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ZAPD update: Gotta go fast! (#877)

* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
This commit is contained in:
Anghelo Carvajal 2021-07-27 22:16:03 -04:00 committed by GitHub
parent d1a5ea5110
commit 5c147e5e03
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
226 changed files with 2350 additions and 1492 deletions

View file

@ -2,10 +2,10 @@
<File Name="gameplay_dangeon_keep" Segment="5">
<DList Name="gUnusedCandleDL" Offset="0x440"/>
<DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgb5a1" Width="32" Height="32" Offset="0x7C0"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<DList Name="gDoorLockDL" Offset="0x1100"/>
<DList Name="gDoorChainsDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgb5a1" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
@ -31,19 +31,19 @@
<DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/>
<DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/>
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgb5a1" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgb5a1" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgb5a1" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgb5a1" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgb5a1" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgb5a1" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgb5a1" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgb5a1" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgb5a1" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgb5a1" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgb5a1" Width="32" Height="32" Offset="0x14CB0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
<DList Name="gPotDL" Offset="0x17870"/>
<DList Name="gPotFragmentDL" Offset="0x17A60"/>
</File>

View file

@ -8,8 +8,8 @@
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgb5a1" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgb5a1" Width="32" Height="32" Offset="0xB50"/>
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
<DList Name="gHanaDL" Offset="0x500"/>
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
@ -20,39 +20,39 @@
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgb5a1" Width="32" Height="64" Offset="0x2680"/>
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
<Animation Name="gButterflyAnim" Offset="0x2470"/>
<Texture Name="gBgBombwallTLUT" OutName="bombwall_palette" Format="rgb5a1" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallTLUT" OutName="bombwall_palette" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
<DList Name="gFieldDoor2DL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgb5a1" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgb5a1" Width="16" Height="16" Offset="0x4D50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgb5a1" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgb5a1" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgb5a1" Width="32" Height="16" Offset="0x84A8"/>
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgb5a1" Width="32" Height="32" Offset="0xA940"/>
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
<Texture Name="gFieldBushTex" OutName="bush" Format="rgb5a1" Width="32" Height="32" Offset="0xB140"/>
<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgb5a1" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgb5a1" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_palette" Format="rgb5a1" Width="4" Height="4" Offset="0x99D0"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_palette" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
<!-- Kankyo Stuff-->
<DList Name="gFieldDL_00CA70" Offset="0xCA70"/>
<Blob Name="gFieldUnaccounted_00CB30" Size="0x800"/>

View file

@ -1,12 +1,12 @@
<Root>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgb5a1" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgb5a1" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgb5a1" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgb5a1" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgb5a1" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgb5a1" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic4Tex" OutName="link_tunic_4" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
@ -614,17 +614,17 @@
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
<Animation Name="gArrow1Anim" Offset="0x4310"/>
<Animation Name="gArrow2Anim" Offset="0x436C"/>
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgb5a1" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgb5a1" Width="32" Height="16" Offset="0x5380"/>
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<DList Name="gArrowNearDL" Offset="0x5AA0"/>
<DList Name="gArrowFarDL" Offset="0x5E20"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<DList Name="gBombBodyDL" Offset="0x7860"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgb5a1" Width="8" Height="8" Offset="0x78F0"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<DList Name="gBombCapDL" Offset="0x7A50"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgb5a1" Width="8" Height="8" Offset="0x7B10"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<DList Name="gBombchuDL" Offset="0x7E10"/>
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
@ -638,7 +638,7 @@
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgb5a1" Width="16" Height="16" Offset="0xC160"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
<DList Name="gBoomerangDL" Offset="0xC698"/>
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
@ -651,15 +651,15 @@
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
<DList Name="gUnusedRockFragmentDL" Offset="0xD240"/>
<DList Name="gBoulderFragmentsDL" Offset="0xD340"/>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgb5a1" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgb5a1" Width="32" Height="32" Offset="0xDCE0"/>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
<Animation Name="gDoor1Anim" Offset="0xE5B4"/>
<Animation Name="gDoor2Anim" Offset="0xE6A0"/>
<Animation Name="gDoor3Anim" Offset="0xE758"/>
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
<DList Name="gDoorRightDL" Offset="0xEE00"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgb5a1" Width="32" Height="64" Offset="0xEF38"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
<Animation Name="gDoor4Anim" Offset="0x10038"/>
<DList Name="gEffDustDL" Offset="0x10050"/>
@ -687,19 +687,19 @@
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15720"/>
<DList Name="gGlowCircleDL" Offset="0x15760"/>
<DList Name="gGlowCircleSmallDL" Offset="0x15780"/>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgb5a1" Width="32" Height="64" Offset="0x15968"/>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgb5a1" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgb5a1" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgb5a1" Width="32" Height="8" Offset="0x18D80"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
@ -837,12 +837,12 @@
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgb5a1" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgb5a1" Width="32" Height="4" Offset="0x35320"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x35320"/>
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgb5a1" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgb5a1" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gBurnMark1Tex" OutName="burn_mark_1" Format="i4" Width="64" Height="64" Offset="0x36730"/>
<Texture Name="gBurnMark2Tex" OutName="burn_mark_2" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<DList Name="gEffBurnMark1DL" Offset="0x37730"/>
@ -875,37 +875,37 @@
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgb5a1" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgb5a1" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgb5a1" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgb5a1" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgb5a1" Width="32" Height="32" Offset="0x3E870"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<DList Name="gItemDropDL" Offset="0x3F070"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgb5a1" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgb5a1" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgb5a1" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgb5a1" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgb5a1" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgb5a1" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgb5a1" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgb5a1" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgb5a1" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgb5a1" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgb5a1" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgb5a1" Width="4" Height="4" Offset="0x421E0"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<DList Name="gRupeeDL" Offset="0x42440"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgb5a1" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgb5a1" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgb5a1" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgb5a1" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgb5a1" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgb5a1" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgb5a1" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgb5a1" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgb5a1" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgb5a1" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgb5a1" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgb5a1" Width="64" Height="32" Offset="0x47130"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<DList Name="gRaindropDL" Offset="0x48160"/>
<DList Name="gFootShadowDL" Offset="0x48180"/>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
@ -916,7 +916,7 @@
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgb5a1" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x4C740"/>

View file

@ -9,14 +9,14 @@
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgb5a1" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgb5a1" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgb5a1" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgb5a1" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgb5a1" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgb5a1" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgb5a1" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgb5a1" Width="16" Height="16" Offset="0x1740"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>

View file

@ -25,7 +25,7 @@
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" />
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" />
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" />

View file

@ -16,12 +16,12 @@
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgb5a1" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgb5a1" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08"/>

View file

@ -34,16 +34,16 @@
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
<!-- Bombchu Bowling Girl limb textures -->
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgb5a1" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgb5a1" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgb5a1" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgb5a1" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgb5a1" Width="8" Height="16" Offset="0x6D10"/>
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
<!-- Bombchu Bowling Girl eye textures -->
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgb5a1" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgb5a1" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgb5a1" Width="32" Height="32" Offset="0x5110"/>
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
</File>

View file

@ -24,16 +24,16 @@
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgb5a1" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgb5a1" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgb5a1" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgb5a1" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgb5a1" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgb5a1" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgb5a1" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgb5a1" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgb5a1" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgb5a1" Width="16" Height="16" Offset="0x6890"/>
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>

View file

@ -13,9 +13,9 @@
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgb5a1" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgb5a1" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgb5a1" Width="64" Height="32" Offset="0x1100"/>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>

View file

@ -25,7 +25,7 @@
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" />
@ -54,9 +54,9 @@
<DList Name="object_bji_DL_0037D8" Offset="0x37D8" />
-->
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgb5a1" Width="8" Height="8" Offset="0x3908" />
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgb5a1" Width="8" Height="8" Offset="0x3988" />
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgb5a1" Width="8" Height="8" Offset="0x3A08" />
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908" />
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988" />
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08" />
<DList Name="object_bji_DL_003F68" Offset="0x3F68" />
</File>
</Root>

View file

@ -16,7 +16,7 @@
<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgb5a1" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388"/>

View file

@ -25,7 +25,7 @@
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" />
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" />

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgb5a1" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20"/>
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
</File>

View file

@ -8,16 +8,16 @@
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgb5a1" Width="32" Height="64" Offset="0x1798"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgb5a1" Width="32" Height="64" Offset="0x3798"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgb5a1" Width="32" Height="32" Offset="0x2798"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgb5a1" Width="32" Height="32" Offset="0x2F98"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>

View file

@ -6,7 +6,7 @@
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgb5a1" Width="32" Height="32" Offset="0xD48"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>

View file

@ -6,9 +6,9 @@
<DList Name="object_bw_DL_000558" Offset="0x558"/>
<DList Name="object_bw_DL_000680" Offset="0x680"/>
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgb5a1" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgb5a1" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgb5a1" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>

View file

@ -2,6 +2,6 @@
<File Name="object_bwall" Segment="6">
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
<Blob Name="object_bwall_Blob_0000D0" Size="0x80" Offset="0xD0"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgb5a1" Width="32" Height="64" Offset="0x150"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
</File>
</Root>

View file

@ -1,8 +1,8 @@
<Root>
<File Name="object_bxa" Segment="6">
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgb5a1" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgb5a1" Width="32" Height="32" Offset="0x1440"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
<Blob Name="object_bxa_Blob_0024F0" Size="0x200" Offset="0x24F0"/>

View file

@ -25,7 +25,7 @@
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
@ -53,8 +53,8 @@
<DList Name="object_cne_DL_002300" Offset="0x2300" />
-->
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgb5a1" Width="8" Height="16" Offset="0x23D0" />
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgb5a1" Width="8" Height="8" Offset="0x24D0" />
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0" />
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0" />
<DList Name="object_cne_DL_002860" Offset="0x2860" />
</File>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_cob" Segment="6">
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgb5a1" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_cob_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="16" Offset="0x200"/>
<Texture Name="object_cob_Tex_000280" OutName="tex_00000280" Format="ci8" Width="8" Height="8" Offset="0x280"/>
<Texture Name="object_cob_Tex_0002C0" OutName="tex_000002C0" Format="ci8" Width="8" Height="8" Offset="0x2C0"/>

View file

@ -2,9 +2,9 @@
<File Name="object_crow" Segment="6">
<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgb5a1" Width="16" Height="16" Offset="0xC40"/>
<Texture Name="gGuayBodyTex" OutName="body" Format="rgb5a1" Width="16" Height="16" Offset="0xA40"/>
<Texture Name="gGuayTailTex" OutName="tail" Format="rgb5a1" Width="16" Height="16" Offset="0xE40"/>
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
</File>

View file

@ -39,11 +39,11 @@
<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgb5a1" Width="64" Height="16" Offset="0x2130"/>
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgb5a1" Width="64" Height="16" Offset="0x2930"/>
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgb5a1" Width="64" Height="16" Offset="0x3130"/>
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x1970"/>
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70"/>
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70"/>
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0"/>
@ -51,7 +51,7 @@
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0"/>
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0"/>
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0"/>
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgb5a1" Width="32" Height="16" Offset="0x1D30"/>
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30"/>
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30"/>
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930"/>

View file

@ -3,15 +3,15 @@
<Animation Name="object_daiku_Anim_000600" Offset="0x600"/>
<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgb5a1" Width="16" Height="16" Offset="0x1AC0"/>
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0"/>
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00"/>
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgb5a1" Width="4" Height="4" Offset="0x1E00"/>
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20"/>
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0"/>
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0"/>
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0"/>
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgb5a1" Width="32" Height="32" Offset="0x2020"/>
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820"/>
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920"/>
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960"/>

