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ZAPD update: Gotta go fast! (#877)
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
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226 changed files with 2350 additions and 1492 deletions
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<Root>
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<File Name="object_mu" Segment="6">
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<Animation Name="object_mu_Anim_0003F4" Offset="0x3F4"/>
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<Texture Name="object_mu_TLUT_000410" OutName="tlut_00000410" Format="rgb5a1" Width="16" Height="16" Offset="0x410"/>
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<Texture Name="object_mu_TLUT_000410" OutName="tlut_00000410" Format="rgba16" Width="16" Height="16" Offset="0x410"/>
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<Texture Name="object_mu_Tex_000610" OutName="tex_00000610" Format="i8" Width="8" Height="8" Offset="0x610"/>
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<Texture Name="object_mu_Tex_000650" OutName="tex_00000650" Format="i8" Width="8" Height="8" Offset="0x650"/>
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<Texture Name="object_mu_Tex_000690" OutName="tex_00000690" Format="i8" Width="8" Height="8" Offset="0x690"/>
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<Limb Name="object_mu_Limb_004F28" LimbType="Standard" Offset="0x4F28"/>
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<Skeleton Name="object_mu_Skel_004F70" Type="Flex" LimbType="Standard" Offset="0x4F70"/>
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<Animation Name="object_mu_Anim_005040" Offset="0x5040"/>
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<Texture Name="object_mu_TLUT_005050" OutName="tlut_00005050" Format="rgb5a1" Width="16" Height="16" Offset="0x5050"/>
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<Texture Name="object_mu_TLUT_005050" OutName="tlut_00005050" Format="rgba16" Width="16" Height="16" Offset="0x5050"/>
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<Texture Name="object_mu_Tex_005250" OutName="tex_00005250" Format="i8" Width="16" Height="16" Offset="0x5250"/>
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<Texture Name="object_mu_Tex_005350" OutName="tex_00005350" Format="ci8" Width="16" Height="16" Offset="0x5350"/>
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<Texture Name="object_mu_Tex_005450" OutName="tex_00005450" Format="i8" Width="8" Height="8" Offset="0x5450"/>
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