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Document parts of audio (#1000)

* Minor labelling

* progress

* play percentage -> delay

* duration -> gatetime

* more

* more

* more

* seqIdx -> playerIdx

* more

* more

* more

* more

* format

* fix comment

* filters

* more

* media

* confusion

* Sync load is actually slow load

* AudioHeap prefix

* more

* more

* reformat

* more

* more

* AudioLoad

* more

* more

* seq banks

* more consistent

* more

* name last function in audio_load

* More audio_synthesis

* clean up audio tables

* minor

* slow/fast load ramAddr

* format

* remove unused

* Remove union

* remove padding

* audio bank -> sound font

* seqLayer -> layer

* stuff

* seqChannel -> channel

* ChannelLayer -> Layer

* remove define, add bug comment

* format

* more

* cache enum

* more

* AudioSeq function prefix

* naming

* bankIdx -> bankId

* more

* format

* review

* more

* fixes

* avoid hardcoded sfxid's

* SE -> Sfx

Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
zelda2774 2021-11-07 17:58:50 +01:00 committed by GitHub
parent 823a3c0754
commit 5ad7cf9dbb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
50 changed files with 3493 additions and 3508 deletions

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@ -5,24 +5,24 @@
typedef struct {
/* 0x00 */ u16 sfxId;
/* 0x04 */ Vec3f* pos;
/* 0x08 */ u8 unk_8;
/* 0x08 */ u8 token;
/* 0x0C */ f32* freqScale;
/* 0x10 */ f32* unk_10;
/* 0x10 */ f32* vol;
/* 0x14 */ s8* reverbAdd;
} SoundRequest; // size = 0x18
typedef struct {
/* 0x00 */ f32 unk_0;
/* 0x04 */ f32 unk_4;
/* 0x08 */ f32 unk_8;
/* 0x0C */ u16 unk_C;
} Struct_800F8EA0; // size = 0x10
/* 0x00 */ f32 value;
/* 0x04 */ f32 target;
/* 0x08 */ f32 step;
/* 0x0C */ u16 remainingFrames;
} UnusedBankLerp; // size = 0x10
// rodata for Audio_ProcessSoundRequest (this file)
// (probably moved to .data due to -use_readwrite_const)
char D_80133340[] = "SE";
// rodata for func_800F7CEC (this file)
// rodata for Audio_ChooseActiveSounds (this file)
char D_80133344[] = VT_COL(RED, WHITE) "<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n";
// file padding
@ -32,6 +32,21 @@ s32 D_8013338C = 0;
char D_80133390[] = "SEQ H";
char D_80133398[] = " L";
// bss
extern SoundRequest sSoundRequests[0x100];
extern SoundBankEntry D_8016BAD0[9];
extern SoundBankEntry D_8016BC80[12];
extern SoundBankEntry D_8016BEC0[22];
extern SoundBankEntry D_8016C2E0[20];
extern SoundBankEntry D_8016C6A0[8];
extern SoundBankEntry D_8016C820[3];
extern SoundBankEntry D_8016C8B0[5];
extern u8 sSoundBankListEnd[7];
extern u8 sSoundBankFreeListStart[7];
extern u8 sSoundBankUnused[7];
extern u8 sCurSfxPlayerChannelIdx;
extern UnusedBankLerp sUnusedBankLerp[7];
// data
// sSoundRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
@ -58,7 +73,7 @@ u8 sBankSizes[ARRAY_COUNT(gSoundBanks)] = {
ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0),
};
u8 D_801333CC = 0;
u8 gSfxChannelLayout = 0;
u16 D_801333D0 = 0;
@ -74,13 +89,10 @@ s32 D_801333EC = 0; // unused
u8 D_801333F0 = 0;
u8 gAudioSEFlagSwapOff = 0;
u8 gAudioSfxSwapOff = 0;
u8 D_801333F8 = 0;
extern SoundRequest sSoundRequests[0x100];
extern Struct_800F8EA0 D_8016E270[7];
void Audio_SetSoundBanksMute(u16 muteMask) {
u8 bankId;
@ -94,38 +106,37 @@ void Audio_SetSoundBanksMute(u16 muteMask) {
}
}