View file

@ -13,11 +13,11 @@
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
<!-- Deku Baba body textures -->
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgb5a1" Width="16" Height="32" Offset="0x18D0"/>
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgb5a1" Width="32" Height="32" Offset="0x1CD0"/>
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgb5a1" Width="16" Height="32" Offset="0x24D0"/>
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgb5a1" Width="8" Height="8" Offset="0x28D0"/>
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgb5a1" Width="8" Height="8" Offset="0x2950"/>
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
<!-- Deku Baba limbs -->
<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
@ -33,6 +33,6 @@
<!-- Deku Baba stick drop -->
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgb5a1" Width="32" Height="32" Offset="0x31C0"/>
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
</File>
</Root>

View file

@ -1,8 +1,8 @@
<Root>
<File Name="object_dekujr" Segment="6">
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgb5a1" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgb5a1" Width="32" Height="16" Offset="0x1000"/>
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>

View file

@ -16,17 +16,17 @@
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
<!-- Deku Scrub textures -->
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgb5a1" Width="32" Height="32" Offset="0x2368"/>
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgb5a1" Width="16" Height="16" Offset="0x2B68"/>
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgb5a1" Width="8" Height="8" Offset="0x2D68"/>
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgb5a1" Width="8" Height="8" Offset="0x2DE8"/>
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgb5a1" Width="8" Height="8" Offset="0x2E68"/>
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
<!-- Deku Scrub flower -->
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
<!-- Deku Nut -->
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgb5a1" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
</File>
</Root>

View file

@ -7,8 +7,8 @@
<Limb Name="object_dh_Limb_000BB4" LimbType="Standard" Offset="0xBB4"/>
<Limb Name="object_dh_Limb_000BC0" LimbType="Standard" Offset="0xBC0"/>
<Skeleton Name="object_dh_Skel_000BD8" Type="Flex" LimbType="Standard" Offset="0xBD8"/>
<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgb5a1" Width="16" Height="32" Offset="0xBF0"/>
<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgb5a1" Width="32" Height="16" Offset="0xFF0"/>
<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
<Animation Name="object_dh_Anim_0015B0" Offset="0x15B0"/>
<Animation Name="object_dh_Anim_001A3C" Offset="0x1A3C"/>
<Animation Name="object_dh_Anim_002148" Offset="0x2148"/>
@ -17,10 +17,10 @@
<Animation Name="object_dh_Anim_003A8C" Offset="0x3A8C"/>
<Animation Name="object_dh_Anim_003D6C" Offset="0x3D6C"/>
<Animation Name="object_dh_Anim_004658" Offset="0x4658"/>
<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgb5a1" Width="16" Height="32" Offset="0x4670"/>
<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgb5a1" Width="16" Height="32" Offset="0x4A70"/>
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgb5a1" Width="16" Height="16" Offset="0x4E70"/>
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgb5a1" Width="16" Height="16" Offset="0x5070"/>
<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
<DList Name="object_dh_DL_006D10" Offset="0x6D10"/>
<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>

View file

@ -12,9 +12,9 @@
<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
<!-- Forest Stage scrub eye textures -->
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgb5a1" Width="8" Height="8" Offset="0x27D0"/>
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgb5a1" Width="8" Height="8" Offset="0x25D0"/>
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgb5a1" Width="8" Height="8" Offset="0x2750"/>
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
<!-- Forest Stage scrub flower -->
<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>

View file

@ -13,9 +13,9 @@
<Animation Name="gDntJijiWalkAnim" Offset="0x37C0"/>
<!-- Forest Stage leader eye textures -->
<Texture Name="gDntJijiEyeOpenTex" Format="rgb5a1" Width="8" Height="8" Offset="0x30A0"/>
<Texture Name="gDntJijiEyeHalfTex" Format="rgb5a1" Width="8" Height="8" Offset="0x2EA0"/>
<Texture Name="gDntJijiEyeShutTex" Format="rgb5a1" Width="8" Height="8" Offset="0x3020"/>
<Texture Name="gDntJijiEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x30A0"/>
<Texture Name="gDntJijiEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x2EA0"/>
<Texture Name="gDntJijiEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x3020"/>
<!-- Forest Stage leader flower -->
<DList Name="gDntJijiFlowerDL" Offset="0x2310"/>

View file

@ -10,10 +10,10 @@
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
<DList Name="object_dodojr_DL_001508" Offset="0x1508"/>
<DList Name="object_dodojr_DL_001618" Offset="0x1618"/>
<Texture Name="object_dodojr_Tex_001700" OutName="tex_00001700" Format="rgb5a1" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="object_dodojr_Tex_001900" OutName="tex_00001900" Format="rgb5a1" Width="8" Height="16" Offset="0x1900"/>
<Texture Name="object_dodojr_Tex_001A00" OutName="tex_00001A00" Format="rgb5a1" Width="32" Height="8" Offset="0x1A00"/>
<Texture Name="object_dodojr_Tex_001C00" OutName="tex_00001C00" Format="rgb5a1" Width="16" Height="32" Offset="0x1C00"/>
<Texture Name="object_dodojr_Tex_001700" OutName="tex_00001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="object_dodojr_Tex_001900" OutName="tex_00001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
<Texture Name="object_dodojr_Tex_001A00" OutName="tex_00001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
<Texture Name="object_dodojr_Tex_001C00" OutName="tex_00001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
<Limb Name="object_dodojr_Limb_002000" LimbType="Standard" Offset="0x2000"/>
<Limb Name="object_dodojr_Limb_00200C" LimbType="Standard" Offset="0x200C"/>
<Limb Name="object_dodojr_Limb_002018" LimbType="Standard" Offset="0x2018"/>

View file

@ -19,12 +19,12 @@
<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
<!-- Dodongo Textures -->
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgb5a1" Width="16" Height="16" Offset="0x74B8"/>
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgb5a1" Width="8" Height="16" Offset="0x76B8"/>
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgb5a1" Width="8" Height="16" Offset="0x77B8"/>
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgb5a1" Width="32" Height="16" Offset="0x78B8"/>
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgb5a1" Width="16" Height="32" Offset="0x7CB8"/>
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgb5a1" Width="8" Height="8" Offset="0x80B8"/>
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
<!-- Dodongo Skeleton -->
<Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/>

View file

@ -9,7 +9,7 @@
<DList Name="object_ds2_DL_002610" Offset="0x2610"/>
<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgb5a1" Width="16" Height="16" Offset="0x2A98"/>
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98"/>
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98"/>
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8"/>

View file

@ -57,10 +57,10 @@
<!-- Palettes -->
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgb5a1" Width="16" Height="16" Offset="0x6EC0"/>
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgb5a1" Width="29" Height="8" Offset="0x7AF8"/>
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgb5a1" Width="21" Height="12" Offset="0x7CC8"/>
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgb5a1" Width="47" Height="4" Offset="0x7980"/>
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x6EC0"/>
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x7AF8"/>
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x7CC8"/>
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
<!-- Palette: gDaruniaPalette_6EC0 -->
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0"/>

View file

@ -1,12 +1,12 @@
<Root>
<File Name="object_fa" Segment="6">
<Texture Name="object_fa_TLUT_000000" OutName="tlut_00000000" Format="rgb5a1" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_fa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_fa_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="8" Offset="0x200"/>
<Texture Name="object_fa_Tex_000240" OutName="tex_00000240" Format="ci8" Width="32" Height="32" Offset="0x240"/>
<Texture Name="object_fa_Tex_000640" OutName="tex_00000640" Format="ci8" Width="32" Height="16" Offset="0x640"/>
<Texture Name="object_fa_Tex_000840" OutName="tex_00000840" Format="ci8" Width="8" Height="16" Offset="0x840"/>
<Texture Name="object_fa_Tex_0008C0" OutName="tex_000008C0" Format="ci8" Width="8" Height="8" Offset="0x8C0"/>
<Texture Name="object_fa_Tex_000900" OutName="tex_00000900" Format="rgb5a1" Width="32" Height="16" Offset="0x900"/>
<Texture Name="object_fa_Tex_000900" OutName="tex_00000900" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="object_fa_Tex_000D00" OutName="tex_00000D00" Format="ci8" Width="8" Height="8" Offset="0xD00"/>
<Blob Name="object_fa_Blob_000D40" Size="0x800" Offset="0xD40"/>
<DList Name="object_fa_DL_002940" Offset="0x2940"/>

View file

@ -61,7 +61,7 @@
<!-- Unused body skeleton assets -->
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgb5a1" Width="32" Height="64" Offset="0x8128"/>
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
<!-- Unused, purpose unknown -->
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>

View file

@ -6,16 +6,16 @@
<DList Name="gKeeseEyesDL" Offset="0x1678"/>
<Texture Name="gKeeseEyeTex" OutName="eye" Format="rgb5a1" Width="8" Height="8" Offset="0x190"/>
<Texture Name="gKeeseBodyTex" OutName="body" Format="rgb5a1" Width="8" Height="8" Offset="0x590"/>
<Texture Name="gKeeseTalonTex" OutName="talon" Format="rgb5a1" Width="8" Height="16" Offset="0x610"/>
<Texture Name="gKeeseWingTex" OutName="wing" Format="rgb5a1" Width="4" Height="16" Offset="0x710"/>
<Texture Name="gKeeseEarTex" OutName="ear" Format="rgb5a1" Width="16" Height="8" Offset="0x790"/>
<Texture Name="gKeeseEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x190"/>
<Texture Name="gKeeseBodyTex" OutName="body" Format="rgba16" Width="8" Height="8" Offset="0x590"/>
<Texture Name="gKeeseTalonTex" OutName="talon" Format="rgba16" Width="8" Height="16" Offset="0x610"/>
<Texture Name="gKeeseWingTex" OutName="wing" Format="rgba16" Width="4" Height="16" Offset="0x710"/>
<Texture Name="gKeeseEarTex" OutName="ear" Format="rgba16" Width="16" Height="8" Offset="0x790"/>
<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgb5a1" Width="8" Height="8" Offset="0x210"/>
<Texture Name="gFireKeeseEyeTex" OutName="fire_eye" Format="rgb5a1" Width="8" Height="8" Offset="0x290"/>
<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgb5a1" Width="16" Height="8" Offset="0x310"/>
<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgb5a1" Width="8" Height="16" Offset="0x410"/>
<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgb5a1" Width="4" Height="16" Offset="0x510"/>
<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgba16" Width="8" Height="8" Offset="0x210"/>
<Texture Name="gFireKeeseEyeTex" OutName="fire_eye" Format="rgba16" Width="8" Height="8" Offset="0x290"/>
<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgba16" Width="16" Height="8" Offset="0x310"/>
<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgba16" Width="8" Height="16" Offset="0x410"/>
<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgba16" Width="4" Height="16" Offset="0x510"/>
</File>
</Root>

