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Document parts of audio (#1000)

* Minor labelling

* progress

* play percentage -> delay

* duration -> gatetime

* more

* more

* more

* seqIdx -> playerIdx

* more

* more

* more

* more

* format

* fix comment

* filters

* more

* media

* confusion

* Sync load is actually slow load

* AudioHeap prefix

* more

* more

* reformat

* more

* more

* AudioLoad

* more

* more

* seq banks

* more consistent

* more

* name last function in audio_load

* More audio_synthesis

* clean up audio tables

* minor

* slow/fast load ramAddr

* format

* remove unused

* Remove union

* remove padding

* audio bank -> sound font

* seqLayer -> layer

* stuff

* seqChannel -> channel

* ChannelLayer -> Layer

* remove define, add bug comment

* format

* more

* cache enum

* more

* AudioSeq function prefix

* naming

* bankIdx -> bankId

* more

* format

* review

* more

* fixes

* avoid hardcoded sfxid's

* SE -> Sfx

Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
zelda2774 2021-11-07 17:58:50 +01:00 committed by GitHub
parent 823a3c0754
commit 5ad7cf9dbb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
50 changed files with 3493 additions and 3508 deletions

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@ -9,56 +9,55 @@ extern u8 sSeqCmdRdPos;
extern u8 sSeqCmdWrPos;
extern u8 D_80133408;
extern u8 D_80133418;
extern u8 D_801333CC;
extern u8 D_80133410[];
// TODO: clean up these macros. They are similar to ones in code_800EC960.c but without casts.
#define Audio_StartSeq(seqIdx, fadeTimer, seqId) \
Audio_QueueSeqCmd(0x00000000 | ((seqIdx) << 24) | ((fadeTimer) << 16) | (seqId))
#define Audio_SeqCmdA(seqIdx, a) Audio_QueueSeqCmd(0xA0000000 | ((seqIdx) << 24) | (a))
#define Audio_SeqCmdB30(seqIdx, a, b) Audio_QueueSeqCmd(0xB0003000 | ((seqIdx) << 24) | ((a) << 16) | (b))
#define Audio_SeqCmdB40(seqIdx, a, b) Audio_QueueSeqCmd(0xB0004000 | ((seqIdx) << 24) | ((a) << 16) | (b))
#define Audio_SeqCmd3(seqIdx, a) Audio_QueueSeqCmd(0x30000000 | ((seqIdx) << 24) | (a))
#define Audio_SeqCmd5(seqIdx, a, b) Audio_QueueSeqCmd(0x50000000 | ((seqIdx) << 24) | ((a) << 16) | (b))
#define Audio_SeqCmd4(seqIdx, a, b) Audio_QueueSeqCmd(0x40000000 | ((seqIdx) << 24) | ((a) << 16) | (b))
#define Audio_SetVolScaleNow(seqIdx, volFadeTimer, volScale) \
Audio_ProcessSeqCmd(0x40000000 | ((u8)seqIdx << 24) | ((u8)volFadeTimer << 16) | ((u8)(volScale * 127.0f)));
#define Audio_StartSeq(playerIdx, fadeTimer, seqId) \
Audio_QueueSeqCmd(0x00000000 | ((playerIdx) << 24) | ((fadeTimer) << 16) | (seqId))
#define Audio_SeqCmdA(playerIdx, a) Audio_QueueSeqCmd(0xA0000000 | ((playerIdx) << 24) | (a))
#define Audio_SeqCmdB30(playerIdx, a, b) Audio_QueueSeqCmd(0xB0003000 | ((playerIdx) << 24) | ((a) << 16) | (b))
#define Audio_SeqCmdB40(playerIdx, a, b) Audio_QueueSeqCmd(0xB0004000 | ((playerIdx) << 24) | ((a) << 16) | (b))
#define Audio_SeqCmd3(playerIdx, a) Audio_QueueSeqCmd(0x30000000 | ((playerIdx) << 24) | (a))
#define Audio_SeqCmd5(playerIdx, a, b) Audio_QueueSeqCmd(0x50000000 | ((playerIdx) << 24) | ((a) << 16) | (b))
#define Audio_SeqCmd4(playerIdx, a, b) Audio_QueueSeqCmd(0x40000000 | ((playerIdx) << 24) | ((a) << 16) | (b))
#define Audio_SetVolScaleNow(playerIdx, volFadeTimer, volScale) \
Audio_ProcessSeqCmd(0x40000000 | ((u8)playerIdx << 24) | ((u8)volFadeTimer << 16) | ((u8)(volScale * 127.0f)));
void func_800F9280(u8 seqIdx, u8 seqId, u8 arg2, u16 fadeTimer) {
void func_800F9280(u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) {
u8 i;
u16 dur;
s32 pad;
if (D_80133408 == 0 || seqIdx == 2) {
if (D_80133408 == 0 || playerIdx == 2) {
arg2 &= 0x7F;
if (arg2 == 0x7F) {
dur = (fadeTimer >> 3) * 60 * gAudioContext.audioBufferParameters.updatesPerFrame;
Audio_QueueCmdS32(0x85000000 | _SHIFTL(seqIdx, 16, 8) | _SHIFTL(seqId, 8, 8), dur);
Audio_QueueCmdS32(0x85000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(seqId, 8, 8), dur);
} else {
Audio_QueueCmdS32(0x82000000 | _SHIFTL(seqIdx, 16, 8) | _SHIFTL(seqId, 8, 8),
Audio_QueueCmdS32(0x82000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(seqId, 8, 8),
(fadeTimer * (u16)gAudioContext.audioBufferParameters.updatesPerFrame) / 4);
}
D_8016E750[seqIdx].unk_254 = seqId | (arg2 << 8);
D_8016E750[seqIdx].unk_256 = seqId | (arg2 << 8);
D_8016E750[playerIdx].unk_254 = seqId | (arg2 << 8);
D_8016E750[playerIdx].unk_256 = seqId | (arg2 << 8);
if (D_8016E750[seqIdx].volCur != 1.0f) {
Audio_QueueCmdF32(0x41000000 | _SHIFTL(seqIdx, 16, 8), D_8016E750[seqIdx].volCur);
if (D_8016E750[playerIdx].volCur != 1.0f) {
Audio_QueueCmdF32(0x41000000 | _SHIFTL(playerIdx, 16, 8), D_8016E750[playerIdx].volCur);
}
D_8016E750[seqIdx].unk_28 = 0;
D_8016E750[seqIdx].unk_18 = 0;
D_8016E750[seqIdx].unk_14 = 0;
D_8016E750[playerIdx].unk_28 = 0;
D_8016E750[playerIdx].unk_18 = 0;
D_8016E750[playerIdx].unk_14 = 0;
for (i = 0; i < 0x10; i++) {
D_8016E750[seqIdx].unk_50[i].unk_00 = 1.0f;
D_8016E750[seqIdx].unk_50[i].unk_0C = 0;
D_8016E750[seqIdx].unk_50[i].unk_10 = 1.0f;
D_8016E750[seqIdx].unk_50[i].unk_1C = 0;
D_8016E750[playerIdx].unk_50[i].unk_00 = 1.0f;
D_8016E750[playerIdx].unk_50[i].unk_0C = 0;
D_8016E750[playerIdx].unk_50[i].unk_10 = 1.0f;
D_8016E750[playerIdx].unk_50[i].unk_1C = 0;
}
D_8016E750[seqIdx].unk_250 = 0;
D_8016E750[seqIdx].unk_252 = 0;
D_8016E750[playerIdx].unk_250 = 0;
D_8016E750[playerIdx].unk_252 = 0;
}
}
@ -102,7 +101,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
u8 spec;
u8 op;
u8 subOp;
u8 seqIdx;
u8 playerIdx;
u8 seqId;
u8 seqArgs;
u8 found;
@ -119,7 +118,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
}
op = cmd >> 28;
seqIdx = (cmd & 0xF000000) >> 24;
playerIdx = (cmd & 0xF000000) >> 24;
switch (op) {
case 0x0:
@ -127,15 +126,15 @@ void Audio_ProcessSeqCmd(u32 cmd) {
seqId = cmd & 0xFF;
seqArgs = (cmd & 0xFF00) >> 8;
fadeTimer = (cmd & 0xFF0000) >> 13;
if ((D_8016E750[seqIdx].unk_260 == 0) && (seqArgs < 0x80)) {
func_800F9280(seqIdx, seqId, seqArgs, fadeTimer);
if ((D_8016E750[playerIdx].unk_260 == 0) && (seqArgs < 0x80)) {
func_800F9280(playerIdx, seqId, seqArgs, fadeTimer);
}
break;
case 0x1:
// disable seq player
fadeTimer = (cmd & 0xFF0000) >> 13;
func_800F9474(seqIdx, fadeTimer);
func_800F9474(playerIdx, fadeTimer);
break;
case 0x2:
@ -144,35 +143,35 @@ void Audio_ProcessSeqCmd(u32 cmd) {
seqArgs = (cmd & 0xFF00) >> 8;
fadeTimer = (cmd & 0xFF0000) >> 13;
new_var = seqArgs;
for (i = 0; i < D_8016E348[seqIdx]; i++) {
if (D_8016E320[seqIdx][i].unk_0 == seqId) {
for (i = 0; i < D_8016E348[playerIdx]; i++) {
if (D_8016E320[playerIdx][i].unk_0 == seqId) {
if (i == 0) {
func_800F9280(seqIdx, seqId, seqArgs, fadeTimer);
func_800F9280(playerIdx, seqId, seqArgs, fadeTimer);
}
return;
}
}
found = D_8016E348[seqIdx];
for (i = 0; i < D_8016E348[seqIdx]; i++) {
if (D_8016E320[seqIdx][i].unk_1 <= new_var) {
found = D_8016E348[playerIdx];
for (i = 0; i < D_8016E348[playerIdx]; i++) {
if (D_8016E320[playerIdx][i].unk_1 <= new_var) {
found = i;
i = D_8016E348[seqIdx]; // "break;"
i = D_8016E348[playerIdx]; // "break;"
}
}
if (D_8016E348[seqIdx] < 5) {
D_8016E348[seqIdx]++;
if (D_8016E348[playerIdx] < 5) {
D_8016E348[playerIdx]++;
}
for (i = D_8016E348[seqIdx] - 1; i != found; i--) {
D_8016E320[seqIdx][i].unk_1 = D_8016E320[seqIdx][i - 1].unk_1;
D_8016E320[seqIdx][i].unk_0 = D_8016E320[seqIdx][i - 1].unk_0;
for (i = D_8016E348[playerIdx] - 1; i != found; i--) {
D_8016E320[playerIdx][i].unk_1 = D_8016E320[playerIdx][i - 1].unk_1;
D_8016E320[playerIdx][i].unk_0 = D_8016E320[playerIdx][i - 1].unk_0;
}
D_8016E320[seqIdx][found].unk_1 = seqArgs;
D_8016E320[seqIdx][found].unk_0 = seqId;
D_8016E320[playerIdx][found].unk_1 = seqArgs;
D_8016E320[playerIdx][found].unk_0 = seqId;
if (found == 0) {
func_800F9280(seqIdx, seqId, seqArgs, fadeTimer);
func_800F9280(playerIdx, seqId, seqArgs, fadeTimer);
}
break;
@ -181,26 +180,26 @@ void Audio_ProcessSeqCmd(u32 cmd) {
seqId = cmd & 0xFF;
fadeTimer = (cmd & 0xFF0000) >> 13;
found = D_8016E348[seqIdx];
for (i = 0; i < D_8016E348[seqIdx]; i++) {
if (D_8016E320[seqIdx][i].unk_0 == seqId) {
found = D_8016E348[playerIdx];
for (i = 0; i < D_8016E348[playerIdx]; i++) {
if (D_8016E320[playerIdx][i].unk_0 == seqId) {
found = i;
i = D_8016E348[seqIdx]; // "break;"
i = D_8016E348[playerIdx]; // "break;"
}
}
if (found != D_8016E348[seqIdx]) {
for (i = found; i < D_8016E348[seqIdx] - 1; i++) {
D_8016E320[seqIdx][i].unk_1 = D_8016E320[seqIdx][i + 1].unk_1;
D_8016E320[seqIdx][i].unk_0 = D_8016E320[seqIdx][i + 1].unk_0;
if (found != D_8016E348[playerIdx]) {
for (i = found; i < D_8016E348[playerIdx] - 1; i++) {
D_8016E320[playerIdx][i].unk_1 = D_8016E320[playerIdx][i + 1].unk_1;
D_8016E320[playerIdx][i].unk_0 = D_8016E320[playerIdx][i + 1].unk_0;
}
D_8016E348[seqIdx]--;
D_8016E348[playerIdx]--;
}
if (found == 0) {
func_800F9474(seqIdx, fadeTimer);
if (D_8016E348[seqIdx] != 0) {
func_800F9280(seqIdx, D_8016E320[seqIdx][0].unk_0, D_8016E320[seqIdx][0].unk_1, fadeTimer);
func_800F9474(playerIdx, fadeTimer);
if (D_8016E348[playerIdx] != 0) {
func_800F9280(playerIdx, D_8016E320[playerIdx][0].unk_0, D_8016E320[playerIdx][0].unk_1, fadeTimer);
}
}
break;
@ -212,10 +211,11 @@ void Audio_ProcessSeqCmd(u32 cmd) {
if (duration == 0) {
duration++;
}
D_8016E750[seqIdx].volTarget = (f32)val / 127.0f;
if (D_8016E750[seqIdx].volCur != D_8016E750[seqIdx].volTarget) {
D_8016E750[seqIdx].unk_08 = (D_8016E750[seqIdx].volCur - D_8016E750[seqIdx].volTarget) / (f32)duration;
D_8016E750[seqIdx].unk_0C = duration;
D_8016E750[playerIdx].volTarget = (f32)val / 127.0f;
if (D_8016E750[playerIdx].volCur != D_8016E750[playerIdx].volTarget) {
D_8016E750[playerIdx].unk_08 =
(D_8016E750[playerIdx].volCur - D_8016E750[playerIdx].volTarget) / (f32)duration;
D_8016E750[playerIdx].unk_0C = duration;
}
break;
@ -228,11 +228,12 @@ void Audio_ProcessSeqCmd(u32 cmd) {
}
freqScale = (f32)val / 1000.0f;
for (i = 0; i < 16; i++) {
D_8016E750[seqIdx].unk_50[i].unk_14 = freqScale;
D_8016E750[seqIdx].unk_50[i].unk_1C = duration;
D_8016E750[seqIdx].unk_50[i].unk_18 = (D_8016E750[seqIdx].unk_50[i].unk_10 - freqScale) / (f32)duration;
D_8016E750[playerIdx].unk_50[i].unk_14 = freqScale;
D_8016E750[playerIdx].unk_50[i].unk_1C = duration;
D_8016E750[playerIdx].unk_50[i].unk_18 =
(D_8016E750[playerIdx].unk_50[i].unk_10 - freqScale) / (f32)duration;
}
D_8016E750[seqIdx].unk_250 = 0xFFFF;
D_8016E750[playerIdx].unk_250 = 0xFFFF;
break;
case 0xD:
@ -244,11 +245,11 @@ void Audio_ProcessSeqCmd(u32 cmd) {
duration++;
}
freqScale = (f32)val / 1000.0f;
D_8016E750[seqIdx].unk_50[chanIdx].unk_14 = freqScale;
D_8016E750[seqIdx].unk_50[chanIdx].unk_18 =
(D_8016E750[seqIdx].unk_50[chanIdx].unk_10 - freqScale) / (f32)duration;
D_8016E750[seqIdx].unk_50[chanIdx].unk_1C = duration;
D_8016E750[seqIdx].unk_250 |= 1 << chanIdx;
D_8016E750[playerIdx].unk_50[chanIdx].unk_14 = freqScale;
D_8016E750[playerIdx].unk_50[chanIdx].unk_18 =
(D_8016E750[playerIdx].unk_50[chanIdx].unk_10 - freqScale) / (f32)duration;
D_8016E750[playerIdx].unk_50[chanIdx].unk_1C = duration;
D_8016E750[playerIdx].unk_250 |= 1 << chanIdx;
break;
case 0x6:
@ -259,13 +260,13 @@ void Audio_ProcessSeqCmd(u32 cmd) {
if (duration == 0) {
duration++;
}
D_8016E750[seqIdx].unk_50[chanIdx].unk_04 = (f32)val / 127.0f;
if (D_8016E750[seqIdx].unk_50[chanIdx].unk_00 != D_8016E750[seqIdx].unk_50[chanIdx].unk_04) {
D_8016E750[seqIdx].unk_50[chanIdx].unk_08 =
(D_8016E750[seqIdx].unk_50[chanIdx].unk_00 - D_8016E750[seqIdx].unk_50[chanIdx].unk_04) /
D_8016E750[playerIdx].unk_50[chanIdx].unk_04 = (f32)val / 127.0f;
if (D_8016E750[playerIdx].unk_50[chanIdx].unk_00 != D_8016E750[playerIdx].unk_50[chanIdx].unk_04) {
D_8016E750[playerIdx].unk_50[chanIdx].unk_08 =
(D_8016E750[playerIdx].unk_50[chanIdx].unk_00 - D_8016E750[playerIdx].unk_50[chanIdx].unk_04) /
(f32)duration;
D_8016E750[seqIdx].unk_50[chanIdx].unk_0C = duration;
D_8016E750[seqIdx].unk_252 |= 1 << chanIdx;
D_8016E750[playerIdx].unk_50[chanIdx].unk_0C = duration;
D_8016E750[playerIdx].unk_252 |= 1 << chanIdx;
}
break;
@ -273,7 +274,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
// set global io port
port = (cmd & 0xFF0000) >> 16;
val = cmd & 0xFF;
Audio_QueueCmdS8(0x46000000 | _SHIFTL(seqIdx, 16, 8) | _SHIFTL(port, 0, 8), val);
Audio_QueueCmdS8(0x46000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(port, 0, 8), val);
break;
case 0x8:
@ -281,15 +282,15 @@ void Audio_ProcessSeqCmd(u32 cmd) {
chanIdx = (cmd & 0xF00) >> 8;
port = (cmd & 0xFF0000) >> 16;
val = cmd & 0xFF;
if ((D_8016E750[seqIdx].unk_258 & (1 << chanIdx)) == 0) {
Audio_QueueCmdS8(0x06000000 | _SHIFTL(seqIdx, 16, 8) | _SHIFTL(chanIdx, 8, 8) | _SHIFTL(port, 0, 8),
if ((D_8016E750[playerIdx].unk_258 & (1 << chanIdx)) == 0) {
Audio_QueueCmdS8(0x06000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(chanIdx, 8, 8) | _SHIFTL(port, 0, 8),
val);
}
break;
case 0x9:
// set channel mask for command 0x8
D_8016E750[seqIdx].unk_258 = cmd & 0xFFFF;
D_8016E750[playerIdx].unk_258 = cmd & 0xFFFF;
break;
case 0xA:
@ -297,36 +298,36 @@ void Audio_ProcessSeqCmd(u32 cmd) {
channelMask = cmd & 0xFFFF;
if (channelMask != 0) {
// with channel mask channelMask...
Audio_QueueCmdU16(0x90000000 | _SHIFTL(seqIdx, 16, 8), channelMask);
Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), channelMask);
// stop channels
Audio_QueueCmdS8(0x08000000 | _SHIFTL(seqIdx, 16, 8) | 0xFF00, 1);
Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 1);
}
if ((channelMask ^ 0xFFFF) != 0) {
// with channel mask ~channelMask...
Audio_QueueCmdU16(0x90000000 | _SHIFTL(seqIdx, 16, 8), (channelMask ^ 0xFFFF));
Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), (channelMask ^ 0xFFFF));
// unstop channels
Audio_QueueCmdS8(0x08000000 | _SHIFTL(seqIdx, 16, 8) | 0xFF00, 0);
Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 0);
}
break;
case 0xB:
// update tempo
D_8016E750[seqIdx].unk_14 = cmd;
D_8016E750[playerIdx].unk_14 = cmd;
break;
case 0xC:
// start sequence with setup commands
subOp = (cmd & 0xF00000) >> 20;
if (subOp != 0xF) {
if (D_8016E750[seqIdx].unk_4D < 7) {
found = D_8016E750[seqIdx].unk_4D++;
if (D_8016E750[playerIdx].unk_4D < 7) {
found = D_8016E750[playerIdx].unk_4D++;
if (found < 8) {
D_8016E750[seqIdx].unk_2C[found] = cmd;
D_8016E750[seqIdx].unk_4C = 2;
D_8016E750[playerIdx].unk_2C[found] = cmd;
D_8016E750[playerIdx].unk_4C = 2;
}
}
} else {
D_8016E750[seqIdx].unk_4D = 0;
D_8016E750[playerIdx].unk_4D = 0;
}
break;
@ -348,7 +349,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
case 0xF:
// change spec
spec = cmd & 0xFF;
D_801333CC = (cmd & 0xFF00) >> 8;
gSfxChannelLayout = (cmd & 0xFF00) >> 8;
oldSpec = gAudioSpecId;
gAudioSpecId = spec;
func_800E5F88(spec);
@ -403,21 +404,21 @@ void func_800FA18C(u8 arg0, u8 arg1) {
}
}
void Audio_SetVolScale(u8 seqIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) {
void Audio_SetVolScale(u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) {
f32 volScale;
u8 i;
D_8016E750[seqIdx].volScales[scaleIdx] = targetVol & 0x7F;
D_8016E750[playerIdx].volScales[scaleIdx] = targetVol & 0x7F;
if (volFadeTimer != 0) {
D_8016E750[seqIdx].fadeVolUpdate = 1;
D_8016E750[seqIdx].volFadeTimer = volFadeTimer;
D_8016E750[playerIdx].fadeVolUpdate = 1;
D_8016E750[playerIdx].volFadeTimer = volFadeTimer;
} else {
for (i = 0, volScale = 1.0f; i < 4; i++) {
volScale *= D_8016E750[seqIdx].volScales[i] / 127.0f;
volScale *= D_8016E750[playerIdx].volScales[i] / 127.0f;
}
Audio_SetVolScaleNow(seqIdx, volFadeTimer, volScale);
Audio_SetVolScaleNow(playerIdx, volFadeTimer, volScale);
}
}
@ -432,7 +433,7 @@ void func_800FA3DC(void) {
u8 temp_s0_3;
u8 temp_a3_3;
s32 pad[3];
u32 sp70;
u32 dummy;
f32 phi_f0;
u8 phi_t0;
u8 i;
@ -441,7 +442,7 @@ void func_800FA3DC(void) {
for (i = 0; i < 4; i++) {
if (D_8016E750[i].unk_260 != 0) {
switch (func_800E5E20(&sp70)) {
switch (func_800E5E20(&dummy)) {
case 1:
case 2:
case 3:
@ -624,13 +625,13 @@ void func_800FA3DC(void) {
break;
case 14:
if (temp_a3_3 & 1) {
Audio_QueueCmdS32(0xE3000000, 0);
Audio_QueueCmdS32(0xE3000000, SEQUENCE_TABLE);
}
if (temp_a3_3 & 2) {
Audio_QueueCmdS32(0xE3000000, 1);
Audio_QueueCmdS32(0xE3000000, FONT_TABLE);
}
if (temp_a3_3 & 4) {
Audio_QueueCmdS32(0xE3000000, 2);
Audio_QueueCmdS32(0xE3000000, SAMPLE_TABLE);
}
break;
case 9:
@ -653,13 +654,13 @@ u8 func_800FAD34(void) {
if (D_80133418 == 1) {
if (func_800E5EDC() == 1) {
D_80133418 = 0;
Audio_QueueCmdS8(0x46020000, D_801333CC);
Audio_QueueCmdS8(0x46020000, gSfxChannelLayout);
func_800F7170();
}
} else if (D_80133418 == 2) {
while (func_800E5EDC() != 1) {}
D_80133418 = 0;
Audio_QueueCmdS8(0x46020000, D_801333CC);
Audio_QueueCmdS8(0x46020000, gSfxChannelLayout);
func_800F7170();
}
}