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Document parts of audio (#1000)
* Minor labelling * progress * play percentage -> delay * duration -> gatetime * more * more * more * seqIdx -> playerIdx * more * more * more * more * format * fix comment * filters * more * media * confusion * Sync load is actually slow load * AudioHeap prefix * more * more * reformat * more * more * AudioLoad * more * more * seq banks * more consistent * more * name last function in audio_load * More audio_synthesis * clean up audio tables * minor * slow/fast load ramAddr * format * remove unused * Remove union * remove padding * audio bank -> sound font * seqLayer -> layer * stuff * seqChannel -> channel * ChannelLayer -> Layer * remove define, add bug comment * format * more * cache enum * more * AudioSeq function prefix * naming * bankIdx -> bankId * more * format * review * more * fixes * avoid hardcoded sfxid's * SE -> Sfx Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
parent
823a3c0754
commit
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50 changed files with 3493 additions and 3508 deletions
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@ -5,24 +5,24 @@
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typedef struct {
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/* 0x00 */ u16 sfxId;
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/* 0x04 */ Vec3f* pos;
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/* 0x08 */ u8 unk_8;
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/* 0x08 */ u8 token;
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/* 0x0C */ f32* freqScale;
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/* 0x10 */ f32* unk_10;
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/* 0x10 */ f32* vol;
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/* 0x14 */ s8* reverbAdd;
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} SoundRequest; // size = 0x18
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typedef struct {
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/* 0x00 */ f32 unk_0;
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/* 0x04 */ f32 unk_4;
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/* 0x08 */ f32 unk_8;
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/* 0x0C */ u16 unk_C;
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} Struct_800F8EA0; // size = 0x10
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/* 0x00 */ f32 value;
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/* 0x04 */ f32 target;
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/* 0x08 */ f32 step;
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/* 0x0C */ u16 remainingFrames;
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} UnusedBankLerp; // size = 0x10
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// rodata for Audio_ProcessSoundRequest (this file)
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// (probably moved to .data due to -use_readwrite_const)
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char D_80133340[] = "SE";
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// rodata for func_800F7CEC (this file)
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// rodata for Audio_ChooseActiveSounds (this file)
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char D_80133344[] = VT_COL(RED, WHITE) "<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n";
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// file padding
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@ -32,6 +32,21 @@ s32 D_8013338C = 0;
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char D_80133390[] = "SEQ H";
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char D_80133398[] = " L";
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// bss
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extern SoundRequest sSoundRequests[0x100];
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extern SoundBankEntry D_8016BAD0[9];
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extern SoundBankEntry D_8016BC80[12];
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extern SoundBankEntry D_8016BEC0[22];
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extern SoundBankEntry D_8016C2E0[20];
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extern SoundBankEntry D_8016C6A0[8];
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extern SoundBankEntry D_8016C820[3];
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extern SoundBankEntry D_8016C8B0[5];
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extern u8 sSoundBankListEnd[7];
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extern u8 sSoundBankFreeListStart[7];
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extern u8 sSoundBankUnused[7];
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extern u8 sCurSfxPlayerChannelIdx;
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extern UnusedBankLerp sUnusedBankLerp[7];
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// data
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// sSoundRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
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@ -58,7 +73,7 @@ u8 sBankSizes[ARRAY_COUNT(gSoundBanks)] = {
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ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0),
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};
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u8 D_801333CC = 0;
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u8 gSfxChannelLayout = 0;
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u16 D_801333D0 = 0;
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@ -74,13 +89,10 @@ s32 D_801333EC = 0; // unused
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u8 D_801333F0 = 0;
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u8 gAudioSEFlagSwapOff = 0;
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u8 gAudioSfxSwapOff = 0;
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u8 D_801333F8 = 0;
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extern SoundRequest sSoundRequests[0x100];
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extern Struct_800F8EA0 D_8016E270[7];
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void Audio_SetSoundBanksMute(u16 muteMask) {
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u8 bankId;
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@ -94,38 +106,37 @@ void Audio_SetSoundBanksMute(u16 muteMask) {
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}
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}
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void Audio_QueueSeqCmdMute(u8 arg0) {
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D_801333D0 |= (1 << arg0);
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void Audio_QueueSeqCmdMute(u8 channelIdx) {
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D_801333D0 |= (1 << channelIdx);
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Audio_SetVolScale(0, 2, 0x40, 0xF);
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Audio_SetVolScale(3, 2, 0x40, 0xF);
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}
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void Audio_ClearBGMMute(u8 arg0) {
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D_801333D0 &= ((1 << arg0) ^ 0xFFFF);
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void Audio_ClearBGMMute(u8 channelIdx) {
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D_801333D0 &= ((1 << channelIdx) ^ 0xFFFF);
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if (D_801333D0 == 0) {
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Audio_SetVolScale(0, 2, 0x7F, 0xF);
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Audio_SetVolScale(3, 2, 0x7F, 0xF);
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}
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}
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// a4 is often the same as freqScale. (u8)(*a4 * 127.0f) is sent to script on IO port 2