View file

@ -13,13 +13,13 @@
<DList Name="gFishingFishDL_001260" Offset="0x1260"/>
<DList Name="gFishingFishDL_001300" Offset="0x1300"/>
<DList Name="gFishingFishDL_0013A0" Offset="0x13A0"/>
<Texture Name="gFishingFishTex_0014D0" OutName="fishing_fish_0014D0" Format="rgb5a1" Width="16" Height="16" Offset="0x14D0"/>
<Texture Name="gFishingFishTex_0016D0" OutName="fishing_fish_0016D0" Format="rgb5a1" Width="16" Height="16" Offset="0x16D0"/>
<Texture Name="gFishingFishTex_0018D0" OutName="fishing_fish_0018D0" Format="rgb5a1" Width="16" Height="16" Offset="0x18D0"/>
<Texture Name="gFishingFishTex_001AD0" OutName="fishing_fish_001AD0" Format="rgb5a1" Width="32" Height="32" Offset="0x1AD0"/>
<Texture Name="gFishingFishTex_0022D0" OutName="fishing_fish_0022D0" Format="rgb5a1" Width="16" Height="16" Offset="0x22D0"/>
<Texture Name="gFishingFishTex_0024D0" OutName="fishing_fish_0024D0" Format="rgb5a1" Width="16" Height="16" Offset="0x24D0"/>
<Texture Name="gFishingFishTex_0026D0" OutName="fishing_fish_0026D0" Format="rgb5a1" Width="16" Height="16" Offset="0x26D0"/>
<Texture Name="gFishingFishTex_0014D0" OutName="fishing_fish_0014D0" Format="rgba16" Width="16" Height="16" Offset="0x14D0"/>
<Texture Name="gFishingFishTex_0016D0" OutName="fishing_fish_0016D0" Format="rgba16" Width="16" Height="16" Offset="0x16D0"/>
<Texture Name="gFishingFishTex_0018D0" OutName="fishing_fish_0018D0" Format="rgba16" Width="16" Height="16" Offset="0x18D0"/>
<Texture Name="gFishingFishTex_001AD0" OutName="fishing_fish_001AD0" Format="rgba16" Width="32" Height="32" Offset="0x1AD0"/>
<Texture Name="gFishingFishTex_0022D0" OutName="fishing_fish_0022D0" Format="rgba16" Width="16" Height="16" Offset="0x22D0"/>
<Texture Name="gFishingFishTex_0024D0" OutName="fishing_fish_0024D0" Format="rgba16" Width="16" Height="16" Offset="0x24D0"/>
<Texture Name="gFishingFishTex_0026D0" OutName="fishing_fish_0026D0" Format="rgba16" Width="16" Height="16" Offset="0x26D0"/>
<Limb Name="gFishingFishLimb_0028D0" LimbType="Standard" Offset="0x28D0"/>
<Limb Name="gFishingFishLimb_0028DC" LimbType="Standard" Offset="0x28DC"/>
<Limb Name="gFishingFishLimb_0028E8" LimbType="Standard" Offset="0x28E8"/>
@ -37,8 +37,8 @@
<Limb Name="gFishingFishLimb_002978" LimbType="Standard" Offset="0x2978"/>
<Skeleton Name="gFishingFishSkel" Type="Flex" LimbType="Standard" Offset="0x29C0"/>
<Texture Name="gFishingOldLureHookTex" OutName="fishing_old_lure_hook" Format="rgb5a1" Width="8" Height="16" Offset="0x29D0"/>
<Texture Name="gFishingOldLureFloatTex" OutName="fishing_old_lure_float" Format="rgb5a1" Width="8" Height="8" Offset="0x2AD0"/>
<Texture Name="gFishingOldLureHookTex" OutName="fishing_old_lure_hook" Format="rgba16" Width="8" Height="16" Offset="0x29D0"/>
<Texture Name="gFishingOldLureFloatTex" OutName="fishing_old_lure_float" Format="rgba16" Width="8" Height="8" Offset="0x2AD0"/>
<DList Name="gFishingOldLureDL" Offset="0x2BD0"/>
<Texture Name="gFishingStreamSplashTile1Tex" OutName="fishing_stream_splash_tile_1" Format="i4" Width="32" Height="64" Offset="0x2CE0"/>
@ -58,7 +58,7 @@
<DList Name="gFishingRainDropVtxDL" Offset="0x3760"/>
<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgb5a1" Width="16" Height="16" Offset="0x3778"/>
<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
<DList Name="gFishingRainSplashSetupDL" Offset="0x39A8"/>
<DList Name="gFishingRainSplashVtxDL" Offset="0x3A18"/>
@ -90,7 +90,7 @@
<DList Name="gFishingWaterDustSetupDL" Offset="0x88C0"/>
<DList Name="gFishingWaterDustVtxDL" Offset="0x8970"/>
<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x8990"/>
<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90"/>
<Texture Name="gFishingOwnerHairFullTex" OutName="fishing_owner_hair_full" Format="ci8" Width="16" Height="16" Offset="0x8BD0"/>
<Texture Name="gFishingOwnerHairPartialTex" OutName="fishing_owner_hair_partial" Format="ci8" Width="16" Height="16" Offset="0x8CD0"/>
@ -110,12 +110,12 @@
<DList Name="gFishingSinkingLureSegmentSetupDL" Offset="0xB950"/>
<DList Name="gFishingSinkingLureSegmentVtxDL" Offset="0xB9C0"/>
<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgb5a1" Width="64" Height="16" Offset="0xB9E0"/>
<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
<DList Name="gFishingGroupFishSetupDL" Offset="0xC220"/>
<DList Name="gFishingGroupFishVtxDL" Offset="0xC298"/>
<DList Name="gFishingUnusedRockDL" Offset="0xC650"/>
<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgb5a1" Width="32" Height="32" Offset="0xC780"/>
<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
<Animation Name="gFishingLoachAnim" Offset="0xCFE0"/>
<DList Name="gFishingLoachDL_00DED0" Offset="0xDED0"/>
@ -129,12 +129,12 @@
<DList Name="gFishingLoachDL_00EB28" Offset="0xEB28"/>
<DList Name="gFishingLoachDL_00EBC8" Offset="0xEBC8"/>
<DList Name="gFishingLoachDL_00EC68" Offset="0xEC68"/>
<Texture Name="gFishingLoachTex_00ED28" OutName="fishing_loach_00ED28" Format="rgb5a1" Width="32" Height="32" Offset="0xED28"/>
<Texture Name="gFishingLoachTex_00F528" OutName="fishing_loach_00F528" Format="rgb5a1" Width="32" Height="32" Offset="0xF528"/>
<Texture Name="gFishingLoachTex_00FD28" OutName="fishing_loach_00FD28" Format="rgb5a1" Width="32" Height="32" Offset="0xFD28"/>
<Texture Name="gFishingLoachTex_010528" OutName="fishing_loach_010528" Format="rgb5a1" Width="32" Height="32" Offset="0x10528"/>
<Texture Name="gFishingLoachTex_010D28" OutName="fishing_loach_010D28" Format="rgb5a1" Width="8" Height="8" Offset="0x10D28"/>
<Texture Name="gFishingLoachTex_010DA8" OutName="fishing_loach_010DA8" Format="rgb5a1" Width="16" Height="16" Offset="0x10DA8"/>
<Texture Name="gFishingLoachTex_00ED28" OutName="fishing_loach_00ED28" Format="rgba16" Width="32" Height="32" Offset="0xED28"/>
<Texture Name="gFishingLoachTex_00F528" OutName="fishing_loach_00F528" Format="rgba16" Width="32" Height="32" Offset="0xF528"/>
<Texture Name="gFishingLoachTex_00FD28" OutName="fishing_loach_00FD28" Format="rgba16" Width="32" Height="32" Offset="0xFD28"/>
<Texture Name="gFishingLoachTex_010528" OutName="fishing_loach_010528" Format="rgba16" Width="32" Height="32" Offset="0x10528"/>
<Texture Name="gFishingLoachTex_010D28" OutName="fishing_loach_010D28" Format="rgba16" Width="8" Height="8" Offset="0x10D28"/>
<Texture Name="gFishingLoachTex_010DA8" OutName="fishing_loach_010DA8" Format="rgba16" Width="16" Height="16" Offset="0x10DA8"/>
<Limb Name="gFishingLoachLimb_010FA8" LimbType="Standard" Offset="0x10FA8"/>
<Limb Name="gFishingLoachLimb_010FB4" LimbType="Standard" Offset="0x10FB4"/>
<Limb Name="gFishingLoachLimb_010FC0" LimbType="Standard" Offset="0x10FC0"/>
@ -148,31 +148,31 @@
<Limb Name="gFishingLoachLimb_011020" LimbType="Standard" Offset="0x11020"/>
<Skeleton Name="gFishingLoachSkel" Type="Flex" LimbType="Standard" Offset="0x11058"/>
<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgb5a1" Width="16" Height="8" Offset="0x11070"/>
<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgb5a1" Width="16" Height="8" Offset="0x11170"/>
<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgb5a1" Width="16" Height="8" Offset="0x11270"/>
<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
<DList Name="gFishingRodSetupDL" Offset="0x113D0"/>
<DList Name="gFishingRodSegmentDL" Offset="0x11410"/>
<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgb5a1" Width="32" Height="32" Offset="0x11440"/>
<Texture Name="gFishingLureFloatTex" OutName="fishing_lure_float" Format="rgb5a1" Width="32" Height="16" Offset="0x11C40"/>
<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
<Texture Name="gFishingLureFloatTex" OutName="fishing_lure_float" Format="rgba16" Width="32" Height="16" Offset="0x11C40"/>
<DList Name="gFishingLureHookDL" Offset="0x12160"/>
<DList Name="gFishingLureFloatDL" Offset="0x121F0"/>
<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgb5a1" Width="32" Height="32" Offset="0x122E0"/>
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgb5a1" Width="32" Height="32" Offset="0x12AE0"/>
<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
<DList Name="gFishingLilyPadSetupDL" Offset="0x13330"/>
<DList Name="gFishingLilyPadVtxDL" Offset="0x133B0"/>
<DList Name="gFishingRockSetupDL" Offset="0x13590"/>
<DList Name="gFishingRockVtxDL" Offset="0x13610"/>
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgb5a1" Width="32" Height="32" Offset="0x13660"/>
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
<DList Name="gFishingWoodPostSetupDL" Offset="0x13F50"/>
<DList Name="gFishingWoodPostVtxDL" Offset="0x13FD0"/>
<DList Name="gFishingReedSetupDL" Offset="0x14030"/>
<DList Name="gFishingReedVtxDL" Offset="0x140B0"/>
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgb5a1" Width="16" Height="16" Offset="0x140D0"/>
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgb5a1" Width="32" Height="32" Offset="0x142D0"/>
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>
<Texture Name="gFishingAquariumGlassTex" OutName="fishing_aquarium_glass" Format="i8" Width="32" Height="32" Offset="0x14AD0"/>
<DList Name="gFishingAquariumBottomDL" Offset="0x153D0"/>
<DList Name="gFishingAquariumContainerDL" Offset="0x15470"/>