void Audio_QueueSeqCmdMute(u8 arg0) {
D_801333D0 |= (1 << arg0);
void Audio_QueueSeqCmdMute(u8 channelIdx) {
D_801333D0 |= (1 << channelIdx);
Audio_SetVolScale(0, 2, 0x40, 0xF);
Audio_SetVolScale(3, 2, 0x40, 0xF);
}
void Audio_ClearBGMMute(u8 arg0) {
D_801333D0 &= ((1 << arg0) ^ 0xFFFF);
void Audio_ClearBGMMute(u8 channelIdx) {
D_801333D0 &= ((1 << channelIdx) ^ 0xFFFF);
if (D_801333D0 == 0) {
Audio_SetVolScale(0, 2, 0x7F, 0xF);
Audio_SetVolScale(3, 2, 0x7F, 0xF);
}
}
// a4 is often the same as freqScale. (u8)(*a4 * 127.0f) is sent to script on IO port 2
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 a2, f32* freqScale, f32* a4, s8* reverbAdd) {
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
u8 i;
SoundRequest* req;
if (!gSoundBankMuted[SFX_BANK_SHIFT(sfxId)]) {
req = &sSoundRequests[sSoundRequestWriteIndex];
if (!gAudioSEFlagSwapOff) {
if (!gAudioSfxSwapOff) {
for (i = 0; i < 10; i++) {
if (sfxId == gAudioSEFlagSwapSource[i]) {
if (gAudioSEFlagSwapMode[i] == 0) { // "SWAP"
sfxId = gAudioSEFlagSwapTarget[i];
if (sfxId == gAudioSfxSwapSource[i]) {
if (gAudioSfxSwapMode[i] == 0) { // "SWAP"
sfxId = gAudioSfxSwapTarget[i];
} else { // "ADD"
req->sfxId = gAudioSEFlagSwapTarget[i];
req->sfxId = gAudioSfxSwapTarget[i];
req->pos = pos;
req->unk_8 = a2;
req->token = token;
req->freqScale = freqScale;
req->unk_10 = a4;
req->vol = vol;
req->reverbAdd = reverbAdd;
sSoundRequestWriteIndex++;
req = &sSoundRequests[sSoundRequestWriteIndex];
@ -136,9 +147,9 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 a2, f32* freqScale, f32* a
}
req->sfxId = sfxId;
req->pos = pos;
req->unk_8 = a2;
req->token = token;
req->freqScale = freqScale;
req->unk_10 = a4;
req->vol = vol;
req->reverbAdd = reverbAdd;
sSoundRequestWriteIndex++;
}
@ -174,7 +185,7 @@ void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
}
break;
case 4:
if (req->unk_8 == cmp->unk_C && req->sfxId == cmp->sfxId) {
if (req->token == cmp->token && req->sfxId == cmp->sfxId) {
remove = true;
}
break;
@ -221,7 +232,7 @@ void Audio_ProcessSoundRequest(void) {
return;
}
if (gSoundBanks[bankId][index].sfxId == req->sfxId) {
count = D_80130594[D_801333CC][bankId];
count = gUsedChannelsPerBank[gSfxChannelLayout][bankId];
} else {
if (count == 0) {
evictIndex = index;
@ -233,7 +244,7 @@ void Audio_ProcessSoundRequest(void) {
evictImportance = gSoundParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
}
count++;
if (count == D_80130594[D_801333CC][bankId]) {
if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
if (gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) {
index = evictIndex;
} else {
@ -241,23 +252,24 @@ void Audio_ProcessSoundRequest(void) {
}
}
}
if (count == D_80130594[D_801333CC][bankId]) {
if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
if ((req->sfxId & 0xC00) || (soundParams->params & 4) || (index == evictIndex)) {
if ((gSoundBanks[bankId][index].sfxParams & 8) && gSoundBanks[bankId][index].unk_2A != 1) {
Audio_ClearBGMMute(gSoundBanks[bankId][index].unk_2E);
if ((gSoundBanks[bankId][index].sfxParams & 8) &&
gSoundBanks[bankId][index].state != SFX_STATE_QUEUED) {
Audio_ClearBGMMute(gSoundBanks[bankId][index].channelIdx);
}
gSoundBanks[bankId][index].unk_C = req->unk_8;
gSoundBanks[bankId][index].token = req->token;
gSoundBanks[bankId][index].sfxId = req->sfxId;
gSoundBanks[bankId][index].unk_2A = 1;