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void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 a2, f32* freqScale, f32* a4, s8* reverbAdd) {
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void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
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u8 i;
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SoundRequest* req;
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if (!gSoundBankMuted[SFX_BANK_SHIFT(sfxId)]) {
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req = &sSoundRequests[sSoundRequestWriteIndex];
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if (!gAudioSEFlagSwapOff) {
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if (!gAudioSfxSwapOff) {
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for (i = 0; i < 10; i++) {
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if (sfxId == gAudioSEFlagSwapSource[i]) {
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if (gAudioSEFlagSwapMode[i] == 0) { // "SWAP"
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sfxId = gAudioSEFlagSwapTarget[i];
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if (sfxId == gAudioSfxSwapSource[i]) {
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if (gAudioSfxSwapMode[i] == 0) { // "SWAP"
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sfxId = gAudioSfxSwapTarget[i];
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} else { // "ADD"
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req->sfxId = gAudioSEFlagSwapTarget[i];
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req->sfxId = gAudioSfxSwapTarget[i];
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req->pos = pos;
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req->unk_8 = a2;
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req->token = token;
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req->freqScale = freqScale;
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req->unk_10 = a4;
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req->vol = vol;
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req->reverbAdd = reverbAdd;
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sSoundRequestWriteIndex++;
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req = &sSoundRequests[sSoundRequestWriteIndex];
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@ -136,9 +147,9 @@ void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 a2, f32* freqScale, f32* a
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}
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req->sfxId = sfxId;
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req->pos = pos;
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req->unk_8 = a2;
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req->token = token;
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req->freqScale = freqScale;
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req->unk_10 = a4;
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req->vol = vol;
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req->reverbAdd = reverbAdd;
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sSoundRequestWriteIndex++;
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}
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@ -174,7 +185,7 @@ void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
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}
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break;
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case 4:
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if (req->unk_8 == cmp->unk_C && req->sfxId == cmp->sfxId) {
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if (req->token == cmp->token && req->sfxId == cmp->sfxId) {
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remove = true;
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}
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break;
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@ -221,7 +232,7 @@ void Audio_ProcessSoundRequest(void) {
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return;
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}
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if (gSoundBanks[bankId][index].sfxId == req->sfxId) {
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count = D_80130594[D_801333CC][bankId];
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count = gUsedChannelsPerBank[gSfxChannelLayout][bankId];
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} else {
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if (count == 0) {
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evictIndex = index;
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evictImportance = gSoundParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
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}
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count++;
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if (count == D_80130594[D_801333CC][bankId]) {
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if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
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if (gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) {
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index = evictIndex;
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} else {
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}
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}
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}
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if (count == D_80130594[D_801333CC][bankId]) {
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if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
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soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
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if ((req->sfxId & 0xC00) || (soundParams->params & 4) || (index == evictIndex)) {
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if ((gSoundBanks[bankId][index].sfxParams & 8) && gSoundBanks[bankId][index].unk_2A != 1) {
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Audio_ClearBGMMute(gSoundBanks[bankId][index].unk_2E);
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if ((gSoundBanks[bankId][index].sfxParams & 8) &&
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gSoundBanks[bankId][index].state != SFX_STATE_QUEUED) {
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Audio_ClearBGMMute(gSoundBanks[bankId][index].channelIdx);
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}
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gSoundBanks[bankId][index].unk_C = req->unk_8;
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gSoundBanks[bankId][index].token = req->token;
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gSoundBanks[bankId][index].sfxId = req->sfxId;
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gSoundBanks[bankId][index].unk_2A = 1;
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gSoundBanks[bankId][index].unk_2B = 2;
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gSoundBanks[bankId][index].state = SFX_STATE_QUEUED;
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gSoundBanks[bankId][index].freshness = 2;
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gSoundBanks[bankId][index].freqScale = req->freqScale;
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gSoundBanks[bankId][index].unk_14 = req->unk_10;
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gSoundBanks[bankId][index].vol = req->vol;
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gSoundBanks[bankId][index].reverbAdd = req->reverbAdd;
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gSoundBanks[bankId][index].sfxParams = soundParams->params;
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gSoundBanks[bankId][index].sfxImportance = soundParams->importance;
