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ZAPD update: Gotta go fast! (#877)
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
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226 changed files with 2350 additions and 1492 deletions
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@ -1,7 +1,7 @@
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<Root>
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<File Name="object_rd" Segment="6">
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<Texture Name="object_rd_Tex_000000" OutName="tex_00000000" Format="rgb5a1" Width="64" Height="32" Offset="0x0"/>
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<Texture Name="object_rd_Tex_001000" OutName="tex_00001000" Format="rgb5a1" Width="32" Height="16" Offset="0x1000"/>
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<Texture Name="object_rd_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
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<Texture Name="object_rd_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
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<DList Name="object_rd_DL_002C60" Offset="0x2C60"/>
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<DList Name="object_rd_DL_002D40" Offset="0x2D40"/>
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<DList Name="object_rd_DL_002EB0" Offset="0x2EB0"/>
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@ -53,13 +53,13 @@
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<Animation Name="object_rd_Anim_0074F0" Offset="0x74F0"/>
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<Animation Name="object_rd_Anim_008040" Offset="0x8040"/>
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<Animation Name="object_rd_Anim_0087D0" Offset="0x87D0"/>
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<Texture Name="object_rd_Tex_0087E0" OutName="tex_000087E0" Format="rgb5a1" Width="32" Height="64" Offset="0x87E0"/>
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<Texture Name="object_rd_Tex_0097E0" OutName="tex_000097E0" Format="rgb5a1" Width="32" Height="64" Offset="0x97E0"/>
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<Texture Name="object_rd_Tex_00A7E0" OutName="tex_0000A7E0" Format="rgb5a1" Width="16" Height="32" Offset="0xA7E0"/>
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<Texture Name="object_rd_Tex_00ABE0" OutName="tex_0000ABE0" Format="rgb5a1" Width="16" Height="32" Offset="0xABE0"/>
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<Texture Name="object_rd_Tex_0087E0" OutName="tex_000087E0" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
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<Texture Name="object_rd_Tex_0097E0" OutName="tex_000097E0" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
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<Texture Name="object_rd_Tex_00A7E0" OutName="tex_0000A7E0" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
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<Texture Name="object_rd_Tex_00ABE0" OutName="tex_0000ABE0" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
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<Texture Name="object_rd_Tex_00AFE0" OutName="tex_0000AFE0" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
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<Texture Name="object_rd_Tex_00B3E0" OutName="tex_0000B3E0" Format="rgb5a1" Width="32" Height="64" Offset="0xB3E0"/>
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<Texture Name="object_rd_Tex_00C3E0" OutName="tex_0000C3E0" Format="rgb5a1" Width="32" Height="16" Offset="0xC3E0"/>
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<Texture Name="object_rd_Tex_00B3E0" OutName="tex_0000B3E0" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
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<Texture Name="object_rd_Tex_00C3E0" OutName="tex_0000C3E0" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
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<DList Name="object_rd_DL_00D6A0" Offset="0xD6A0"/>
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<DList Name="object_rd_DL_00D7C8" Offset="0xD7C8"/>
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<DList Name="object_rd_DL_00DAC0" Offset="0xDAC0"/>
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