5_Tex_004440" OutName="tex_00004440" Format="ci8" Width="8" Height="8" Offset="0x4440" TlutOffset="0x4240"/>
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<Texture Name="object_oE5_Tex_004480" OutName="tex_00004480" Format="ci8" Width="16" Height="16" Offset="0x4480" TlutOffset="0x4240"/>
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<Texture Name="object_oE5_Tex_004480" OutName="tex_00004480" Format="ci8" Width="16" Height="16" Offset="0x4480" TlutOffset="0x4240"/>
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