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} else if (gSoundBanks[bankId][index].unk_2A == 5) {
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gSoundBanks[bankId][index].unk_2A = 4;
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} else if (gSoundBanks[bankId][index].state == SFX_STATE_PLAYING_2) {
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gSoundBanks[bankId][index].state = SFX_STATE_PLAYING_1;
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}
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index = 0;
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}
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index = gSoundBanks[bankId][index].next;
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}
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}
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if (gSoundBanks[bankId][D_8016E1A8[bankId]].next != 0xFF && index != 0) {
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index = D_8016E1A8[bankId];
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if (gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].next != 0xFF && index != 0) {
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index = sSoundBankFreeListStart[bankId];
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entry = &gSoundBanks[bankId][index];
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entry->posX = &req->pos->x;
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entry->posY = &req->pos->y;
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entry->posZ = &req->pos->z;
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entry->unk_C = req->unk_8;
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entry->token = req->token;
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entry->freqScale = req->freqScale;
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entry->unk_14 = req->unk_10;
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entry->vol = req->vol;
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entry->reverbAdd = req->reverbAdd;
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soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
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entry->sfxParams = soundParams->params;
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entry->sfxImportance = soundParams->importance;
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entry->sfxId = req->sfxId;
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entry->unk_2A = 1;
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entry->unk_2B = 2;
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entry->prev = D_8016E1A0[bankId];
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gSoundBanks[bankId][D_8016E1A0[bankId]].next = D_8016E1A8[bankId];
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D_8016E1A0[bankId] = D_8016E1A8[bankId];
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D_8016E1A8[bankId] = gSoundBanks[bankId][D_8016E1A8[bankId]].next;
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gSoundBanks[bankId][D_8016E1A8[bankId]].prev = 0xFF;
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entry->state = SFX_STATE_QUEUED;
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entry->freshness = 2;
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entry->prev = sSoundBankListEnd[bankId];
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gSoundBanks[bankId][sSoundBankListEnd[bankId]].next = sSoundBankFreeListStart[bankId];
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sSoundBankListEnd[bankId] = sSoundBankFreeListStart[bankId];
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sSoundBankFreeListStart[bankId] = gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].next;
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gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].prev = 0xFF;
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entry->next = 0xFF;
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}
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}
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void func_800F7B54(u8 bankId, u8 bankIndex) {
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SoundBankEntry* entry = &gSoundBanks[bankId][bankIndex];
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void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) {
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SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex];
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u8 i;
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if (entry->sfxParams & 8) {
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Audio_ClearBGMMute(entry->unk_2E);
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Audio_ClearBGMMute(entry->channelIdx);
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}
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if (bankIndex == D_8016E1A0[bankId]) {
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D_8016E1A0[bankId] = entry->prev;
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if (entryIndex == sSoundBankListEnd[bankId]) {
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sSoundBankListEnd[bankId] = entry->prev;
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} else {
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gSoundBanks[bankId][entry->next].prev = entry->prev;
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}
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gSoundBanks[bankId][entry->prev].next = entry->next;
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entry->next = D_8016E1A8[bankId];
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entry->next = sSoundBankFreeListStart[bankId];
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entry->prev = 0xFF;
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gSoundBanks[bankId][D_8016E1A8[bankId]].prev = bankIndex;
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D_8016E1A8[bankId] = bankIndex;
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entry->unk_2A = 0;
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gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].prev = entryIndex;
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sSoundBankFreeListStart[bankId] = entryIndex;
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entry->state = SFX_STATE_EMPTY;
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for (i = 0; i < D_80130578[D_801333CC][bankId]; i++) {
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if (D_8016E1B8[bankId][i].unk_4 == bankIndex) {
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D_8016E1B8[bankId][i].unk_4 = 0xFF;
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i = D_80130578[D_801333CC][bankId];
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for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
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if (gActiveSounds[bankId][i].entryIndex == entryIndex) {
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gActiveSounds[bankId][i].entryIndex = 0xFF;
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i = gChannelsPerBank[gSfxChannelLayout][bankId];
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}
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}
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}
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void func_800F7CEC(u8 arg0) {
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u8 phi_s3;
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u8 spAE;
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u8 phi_s4;
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void Audio_ChooseActiveSounds(u8 bankId) {
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u8 numChosenSounds;
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u8 numChannels;
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u8 entryIndex;
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u8 i;