gSoundBanks[bankId][index].unk_2B = 2;
gSoundBanks[bankId][index].state = SFX_STATE_QUEUED;
gSoundBanks[bankId][index].freshness = 2;
gSoundBanks[bankId][index].freqScale = req->freqScale;
gSoundBanks[bankId][index].unk_14 = req->unk_10;
gSoundBanks[bankId][index].vol = req->vol;
gSoundBanks[bankId][index].reverbAdd = req->reverbAdd;
gSoundBanks[bankId][index].sfxParams = soundParams->params;
gSoundBanks[bankId][index].sfxImportance = soundParams->importance;
} else if (gSoundBanks[bankId][index].unk_2A == 5) {
gSoundBanks[bankId][index].unk_2A = 4;
} else if (gSoundBanks[bankId][index].state == SFX_STATE_PLAYING_2) {
gSoundBanks[bankId][index].state = SFX_STATE_PLAYING_1;
}
index = 0;
}
@ -266,93 +278,95 @@ void Audio_ProcessSoundRequest(void) {
index = gSoundBanks[bankId][index].next;
}
}
if (gSoundBanks[bankId][D_8016E1A8[bankId]].next != 0xFF && index != 0) {
index = D_8016E1A8[bankId];
if (gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].next != 0xFF && index != 0) {
index = sSoundBankFreeListStart[bankId];
entry = &gSoundBanks[bankId][index];
entry->posX = &req->pos->x;
entry->posY = &req->pos->y;
entry->posZ = &req->pos->z;
entry->unk_C = req->unk_8;
entry->token = req->token;
entry->freqScale = req->freqScale;
entry->unk_14 = req->unk_10;
entry->vol = req->vol;
entry->reverbAdd = req->reverbAdd;
soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
entry->sfxParams = soundParams->params;
entry->sfxImportance = soundParams->importance;
entry->sfxId = req->sfxId;
entry->unk_2A = 1;
entry->unk_2B = 2;
entry->prev = D_8016E1A0[bankId];
gSoundBanks[bankId][D_8016E1A0[bankId]].next = D_8016E1A8[bankId];
D_8016E1A0[bankId] = D_8016E1A8[bankId];
D_8016E1A8[bankId] = gSoundBanks[bankId][D_8016E1A8[bankId]].next;
gSoundBanks[bankId][D_8016E1A8[bankId]].prev = 0xFF;
entry->state = SFX_STATE_QUEUED;
entry->freshness = 2;
entry->prev = sSoundBankListEnd[bankId];
gSoundBanks[bankId][sSoundBankListEnd[bankId]].next = sSoundBankFreeListStart[bankId];
sSoundBankListEnd[bankId] = sSoundBankFreeListStart[bankId];
sSoundBankFreeListStart[bankId] = gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].next;
gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].prev = 0xFF;
entry->next = 0xFF;
}
}
void func_800F7B54(u8 bankId, u8 bankIndex) {
SoundBankEntry* entry = &gSoundBanks[bankId][bankIndex];
void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) {
SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex];
u8 i;
if (entry->sfxParams & 8) {
Audio_ClearBGMMute(entry->unk_2E);
Audio_ClearBGMMute(entry->channelIdx);
}
if (bankIndex == D_8016E1A0[bankId]) {
D_8016E1A0[bankId] = entry->prev;
if (entryIndex == sSoundBankListEnd[bankId]) {
sSoundBankListEnd[bankId] = entry->prev;
} else {
gSoundBanks[bankId][entry->next].prev = entry->prev;
}
gSoundBanks[bankId][entry->prev].next = entry->next;
entry->next = D_8016E1A8[bankId];
entry->next = sSoundBankFreeListStart[bankId];
entry->prev = 0xFF;
gSoundBanks[bankId][D_8016E1A8[bankId]].prev = bankIndex;
D_8016E1A8[bankId] = bankIndex;
entry->unk_2A = 0;
gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].prev = entryIndex;
sSoundBankFreeListStart[bankId] = entryIndex;
entry->state = SFX_STATE_EMPTY;
for (i = 0; i < D_80130578[D_801333CC][bankId]; i++) {
if (D_8016E1B8[bankId][i].unk_4 == bankIndex) {
D_8016E1B8[bankId][i].unk_4 = 0xFF;
