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padmgr and related (#71)
* In process of moving changes over from old repo * Merged in changes * Finished import of padmgr changes from old repo * Adjusted some volatile * Improving padmgr volatile situation * Almost matched osReadMempak * Working on osMempakDataCRC * Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC * OK after merge * Matched osMempakAddrCRC and osMempakDataCRC * Matched osReadMempak * Updated PadMgr function names to be less like original code * Changed variable names to make them further from original code * Changed names and it stopped matching * Undid clang-format steamrollering whitespace memes * Cleaned up Input names * More formatting changes * Moved padmgr to z64.h, deleted padmgr.h
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45 changed files with 640 additions and 789 deletions
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@ -114,11 +114,12 @@ void func_8006390C(Input* input) {
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s32 i;
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regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
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dpad = input->raw.pad & (U_JPAD | L_JPAD | R_JPAD | D_JPAD);
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if (!~(input->raw.pad | ~L_TRIG) || !~(input->raw.pad | ~R_TRIG) || !~(input->raw.pad | ~START_BUTTON)) {
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dpad = input->cur.in.button & (U_JPAD | L_JPAD | R_JPAD | D_JPAD);
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if (!~(input->cur.in.button | ~L_TRIG) || !~(input->cur.in.button | ~R_TRIG) ||
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!~(input->cur.in.button | ~START_BUTTON)) {
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input_combo = inputCombos;
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for (i = 0; i < REG_GROUPS; i++) {
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if (~(~input_combo->push | input->raw.pad) || ~(~input_combo->held | input->padPressed)) {
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if (~(~input_combo->push | input->cur.in.button) || ~(~input_combo->held | input->press.in.button)) {
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input_combo++;
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} else {
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break;
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@ -154,16 +155,18 @@ void func_8006390C(Input* input) {
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gGameInfo->dpadLast = dpad;
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}
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increment = (dpad & R_JPAD)
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? (!~(input->raw.pad | ~(A_BUTTON | B_BUTTON))
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? 1000
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: !~(input->raw.pad | ~A_BUTTON) ? 100 : !~(input->raw.pad | ~B_BUTTON) ? 10 : 1)
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: (dpad & L_JPAD) ? (!~(input->raw.pad | ~(A_BUTTON | B_BUTTON))
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? -1000
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: !~(input->raw.pad | ~A_BUTTON)
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? -100
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: !~(input->raw.pad | ~B_BUTTON) ? -10 : -1)
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: 0;
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increment =
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(dpad & R_JPAD)
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? (!~(input->cur.in.button | ~(A_BUTTON | B_BUTTON))
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? 1000
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: !~(input->cur.in.button | ~A_BUTTON) ? 100
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: !~(input->cur.in.button | ~B_BUTTON) ? 10 : 1)
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: (dpad & L_JPAD) ? (!~(input->cur.in.button | ~(A_BUTTON | B_BUTTON))
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? -1000
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: !~(input->cur.in.button | ~A_BUTTON)
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? -100
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: !~(input->cur.in.button | ~B_BUTTON) ? -10 : -1)
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: 0;
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gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
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if (dpad & U_JPAD) {
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