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u8 j;
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u8 phi_s0;
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u8 k;
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u8 sfxImportance;
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u8 phi_v1_5;
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u8 temp2;
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u8 needNewSound;
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u8 chosenEntryIndex;
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u16 temp3;
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f32 tempf1;
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SoundBankEntry* entry;
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Struct_800F7CEC sp84[3];
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Struct_800F7CEC* temp_s4_3;
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ActiveSound chosenSounds[MAX_CHANNELS_PER_BANK];
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ActiveSound* activeSound;
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s32 pad;
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phi_s3 = 0;
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for (i = 0; i < 3; i++) {
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sp84[i].priority = 0x7FFFFFFF;
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sp84[i].unk_4 = 0xFF;
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numChosenSounds = 0;
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for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
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chosenSounds[i].priority = 0x7FFFFFFF;
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chosenSounds[i].entryIndex = 0xFF;
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}
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phi_s4 = gSoundBanks[arg0][0].next;
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phi_s0 = 0;
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while (phi_s4 != 0xFF) {
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if ((1 == gSoundBanks[arg0][phi_s4].unk_2A) && (gSoundBanks[arg0][phi_s4].sfxId & 0xC00)) {
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gSoundBanks[arg0][phi_s4].unk_2B--;
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} else if (!(gSoundBanks[arg0][phi_s4].sfxId & 0xC00) && (gSoundBanks[arg0][phi_s4].unk_2A == 5)) {
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Audio_QueueCmdS8((gSoundBanks[arg0][phi_s4].unk_2E << 8) | 0x6020000, 0);
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func_800F7B54(arg0, phi_s4);
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entryIndex = gSoundBanks[bankId][0].next;
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k = 0;
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while (entryIndex != 0xFF) {
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if ((gSoundBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) &&
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(gSoundBanks[bankId][entryIndex].sfxId & 0xC00)) {
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gSoundBanks[bankId][entryIndex].freshness--;
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} else if (!(gSoundBanks[bankId][entryIndex].sfxId & 0xC00) &&
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(gSoundBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_2)) {
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Audio_QueueCmdS8((gSoundBanks[bankId][entryIndex].channelIdx << 8) | 0x6020000, 0);
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Audio_RemoveSoundBankEntry(bankId, entryIndex);
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}
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if (gSoundBanks[arg0][phi_s4].unk_2B == 0) {
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func_800F7B54(arg0, phi_s4);
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} else if (gSoundBanks[arg0][phi_s4].unk_2A != 0) {
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entry = &gSoundBanks[arg0][phi_s4];
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if (gSoundBanks[bankId][entryIndex].freshness == 0) {
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Audio_RemoveSoundBankEntry(bankId, entryIndex);
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} else if (gSoundBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) {
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entry = &gSoundBanks[bankId][entryIndex];
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if (&D_801333D4.x == entry[0].posX) {
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entry->dist = 0.0f;
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@ -369,122 +383,124 @@ void func_800F7CEC(u8 arg0) {
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osSyncPrintf(D_80133344, entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY,
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*entry->posZ);
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}
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temp3 = entry->sfxId;
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temp3 = entry->sfxId; // fake
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entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)) + temp3 - temp3;
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if (*entry->posZ < 0.0f) {
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entry->priority += (s32)(-*entry->posZ * 6.0f);
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}
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}
|
||||
if (entry->dist > SQ(1e5f)) {
|
||||
if (entry->unk_2A == 4) {
|
||||
Audio_QueueCmdS8((entry->unk_2E << 8) | 0x6020000, 0);
|
||||
if (entry->state == SFX_STATE_PLAYING_1) {
|
||||
Audio_QueueCmdS8((entry->channelIdx << 8) | 0x6020000, 0);
|
||||
if (entry->sfxId & 0xC00) {
|
||||
func_800F7B54(arg0, phi_s4);
|
||||
phi_s4 = phi_s0;
|
||||
Audio_RemoveSoundBankEntry(bankId, entryIndex);
|
||||
entryIndex = k;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
spAE = D_80130578[D_801333CC][arg0];
|
||||
for (i = 0; i < spAE; i++) {
|
||||
if (sp84[i].priority >= entry->priority) {
|
||||
if (phi_s3 < D_80130578[D_801333CC][arg0]) {
|
||||
phi_s3++;
|
||||
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
|
||||
for (i = 0; i < numChannels; i++) {
|
||||
if (chosenSounds[i].priority >= entry->priority) {
|
||||
if (numChosenSounds < gChannelsPerBank[gSfxChannelLayout][bankId]) {
|
||||
numChosenSounds++;
|
||||
}
|
||||
for (j = spAE - 1; j > i; j--) {
|
||||
sp84[j].priority = sp84[j - 1].priority;
|
||||
sp84[j].unk_4 = sp84[j - 1].unk_4;
|
||||
for (j = numChannels - 1; j > i; j--) {
|
||||
chosenSounds[j].priority = chosenSounds[j - 1].priority;
|
||||
chosenSounds[j].entryIndex = chosenSounds[j - 1].entryIndex;
|
||||
}
|
||||
sp84[i].priority = entry->priority;
|
||||
sp84[i].unk_4 = phi_s4;
|
||||
i = spAE; // "break;"
|
||||
chosenSounds[i].priority = entry->priority;
|
||||
chosenSounds[i].entryIndex = entryIndex;
|
||||
i = numChannels; // "break;"
|
||||
}
|
||||
}
|
||||
}
|
||||
phi_s0 = phi_s4;
|
||||
k = entryIndex;
|
||||
}
|
||||
phi_s4 = gSoundBanks[arg0][phi_s0].next;
|
||||
entryIndex = gSoundBanks[bankId][k].next;
|
||||
}
|
||||
for (i = 0; i < phi_s3; i++) {
|
||||
entry = &gSoundBanks[arg0][sp84[i].unk_4];
|
||||
if (entry->unk_2A == 1) {
|
||||
entry->unk_2A = 2;
|
||||
} else if (entry->unk_2A == 4) {
|
||||
entry->unk_2A = 3;
|
||||
for (i = 0; i < numChosenSounds; i++) {
|
||||
entry = &gSoundBanks[bankId][chosenSounds[i].entryIndex];
|
||||
if (entry->state == SFX_STATE_QUEUED) {
|
||||
entry->state = SFX_STATE_READY;
|
||||
} else if (entry->state == SFX_STATE_PLAYING_1) {
|
||||
entry->state = SFX_STATE_PLAYING_REFRESH;
|
||||
}
|
||||
}
|
||||
|
||||
spAE = D_80130578[D_801333CC][arg0];
|
||||
for (i = 0; i < spAE; i++) {
|
||||
phi_v1_5 = 0;
|
||||
temp_s4_3 = &D_8016E1B8[arg0][i];
|
||||
// Pick something to play for all channels.