i = D_80130578[D_801333CC][bankId];
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
if (gActiveSounds[bankId][i].entryIndex == entryIndex) {
gActiveSounds[bankId][i].entryIndex = 0xFF;
i = gChannelsPerBank[gSfxChannelLayout][bankId];
}
}
}
void func_800F7CEC(u8 arg0) {
u8 phi_s3;
u8 spAE;
u8 phi_s4;
void Audio_ChooseActiveSounds(u8 bankId) {
u8 numChosenSounds;
u8 numChannels;
u8 entryIndex;
u8 i;
u8 j;
u8 phi_s0;
u8 k;
u8 sfxImportance;
u8 phi_v1_5;
u8 temp2;
u8 needNewSound;
u8 chosenEntryIndex;
u16 temp3;
f32 tempf1;
SoundBankEntry* entry;
Struct_800F7CEC sp84[3];
Struct_800F7CEC* temp_s4_3;
ActiveSound chosenSounds[MAX_CHANNELS_PER_BANK];
ActiveSound* activeSound;
s32 pad;
phi_s3 = 0;
for (i = 0; i < 3; i++) {
sp84[i].priority = 0x7FFFFFFF;
sp84[i].unk_4 = 0xFF;
numChosenSounds = 0;
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
chosenSounds[i].priority = 0x7FFFFFFF;
chosenSounds[i].entryIndex = 0xFF;
}
phi_s4 = gSoundBanks[arg0][0].next;
phi_s0 = 0;
while (phi_s4 != 0xFF) {
if ((1 == gSoundBanks[arg0][phi_s4].unk_2A) && (gSoundBanks[arg0][phi_s4].sfxId & 0xC00)) {
gSoundBanks[arg0][phi_s4].unk_2B--;
} else if (!(gSoundBanks[arg0][phi_s4].sfxId & 0xC00) && (gSoundBanks[arg0][phi_s4].unk_2A == 5)) {
Audio_QueueCmdS8((gSoundBanks[arg0][phi_s4].unk_2E << 8) | 0x6020000, 0);
func_800F7B54(arg0, phi_s4);
entryIndex = gSoundBanks[bankId][0].next;
k = 0;
while (entryIndex != 0xFF) {
if ((gSoundBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) &&
(gSoundBanks[bankId][entryIndex].sfxId & 0xC00)) {
gSoundBanks[bankId][entryIndex].freshness--;
} else if (!(gSoundBanks[bankId][entryIndex].sfxId & 0xC00) &&
(gSoundBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_2)) {
Audio_QueueCmdS8((gSoundBanks[bankId][entryIndex].channelIdx << 8) | 0x6020000, 0);
Audio_RemoveSoundBankEntry(bankId, entryIndex);
}
if (gSoundBanks[arg0][phi_s4].unk_2B == 0) {
func_800F7B54(arg0, phi_s4);
} else if (gSoundBanks[arg0][phi_s4].unk_2A != 0) {
entry = &gSoundBanks[arg0][phi_s4];
if (gSoundBanks[bankId][entryIndex].freshness == 0) {
Audio_RemoveSoundBankEntry(bankId, entryIndex);
} else if (gSoundBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) {
entry = &gSoundBanks[bankId][entryIndex];
if (&D_801333D4.x == entry[0].posX) {
entry->dist = 0.0f;
@ -369,122 +383,124 @@ void func_800F7CEC(u8 arg0) {
osSyncPrintf(D_80133344, entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY,
*entry->posZ);
}
temp3 = entry->sfxId;
temp3 = entry->sfxId; // fake
entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)) + temp3 - temp3;
if (*entry->posZ < 0.0f) {
entry->priority += (s32)(-*entry->posZ * 6.0f);
}
}
if (entry->dist > SQ(1e5f)) {
if (entry->unk_2A == 4) {
Audio_QueueCmdS8((entry->unk_2E << 8) | 0x6020000, 0);
if (entry->state == SFX_STATE_PLAYING_1) {
Audio_QueueCmdS8((entry->channelIdx << 8) | 0x6020000, 0);
if (entry->sfxId & 0xC00) {
func_800F7B54(arg0, phi_s4);
phi_s4 = phi_s0;
Audio_RemoveSoundBankEntry(bankId, entryIndex);
entryIndex = k;
}
}
} else {
spAE = D_80130578[D_801333CC][arg0];
for (i = 0; i < spAE; i++) {
if (sp84[i].priority >= entry->priority) {
if (phi_s3 < D_80130578[D_801333CC][arg0]) {
phi_s3++;
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
for (i = 0; i < numChannels; i++) {
if (chosenSounds[i].priority >= entry->priority) {
if (numChosenSounds < gChannelsPerBank[gSfxChannelLayout][bankId]) {
