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ZAPD update: Gotta go fast! (#877)

* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
This commit is contained in:
Anghelo Carvajal 2021-07-27 22:16:03 -04:00 committed by GitHub
parent d1a5ea5110
commit 5c147e5e03
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
226 changed files with 2350 additions and 1492 deletions

View file

@ -9,21 +9,21 @@
<Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>
<!-- Octorok Textures -->
<Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgb5a1" Width="16" Height="16" Offset="0x2250"/>
<Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgb5a1" Width="8" Height="16" Offset="0x2450"/>
<Texture Name="gOctorokScalesTex" OutName="scales" Format="rgb5a1" Width="16" Height="16" Offset="0x2550"/>
<Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgb5a1" Width="8" Height="8" Offset="0x2750"/>
<Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgb5a1" Width="8" Height="16" Offset="0x27D0"/>
<Texture Name="gOctorokArmTex" OutName="arm" Format="rgb5a1" Width="16" Height="32" Offset="0x28D0"/>
<Texture Name="gOctorokFinTex" OutName="fin" Format="rgb5a1" Width="16" Height="16" Offset="0x2CD0"/>
<Texture Name="gOctorokEyeTex" OutName="eye" Format="rgb5a1" Width="16" Height="16" Offset="0x2ED0"/>
<Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgb5a1" Width="8" Height="8" Offset="0x30D0"/>
<Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="16" Height="16" Offset="0x2250"/>
<Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgba16" Width="8" Height="16" Offset="0x2450"/>
<Texture Name="gOctorokScalesTex" OutName="scales" Format="rgba16" Width="16" Height="16" Offset="0x2550"/>
<Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
<Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="16" Offset="0x27D0"/>
<Texture Name="gOctorokArmTex" OutName="arm" Format="rgba16" Width="16" Height="32" Offset="0x28D0"/>
<Texture Name="gOctorokFinTex" OutName="fin" Format="rgba16" Width="16" Height="16" Offset="0x2CD0"/>
<Texture Name="gOctorokEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x2ED0"/>
<Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgba16" Width="8" Height="8" Offset="0x30D0"/>
<!-- Octorok Skeleton -->
<Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/>
<!-- Projectile -->
<Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgb5a1" Width="16" Height="16" Offset="0x3150"/>
<Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
</File>
</Root>