|
||||
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
|
||||
for (i = 0; i < numChannels; i++) {
|
||||
needNewSound = false;
|
||||
activeSound = &gActiveSounds[bankId][i];
|
||||
|
||||
if (temp_s4_3->unk_4 == 0xFF) {
|
||||
phi_v1_5 = 1;
|
||||
if (activeSound->entryIndex == 0xFF) {
|
||||
needNewSound = true;
|
||||
} else {
|
||||
entry = &gSoundBanks[arg0][temp_s4_3[0].unk_4];
|
||||
if (entry->unk_2A == 4) {
|
||||
entry = &gSoundBanks[bankId][activeSound[0].entryIndex];
|
||||
if (entry->state == SFX_STATE_PLAYING_1) {
|
||||
if (entry->sfxId & 0xC00) {
|
||||
func_800F7B54(arg0, temp_s4_3->unk_4);
|
||||
Audio_RemoveSoundBankEntry(bankId, activeSound->entryIndex);
|
||||
} else {
|
||||
entry->unk_2A = 1;
|
||||
entry->state = SFX_STATE_QUEUED;
|
||||
}
|
||||
phi_v1_5 = 1;
|
||||
} else if (entry->unk_2A == 0) {
|
||||
temp_s4_3->unk_4 = 0xFF;
|
||||
phi_v1_5 = 1;
|
||||
needNewSound = true;
|
||||
} else if (entry->state == SFX_STATE_EMPTY) {
|
||||
activeSound->entryIndex = 0xFF;
|
||||
needNewSound = true;
|
||||
} else {
|
||||
for (j = 0; j < spAE; j++) {
|
||||
if (temp_s4_3->unk_4 == sp84[j].unk_4) {
|
||||
sp84[j].unk_4 = 0xFF;
|
||||
j = spAE;
|
||||
// Sound is already playing as it should, nothing to do.
|
||||
for (j = 0; j < numChannels; j++) {
|
||||
if (activeSound->entryIndex == chosenSounds[j].entryIndex) {
|
||||
chosenSounds[j].entryIndex = 0xFF;
|
||||
j = numChannels;
|
||||
}
|
||||
}
|
||||
phi_s3--;
|
||||
numChosenSounds--;
|
||||
}
|
||||
}
|
||||
|
||||
if (phi_v1_5 == 1) {
|
||||
for (j = 0; j < spAE; j++) {
|
||||
temp2 = sp84[j].unk_4;
|
||||
if ((temp2 != 0xFF) && (gSoundBanks[arg0][temp2].unk_2A != 3)) {
|
||||
for (phi_s0 = 0; phi_s0 < spAE; phi_s0++) {
|
||||
if (temp2 == D_8016E1B8[arg0][phi_s0].unk_4) {
|
||||
phi_v1_5 = 0;
|
||||
phi_s0 = spAE;
|
||||
if (needNewSound == true) {
|
||||
for (j = 0; j < numChannels; j++) {
|
||||
chosenEntryIndex = chosenSounds[j].entryIndex;
|
||||
if ((chosenEntryIndex != 0xFF) &&
|
||||
(gSoundBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) {
|
||||
for (k = 0; k < numChannels; k++) {
|
||||
if (chosenEntryIndex == gActiveSounds[bankId][k].entryIndex) {
|
||||
needNewSound = false;
|
||||
k = numChannels; // "break;"
|
||||
}
|
||||
}
|
||||
if (phi_v1_5 == 1) {
|
||||
temp_s4_3->unk_4 = temp2;
|
||||
|
||||
sp84[j].unk_4 = 0xFF;
|
||||
|
||||
j = spAE + 1;
|
||||
phi_s3--;
|
||||
if (needNewSound == true) {
|
||||
activeSound->entryIndex = chosenEntryIndex;
|
||||
chosenSounds[j].entryIndex = 0xFF;
|
||||
j = numChannels + 1;
|
||||
numChosenSounds--;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (j == spAE) {
|
||||
temp_s4_3->unk_4 = 0xFF;
|
||||
if (j == numChannels) {
|
||||
// nothing found
|
||||
activeSound->entryIndex = 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_800F8480(u8 bankId) {
|
||||
u8 bankIndex;
|
||||
SequenceChannel* seqChannel;
|
||||
void Audio_PlayActiveSounds(u8 bankId) {
|
||||
u8 entryIndex;
|
||||
SequenceChannel* channel;
|
||||
SoundBankEntry* entry;
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < D_80130578[D_801333CC][bankId]; i++) {
|
||||
bankIndex = D_8016E1B8[bankId][i].unk_4;
|
||||
if (bankIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][bankIndex];
|
||||
seqChannel = gAudioContext.seqPlayers[2].channels[D_8016E260];
|
||||
if (entry->unk_2A == 2) {
|
||||
entry->unk_2E = D_8016E260;
|
||||
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
|
||||
entryIndex = gActiveSounds[bankId][i].entryIndex;
|
||||
if (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][entryIndex];
|
||||
channel = gAudioContext.seqPlayers[2].channels[sCurSfxPlayerChannelIdx];
|
||||
if (entry->state == SFX_STATE_READY) {
|
||||
entry->channelIdx = sCurSfxPlayerChannelIdx;
|
||||
if (entry->sfxParams & 8) {
|
||||
Audio_QueueSeqCmdMute(D_8016E260);
|
||||
Audio_QueueSeqCmdMute(sCurSfxPlayerChannelIdx);
