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ZAPD update: Gotta go fast! (#877)
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
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226 changed files with 2350 additions and 1492 deletions
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<Root>
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<File Name="object_ydan_objects" Segment="6">
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<Texture Name="gYdanDoor1Tex" OutName="door_tex1" Format="rgb5a1" Width="32" Height="64" Offset="0x2800"/>
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<Texture Name="gYdanDoor1Tex" OutName="door_tex1" Format="rgba16" Width="32" Height="64" Offset="0x2800"/>
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<Texture Name="gYdanWebTex" OutName="web_tex" Format="ia16" Width="32" Height="64" Offset="0x1000"/>
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<Texture Name="gYdanHasiFloatingBlockSideTex" OutName="floating_block_side" Format="rgb5a1" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="gYdanHasiFloatingBlockBottomTex" OutName="floating_block_bottom" Format="rgb5a1" Width="32" Height="32" Offset="0x800"/>
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<Texture Name="gYdanHasiFloatingBlockSideTex" OutName="floating_block_side" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="gYdanHasiFloatingBlockBottomTex" OutName="floating_block_bottom" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
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<Texture Name="gYdanUnused1Tex" OutName="unused_1" Format="ci8" Width="32" Height="64" Offset="0x6BC8"/>
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<Texture Name="gYdanHasi2TLUT" OutName="palette_2" Format="rgb5a1" Width="16" Height="16" Offset="0x69C0"/>
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<Texture Name="gYdanHasi2TLUT" OutName="palette_2" Format="rgba16" Width="16" Height="16" Offset="0x69C0"/>
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<Texture Name="gYdanHasi3BlocksTopTex" OutName="three_blocks_top" Format="ci8" Width="32" Height="64" Offset="0x3AF8"/>
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<Texture Name="gYdanTLUT_38F0" OutName="palette_3" Format="rgb5a1" Width="16" Height="16" Offset="0x38F0"/> <!--3Blocks Palette?-->
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<Texture Name="gYdanTLUT_38F0" OutName="palette_3" Format="rgba16" Width="16" Height="16" Offset="0x38F0"/> <!--3Blocks Palette?-->
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<Texture Name="gYdanHasi3BlocksSideTex" OutName="three_blocks_side" Format="ci8" Width="32" Height="64" Offset="0x42F8"/>
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<Texture Name="gYdanHasiWaterTex" OutName="water_tex" Format="ci8" Width="32" Height="32" Offset="0x5950"/>
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<Texture Name="gYdanHasiWaterTLUT" OutName="water_palette" Format="rgb5a1" Width="208" Height="1" Offset="0x57B0"/>
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<Texture Name="gYdanMarutaUnused1Tex" OutName="maruta_unused_1" Format="rgb5a1" Width="32" Height="32" Offset="0x2000"/>
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<Texture Name="gYdanHasiWaterTLUT" OutName="water_palette" Format="rgba16" Width="208" Height="1" Offset="0x57B0"/>
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<Texture Name="gYdanMarutaUnused1Tex" OutName="maruta_unused_1" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
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<Texture Name="gYdanMarutaUnused2Tex" OutName="maruta_unused_2" Format="ci8" Width="32" Height="64" Offset="0x79D8"/>
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<Texture Name="gYdanMaruta1TLUT" OutName="maruta_palette" Format="rgb5a1" Width="16" Height="16" Offset="0x77D0"/>
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<Texture Name="gYdanMaruta1TLUT" OutName="maruta_palette" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
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<DList Name="gDTUnknownWebDL" Offset="0x3850"/>
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<DList Name="gDTRisingPlatformsDL" Offset="0x5018"/>
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<DList Name="gDTWaterPlaneDL" Offset="0x5DE0"/>
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