View file

@ -3,13 +3,13 @@
<Animation Name="object_fr_Anim_0007BC" Offset="0x7BC"/>
<Animation Name="object_fr_Anim_0011C0" Offset="0x11C0"/>
<Animation Name="object_fr_Anim_001534" Offset="0x1534"/>
<Texture Name="object_fr_Tex_001550" OutName="tex_00001550" Format="rgb5a1" Width="32" Height="32" Offset="0x1550"/>
<Texture Name="object_fr_Tex_001550" OutName="tex_00001550" Format="rgba16" Width="32" Height="32" Offset="0x1550"/>
<Blob Name="object_fr_Blob_001D50" Size="0x1D50" Offset="0x1D50"/>
<Texture Name="object_fr_Tex_003AA0" OutName="tex_00003AA0" Format="i8" Width="16" Height="16" Offset="0x3AA0"/>
<Texture Name="object_fr_Tex_003BA0" OutName="tex_00003BA0" Format="rgb5a1" Width="32" Height="32" Offset="0x3BA0"/>
<Texture Name="object_fr_Tex_0043A0" OutName="tex_000043A0" Format="rgb5a1" Width="32" Height="32" Offset="0x43A0"/>
<Texture Name="object_fr_Tex_004BA0" OutName="tex_00004BA0" Format="rgb5a1" Width="16" Height="16" Offset="0x4BA0"/>
<Texture Name="object_fr_Tex_004DA0" OutName="tex_00004DA0" Format="rgb5a1" Width="32" Height="32" Offset="0x4DA0"/>
<Texture Name="object_fr_Tex_003BA0" OutName="tex_00003BA0" Format="rgba16" Width="32" Height="32" Offset="0x3BA0"/>
<Texture Name="object_fr_Tex_0043A0" OutName="tex_000043A0" Format="rgba16" Width="32" Height="32" Offset="0x43A0"/>
<Texture Name="object_fr_Tex_004BA0" OutName="tex_00004BA0" Format="rgba16" Width="16" Height="16" Offset="0x4BA0"/>
<Texture Name="object_fr_Tex_004DA0" OutName="tex_00004DA0" Format="rgba16" Width="32" Height="32" Offset="0x4DA0"/>
<Texture Name="object_fr_Tex_0055A0" OutName="tex_000055A0" Format="i8" Width="32" Height="32" Offset="0x55A0"/>
<Blob Name="object_fr_Blob_0059A0" Size="0x400" Offset="0x59A0"/>
<Texture Name="object_fr_Tex_005DA0" OutName="tex_00005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0"/>

View file

@ -17,8 +17,8 @@
<DList Name="gWindmillManLeftThighDL" Offset="0x48E8"/>
<DList Name="gWindmillManLeftLegDL" Offset="0x4A08"/>
<DList Name="gWindmillManLeftFootDL" Offset="0x4B58"/>
<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x4C60"/>
<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x4E60"/>
<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060"/>
<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160"/>
<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0"/>

View file

@ -21,34 +21,34 @@
<DList Name="object_ganon_DL_007518" Offset="0x7518"/>
<DList Name="object_ganon_DL_007640" Offset="0x7640"/>
<DList Name="object_ganon_DL_007908" Offset="0x7908"/>
<Texture Name="object_ganon_TLUT_007B10" OutName="tlut_00007B10" Format="rgb5a1" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="object_ganon_TLUT_007D10" OutName="tlut_00007D10" Format="rgb5a1" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="object_ganon_Tex_007F10" OutName="tex_00007F10" Format="rgb5a1" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="object_ganon_TLUT_007B10" OutName="tlut_00007B10" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="object_ganon_TLUT_007D10" OutName="tlut_00007D10" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="object_ganon_Tex_007F10" OutName="tex_00007F10" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="object_ganon_Tex_007F90" OutName="tex_00007F90" Format="ci8" Width="16" Height="16" Offset="0x7F90"/>
<Texture Name="object_ganon_Tex_008090" OutName="tex_00008090" Format="ci8" Width="16" Height="16" Offset="0x8090"/>
<Texture Name="object_ganon_Tex_008190" OutName="tex_00008190" Format="rgb5a1" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="object_ganon_Tex_008190" OutName="tex_00008190" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="object_ganon_Tex_0081D0" OutName="tex_000081D0" Format="ci8" Width="16" Height="16" Offset="0x81D0"/>
<Texture Name="object_ganon_Tex_0082D0" OutName="tex_000082D0" Format="ci8" Width="16" Height="16" Offset="0x82D0"/>
<Texture Name="object_ganon_Tex_0083D0" OutName="tex_000083D0" Format="rgb5a1" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="object_ganon_Tex_0083D0" OutName="tex_000083D0" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="object_ganon_Tex_0083F0" OutName="tex_000083F0" Format="ci8" Width="16" Height="8" Offset="0x83F0"/>
<Texture Name="object_ganon_Tex_008470" OutName="tex_00008470" Format="ci8" Width="16" Height="16" Offset="0x8470"/>
<Texture Name="object_ganon_Tex_008570" OutName="tex_00008570" Format="rgb5a1" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="object_ganon_Tex_008570" OutName="tex_00008570" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="object_ganon_Tex_0085F0" OutName="tex_000085F0" Format="ci8" Width="8" Height="8" Offset="0x85F0"/>
<Texture Name="object_ganon_Tex_008630" OutName="tex_00008630" Format="rgb5a1" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="object_ganon_Tex_008630" OutName="tex_00008630" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="object_ganon_Tex_008730" OutName="tex_00008730" Format="ci8" Width="32" Height="16" Offset="0x8730"/>
<Texture Name="object_ganon_Tex_008930" OutName="tex_00008930" Format="rgb5a1" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="object_ganon_Tex_008B30" OutName="tex_00008B30" Format="rgb5a1" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="object_ganon_Tex_008D30" OutName="tex_00008D30" Format="rgb5a1" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="object_ganon_Tex_008DB0" OutName="tex_00008DB0" Format="rgb5a1" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="object_ganon_Tex_008FB0" OutName="tex_00008FB0" Format="rgb5a1" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="object_ganon_Tex_0091B0" OutName="tex_000091B0" Format="rgb5a1" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="object_ganon_TLUT_0095B0" OutName="tlut_000095B0" Format="rgb5a1" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="object_ganon_Tex_009620" OutName="tex_00009620" Format="rgb5a1" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="object_ganon_Tex_009A20" OutName="tex_00009A20" Format="rgb5a1" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="object_ganon_Tex_009E20" OutName="tex_00009E20" Format="rgb5a1" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="object_ganon_Tex_00A020" OutName="tex_0000A020" Format="rgb5a1" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="object_ganon_Tex_008930" OutName="tex_00008930" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="object_ganon_Tex_008B30" OutName="tex_00008B30" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="object_ganon_Tex_008D30" OutName="tex_00008D30" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="object_ganon_Tex_008DB0" OutName="tex_00008DB0" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="object_ganon_Tex_008FB0" OutName="tex_00008FB0" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="object_ganon_Tex_0091B0" OutName="tex_000091B0" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="object_ganon_TLUT_0095B0" OutName="tlut_000095B0" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="object_ganon_Tex_009620" OutName="tex_00009620" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="object_ganon_Tex_009A20" OutName="tex_00009A20" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="object_ganon_Tex_009E20" OutName="tex_00009E20" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="object_ganon_Tex_00A020" OutName="tex_0000A020" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="object_ganon_Tex_00A220" OutName="tex_0000A220" Format="ci8" Width="8" Height="8" Offset="0xA220"/>
<Texture Name="object_ganon_Tex_00A260" OutName="tex_0000A260" Format="rgb5a1" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="object_ganon_Tex_00A260" OutName="tex_0000A260" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="object_ganon_Tex_00A460" OutName="tex_0000A460" Format="ci8" Width="8" Height="8" Offset="0xA460"/>
<Texture Name="object_ganon_Tex_00A4A0" OutName="tex_0000A4A0" Format="ci8" Width="8" Height="8" Offset="0xA4A0"/>
<Blob Name="object_ganon_Blob_00A4E0" Size="0x800" Offset="0xA4E0"/>

View file

@ -45,43 +45,43 @@
<DList Name="object_ganon2_DL_01A708" Offset="0x1A708"/>
<DList Name="object_ganon2_DL_01A9E8" Offset="0x1A9E8"/>
<DList Name="object_ganon2_DL_01AAF0" Offset="0x1AAF0"/>
<Texture Name="object_ganon2_TLUT_01AF80" OutName="tlut_0001AF80" Format="rgb5a1" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="object_ganon2_TLUT_01B180" OutName="tlut_0001B180" Format="rgb5a1" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="object_ganon2_TLUT_01AF80" OutName="tlut_0001AF80" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="object_ganon2_TLUT_01B180" OutName="tlut_0001B180" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Blob Name="object_ganon2_Blob_01B380" Size="0x200" Offset="0x1B380"/>
<Texture Name="object_ganon2_TLUT_01B580" OutName="tlut_0001B580" Format="rgb5a1" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="object_ganon2_TLUT_01B780" OutName="tlut_0001B780" Format="rgb5a1" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="object_ganon2_TLUT_01B980" OutName="tlut_0001B980" Format="rgb5a1" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="object_ganon2_TLUT_01BB80" OutName="tlut_0001BB80" Format="rgb5a1" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="object_ganon2_TLUT_01BD80" OutName="tlut_0001BD80" Format="rgb5a1" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="object_ganon2_TLUT_01BF80" OutName="tlut_0001BF80" Format="rgb5a1" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="object_ganon2_Tex_01C180" OutName="tex_0001C180" Format="rgb5a1" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="object_ganon2_Tex_01C280" OutName="tex_0001C280" Format="rgb5a1" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="object_ganon2_Tex_01C380" OutName="tex_0001C380" Format="rgb5a1" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="object_ganon2_TLUT_01B580" OutName="tlut_0001B580" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="object_ganon2_TLUT_01B780" OutName="tlut_0001B780" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="object_ganon2_TLUT_01B980" OutName="tlut_0001B980" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="object_ganon2_TLUT_01BB80" OutName="tlut_0001BB80" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="object_ganon2_TLUT_01BD80" OutName="tlut_0001BD80" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="object_ganon2_TLUT_01BF80" OutName="tlut_0001BF80" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="object_ganon2_Tex_01C180" OutName="tex_0001C180" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="object_ganon2_Tex_01C280" OutName="tex_0001C280" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="object_ganon2_Tex_01C380" OutName="tex_0001C380" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="object_ganon2_Tex_01C400" OutName="tex_0001C400" Format="ci8" Width="32" Height="32" Offset="0x1C400"/>
<Texture Name="object_ganon2_Tex_01C800" OutName="tex_0001C800" Format="rgb5a1" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="object_ganon2_Tex_01C900" OutName="tex_0001C900" Format="rgb5a1" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="object_ganon2_Tex_01C800" OutName="tex_0001C800" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="object_ganon2_Tex_01C900" OutName="tex_0001C900" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="object_ganon2_Tex_01CA00" OutName="tex_0001CA00" Format="ci8" Width="32" Height="16" Offset="0x1CA00"/>
<Texture Name="object_ganon2_Tex_01CC00" OutName="tex_0001CC00" Format="ci8" Width="16" Height="16" Offset="0x1CC00"/>
<Texture Name="object_ganon2_Tex_01CD00" OutName="tex_0001CD00" Format="rgb5a1" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="object_ganon2_Tex_01CD00" OutName="tex_0001CD00" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="object_ganon2_Tex_01CF00" OutName="tex_0001CF00" Format="ci8" Width="16" Height="16" Offset="0x1CF00"/>
<Texture Name="object_ganon2_Tex_01D000" OutName="tex_0001D000" Format="ci8" Width="16" Height="16" Offset="0x1D000"/>
<Texture Name="object_ganon2_Tex_01D100" OutName="tex_0001D100" Format="ci8" Width="16" Height="16" Offset="0x1D100"/>
<Texture Name="object_ganon2_Tex_01D200" OutName="tex_0001D200" Format="ci8" Width="16" Height="16" Offset="0x1D200"/>
<Texture Name="object_ganon2_Tex_01D300" OutName="tex_0001D300" Format="ci8" Width="16" Height="16" Offset="0x1D300"/>
<Texture Name="object_ganon2_Tex_01D400" OutName="tex_0001D400" Format="ci8" Width="16" Height="16" Offset="0x1D400"/>
<Texture Name="object_ganon2_Tex_01D500" OutName="tex_0001D500" Format="rgb5a1" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="object_ganon2_Tex_01D500" OutName="tex_0001D500" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="object_ganon2_Tex_01D580" OutName="tex_0001D580" Format="ci8" Width="16" Height="32" Offset="0x1D580"/>
<Texture Name="object_ganon2_Tex_01D780" OutName="tex_0001D780" Format="rgb5a1" Width="4" Height="4" Offset="0x1D780"/><!--Blob Name="object_ganon2_Blob_01D7A0" Size="0x168" Offset="0x1D7A0" /-->
<Texture Name="object_ganon2_Tex_01D780" OutName="tex_0001D780" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/><!--Blob Name="object_ganon2_Blob_01D7A0" Size="0x168" Offset="0x1D7A0" /-->
<Texture Name="object_ganon2_Tex_01D908" OutName="tex_0001D908" Format="ci8" Width="32" Height="32" Offset="0x1D908"/>
<Texture Name="object_ganon2_Tex_01DD08" OutName="tex_0001DD08" Format="rgb5a1" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="object_ganon2_Tex_01E108" OutName="tex_0001E108" Format="rgb5a1" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="object_ganon2_Tex_01DD08" OutName="tex_0001DD08" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="object_ganon2_Tex_01E108" OutName="tex_0001E108" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Blob Name="object_ganon2_Blob_01E188" Size="0x80" Offset="0x1E188"/>
<Texture Name="object_ganon2_Tex_01E208" OutName="tex_0001E208" Format="rgb5a1" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="object_ganon2_Tex_01E288" OutName="tex_0001E288" Format="rgb5a1" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="object_ganon2_Tex_01E488" OutName="tex_0001E488" Format="rgb5a1" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="object_ganon2_Tex_01E208" OutName="tex_0001E208" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="object_ganon2_Tex_01E288" OutName="tex_0001E288" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="object_ganon2_Tex_01E488" OutName="tex_0001E488" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="object_ganon2_Tex_01E588" OutName="tex_0001E588" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="object_ganon2_Tex_01E788" OutName="tex_0001E788" Format="rgb5a1" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="object_ganon2_Tex_01E888" OutName="tex_0001E888" Format="rgb5a1" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="object_ganon2_Tex_01E788" OutName="tex_0001E788" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="object_ganon2_Tex_01E888" OutName="tex_0001E888" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Blob Name="object_ganon2_Blob_01E988" Size="0x100" Offset="0x1E988"/>
<DList Name="object_ganon2_DL_020B18" Offset="0x20B18"/>
<DList Name="object_ganon2_DL_020BE0" Offset="0x20BE0"/>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_ganon_objects" Segment="6">
<DList Name="object_ganon_objects_DL_0000C0" Offset="0xC0"/>
<Texture Name="object_ganon_objects_Tex_000170" OutName="tex_00000170" Format="rgb5a1" Width="32" Height="64" Offset="0x170"/>
<Texture Name="object_ganon_objects_Tex_000170" OutName="tex_00000170" Format="rgba16" Width="32" Height="64" Offset="0x170"/>
</File>
</Root>