|
||||
}
|
||||
if (entry->sfxParams & 0xC0) {
|
||||
switch (entry->sfxParams & 0xC0) {
|
||||
|
@ -502,47 +518,48 @@ void func_800F8480(u8 bankId) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
Audio_SetSoundProperties(bankId, bankIndex, D_8016E260);
|
||||
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8), 1);
|
||||
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8) | 4, entry->sfxId & 0xFF);
|
||||
if (D_80130570[bankId] != 0) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8) | 5, (entry->sfxId & 0x100) >> 8);
|
||||
Audio_SetSoundProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx);
|
||||
Audio_QueueCmdS8(0x06020000 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8), 1);
|
||||
Audio_QueueCmdS8(0x06020000 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 4, entry->sfxId & 0xFF);
|
||||
if (gIsLargeSoundBank[bankId]) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 5,
|
||||
(entry->sfxId & 0x100) >> 8);
|
||||
}
|
||||
if (entry->sfxId & 0xC00) {
|
||||
entry->unk_2A = 4;
|
||||
entry->state = SFX_STATE_PLAYING_1;
|
||||
} else {
|
||||
entry->unk_2A = 5;
|
||||
entry->state = SFX_STATE_PLAYING_2;
|
||||
}
|
||||
} else if ((u8)seqChannel->soundScriptIO[1] == 0xFF) {
|
||||
func_800F7B54(bankId, bankIndex);
|
||||
} else if (entry->unk_2A == 3) {
|
||||
Audio_SetSoundProperties(bankId, bankIndex, D_8016E260);
|
||||
} else if ((u8)channel->soundScriptIO[1] == 0xFF) {
|
||||
Audio_RemoveSoundBankEntry(bankId, entryIndex);
|
||||
} else if (entry->state == SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_SetSoundProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx);
|
||||
if (entry->sfxId & 0xC00) {
|
||||
entry->unk_2A = 4;
|
||||
entry->state = SFX_STATE_PLAYING_1;
|
||||
} else {
|
||||
entry->unk_2A = 5;
|
||||
entry->state = SFX_STATE_PLAYING_2;
|
||||
}
|
||||
}
|
||||
}
|
||||
D_8016E260++;
|
||||
sCurSfxPlayerChannelIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
void func_800F87A0(u8 bankId) {
|
||||
void Audio_StopSfxByBank(u8 bankId) {
|
||||
SoundBankEntry* entry;
|
||||
s32 pad;
|
||||
SoundBankEntry cmp;
|
||||
u8 bankIndex = gSoundBanks[bankId][0].next;
|
||||
u8 entryIndex = gSoundBanks[bankId][0].next;
|
||||
|
||||
while (bankIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][bankIndex];
|
||||
if (entry->unk_2A >= 3) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][entryIndex];
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->unk_2A != 0) {
|
||||
func_800F7B54(bankId, bankIndex);
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(bankId, entryIndex);
|
||||
}
|
||||
bankIndex = gSoundBanks[bankId][0].next;
|
||||
entryIndex = gSoundBanks[bankId][0].next;
|
||||
}
|
||||
cmp.sfxId = bankId << 12;
|
||||
Audio_RemoveMatchingSoundRequests(0, &cmp);
|
||||
|
@ -550,26 +567,26 @@ void func_800F87A0(u8 bankId) {
|
|||
|
||||
void func_800F8884(u8 bankId, Vec3f* pos) {
|
||||
SoundBankEntry* entry;
|
||||
u8 bankIndex = gSoundBanks[bankId][0].next;
|
||||
u8 bankIndex2 = 0;
|
||||
u8 entryIndex = gSoundBanks[bankId][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
|
||||
while (bankIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][bankIndex];
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][entryIndex];
|
||||
if (entry->posX == &pos->x) {
|
||||
if (entry->unk_2A >= 3) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->unk_2A != 0) {
|
||||
func_800F7B54(bankId, bankIndex);
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(bankId, entryIndex);
|
||||
}
|
||||
} else {
|
||||
bankIndex2 = bankIndex;
|
||||
prevEntryIndex = entryIndex;
|
||||
}
|
||||
bankIndex = gSoundBanks[bankId][bankIndex2].next;
|
||||
entryIndex = gSoundBanks[bankId][prevEntryIndex].next;
|
||||
}
|
||||
}
|
||||
|
||||
void func_800F89A0(u8 bankId, Vec3f* pos) {
|
||||
void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos) {