numChosenSounds++;
}
for (j = spAE - 1; j > i; j--) {
sp84[j].priority = sp84[j - 1].priority;
sp84[j].unk_4 = sp84[j - 1].unk_4;
for (j = numChannels - 1; j > i; j--) {
chosenSounds[j].priority = chosenSounds[j - 1].priority;
chosenSounds[j].entryIndex = chosenSounds[j - 1].entryIndex;
}
sp84[i].priority = entry->priority;
sp84[i].unk_4 = phi_s4;
i = spAE; // "break;"
chosenSounds[i].priority = entry->priority;
chosenSounds[i].entryIndex = entryIndex;
i = numChannels; // "break;"
}
}
}
phi_s0 = phi_s4;
k = entryIndex;
}
phi_s4 = gSoundBanks[arg0][phi_s0].next;
entryIndex = gSoundBanks[bankId][k].next;
}
for (i = 0; i < phi_s3; i++) {
entry = &gSoundBanks[arg0][sp84[i].unk_4];
if (entry->unk_2A == 1) {
entry->unk_2A = 2;
} else if (entry->unk_2A == 4) {
entry->unk_2A = 3;
for (i = 0; i < numChosenSounds; i++) {
entry = &gSoundBanks[bankId][chosenSounds[i].entryIndex];
if (entry->state == SFX_STATE_QUEUED) {
entry->state = SFX_STATE_READY;
} else if (entry->state == SFX_STATE_PLAYING_1) {
entry->state = SFX_STATE_PLAYING_REFRESH;
}
}
spAE = D_80130578[D_801333CC][arg0];
for (i = 0; i < spAE; i++) {
phi_v1_5 = 0;
temp_s4_3 = &D_8016E1B8[arg0][i];
// Pick something to play for all channels.
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
for (i = 0; i < numChannels; i++) {
needNewSound = false;
activeSound = &gActiveSounds[bankId][i];
if (temp_s4_3->unk_4 == 0xFF) {
phi_v1_5 = 1;
if (activeSound->entryIndex == 0xFF) {
needNewSound = true;
} else {
entry = &gSoundBanks[arg0][temp_s4_3[0].unk_4];
if (entry->unk_2A == 4) {
entry = &gSoundBanks[bankId][activeSound[0].entryIndex];
if (entry->state == SFX_STATE_PLAYING_1) {
if (entry->sfxId & 0xC00) {
func_800F7B54(arg0, temp_s4_3->unk_4);
Audio_RemoveSoundBankEntry(bankId, activeSound->entryIndex);
} else {
entry->unk_2A = 1;
entry->state = SFX_STATE_QUEUED;
}
phi_v1_5 = 1;
} else if (entry->unk_2A == 0) {
temp_s4_3->unk_4 = 0xFF;
phi_v1_5 = 1;
needNewSound = true;
} else if (entry->state == SFX_STATE_EMPTY) {
activeSound->entryIndex = 0xFF;
needNewSound = true;
} else {
for (j = 0; j < spAE; j++) {
if (temp_s4_3->unk_4 == sp84[j].unk_4) {
sp84[j].unk_4 = 0xFF;
j = spAE;
// Sound is already playing as it should, nothing to do.
for (j = 0; j < numChannels; j++) {
if (activeSound->entryIndex == chosenSounds[j].entryIndex) {
chosenSounds[j].entryIndex = 0xFF;
j = numChannels;
}
}
phi_s3--;
numChosenSounds--;
}
}
if (phi_v1_5 == 1) {
for (j = 0; j < spAE; j++) {
temp2 = sp84[j].unk_4;
if ((temp2 != 0xFF) && (gSoundBanks[arg0][temp2].unk_2A != 3)) {
for (phi_s0 = 0; phi_s0 < spAE; phi_s0++) {
if (temp2 == D_8016E1B8[arg0][phi_s0].unk_4) {
phi_v1_5 = 0;
phi_s0 = spAE;
if (needNewSound == true) {
for (j = 0; j < numChannels; j++) {
chosenEntryIndex = chosenSounds[j].entryIndex;
if ((chosenEntryIndex != 0xFF) &&
(gSoundBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) {
for (k = 0; k < numChannels; k++) {
if (chosenEntryIndex == gActiveSounds[bankId][k].entryIndex) {
needNewSound = false;
k = numChannels; // "break;"
}
}
if (phi_v1_5 == 1) {
temp_s4_3->unk_4 = temp2;
sp84[j].unk_4 = 0xFF;
j = spAE + 1;
phi_s3--;
if (needNewSound == true) {
activeSound->entryIndex = chosenEntryIndex;
chosenSounds[j].entryIndex = 0xFF;
j = numChannels + 1;
numChosenSounds--;
}
}
}
if (j == spAE) {
temp_s4_3->unk_4 = 0xFF;
if (j == numChannels) {