View file

@ -39,8 +39,8 @@
<DList Name="gGerudoWhiteHeadDL" Offset="0x5C38"/>
<!-- White-clothed Gerudo palettes -->
<Texture Name="gGerudoWhiteGeneralTLUT" OutName="gerudo_white_general_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x0348"/>
<Texture Name="gGerudoWhiteHairTLUT" OutName="gerudo_white_hair_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x2808"/>
<Texture Name="gGerudoWhiteGeneralTLUT" OutName="gerudo_white_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0348"/>
<Texture Name="gGerudoWhiteHairTLUT" OutName="gerudo_white_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2808"/>
<!-- White-clothed Gerudo Displaylist textures -->
<Texture Name="gGerudoWhiteSkinGradientTex" OutName="gerudo_white_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548"/>
@ -54,7 +54,7 @@
<Texture Name="gGerudoWhiteCleavageTex" OutName="gerudo_white_cleavage" Format="ci8" Width="8" Height="8" Offset="0x2688"/>
<Texture Name="gGerudoWhiteShoeUpperTex" OutName="gerudo_white_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x26C8"/>
<Texture Name="gGerudoWhiteShoeSoleTex" OutName="gerudo_white_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x2748"/>
<Texture Name="gGerudoWhiteCrotchTex" OutName="gerudo_white_crotch" Format="rgb5a1" Width="8" Height="8" Offset="0x2788"/>
<Texture Name="gGerudoWhiteCrotchTex" OutName="gerudo_white_crotch" Format="rgba16" Width="8" Height="8" Offset="0x2788"/>
<!-- White-clothed Gerudo Hairstyle DisplayLists -->
<DList Name="gGerudoWhiteHairstyleBobDL" Offset="0x9198"/>
@ -65,9 +65,9 @@
<Texture Name="gGerudoWhiteHairTex" OutName="gerudo_white_hair" Format="ci8" Width="16" Height="16" Offset="0x2A08"/>
<!-- White-clothed Gerudo Eye Textures -->
<Texture Name="gGerudoWhiteEyeOpenTex" OutName="gerudo_white_eye_open" Format="rgb5a1" Width="32" Height="32" Offset="0x0708"/>
<Texture Name="gGerudoWhiteEyeHalfTex" OutName="gerudo_white_eye_half" Format="rgb5a1" Width="32" Height="32" Offset="0x0F08"/>
<Texture Name="gGerudoWhiteEyeClosedTex" OutName="gerudo_white_eye_closed" Format="rgb5a1" Width="32" Height="32" Offset="0x1708"/>
<Texture Name="gGerudoWhiteEyeOpenTex" OutName="gerudo_white_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x0708"/>
<Texture Name="gGerudoWhiteEyeHalfTex" OutName="gerudo_white_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0F08"/>
<Texture Name="gGerudoWhiteEyeClosedTex" OutName="gerudo_white_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1708"/>
<!-- White-clothed Gerudo Animations -->
<Animation Name="gGerudoWhiteUnusedFoldingArmsAnim" Offset="0x0168"/>

View file

@ -22,7 +22,7 @@
<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28"/>
<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
<Texture Name="sGerudoRedTexHint1" Format="rgb5a1" Width="18" Height="14" Offset="0x5D30"/>
<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28"/>
</File>
</Root>

View file

@ -29,7 +29,7 @@
<!-- The following are unused -->
<Texture Name="gGanonsCastleUnusedSpikeVariantTex" OutName="ganons_castle_unused_spike_variant" Format="ia16" Width="64" Height="32" Offset="0x8B20"/>
<Texture Name="gGanonsCastleUnusedWallTex" OutName="ganons_castle_unused_wall" Format="rgb5a1" Width="32" Height="32" Offset="0x9B20"/>
<Texture Name="gGanonsCastleUnusedWallTex" OutName="ganons_castle_unused_wall" Format="rgba16" Width="32" Height="32" Offset="0x9B20"/>
<Texture Name="gGanonsCastleUnusedTex_00A320" OutName="ganons_castle_unused_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/>
</File>
</Root>

View file

@ -47,8 +47,8 @@
<DList Name="gGerudoPurpleWaistDL" Offset="0x4050"/>
<!-- Purple-clothed Gerudo palettes -->
<Texture Name="gGerudoPurple1TLUT" OutName="gerudo_purple_1_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x4788"/>
<Texture Name="gGerudoPurple2TLUT" OutName="gerudo_purple_2_tlut" Format="rgb5a1" Width="18" Height="12" Offset="0x4D08"/>
<Texture Name="gGerudoPurple1TLUT" OutName="gerudo_purple_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4788"/>
<Texture Name="gGerudoPurple2TLUT" OutName="gerudo_purple_2_tlut" Format="rgba16" Width="18" Height="12" Offset="0x4D08"/>
<!-- Purple-clothed Gerudo Displaylist textures -->
<Texture Name="gGerudoPurpleSkinShadowTex" OutName="gerudo_purple_skin_shadow" Format="ci8" Width="8" Height="8" Offset="0x4988"/>

