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z_bg_bombwall OK (#506)
* Update spec remove z_bg_bombwall.o from spec * Update z_bg_bombwall.h updated actor struct * Update z_bg_bombwall.c * Delete BgBombwall_Destroy.s no longer needed * Delete BgBombwall_Draw.s no longer needed * Delete BgBombwall_Init.s no longer needed * Delete BgBombwall_Update.s no longer needed * Delete func_8086E7D0.s no longer needed * Delete func_8086E850.s no longer needed * Delete func_8086EAC0.s no longer needed * Delete func_8086EB5C.s no longer needed * Delete func_8086ED50.s no longer needed * Delete func_8086ED70.s no longer needed * Delete func_8086EDFC.s no longer needed * Delete func_8086EE40.s no longer needed * Delete func_8086EE94.s no longer needed * Update spec update path to reloc * Delete z_bg_bombwall.data.s no longer needed * Delete z_bg_bombwall.reloc.s no longer needed * Update spec fix path to reloc of bombwall * Update z_bg_bombwall.c Co-authored-by: fig <fig02srl@gmail.com>
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257fc54195
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18 changed files with 199 additions and 594 deletions
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@ -1,7 +1,7 @@
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/*
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* File: z_bg_bombwall.c
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* Overlay: ovl_Bg_Bombwall
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* Description: 2D Bombable Wall
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* Description: Bombable Wall
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*/
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#include "z_bg_bombwall.h"
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@ -15,16 +15,37 @@ void BgBombwall_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgBombwall_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgBombwall_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_8086E7D0(BgBombwall* this, GlobalContext* globalCtx);
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void func_8086EAC0(BgBombwall* this, GlobalContext* globalCtx);
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void func_8086EB5C(BgBombwall* this, GlobalContext* globalCtx);
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void func_8086ED50(BgBombwall* this, GlobalContext* globalCtx);
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void func_8086ED70(BgBombwall* this, GlobalContext* globalCtx);
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void func_8086EDFC(BgBombwall* this, GlobalContext* globalCtx);
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void func_8086EE40(BgBombwall* this, GlobalContext* globalCtx);
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void func_8086EE94(BgBombwall* this, GlobalContext* globalCtx);
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/*
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extern CollisionHeader D_050041B0;
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extern Gfx D_05003FC0[];
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extern Gfx D_05004088[];
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static ColliderTrisItemInit sTrimItemInit[3] = {
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{
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x40000048, 0x00, 0x00 }, 0x00, 0x01, 0x00 },
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{ { { -70.0f, 176.0f, 0.0f }, { -70.0f, -4.0f, 0.0f }, { 0.0f, -4.0f, 30.0f } } },
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},
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{
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x40000048, 0x00, 0x00 }, 0x00, 0x01, 0x00 },
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{ { { 70.0f, 176.0f, 0.0f }, { -70.0f, 176.0f, 0.0f }, { 0.0f, -4.0f, 30.0f } } },
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},
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{
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x40000048, 0x00, 0x00 }, 0x00, 0x01, 0x00 },
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{ { { 70.0f, -4.0f, 0.0f }, { 70.0f, 176.0f, 0.0f }, { 0.0f, -4.0f, 30.0f } } },
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},
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};
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static ColliderTrisInit sTrisInit = {
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{ COLTYPE_UNK10, 0x00, 0x09, 0x00, 0x00, COLSHAPE_TRIS },
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3,
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sTrimItemInit,
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};
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const ActorInit Bg_Bombwall_InitVars = {
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ACTOR_BG_BOMBWALL,
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ACTORTYPE_BG,
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@ -36,29 +57,181 @@ const ActorInit Bg_Bombwall_InitVars = {
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(ActorFunc)BgBombwall_Update,
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(ActorFunc)BgBombwall_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/func_8086E7D0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/func_8086E850.s")
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void BgBombwall_InitDynapoly(BgBombwall* this, GlobalContext* globalCtx) {
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s32 pad;
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s32 pad2;
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ColHeader* colHeader = NULL;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/BgBombwall_Init.s")
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DynaPolyInfo_SetActorMove(&this->dyna, 0);
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DynaPolyInfo_Alloc(&D_050041B0, &colHeader);
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this->dyna.dynaPolyId =
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DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/func_8086EAC0.s")
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if (this->dyna.dynaPolyId == 0x32) {
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// Warning : move BG login failed