// nothing found
activeSound->entryIndex = 0xFF;
}
}
}
}
void func_800F8480(u8 bankId) {
u8 bankIndex;
SequenceChannel* seqChannel;
void Audio_PlayActiveSounds(u8 bankId) {
u8 entryIndex;
SequenceChannel* channel;
SoundBankEntry* entry;
u8 i;
for (i = 0; i < D_80130578[D_801333CC][bankId]; i++) {
bankIndex = D_8016E1B8[bankId][i].unk_4;
if (bankIndex != 0xFF) {
entry = &gSoundBanks[bankId][bankIndex];
seqChannel = gAudioContext.seqPlayers[2].channels[D_8016E260];
if (entry->unk_2A == 2) {
entry->unk_2E = D_8016E260;
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
entryIndex = gActiveSounds[bankId][i].entryIndex;
if (entryIndex != 0xFF) {
entry = &gSoundBanks[bankId][entryIndex];
channel = gAudioContext.seqPlayers[2].channels[sCurSfxPlayerChannelIdx];
if (entry->state == SFX_STATE_READY) {
entry->channelIdx = sCurSfxPlayerChannelIdx;
if (entry->sfxParams & 8) {
Audio_QueueSeqCmdMute(D_8016E260);
Audio_QueueSeqCmdMute(sCurSfxPlayerChannelIdx);
}
if (entry->sfxParams & 0xC0) {
switch (entry->sfxParams & 0xC0) {
@ -502,47 +518,48 @@ void func_800F8480(u8 bankId) {
break;
}
}
Audio_SetSoundProperties(bankId, bankIndex, D_8016E260);
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8), 1);
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8) | 4, entry->sfxId & 0xFF);
if (D_80130570[bankId] != 0) {
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8) | 5, (entry->sfxId & 0x100) >> 8);
Audio_SetSoundProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx);
Audio_QueueCmdS8(0x06020000 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8), 1);
Audio_QueueCmdS8(0x06020000 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 4, entry->sfxId & 0xFF);
if (gIsLargeSoundBank[bankId]) {
Audio_QueueCmdS8(0x06020000 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 5,
(entry->sfxId & 0x100) >> 8);
}
if (entry->sfxId & 0xC00) {
entry->unk_2A = 4;
entry->state = SFX_STATE_PLAYING_1;
} else {
entry->unk_2A = 5;
entry->state = SFX_STATE_PLAYING_2;
}
} else if ((u8)seqChannel->soundScriptIO[1] == 0xFF) {
func_800F7B54(bankId, bankIndex);
} else if (entry->unk_2A == 3) {
Audio_SetSoundProperties(bankId, bankIndex, D_8016E260);
} else if ((u8)channel->soundScriptIO[1] == 0xFF) {
Audio_RemoveSoundBankEntry(bankId, entryIndex);
} else if (entry->state == SFX_STATE_PLAYING_REFRESH) {
Audio_SetSoundProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx);
if (entry->sfxId & 0xC00) {
entry->unk_2A = 4;
entry->state = SFX_STATE_PLAYING_1;
} else {
entry->unk_2A = 5;
entry->state = SFX_STATE_PLAYING_2;
}
}
}
D_8016E260++;
sCurSfxPlayerChannelIdx++;
}
}
void func_800F87A0(u8 bankId) {
void Audio_StopSfxByBank(u8 bankId) {
SoundBankEntry* entry;
s32 pad;
SoundBankEntry cmp;
u8 bankIndex = gSoundBanks[bankId][0].next;
u8 entryIndex = gSoundBanks[bankId][0].next;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[bankId][bankIndex];
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
while (entryIndex != 0xFF) {
entry = &gSoundBanks[bankId][entryIndex];
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(bankId, bankIndex);
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(bankId, entryIndex);
}
bankIndex = gSoundBanks[bankId][0].next;
entryIndex = gSoundBanks[bankId][0].next;
}
cmp.sfxId = bankId << 12;
Audio_RemoveMatchingSoundRequests(0, &cmp);
@ -550,26 +567,26 @@ void func_800F87A0(u8 bankId) {