View file

@ -39,28 +39,28 @@
<Animation Name="gPhantomGanonLastPoseAnim" Offset="0x1AB0"/>
<!-- Limb textures -->
<Texture Name="gPhantomGanonLimbTex_00B380" OutName="phantom_ganon_limb_tex_00B380" Format="rgb5a1" Width="16" Height="32" Offset="0xB380"/>
<Texture Name="gPhantomGanonLimbTex_00A800" OutName="phantom_ganon_limb_tex_00A800" Format="rgb5a1" Width="8" Height="8" Offset="0xA800"/>
<Texture Name="gPhantomGanonLimbTex_00AE80" OutName="phantom_ganon_limb_tex_00AE80" Format="rgb5a1" Width="8" Height="8" Offset="0xAE80"/>
<Texture Name="gPhantomGanonLimbTex_00AF00" OutName="phantom_ganon_limb_tex_00AF00" Format="rgb5a1" Width="8" Height="8" Offset="0xAF00"/>
<Texture Name="gPhantomGanonLimbTex_00C180" OutName="phantom_ganon_limb_tex_00C180" Format="rgb5a1" Width="8" Height="8" Offset="0xC180"/>
<Texture Name="gPhantomGanonLimbTex_00C400" OutName="phantom_ganon_limb_tex_00C400" Format="rgb5a1" Width="8" Height="8" Offset="0xC400"/>
<Texture Name="gPhantomGanonLimbTex_00B980" OutName="phantom_ganon_limb_tex_00B980" Format="rgb5a1" Width="16" Height="8" Offset="0xB980"/>
<Texture Name="gPhantomGanonLimbTex_00C480" OutName="phantom_ganon_limb_tex_00C480" Format="rgb5a1" Width="16" Height="8" Offset="0xC480"/>
<Texture Name="gPhantomGanonLimbTex_00BC80" OutName="phantom_ganon_limb_tex_00BC80" Format="rgb5a1" Width="16" Height="8" Offset="0xBC80"/>
<Texture Name="gPhantomGanonLimbTex_00BD80" OutName="phantom_ganon_limb_tex_00BD80" Format="rgb5a1" Width="16" Height="8" Offset="0xBD80"/>
<Texture Name="gPhantomGanonLimbTex_00C080" OutName="phantom_ganon_limb_tex_00C080" Format="rgb5a1" Width="16" Height="8" Offset="0xC080"/>
<Texture Name="gPhantomGanonLimbTex_00C200" OutName="phantom_ganon_limb_tex_00C200" Format="rgb5a1" Width="16" Height="16" Offset="0xC200"/>
<Texture Name="gPhantomGanonLimbTex_00A000" OutName="phantom_ganon_limb_tex_00A000" Format="rgb5a1" Width="16" Height="16" Offset="0xA000"/>
<Texture Name="gPhantomGanonLimbTex_00A200" OutName="phantom_ganon_limb_tex_00A200" Format="rgb5a1" Width="16" Height="16" Offset="0xA200"/>
<Texture Name="gPhantomGanonLimbTex_00A400" OutName="phantom_ganon_limb_tex_00A400" Format="rgb5a1" Width="16" Height="16" Offset="0xA400"/>
<Texture Name="gPhantomGanonLimbTex_00A600" OutName="phantom_ganon_limb_tex_00A600" Format="rgb5a1" Width="16" Height="16" Offset="0xA600"/>
<Texture Name="gPhantomGanonLimbTex_00A880" OutName="phantom_ganon_limb_tex_00A880" Format="rgb5a1" Width="16" Height="16" Offset="0xA880"/>
<Texture Name="gPhantomGanonLimbTex_00B780" OutName="phantom_ganon_limb_tex_00B780" Format="rgb5a1" Width="16" Height="16" Offset="0xB780"/>
<Texture Name="gPhantomGanonLimbTex_00BA80" OutName="phantom_ganon_limb_tex_00BA80" Format="rgb5a1" Width="16" Height="16" Offset="0xBA80"/>
<Texture Name="gPhantomGanonLimbTex_00BE80" OutName="phantom_ganon_limb_tex_00BE80" Format="rgb5a1" Width="16" Height="16" Offset="0xBE80"/>
<Texture Name="gPhantomGanonLimbTex_00AA80" OutName="phantom_ganon_limb_tex_00AA80" Format="rgb5a1" Width="32" Height="16" Offset="0xAA80"/>
<Texture Name="gPhantomGanonLimbTex_00AF80" OutName="phantom_ganon_limb_tex_00AF80" Format="rgb5a1" Width="32" Height="16" Offset="0xAF80"/>
<Texture Name="gPhantomGanonLimbTex_00B380" OutName="phantom_ganon_limb_tex_00B380" Format="rgba16" Width="16" Height="32" Offset="0xB380"/>
<Texture Name="gPhantomGanonLimbTex_00A800" OutName="phantom_ganon_limb_tex_00A800" Format="rgba16" Width="8" Height="8" Offset="0xA800"/>
<Texture Name="gPhantomGanonLimbTex_00AE80" OutName="phantom_ganon_limb_tex_00AE80" Format="rgba16" Width="8" Height="8" Offset="0xAE80"/>
<Texture Name="gPhantomGanonLimbTex_00AF00" OutName="phantom_ganon_limb_tex_00AF00" Format="rgba16" Width="8" Height="8" Offset="0xAF00"/>
<Texture Name="gPhantomGanonLimbTex_00C180" OutName="phantom_ganon_limb_tex_00C180" Format="rgba16" Width="8" Height="8" Offset="0xC180"/>
<Texture Name="gPhantomGanonLimbTex_00C400" OutName="phantom_ganon_limb_tex_00C400" Format="rgba16" Width="8" Height="8" Offset="0xC400"/>
<Texture Name="gPhantomGanonLimbTex_00B980" OutName="phantom_ganon_limb_tex_00B980" Format="rgba16" Width="16" Height="8" Offset="0xB980"/>
<Texture Name="gPhantomGanonLimbTex_00C480" OutName="phantom_ganon_limb_tex_00C480" Format="rgba16" Width="16" Height="8" Offset="0xC480"/>
<Texture Name="gPhantomGanonLimbTex_00BC80" OutName="phantom_ganon_limb_tex_00BC80" Format="rgba16" Width="16" Height="8" Offset="0xBC80"/>
<Texture Name="gPhantomGanonLimbTex_00BD80" OutName="phantom_ganon_limb_tex_00BD80" Format="rgba16" Width="16" Height="8" Offset="0xBD80"/>
<Texture Name="gPhantomGanonLimbTex_00C080" OutName="phantom_ganon_limb_tex_00C080" Format="rgba16" Width="16" Height="8" Offset="0xC080"/>
<Texture Name="gPhantomGanonLimbTex_00C200" OutName="phantom_ganon_limb_tex_00C200" Format="rgba16" Width="16" Height="16" Offset="0xC200"/>
<Texture Name="gPhantomGanonLimbTex_00A000" OutName="phantom_ganon_limb_tex_00A000" Format="rgba16" Width="16" Height="16" Offset="0xA000"/>
<Texture Name="gPhantomGanonLimbTex_00A200" OutName="phantom_ganon_limb_tex_00A200" Format="rgba16" Width="16" Height="16" Offset="0xA200"/>
<Texture Name="gPhantomGanonLimbTex_00A400" OutName="phantom_ganon_limb_tex_00A400" Format="rgba16" Width="16" Height="16" Offset="0xA400"/>
<Texture Name="gPhantomGanonLimbTex_00A600" OutName="phantom_ganon_limb_tex_00A600" Format="rgba16" Width="16" Height="16" Offset="0xA600"/>
<Texture Name="gPhantomGanonLimbTex_00A880" OutName="phantom_ganon_limb_tex_00A880" Format="rgba16" Width="16" Height="16" Offset="0xA880"/>
<Texture Name="gPhantomGanonLimbTex_00B780" OutName="phantom_ganon_limb_tex_00B780" Format="rgba16" Width="16" Height="16" Offset="0xB780"/>
<Texture Name="gPhantomGanonLimbTex_00BA80" OutName="phantom_ganon_limb_tex_00BA80" Format="rgba16" Width="16" Height="16" Offset="0xBA80"/>
<Texture Name="gPhantomGanonLimbTex_00BE80" OutName="phantom_ganon_limb_tex_00BE80" Format="rgba16" Width="16" Height="16" Offset="0xBE80"/>
<Texture Name="gPhantomGanonLimbTex_00AA80" OutName="phantom_ganon_limb_tex_00AA80" Format="rgba16" Width="32" Height="16" Offset="0xAA80"/>
<Texture Name="gPhantomGanonLimbTex_00AF80" OutName="phantom_ganon_limb_tex_00AF80" Format="rgba16" Width="32" Height="16" Offset="0xAF80"/>
<!-- Face DList -->
<DList Name="gPhantomGanonFaceDL" Offset="0x4EC0"/>

View file

@ -37,35 +37,35 @@
<DList Name="object_gndd_DL_00D470" Offset="0xD470"/>
<DList Name="object_gndd_DL_00D668" Offset="0xD668"/>
<DList Name="object_gndd_DL_00E1A8" Offset="0xE1A8"/>
<Texture Name="object_gndd_TLUT_00ECB8" OutName="tlut_0000ECB8" Format="rgb5a1" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="object_gndd_Tex_00EEB8" OutName="tex_0000EEB8" Format="rgb5a1" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="object_gndd_Tex_00EF38" OutName="tex_0000EF38" Format="rgb5a1" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="object_gndd_Tex_00F138" OutName="tex_0000F138" Format="rgb5a1" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="object_gndd_TLUT_00ECB8" OutName="tlut_0000ECB8" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="object_gndd_Tex_00EEB8" OutName="tex_0000EEB8" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="object_gndd_Tex_00EF38" OutName="tex_0000EF38" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="object_gndd_Tex_00F138" OutName="tex_0000F138" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="object_gndd_Tex_00F178" OutName="tex_0000F178" Format="ci8" Width="32" Height="16" Offset="0xF178"/>
<Blob Name="object_gndd_Blob_00F378" Size="0x600" Offset="0xF378"/>
<Texture Name="object_gndd_Tex_00F978" OutName="tex_0000F978" Format="rgb5a1" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="object_gndd_Tex_00FB78" OutName="tex_0000FB78" Format="rgb5a1" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="object_gndd_Tex_00FC78" OutName="tex_0000FC78" Format="rgb5a1" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="object_gndd_Tex_00FCF8" OutName="tex_0000FCF8" Format="rgb5a1" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="object_gndd_Tex_00FD78" OutName="tex_0000FD78" Format="rgb5a1" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="object_gndd_Tex_00FE78" OutName="tex_0000FE78" Format="rgb5a1" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="object_gndd_Tex_010078" OutName="tex_00010078" Format="rgb5a1" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="object_gndd_Tex_010278" OutName="tex_00010278" Format="rgb5a1" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="object_gndd_Tex_010678" OutName="tex_00010678" Format="rgb5a1" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="object_gndd_Tex_010878" OutName="tex_00010878" Format="rgb5a1" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="object_gndd_Tex_0108F8" OutName="tex_000108F8" Format="rgb5a1" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="object_gndd_Tex_010978" OutName="tex_00010978" Format="rgb5a1" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="object_gndd_Tex_010B78" OutName="tex_00010B78" Format="rgb5a1" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="object_gndd_Tex_010D78" OutName="tex_00010D78" Format="rgb5a1" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="object_gndd_Tex_010F78" OutName="tex_00010F78" Format="rgb5a1" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="object_gndd_Tex_011378" OutName="tex_00011378" Format="rgb5a1" Width="16" Height="16" Offset="0x11378"/>
<Texture Name="object_gndd_Tex_011578" OutName="tex_00011578" Format="rgb5a1" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="object_gndd_Tex_0115F8" OutName="tex_000115F8" Format="rgb5a1" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="object_gndd_Tex_011678" OutName="tex_00011678" Format="rgb5a1" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="object_gndd_Tex_0116F8" OutName="tex_000116F8" Format="rgb5a1" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="object_gndd_Tex_00F978" OutName="tex_0000F978" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="object_gndd_Tex_00FB78" OutName="tex_0000FB78" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="object_gndd_Tex_00FC78" OutName="tex_0000FC78" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="object_gndd_Tex_00FCF8" OutName="tex_0000FCF8" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="object_gndd_Tex_00FD78" OutName="tex_0000FD78" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="object_gndd_Tex_00FE78" OutName="tex_0000FE78" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="object_gndd_Tex_010078" OutName="tex_00010078" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="object_gndd_Tex_010278" OutName="tex_00010278" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="object_gndd_Tex_010678" OutName="tex_00010678" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="object_gndd_Tex_010878" OutName="tex_00010878" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="object_gndd_Tex_0108F8" OutName="tex_000108F8" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="object_gndd_Tex_010978" OutName="tex_00010978" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="object_gndd_Tex_010B78" OutName="tex_00010B78" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="object_gndd_Tex_010D78" OutName="tex_00010D78" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="object_gndd_Tex_010F78" OutName="tex_00010F78" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="object_gndd_Tex_011378" OutName="tex_00011378" Format="rgba16" Width="16" Height="16" Offset="0x11378"/>
<Texture Name="object_gndd_Tex_011578" OutName="tex_00011578" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="object_gndd_Tex_0115F8" OutName="tex_000115F8" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="object_gndd_Tex_011678" OutName="tex_00011678" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="object_gndd_Tex_0116F8" OutName="tex_000116F8" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="object_gndd_Tex_011718" OutName="tex_00011718" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="object_gndd_Tex_011818" OutName="tex_00011818" Format="rgb5a1" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="object_gndd_Tex_011858" OutName="tex_00011858" Format="rgb5a1" Width="4" Height="4" Offset="0x11858"/>
<Texture Name="object_gndd_Tex_011818" OutName="tex_00011818" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="object_gndd_Tex_011858" OutName="tex_00011858" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<Limb Name="object_gndd_Limb_011878" LimbType="Standard" Offset="0x11878"/>
<Limb Name="object_gndd_Limb_011884" LimbType="Standard" Offset="0x11884"/>
<Limb Name="object_gndd_Limb_011890" LimbType="Standard" Offset="0x11890"/>

View file

@ -18,11 +18,11 @@
<DList Name="object_gol_DL_002A70" Offset="0x2A70"/>
<DList Name="object_gol_DL_002C10" Offset="0x2C10"/>
<DList Name="object_gol_DL_002EB8" Offset="0x2EB8"/>
<Texture Name="object_gol_Tex_002FD0" OutName="tex_00002FD0" Format="rgb5a1" Width="16" Height="16" Offset="0x2FD0"/>
<Texture Name="object_gol_Tex_0031D0" OutName="tex_000031D0" Format="rgb5a1" Width="16" Height="16" Offset="0x31D0"/>
<Texture Name="object_gol_Tex_0033D0" OutName="tex_000033D0" Format="rgb5a1" Width="16" Height="16" Offset="0x33D0"/>
<Texture Name="object_gol_Tex_0035D0" OutName="tex_000035D0" Format="rgb5a1" Width="16" Height="16" Offset="0x35D0"/>
<Texture Name="object_gol_Tex_0037D0" OutName="tex_000037D0" Format="rgb5a1" Width="16" Height="16" Offset="0x37D0"/>
<Texture Name="object_gol_Tex_002FD0" OutName="tex_00002FD0" Format="rgba16" Width="16" Height="16" Offset="0x2FD0"/>
<Texture Name="object_gol_Tex_0031D0" OutName="tex_000031D0" Format="rgba16" Width="16" Height="16" Offset="0x31D0"/>
<Texture Name="object_gol_Tex_0033D0" OutName="tex_000033D0" Format="rgba16" Width="16" Height="16" Offset="0x33D0"/>
<Texture Name="object_gol_Tex_0035D0" OutName="tex_000035D0" Format="rgba16" Width="16" Height="16" Offset="0x35D0"/>
<Texture Name="object_gol_Tex_0037D0" OutName="tex_000037D0" Format="rgba16" Width="16" Height="16" Offset="0x37D0"/>
<Limb Name="object_gol_Limb_0039D0" LimbType="Standard" Offset="0x39D0"/>
<Limb Name="object_gol_Limb_0039DC" LimbType="Standard" Offset="0x39DC"/>
<Limb Name="object_gol_Limb_0039E8" LimbType="Standard" Offset="0x39E8"/>

View file

@ -28,12 +28,12 @@
<Animation Name="gGohmaAnim_0039D0" Offset="0x39D0"/> <!-- unused attack animation -->
<!-- Limb textures -->
<Texture Name="gGohmaTex_0183A8" OutName="gohma_tex_0183A8" Format="rgb5a1" Width="16" Height="16" Offset="0x183A8"/>
<Texture Name="gGohmaTex_0185A8" OutName="gohma_tex_0185A8" Format="rgb5a1" Width="16" Height="16" Offset="0x185A8"/>
<Texture Name="gGohmaTex_0187A8" OutName="gohma_tex_0187A8" Format="rgb5a1" Width="16" Height="16" Offset="0x187A8"/>
<Texture Name="gGohmaTex_0189A8" OutName="gohma_tex_0189A8" Format="rgb5a1" Width="32" Height="32" Offset="0x189A8"/>
<Texture Name="gGohmaTex_0191A8" OutName="gohma_tex_0191A8" Format="rgb5a1" Width="16" Height="16" Offset="0x191A8"/>
<Texture Name="gGohmaTex_0193A8" OutName="gohma_tex_0193A8" Format="rgb5a1" Width="32" Height="32" Offset="0x193A8"/>
<Texture Name="gGohmaTex_0183A8" OutName="gohma_tex_0183A8" Format="rgba16" Width="16" Height="16" Offset="0x183A8"/>
<Texture Name="gGohmaTex_0185A8" OutName="gohma_tex_0185A8" Format="rgba16" Width="16" Height="16" Offset="0x185A8"/>
<Texture Name="gGohmaTex_0187A8" OutName="gohma_tex_0187A8" Format="rgba16" Width="16" Height="16" Offset="0x187A8"/>
<Texture Name="gGohmaTex_0189A8" OutName="gohma_tex_0189A8" Format="rgba16" Width="32" Height="32" Offset="0x189A8"/>
<Texture Name="gGohmaTex_0191A8" OutName="gohma_tex_0191A8" Format="rgba16" Width="16" Height="16" Offset="0x191A8"/>
<Texture Name="gGohmaTex_0193A8" OutName="gohma_tex_0193A8" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
<!-- Boss title card -->
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>

View file

@ -3,14 +3,14 @@
<Skeleton Name="gNiwGirlSkel" Type="Flex" LimbType="Standard" Offset="0x9948"/>
<Animation Name="gNiwGirlRunAnim" Offset="0x0378"/>
<Animation Name="gNiwGirlJumpAnim" Offset="0x9C78"/>
<Texture Name="gNiwGirlEyeOpenTex" OutName="eye_open" Format="rgb5a1" Width="32" Height="32" Offset="0x4178"/>
<Texture Name="gNiwGirlEyeHalfTex" OutName="eye_half" Format="rgb5a1" Width="32" Height="32" Offset="0x4978"/>
<Texture Name="gNiwGirlEyeClosedTex" OutName="eye_closed" Format="rgb5a1" Width="32" Height="32" Offset="0x5178"/>
<Texture Name="gNiwGirlMouthTex" OutName="mouth" Format="rgb5a1" Width="32" Height="16" Offset="0x5978"/>
<Texture Name="gNiwGirlDress1Tex" OutName="dress_1" Format="rgb5a1" Width="32" Height="32" Offset="0x5FF8"/>
<Texture Name="gNiwGirlDress2Tex" OutName="dress_2" Format="rgb5a1" Width="32" Height="32" Offset="0x6FF8"/>
<Texture Name="gNiwGirlDress3Tex" OutName="dress_3" Format="rgb5a1" Width="32" Height="32" Offset="0x8FF8"/>
<Texture Name="gNiwGirlDress4Tex" OutName="dress_4" Format="rgb5a1" Width="32" Height="32" Offset="0x67F8"/>
<Texture Name="gNiwGirlDress5Tex" OutName="dress_5" Format="rgb5a1" Width="32" Height="32" Offset="0x87F8"/>
<Texture Name="gNiwGirlEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4178"/>
<Texture Name="gNiwGirlEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4978"/>
<Texture Name="gNiwGirlEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5178"/>
<Texture Name="gNiwGirlMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x5978"/>
<Texture Name="gNiwGirlDress1Tex" OutName="dress_1" Format="rgba16" Width="32" Height="32" Offset="0x5FF8"/>
<Texture Name="gNiwGirlDress2Tex" OutName="dress_2" Format="rgba16" Width="32" Height="32" Offset="0x6FF8"/>
<Texture Name="gNiwGirlDress3Tex" OutName="dress_3" Format="rgba16" Width="32" Height="32" Offset="0x8FF8"/>
<Texture Name="gNiwGirlDress4Tex" OutName="dress_4" Format="rgba16" Width="32" Height="32" Offset="0x67F8"/>
<Texture Name="gNiwGirlDress5Tex" OutName="dress_5" Format="rgba16" Width="32" Height="32" Offset="0x87F8"/>
</File>
</Root>

View file

@ -1,12 +1,12 @@
<Root>
<File Name="object_haka_door" Segment="6">
<Texture Name="object_haka_door_Tex_000000" OutName="tex_00000000" Format="rgb5a1" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_haka_door_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_haka_door_DL_001310" Offset="0x1310"/>
<DList Name="object_haka_door_DL_0013B8" Offset="0x13B8"/>
<DList Name="object_haka_door_DL_001420" Offset="0x1420"/>
<Texture Name="object_haka_door_Tex_001490" OutName="tex_00001490" Format="rgb5a1" Width="32" Height="64" Offset="0x1490"/>
<Texture Name="object_haka_door_Tex_001490" OutName="tex_00001490" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
<DList Name="object_haka_door_DL_002620" Offset="0x2620"/>
<Texture Name="object_haka_door_Tex_002700" OutName="tex_00002700" Format="rgb5a1" Width="32" Height="64" Offset="0x2700"/>
<Texture Name="object_haka_door_Tex_002700" OutName="tex_00002700" Format="rgba16" Width="32" Height="64" Offset="0x2700"/>
<DList Name="object_haka_door_DL_003890" Offset="0x3890"/>
</File>
</Root>

