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ZAPD update: Gotta go fast! (#877)

* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
This commit is contained in:
Anghelo Carvajal 2021-07-27 22:16:03 -04:00 committed by GitHub
parent d1a5ea5110
commit 5c147e5e03
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
226 changed files with 2350 additions and 1492 deletions

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@ -1,7 +1,7 @@
<Root>
<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88" Segment="128">
<!-- D_80A8AA98. Carpet texture. -->
<Texture Name="gJsjutanCarpetTex" OutName="carpet" Format="rgb5a1" Width="32" Height="64" Offset="0x12F8"/>
<Texture Name="gJsjutanCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as gJsjutanShadowEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gJsjutanShadowOddVtx" Count="144" Offset="0x22F8">