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ovl_En_Anubice_Fire OK (#687)
* init, destroy and other func Signed-off-by: angie <angheloalf95@gmail.com> * func_809B2B48 Signed-off-by: angie <angheloalf95@gmail.com> * EnAnubiceFire_Update Signed-off-by: angie <angheloalf95@gmail.com> * EnAnubiceFire_Draw NON_MATCHING Signed-off-by: angie <angheloalf95@gmail.com> * import data Signed-off-by: angie <angheloalf95@gmail.com> * inline some static variables Signed-off-by: angie <angheloalf95@gmail.com> * EnAnubiceFire_Draw Signed-off-by: angie <angheloalf95@gmail.com> * func_809B27D8 Signed-off-by: angie <angheloalf95@gmail.com> * final cleanup Signed-off-by: angie <angheloalf95@gmail.com> * ups Signed-off-by: angie <angheloalf95@gmail.com> * changes requested by @petrie911 Signed-off-by: angie <angheloalf95@gmail.com> * changes requested by @Roman971 Signed-off-by: angie <angheloalf95@gmail.com> * I somehow forgot to delete that file Signed-off-by: angie <angheloalf95@gmail.com> * i don't know what to put in this message Signed-off-by: angie <angheloalf95@gmail.com>
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12 changed files with 215 additions and 930 deletions
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@ -16,9 +16,12 @@ void EnAnubiceFire_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnAnubiceFire_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnAnubiceFire_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_06003510;
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void func_809B26EC(EnAnubiceFire* this, GlobalContext* globalCtx);
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void func_809B27D8(EnAnubiceFire* this, GlobalContext* globalCtx);
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void func_809B2B48(EnAnubiceFire* this, GlobalContext* globalCtx);
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extern Gfx D_06003510[];
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/*
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const ActorInit En_Anubice_Fire_InitVars = {
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ACTOR_EN_ANUBICE_FIRE,
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ACTORCAT_ENEMY,
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@ -31,7 +34,7 @@ const ActorInit En_Anubice_Fire_InitVars = {
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(ActorFunc)EnAnubiceFire_Draw,
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};
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static ColliderCylinderInit D_809B31E0 = {
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_ON | AT_TYPE_ENEMY,
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@ -50,17 +53,206 @@ static ColliderCylinderInit D_809B31E0 = {
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},
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{ 0, 0, 0, { 0, 0, 0 } },
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Anubice_Fire/EnAnubiceFire_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Anubice_Fire/EnAnubiceFire_Destroy.s")
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void EnAnubiceFire_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnAnubiceFire* this = THIS;
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s32 i;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Anubice_Fire/func_809B26EC.s")
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Collider_InitCylinder(globalCtx, &this->cylinder);
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Collider_SetCylinder(globalCtx, &this->cylinder, &this->actor, &sCylinderInit);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Anubice_Fire/func_809B27D8.s")
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this->unk_15A = 30;
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this->unk_154 = 2.0f;
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this->scale = 0.0f;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Anubice_Fire/func_809B2B48.s")
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for (i = 0; i < 6; i++) {
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this->unk_160[i] = this->actor.world.pos;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Anubice_Fire/EnAnubiceFire_Update.s")
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this->unk_15E = 0;
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this->actionFunc = func_809B26EC;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Anubice_Fire/EnAnubiceFire_Draw.s")
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void EnAnubiceFire_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnAnubiceFire* this = THIS;
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Collider_DestroyCylinder(globalCtx, &this->cylinder);
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}
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void func_809B26EC(EnAnubiceFire* this, GlobalContext* globalCtx) {
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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Matrix_Push();
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Matrix_RotateY(BINANG_TO_RAD(this->actor.world.rot.y), MTXMODE_NEW);
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Matrix_RotateX(BINANG_TO_RAD(this->actor.world.rot.x), MTXMODE_APPLY);
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velocity.z = 15.0f;
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Matrix_MultVec3f(&velocity, &this->actor.velocity);
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Matrix_Pull();
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this->actionFunc = func_809B27D8;
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this->actor.world.rot.x = this->actor.world.rot.y = this->actor.world.rot.z = 0;
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}
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void func_809B27D8(EnAnubiceFire* this, GlobalContext* globalCtx) {
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s32 pad;
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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Vec3f accel = { 0.0f, 0.0f, 0.0f };
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Vec3f pos;
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Color_RGBA8 primColor = { 255, 255, 0, 255 };
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Color_RGBA8 envColor = { 255, 0, 0, 255 };
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Vec3f sp84 = { 0.0f, 0.0f, 0.0f };
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Vec3f sp78 = { 0.0f, 0.0f, 0.0f };
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this->actor.world.rot.z += 5000;
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if (this->unk_15A == 0) {
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this->unk_154 = 0.0f;
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}
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Math_ApproachF(&this->scale, this->unk_154, 0.2f, 0.4f);
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if ((this->unk_15A == 0) && (this->scale < 0.1f)) {
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Actor_Kill(&this->actor);
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} else if ((this->actor.params == 0) && (this->cylinder.base.atFlags & 4)) {
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if (Player_HasMirrorShieldEquipped(globalCtx)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_SHIELD_REFLECT_SW);
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this->cylinder.base.atFlags &= 0xFFE9;
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this->cylinder.base.atFlags |= 8;
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this->cylinder.info.toucher.dmgFlags = 2;
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this->unk_15A = 30;
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this->actor.params = 1;
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this->actor.velocity.x *= -1.0f;
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this->actor.velocity.y *= -0.5f;
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this->actor.velocity.z *= -1.0f;
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} else {
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this->unk_15A = 0;
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EffectSsBomb2_SpawnLayered(globalCtx, &this->actor.world.pos, &sp78, &sp84, 10, 5);
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this->actor.velocity.x = this->actor.velocity.y = this->actor.velocity.z = 0.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_ANUBIS_FIREBOMB);
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this->actionFunc = func_809B2B48;
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}
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} else if (!(this->scale < .4f)) {
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f32 scale = 1000.0f;
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f32 life = 10.0f;
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s32 i;
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for (i = 0; i < 10; i++) {
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pos.x = this->actor.world.pos.x + (Rand_ZeroOne() - 0.5f) * (this->scale * 20.0f);
