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ZAPD update: Gotta go fast! (#877)
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
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@ -58,10 +58,9 @@ public:
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bool isPalette = false;
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void ExtractFromXML(tinyxml2::XMLElement* reader, const std::vector<uint8_t>& nRawData,
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uint32_t nRawDataIndex) override;
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void FromBinary(const std::vector<uint8_t>& nRawData, uint32_t nRawDataIndex, int32_t nWidth,
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int32_t nHeight, TextureType nType, bool nIsPalette);
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void ExtractFromXML(tinyxml2::XMLElement* reader, uint32_t nRawDataIndex) override;
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void FromBinary(uint32_t nRawDataIndex, int32_t nWidth, int32_t nHeight, TextureType nType,
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bool nIsPalette);
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void FromPNG(const fs::path& pngFilePath, TextureType texType);
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void FromHLTexture(HLTexture* hlTex);
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