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osSyncPrintf("Warning : move BG 登録失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_bombwall.c", 243,
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this->dyna.actor.params);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/BgBombwall_Destroy.s")
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void BgBombwall_RotateVec(Vec3f* arg0, Vec3f* arg1, f32 arg2, f32 arg3) {
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arg0->x = (arg1->z * arg2) + (arg1->x * arg3);
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arg0->y = arg1->y;
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arg0->z = (arg1->z * arg3) - (arg1->x * arg2);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/func_8086EB5C.s")
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static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneForward, 1800, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 300, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/func_8086ED50.s")
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void BgBombwall_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 i;
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s32 j;
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Vec3f vecs[3];
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Vec3f sp80;
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s32 pad;
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BgBombwall* this = THIS;
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f32 sin = Math_SinS(this->dyna.actor.shape.rot.y);
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f32 cos = Math_CosS(this->dyna.actor.shape.rot.y);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/func_8086ED70.s")
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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Actor_SetScale(&this->dyna.actor, 0.1f);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/func_8086EDFC.s")
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if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
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func_8086EE94(this, globalCtx);
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} else {
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BgBombwall_InitDynapoly(this, globalCtx);
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this->unk_2A2 |= 2;
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Collider_InitTris(globalCtx, &this->collider);
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Collider_SetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInit, this->colliderItems);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/func_8086EE40.s")
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for (i = 0; i <= 2; i++) {
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for (j = 0; j <= 2; j++) {
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sp80.x = sTrisInit.list[i].dim.vtx[j].x;
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sp80.y = sTrisInit.list[i].dim.vtx[j].y;
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sp80.z = sTrisInit.list[i].dim.vtx[j].z + 2.0f;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/func_8086EE94.s")
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BgBombwall_RotateVec(&vecs[j], &sp80, sin, cos);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/BgBombwall_Update.s")
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vecs[j].x += this->dyna.actor.posRot.pos.x;
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vecs[j].y += this->dyna.actor.posRot.pos.y;
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vecs[j].z += this->dyna.actor.posRot.pos.z;
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}
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func_800627A0(&this->collider, i, &vecs[0], &vecs[1], &vecs[2]);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Bombwall/BgBombwall_Draw.s")
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this->unk_2A2 |= 1;
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func_8086ED50(this, globalCtx);
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}
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osSyncPrintf("(field keep 汎用爆弾壁)(arg_data 0x%04x)(angY %d)\n", this->dyna.actor.params,
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this->dyna.actor.shape.rot.y);
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}
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void BgBombwall_DestroyCollision(BgBombwall* this, GlobalContext* globalCtx) {
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if (this->unk_2A2 & 2) {
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DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
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this->unk_2A2 &= ~2;
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}
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if (this->unk_2A2 & 1) {
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Collider_DestroyTris(globalCtx, &this->collider);
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this->unk_2A2 &= ~1;
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}
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}
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void BgBombwall_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgBombwall* this = THIS;
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BgBombwall_DestroyCollision(this, globalCtx);
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}
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Vec3s D_8086F010[] = {
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{ 40, 85, 21 }, { -43, 107, 14 }, { -1, 142, 14 }, { -27, 44, 27 }, { 28, 24, 20 }, { -39, 54, 21 }, { 49, 50, 20 },
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};
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void func_8086EB5C(BgBombwall* this, GlobalContext* globalCtx) {
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s16 rand;
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s16 rand2;
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Vec3f sp88;
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s32 i;
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f32 sin = Math_SinS(this->dyna.actor.shape.rot.y);
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f32 cos = Math_CosS(this->dyna.actor.shape.rot.y);
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Vec3f* pos = &this->dyna.actor.posRot.pos;
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f32 temp;
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f32 new_var;
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for (i = 0; i < 7; i++) {
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new_var = D_8086F010[i].x;
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temp = new_var * cos;
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sp88.x = ((sin * D_8086F010[i].z) + ((f32)temp)) + pos->x;
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sp88.y = pos->y + D_8086F010[i].y;
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sp88.z = ((D_8086F010[i].z * cos) - (sin * D_8086F010[i].x)) + pos->z;
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rand = ((s16)(Rand_ZeroOne() * 120.0f)) + 0x14;
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rand2 = ((s16)(Rand_ZeroOne() * 240.0f)) + 0x14;
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func_80033480(globalCtx, &sp88, 50.0f, 2, rand, rand2, 1);
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}
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sp88.x = pos->x;
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new_var = pos->y + 90.0f;
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sp88.y = pos->y + 90.0f;
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sp88.z = pos->z + 15.0f;
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func_80033480(globalCtx, &sp88, 40.0f, 4, 0xA, 0x32, 1);
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}
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void func_8086ED50(BgBombwall* this, GlobalContext* globalCtx) {
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this->dList = D_05003FC0;
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this->actionFunc = func_8086ED70;
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}
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void func_8086ED70(BgBombwall* this, GlobalContext* globalCtx) {
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if (this->collider.base.acFlags & 2) {
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this->collider.base.acFlags &= ~2;
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func_8086EDFC(this, globalCtx);
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Flags_SetSwitch(globalCtx, this->dyna.actor.params & 0x3F);
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} else if (this->dyna.actor.xzDistFromLink < 600.0f) {
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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}
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void func_8086EDFC(BgBombwall* this, GlobalContext* globalCtx) {
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this->dList = D_05003FC0;
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this->unk_2A0 = 1;
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func_8086EB5C(this, globalCtx);
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this->actionFunc = func_8086EE40;
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}
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void func_8086EE40(BgBombwall* this, GlobalContext* globalCtx) {
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if (this->unk_2A0 > 0) {
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this->unk_2A0--;
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} else {
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func_8086EE94(this, globalCtx);
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if (((this->dyna.actor.params >> 0xF) & 1) != 0) {
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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}
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}
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}
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void func_8086EE94(BgBombwall* this, GlobalContext* globalCtx) {
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this->dList = D_05004088;
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BgBombwall_DestroyCollision(this, globalCtx);
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this->actionFunc = NULL;
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}
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void BgBombwall_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgBombwall* this = THIS;
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if (this->actionFunc != NULL) {
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this->actionFunc(this, globalCtx);
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}
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}
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void BgBombwall_Draw(Actor* thisx, GlobalContext* globalCtx) {
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BgBombwall* this = THIS;
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Gfx_DrawDListOpa(globalCtx, this->dList);
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}
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@ -10,9 +10,13 @@ typedef void (*BgBombwallActionFunc)(struct BgBombwall*, GlobalContext*);
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typedef struct BgBombwall {
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ char unk_164[0x134];
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/* 0x0164 */ ColliderTris collider;
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/* 0x0184 */ ColliderTrisItem colliderItems[3];
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/* 0x0298 */ BgBombwallActionFunc actionFunc;
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/* 0x029C */ char unk_29C[0x8];
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/* 0x029C */ Gfx* dList;
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/* 0x02A0 */ s16 unk_2A0;
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/* 0x02A2 */ u8 unk_2A2;
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/* 0x02A3 */ u8 unk_2A3;
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} BgBombwall; // size = 0x02A4
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extern const ActorInit Bg_Bombwall_InitVars;
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