|
||||
SoundBankEntry cmp;
|
||||
|
||||
func_800F8884(bankId, pos);
|
||||
|
@ -578,7 +595,7 @@ void func_800F89A0(u8 bankId, Vec3f* pos) {
|
|||
Audio_RemoveMatchingSoundRequests(1, &cmp);
|
||||
}
|
||||
|
||||
void func_800F89E8(Vec3f* pos) {
|
||||
void Audio_StopSfxByPos(Vec3f* pos) {
|
||||
u8 i;
|
||||
SoundBankEntry cmp;
|
||||
|
||||
|
@ -589,27 +606,27 @@ void func_800F89E8(Vec3f* pos) {
|
|||
Audio_RemoveMatchingSoundRequests(2, &cmp);
|
||||
}
|
||||
|
||||
void func_800F8A44(Vec3f* pos, u16 sfxId) {
|
||||
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) {
|
||||
SoundBankEntry* entry;
|
||||
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 bankIndex2 = 0;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
SoundBankEntry cmp;
|
||||
|
||||
while (bankIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
if (entry->posX == &pos->x && entry->sfxId == sfxId) {
|
||||
if (entry->unk_2A >= 3) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->unk_2A != 0) {
|
||||
func_800F7B54(SFX_BANK(sfxId), bankIndex);
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
|
||||
}
|
||||
bankIndex = 0xFF;
|
||||
entryIndex = 0xFF;
|
||||
} else {
|
||||
bankIndex2 = bankIndex;
|
||||
prevEntryIndex = entryIndex;
|
||||
}
|
||||
if (bankIndex != 0xFF) {
|
||||
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
|
||||
if (entryIndex != 0xFF) {
|
||||
entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
||||
}
|
||||
}
|
||||
cmp.posX = &pos->x;
|
||||
|
@ -617,52 +634,52 @@ void func_800F8A44(Vec3f* pos, u16 sfxId) {
|
|||
Audio_RemoveMatchingSoundRequests(3, &cmp);
|
||||
}
|
||||
|
||||
void func_800F8BA0(u8 arg0, u16 sfxId) {
|
||||
void Audio_StopSfxByTokenAndId(u8 token, u16 sfxId) {
|
||||
SoundBankEntry* entry;
|
||||
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 bankIndex2 = 0;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
SoundBankEntry cmp;
|
||||
|
||||
while (bankIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
|
||||
if (entry->unk_C == arg0 && entry->sfxId == sfxId) {
|
||||
if (entry->unk_2A >= 3) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
if (entry->token == token && entry->sfxId == sfxId) {
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->unk_2A != 0) {
|
||||
func_800F7B54(SFX_BANK(sfxId), bankIndex);
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
|
||||
}
|
||||
} else {
|
||||
bankIndex2 = bankIndex;
|
||||
prevEntryIndex = entryIndex;
|
||||
}
|
||||
if (bankIndex != 0xFF) {
|
||||
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
|
||||
if (entryIndex != 0xFF) {
|
||||
entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
||||
}
|
||||
}
|
||||
cmp.unk_C = arg0;
|
||||
cmp.token = token;
|
||||
cmp.sfxId = sfxId;
|
||||
Audio_RemoveMatchingSoundRequests(4, &cmp);
|
||||
}
|
||||
|
||||
void Audio_StopSfx(u32 sfxId) {
|
||||
void Audio_StopSfxById(u32 sfxId) {
|
||||
SoundBankEntry* entry;
|
||||
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 bankIndex2 = 0;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
SoundBankEntry cmp;
|
||||
|
||||
while (bankIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
if (entry->sfxId == sfxId) {
|
||||
if (entry->unk_2A >= 3) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
|
||||
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
||||
Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
|
||||
}
|
||||
if (entry->unk_2A != 0) {
|
||||
func_800F7B54(SFX_BANK(sfxId), bankIndex);
|
||||
if (entry->state != SFX_STATE_EMPTY) {
|
||||
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
|
||||
}
|
||||
} else {
|
||||
bankIndex2 = bankIndex;
|
||||
prevEntryIndex = entryIndex;
|
||||
}
|
||||
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
|
||||
entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
||||
}
|
||||
cmp.sfxId = sfxId;
|
||||
