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ZAPD update: Gotta go fast! (#877)
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
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<Root>
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<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88" Segment="128">
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<!-- D_80A8AA98. Carpet texture. -->
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<Texture Name="gJsjutanCarpetTex" OutName="carpet" Format="rgb5a1" Width="32" Height="64" Offset="0x12F8"/>
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<Texture Name="gJsjutanCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
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<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as gJsjutanShadowEvenVtx. Used when gameplayFrames is odd. -->
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<Array Name="gJsjutanShadowOddVtx" Count="144" Offset="0x22F8">
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