void func_800F8884(u8 bankId, Vec3f* pos) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[bankId][0].next;
u8 bankIndex2 = 0;
u8 entryIndex = gSoundBanks[bankId][0].next;
u8 prevEntryIndex = 0;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[bankId][bankIndex];
while (entryIndex != 0xFF) {
entry = &gSoundBanks[bankId][entryIndex];
if (entry->posX == &pos->x) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(bankId, bankIndex);
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(bankId, entryIndex);
}
} else {
bankIndex2 = bankIndex;
prevEntryIndex = entryIndex;
}
bankIndex = gSoundBanks[bankId][bankIndex2].next;
entryIndex = gSoundBanks[bankId][prevEntryIndex].next;
}
}
void func_800F89A0(u8 bankId, Vec3f* pos) {
void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos) {
SoundBankEntry cmp;
func_800F8884(bankId, pos);
@ -578,7 +595,7 @@ void func_800F89A0(u8 bankId, Vec3f* pos) {
Audio_RemoveMatchingSoundRequests(1, &cmp);
}
void func_800F89E8(Vec3f* pos) {
void Audio_StopSfxByPos(Vec3f* pos) {
u8 i;
SoundBankEntry cmp;
@ -589,27 +606,27 @@ void func_800F89E8(Vec3f* pos) {
Audio_RemoveMatchingSoundRequests(2, &cmp);
}
void func_800F8A44(Vec3f* pos, u16 sfxId) {
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 bankIndex2 = 0;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SoundBankEntry cmp;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
while (entryIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->posX == &pos->x && entry->sfxId == sfxId) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(SFX_BANK(sfxId), bankIndex);
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
}
bankIndex = 0xFF;
entryIndex = 0xFF;
} else {
bankIndex2 = bankIndex;
prevEntryIndex = entryIndex;
}
if (bankIndex != 0xFF) {
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
if (entryIndex != 0xFF) {
entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
}
}
cmp.posX = &pos->x;
@ -617,52 +634,52 @@ void func_800F8A44(Vec3f* pos, u16 sfxId) {
Audio_RemoveMatchingSoundRequests(3, &cmp);
}
void func_800F8BA0(u8 arg0, u16 sfxId) {
void Audio_StopSfxByTokenAndId(u8 token, u16 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 bankIndex2 = 0;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SoundBankEntry cmp;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
if (entry->unk_C == arg0 && entry->sfxId == sfxId) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
while (entryIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->token == token && entry->sfxId == sfxId) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(SFX_BANK(sfxId), bankIndex);
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
}
} else {
bankIndex2 = bankIndex;
prevEntryIndex = entryIndex;
}
if (bankIndex != 0xFF) {
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
if (entryIndex != 0xFF) {
entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
}
}
cmp.unk_C = arg0;
cmp.token = token;
cmp.sfxId = sfxId;
Audio_RemoveMatchingSoundRequests(4, &cmp);
}
void Audio_StopSfx(u32 sfxId) {
void Audio_StopSfxById(u32 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 bankIndex2 = 0;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SoundBankEntry cmp;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