Audio_RemoveMatchingSoundRequests(5, &cmp);
|
||||
|
@ -675,72 +692,72 @@ void Audio_ProcessSoundRequests(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void func_800F8EA0(u8 arg0, u8 arg1, u16 arg2) {
|
||||
if (arg2 == 0) {
|
||||
arg2++;
|
||||
void Audio_SetUnusedBankLerp(u8 bankId, u8 target, u16 delay) {
|
||||
if (delay == 0) {
|
||||
delay++;
|
||||
}
|
||||
D_8016E270[arg0].unk_4 = arg1 / 127.0f;
|
||||
D_8016E270[arg0].unk_C = arg2;
|
||||
D_8016E270[arg0].unk_8 = ((D_8016E270[arg0].unk_0 - D_8016E270[arg0].unk_4) / arg2);
|
||||
sUnusedBankLerp[bankId].target = target / 127.0f;
|
||||
sUnusedBankLerp[bankId].remainingFrames = delay;
|
||||
sUnusedBankLerp[bankId].step = ((sUnusedBankLerp[bankId].value - sUnusedBankLerp[bankId].target) / delay);
|
||||
}
|
||||
|
||||
void func_800F8F34(u8 arg0) {
|
||||
if (D_8016E270[arg0].unk_C != 0) {
|
||||
D_8016E270[arg0].unk_C--;
|
||||
if (D_8016E270[arg0].unk_C != 0) {
|
||||
D_8016E270[arg0].unk_0 -= D_8016E270[arg0].unk_8;
|
||||
void Audio_StepUnusedBankLerp(u8 bankId) {
|
||||
if (sUnusedBankLerp[bankId].remainingFrames != 0) {
|
||||
sUnusedBankLerp[bankId].remainingFrames--;
|
||||
if (sUnusedBankLerp[bankId].remainingFrames != 0) {
|
||||
sUnusedBankLerp[bankId].value -= sUnusedBankLerp[bankId].step;
|
||||
} else {
|
||||
D_8016E270[arg0].unk_0 = D_8016E270[arg0].unk_4;
|
||||
sUnusedBankLerp[bankId].value = sUnusedBankLerp[bankId].target;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_800F8F88(void) {
|
||||
u8 i;
|
||||
u8 bankId;
|
||||
|
||||
if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[2].channels[0])) {
|
||||
D_8016E260 = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(gSoundBanks); i++) {
|
||||
func_800F7CEC(i);
|
||||
func_800F8480(i);
|
||||
func_800F8F34(i);
|
||||
sCurSfxPlayerChannelIdx = 0;
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
|
||||
Audio_ChooseActiveSounds(bankId);
|
||||
Audio_PlayActiveSounds(bankId);
|
||||
Audio_StepUnusedBankLerp(bankId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u8 Audio_IsSfxPlaying(u32 sfxId) {
|
||||
SoundBankEntry* entry;
|
||||
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
|
||||
while (bankIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
if (entry->sfxId == sfxId) {
|
||||
return true;
|
||||
}
|
||||
bankIndex = entry->next;
|
||||
entryIndex = entry->next;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void func_800F905C(void) {
|
||||
void Audio_ResetSounds(void) {
|
||||
u8 bankId;
|
||||
u8 i;
|
||||
u8 bankIndex;
|
||||
u8 entryIndex;
|
||||
|
||||
sSoundRequestWriteIndex = 0;
|
||||
sSoundRequestReadIndex = 0;
|
||||
D_801333D0 = 0;
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
|
||||
D_8016E1A0[bankId] = 0;
|
||||
D_8016E1A8[bankId] = 1;
|
||||
D_8016E1B0[bankId] = 0;
|
||||
sSoundBankListEnd[bankId] = 0;
|
||||
sSoundBankFreeListStart[bankId] = 1;
|
||||
sSoundBankUnused[bankId] = 0;
|
||||
gSoundBankMuted[bankId] = false;
|
||||
D_8016E270[bankId].unk_0 = 1.0f;
|
||||
D_8016E270[bankId].unk_C = 0;
|
||||
sUnusedBankLerp[bankId].value = 1.0f;
|
||||
sUnusedBankLerp[bankId].remainingFrames = 0;
|
||||
}
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
D_8016E1B8[bankId][i].unk_4 = 0xFF;
|
||||
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
|
||||
gActiveSounds[bankId][i].entryIndex = 0xFF;
|
||||
}
|
||||
}
|
||||
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
|
||||
|
@ -755,9 +772,9 @@ void func_800F905C(void) {
|
|||
}
|
||||
if (D_801333F8 == 0) {
|
||||
for (bankId = 0; bankId < 10; bankId++) {
|
||||
gAudioSEFlagSwapSource[bankId] = 0;
|
||||
gAudioSEFlagSwapTarget[bankId] = 0;
|
||||
gAudioSEFlagSwapMode[bankId] = 0;
|
||||
gAudioSfxSwapSource[bankId] = 0;
|
||||
gAudioSfxSwapTarget[bankId] = 0;
|
||||
gAudioSfxSwapMode[bankId] = 0;
|
||||
}
|
||||
D_801333F8++;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue