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Document parts of audio (#1000)

* Minor labelling

* progress

* play percentage -> delay

* duration -> gatetime

* more

* more

* more

* seqIdx -> playerIdx

* more

* more

* more

* more

* format

* fix comment

* filters

* more

* media

* confusion

* Sync load is actually slow load

* AudioHeap prefix

* more

* more

* reformat

* more

* more

* AudioLoad

* more

* more

* seq banks

* more consistent

* more

* name last function in audio_load

* More audio_synthesis

* clean up audio tables

* minor

* slow/fast load ramAddr

* format

* remove unused

* Remove union

* remove padding

* audio bank -> sound font

* seqLayer -> layer

* stuff

* seqChannel -> channel

* ChannelLayer -> Layer

* remove define, add bug comment

* format

* more

* cache enum

* more

* AudioSeq function prefix

* naming

* bankIdx -> bankId

* more

* format

* review

* more

* fixes

* avoid hardcoded sfxid's

* SE -> Sfx

Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
zelda2774 2021-11-07 17:58:50 +01:00 committed by GitHub
parent 823a3c0754
commit 5ad7cf9dbb
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 3493 additions and 3508 deletions

View file

@ -404,7 +404,7 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
break;
}
} else {
func_800F67A0(0);
Audio_SetBaseFilter(0);
switch (this->state) {
case 0:
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_opening_demo1_Anim_00504C, 1.0f);