while (entryIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->sfxId == sfxId) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(SFX_BANK(sfxId), bankIndex);
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
}
} else {
bankIndex2 = bankIndex;
prevEntryIndex = entryIndex;
}
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
}
cmp.sfxId = sfxId;
Audio_RemoveMatchingSoundRequests(5, &cmp);
@ -675,72 +692,72 @@ void Audio_ProcessSoundRequests(void) {
}
}
void func_800F8EA0(u8 arg0, u8 arg1, u16 arg2) {
if (arg2 == 0) {
arg2++;
void Audio_SetUnusedBankLerp(u8 bankId, u8 target, u16 delay) {
if (delay == 0) {
delay++;
}
D_8016E270[arg0].unk_4 = arg1 / 127.0f;
D_8016E270[arg0].unk_C = arg2;
D_8016E270[arg0].unk_8 = ((D_8016E270[arg0].unk_0 - D_8016E270[arg0].unk_4) / arg2);
sUnusedBankLerp[bankId].target = target / 127.0f;
sUnusedBankLerp[bankId].remainingFrames = delay;
sUnusedBankLerp[bankId].step = ((sUnusedBankLerp[bankId].value - sUnusedBankLerp[bankId].target) / delay);
}
void func_800F8F34(u8 arg0) {
if (D_8016E270[arg0].unk_C != 0) {
D_8016E270[arg0].unk_C--;
if (D_8016E270[arg0].unk_C != 0) {
D_8016E270[arg0].unk_0 -= D_8016E270[arg0].unk_8;
void Audio_StepUnusedBankLerp(u8 bankId) {
if (sUnusedBankLerp[bankId].remainingFrames != 0) {
sUnusedBankLerp[bankId].remainingFrames--;
if (sUnusedBankLerp[bankId].remainingFrames != 0) {
sUnusedBankLerp[bankId].value -= sUnusedBankLerp[bankId].step;
} else {
D_8016E270[arg0].unk_0 = D_8016E270[arg0].unk_4;
sUnusedBankLerp[bankId].value = sUnusedBankLerp[bankId].target;
}
}
}
void func_800F8F88(void) {
u8 i;
u8 bankId;
if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[2].channels[0])) {
D_8016E260 = 0;
for (i = 0; i < ARRAY_COUNT(gSoundBanks); i++) {
func_800F7CEC(i);
func_800F8480(i);
func_800F8F34(i);
sCurSfxPlayerChannelIdx = 0;
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
Audio_ChooseActiveSounds(bankId);
Audio_PlayActiveSounds(bankId);
Audio_StepUnusedBankLerp(bankId);
}
}
}
u8 Audio_IsSfxPlaying(u32 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
while (entryIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->sfxId == sfxId) {
return true;
}
bankIndex = entry->next;
entryIndex = entry->next;
}
return false;
}
void func_800F905C(void) {
void Audio_ResetSounds(void) {
u8 bankId;
u8 i;
u8 bankIndex;
u8 entryIndex;
sSoundRequestWriteIndex = 0;
sSoundRequestReadIndex = 0;
D_801333D0 = 0;
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
D_8016E1A0[bankId] = 0;
D_8016E1A8[bankId] = 1;
D_8016E1B0[bankId] = 0;
sSoundBankListEnd[bankId] = 0;
sSoundBankFreeListStart[bankId] = 1;
sSoundBankUnused[bankId] = 0;
gSoundBankMuted[bankId] = false;
D_8016E270[bankId].unk_0 = 1.0f;
D_8016E270[bankId].unk_C = 0;
sUnusedBankLerp[bankId].value = 1.0f;
sUnusedBankLerp[bankId].remainingFrames = 0;
}
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
for (i = 0; i < 3; i++) {
D_8016E1B8[bankId][i].unk_4 = 0xFF;
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
gActiveSounds[bankId][i].entryIndex = 0xFF;
}
}
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
@ -755,9 +772,9 @@ void func_800F905C(void) {
}
if (D_801333F8 == 0) {
for (bankId = 0; bankId < 10; bankId++) {
gAudioSEFlagSwapSource[bankId] = 0;
gAudioSEFlagSwapTarget[bankId] = 0;
gAudioSEFlagSwapMode[bankId] = 0;
gAudioSfxSwapSource[bankId] = 0;
gAudioSfxSwapTarget[bankId] = 0;
gAudioSfxSwapMode[bankId] = 0;
}
D_801333F8++;
}