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pos.y = this->actor.world.pos.y + (Rand_ZeroOne() - 0.5f) * (this->scale * 20.0f);
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pos.z = this->actor.world.pos.z;
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EffectSsKiraKira_SpawnDispersed(globalCtx, &pos, &velocity, &accel, &primColor, &envColor, scale, life);
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_ANUBIS_FIRE - SFX_FLAG);
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}
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}
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void func_809B2B48(EnAnubiceFire* this, GlobalContext* globalCtx) {
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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Vec3f accel = { 0.0f, 0.0f, 0.0f };
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Vec3f pos;
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Color_RGBA8 primColor = { 255, 255, 0, 255 };
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Color_RGBA8 envColor = { 255, 0, 0, 255 };
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s32 pad;
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s32 i;
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if (this->unk_15C == 0) {
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for (i = 0; i < 20; i++) {
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pos.x = this->actor.world.pos.x;
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pos.y = this->actor.world.pos.y;
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pos.z = this->actor.world.pos.z;
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accel.x = Rand_CenteredFloat(8.0f);
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accel.y = Rand_CenteredFloat(2.0f);
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accel.z = Rand_CenteredFloat(8.0f);
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EffectSsKiraKira_SpawnDispersed(globalCtx, &pos, &velocity, &accel, &primColor, &envColor, 2000, 10);
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}
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this->unk_15C = 2;
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this->unk_15E++;
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if (this->unk_15E >= 6) {
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Actor_Kill(&this->actor);
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}
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}
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}
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void EnAnubiceFire_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnAnubiceFire* this = THIS;
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s32 pad;
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s32 i;
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Actor_SetScale(&this->actor, this->scale);
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this->actionFunc(this, globalCtx);
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func_8002D7EC(&this->actor);
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this->unk_160[0] = this->actor.world.pos;
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for (i = 4; i >= 0; --i) {
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this->unk_160[i + 1] = this->unk_160[i];
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}
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if (this->unk_15A != 0) {
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this->unk_15A--;
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}
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if (this->unk_15C != 0) {
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this->unk_15C--;
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}
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 5.0f, 5.0f, 10.0f, 0x1D);
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if (!(this->scale < 0.6f || this->actionFunc == func_809B2B48)) {
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this->cylinder.dim.radius = this->scale * 15.0f + 5.0f;
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this->cylinder.dim.height = this->scale * 15.0f + 5.0f;
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this->cylinder.dim.yShift = this->scale * -0.75f + -15.0f;
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if (this->unk_15A != 0) {
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Collider_UpdateCylinder(&this->actor, &this->cylinder);
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CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->cylinder.base);
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->cylinder.base);
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}
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if (BgCheck_SphVsFirstPoly(&globalCtx->colCtx, &this->actor.world.pos, 30.0f)) {
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this->actor.velocity.x = this->actor.velocity.y = this->actor.velocity.z = 0.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_ANUBIS_FIREBOMB);
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this->actionFunc = func_809B2B48;
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}
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}
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}
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static u64* D_809B3270[] = { gDust4Tex, gDust5Tex, gDust6Tex, gDust7Tex, gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex };
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void EnAnubiceFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnAnubiceFire* this = THIS;
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s32 pad[2];
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s32 i;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_anubice_fire.c", 503);
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func_80093D84(globalCtx->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 0, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
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gDPPipeSync(POLY_XLU_DISP++);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_809B3270[0]));
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Matrix_Push();
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for (i = this->unk_15E; i < 6; ++i) {
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f32 scale = this->actor.scale.x - (i * 0.2f);
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if (scale < 0.0f) {
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scale = 0.0f;
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}
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if (scale >= 0.1f) {
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Matrix_Translate(this->unk_160[i].x, this->unk_160[i].y, this->unk_160[i].z, MTXMODE_NEW);
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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func_800D1FD4(&globalCtx->mf_11DA0);
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Matrix_RotateZ(this->actor.world.rot.z + i * 1000.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_anubice_fire.c", 546),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, D_06003510);
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}
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if (this->scale < 0.1f) {
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break;
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}
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}
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Matrix_Pull();
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_anubice_fire.c", 556);
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}
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@ -6,9 +6,19 @@
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struct EnAnubiceFire;
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typedef void (*EnAnubiceFireActionFunc)(struct EnAnubiceFire*, GlobalContext*);
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typedef struct EnAnubiceFire {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0xA8];
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/* 0x014C */ EnAnubiceFireActionFunc actionFunc;
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/* 0x0150 */ f32 scale;
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/* 0x0154 */ f32 unk_154;
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/* 0x0158 */ s16 unused;
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/* 0x015A */ s16 unk_15A;
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/* 0x015C */ s16 unk_15C;
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/* 0x015E */ s16 unk_15E;
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/* 0x0178 */ Vec3f unk_160[6];
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/* 0x01A8 */ ColliderCylinder cylinder;
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} EnAnubiceFire; // size = 0x01F4
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extern const ActorInit En_Anubice_Fire_InitVars;
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