View file

@ -53,33 +53,33 @@
<DList Name="object_haka_objects_DL_012270" Offset="0x12270"/>
<Blob Name="object_haka_objects_Blob_012AA0" Size="0x750" Offset="0x12AA0"/>
<Texture Name="object_haka_objects_Tex_0131F0" OutName="tex_000131F0" Format="ia8" Width="32" Height="32" Offset="0x131F0"/>
<Texture Name="object_haka_objects_Tex_0135F0" OutName="tex_000135F0" Format="rgb5a1" Width="32" Height="32" Offset="0x135F0"/>
<Texture Name="object_haka_objects_Tex_013DF0" OutName="tex_00013DF0" Format="rgb5a1" Width="32" Height="32" Offset="0x13DF0"/>
<Texture Name="object_haka_objects_Tex_0145F0" OutName="tex_000145F0" Format="rgb5a1" Width="32" Height="64" Offset="0x145F0"/>
<Texture Name="object_haka_objects_Tex_0155F0" OutName="tex_000155F0" Format="rgb5a1" Width="32" Height="64" Offset="0x155F0"/>
<Texture Name="object_haka_objects_Tex_0165F0" OutName="tex_000165F0" Format="rgb5a1" Width="32" Height="8" Offset="0x165F0"/>
<Texture Name="object_haka_objects_Tex_0167F0" OutName="tex_000167F0" Format="rgb5a1" Width="32" Height="16" Offset="0x167F0"/>
<Texture Name="object_haka_objects_Tex_0135F0" OutName="tex_000135F0" Format="rgba16" Width="32" Height="32" Offset="0x135F0"/>
<Texture Name="object_haka_objects_Tex_013DF0" OutName="tex_00013DF0" Format="rgba16" Width="32" Height="32" Offset="0x13DF0"/>
<Texture Name="object_haka_objects_Tex_0145F0" OutName="tex_000145F0" Format="rgba16" Width="32" Height="64" Offset="0x145F0"/>
<Texture Name="object_haka_objects_Tex_0155F0" OutName="tex_000155F0" Format="rgba16" Width="32" Height="64" Offset="0x155F0"/>
<Texture Name="object_haka_objects_Tex_0165F0" OutName="tex_000165F0" Format="rgba16" Width="32" Height="8" Offset="0x165F0"/>
<Texture Name="object_haka_objects_Tex_0167F0" OutName="tex_000167F0" Format="rgba16" Width="32" Height="16" Offset="0x167F0"/>
<Texture Name="object_haka_objects_Tex_016BF0" OutName="tex_00016BF0" Format="i4" Width="32" Height="32" Offset="0x16BF0"/>
<Texture Name="object_haka_objects_Tex_016DF0" OutName="tex_00016DF0" Format="i4" Width="32" Height="32" Offset="0x16DF0"/>
<Texture Name="object_haka_objects_Tex_016FF0" OutName="tex_00016FF0" Format="i4" Width="32" Height="32" Offset="0x16FF0"/>
<Texture Name="object_haka_objects_Tex_0171F0" OutName="tex_000171F0" Format="i4" Width="32" Height="32" Offset="0x171F0"/>
<Texture Name="object_haka_objects_Tex_0173F0" OutName="tex_000173F0" Format="i4" Width="32" Height="32" Offset="0x173F0"/>
<Texture Name="object_haka_objects_Tex_0175F0" OutName="tex_000175F0" Format="i4" Width="32" Height="32" Offset="0x175F0"/>
<Texture Name="object_haka_objects_Tex_0177F0" OutName="tex_000177F0" Format="rgb5a1" Width="32" Height="32" Offset="0x177F0"/>
<Texture Name="object_haka_objects_Tex_017FF0" OutName="tex_00017FF0" Format="rgb5a1" Width="32" Height="32" Offset="0x17FF0"/>
<Texture Name="object_haka_objects_Tex_0187F0" OutName="tex_000187F0" Format="rgb5a1" Width="16" Height="64" Offset="0x187F0"/>
<Texture Name="object_haka_objects_Tex_018FF0" OutName="tex_00018FF0" Format="rgb5a1" Width="32" Height="32" Offset="0x18FF0"/>
<Texture Name="object_haka_objects_Tex_0177F0" OutName="tex_000177F0" Format="rgba16" Width="32" Height="32" Offset="0x177F0"/>
<Texture Name="object_haka_objects_Tex_017FF0" OutName="tex_00017FF0" Format="rgba16" Width="32" Height="32" Offset="0x17FF0"/>
<Texture Name="object_haka_objects_Tex_0187F0" OutName="tex_000187F0" Format="rgba16" Width="16" Height="64" Offset="0x187F0"/>
<Texture Name="object_haka_objects_Tex_018FF0" OutName="tex_00018FF0" Format="rgba16" Width="32" Height="32" Offset="0x18FF0"/>
<Texture Name="object_haka_objects_Tex_0197F0" OutName="tex_000197F0" Format="i4" Width="16" Height="16" Offset="0x197F0"/>
<Texture Name="object_haka_objects_Tex_019870" OutName="tex_00019870" Format="rgb5a1" Width="32" Height="32" Offset="0x19870"/>
<Texture Name="object_haka_objects_Tex_01A070" OutName="tex_0001A070" Format="rgb5a1" Width="16" Height="32" Offset="0x1A070"/>
<Texture Name="object_haka_objects_Tex_019870" OutName="tex_00019870" Format="rgba16" Width="32" Height="32" Offset="0x19870"/>
<Texture Name="object_haka_objects_Tex_01A070" OutName="tex_0001A070" Format="rgba16" Width="16" Height="32" Offset="0x1A070"/>
<Texture Name="object_haka_objects_Tex_01A470" OutName="tex_0001A470" Format="i4" Width="32" Height="32" Offset="0x1A470"/>
<Texture Name="object_haka_objects_Tex_01A670" OutName="tex_0001A670" Format="rgb5a1" Width="32" Height="32" Offset="0x1A670"/>
<Texture Name="object_haka_objects_Tex_01A670" OutName="tex_0001A670" Format="rgba16" Width="32" Height="32" Offset="0x1A670"/>
<Texture Name="object_haka_objects_Tex_01AE70" OutName="tex_0001AE70" Format="ia4" Width="64" Height="32" Offset="0x1AE70"/>
<Texture Name="object_haka_objects_Tex_01B270" OutName="tex_0001B270" Format="rgb5a1" Width="64" Height="16" Offset="0x1B270"/>
<Texture Name="object_haka_objects_Tex_01BA70" OutName="tex_0001BA70" Format="rgb5a1" Width="64" Height="16" Offset="0x1BA70"/>
<Texture Name="object_haka_objects_Tex_01B270" OutName="tex_0001B270" Format="rgba16" Width="64" Height="16" Offset="0x1B270"/>
<Texture Name="object_haka_objects_Tex_01BA70" OutName="tex_0001BA70" Format="rgba16" Width="64" Height="16" Offset="0x1BA70"/>
<Texture Name="object_haka_objects_Tex_01C270" OutName="tex_0001C270" Format="i4" Width="32" Height="32" Offset="0x1C270"/>
<Texture Name="object_haka_objects_Tex_01C470" OutName="tex_0001C470" Format="i4" Width="32" Height="32" Offset="0x1C470"/>
<Texture Name="object_haka_objects_Tex_01C670" OutName="tex_0001C670" Format="rgb5a1" Width="32" Height="33" Offset="0x1C670"/>
<Texture Name="object_haka_objects_Tex_01C670" OutName="tex_0001C670" Format="rgba16" Width="32" Height="33" Offset="0x1C670"/>
<Texture Name="object_haka_objects_Tex_01CEB0" OutName="tex_0001CEB0" Format="i4" Width="64" Height="64" Offset="0x1CEB0"/>
</File>
</Root>

View file

@ -16,13 +16,13 @@
<Collision Name="gBotw2Col" Offset="0x1AB8"/>
<Texture Name="gBotwWater1Tex" OutName="water_1" Format="ia16" Width="32" Height="32" Offset="0x028F0"/>
<Texture Name="gBotwWater2Tex" OutName="water_2" Format="rgb5a1" Width="32" Height="32" Offset="0x020F0"/>
<Texture Name="gBotwTex_0030F0" Format="rgb5a1" Width="32" Height="32" Offset="0x30F0"/>
<Texture Name="gBotwWater2Tex" OutName="water_2" Format="rgba16" Width="32" Height="32" Offset="0x020F0"/>
<Texture Name="gBotwTex_0030F0" Format="rgba16" Width="32" Height="32" Offset="0x30F0"/>
<Texture Name="gBotwBloodSplatterTex" OutName="blood_splatter" Format="ia16" Width="32" Height="32" Offset="0x38F0"/>
<Texture Name="gBotwTex_0040F0" Format="rgb5a1" Width="32" Height="32" Offset="0x40F0"/>
<Texture Name="gBotwTex_0048F0" Format="rgb5a1" Width="32" Height="32" Offset="0x48F0"/>
<Texture Name="gBotwTex_0050F0" Format="rgb5a1" Width="32" Height="32" Offset="0x50F0"/>
<Texture Name="gBotwTex_0058F0" Format="rgb5a1" Width="32" Height="32" Offset="0x58F0"/>
<Texture Name="gBotwTex_0040F0" Format="rgba16" Width="32" Height="32" Offset="0x40F0"/>
<Texture Name="gBotwTex_0048F0" Format="rgba16" Width="32" Height="32" Offset="0x48F0"/>
<Texture Name="gBotwTex_0050F0" Format="rgba16" Width="32" Height="32" Offset="0x50F0"/>
<Texture Name="gBotwTex_0058F0" Format="rgba16" Width="32" Height="32" Offset="0x58F0"/>
<Texture Name="gBotwTex_0060F0" Format="i4" Width="32" Height="32" Offset="0x60F0"/>
</File>
</Root>

View file

@ -43,8 +43,8 @@
<DList Name="gFlagpoleFlag2HoistEndDL" Offset="0x2B90"/>
<!-- Flagpole Textures -->
<Texture Name="gFlagpolePoleTex" OutName="flagpole_pole_tex" Format="rgb5a1" Width="32" Height="32" Offset="0x460"/>
<Texture Name="gFlagpoleTopTex" OutName="flagpole_top_tex" Format="rgb5a1" Width="32" Height="32" Offset="0xC60"/>
<Texture Name="gFlagpolePoleTex" OutName="flagpole_pole_tex" Format="rgba16" Width="32" Height="32" Offset="0x460"/>
<Texture Name="gFlagpoleTopTex" OutName="flagpole_top_tex" Format="rgba16" Width="32" Height="32" Offset="0xC60"/>
<Texture Name="gFlagpoleFlagTex" OutName="flagpole_flag_tex" Format="ia8" Width="128" Height="32" Offset="0x1460"/>
</File>
</Root>

View file

@ -83,7 +83,7 @@
<DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/>
<DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/>
<Texture Name="gFireTempleDoorKillerTex" OutName="fire_temple_door_killer" Format="rgb5a1" Width="32" Height="64" Offset="0xE5A0"/>
<Texture Name="gFireTempleDoorKillerTex" OutName="fire_temple_door_killer" Format="rgba16" Width="32" Height="64" Offset="0xE5A0"/>
<!-- I don't know what could this be -->
<Blob Name="gFireTempleBlob_00CCC0" Size="0x10E" Offset="0xCCC0"/>

View file

@ -14,7 +14,7 @@
<!-- Head -->
<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740" />
<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgb5a1" Width="16" Height="16" Offset="0x440" />
<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440" />
<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400" />
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840" />
<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748" />
@ -23,18 +23,18 @@
<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0" />
<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0" />
<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0" />
<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgb5a1" Width="8" Height="16" Offset="0x6BD0" />
<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgb5a1" Width="8" Height="16" Offset="0x6CD0" />
<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0" />
<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0" />
<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8" />
<!-- Saddle -->
<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x8C0" />
<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgb5a1" Width="16" Height="32" Offset="0xAC0" />
<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0" />
<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0" />
<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858" />
<!-- Hooves -->
<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgb5a1" Width="8" Height="8" Offset="0x6C0" />
<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgb5a1" Width="8" Height="8" Offset="0x640" />
<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0" />
<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640" />
<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838" />
<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948" />
<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8" />
@ -42,10 +42,10 @@
<!-- Gerudo saddle -->
<DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/>
<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x5E30" />
<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgb5a1" Width="16" Height="16" Offset="0x6030" />
<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30" />
<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030" />
<!-- Eye texture -->
<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x0" />
<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0" />
</File>
</Root>

View file

@ -12,14 +12,14 @@
<Animation Name="gEponaJumpingAnim" Offset="0x2470"/>
<Animation Name="gEponaJumpingHighAnim" Offset="0x2C38"/>
<Texture Name="gEponaFeatheringTex" OutName="epona_feathering" Format="rgb5a1" Width="16" Height="16" Offset="0xBF10" />
<Texture Name="gEponaHairTex" OutName="epona_hair" Format="rgb5a1" Width="8" Height="8" Offset="0xC190" />
<Texture Name="gEponaFeatheringTex" OutName="epona_feathering" Format="rgba16" Width="16" Height="16" Offset="0xBF10" />
<Texture Name="gEponaHairTex" OutName="epona_hair" Format="rgba16" Width="8" Height="8" Offset="0xC190" />
<!-- Head -->
<Texture Name="gEponaCrestTex" OutName="epona_crest" Format="rgb5a1" Width="16" Height="8" Offset="0xCA10" />
<Texture Name="gEponaManeTex" OutName="epona_mane" Format="rgb5a1" Width="16" Height="16" Offset="0xC810" />
<Texture Name="gEponaNostrilsTex" OutName="epona_nostrils" Format="rgb5a1" Width="16" Height="32" Offset="0xC410" />
<Texture Name="gEponaForeheadTex" OutName="epona_forehead" Format="rgb5a1" Width="8" Height="32" Offset="0xC210" />
<Texture Name="gEponaCrestTex" OutName="epona_crest" Format="rgba16" Width="16" Height="8" Offset="0xCA10" />
<Texture Name="gEponaManeTex" OutName="epona_mane" Format="rgba16" Width="16" Height="16" Offset="0xC810" />
<Texture Name="gEponaNostrilsTex" OutName="epona_nostrils" Format="rgba16" Width="16" Height="32" Offset="0xC410" />
<Texture Name="gEponaForeheadTex" OutName="epona_forehead" Format="rgba16" Width="8" Height="32" Offset="0xC210" />
<Limb Name="gEponaHeadLimb" LimbType="Skin" Offset="0x9A98" />
<!-- Body -->
@ -30,10 +30,10 @@
<Limb Name="gEponaBodyLimb" LimbType="Skin" Offset="0x9A18" />
<!-- Saddle -->
<Texture Name="gEponaSaddleTex" OutName="epona_saddle" Format="rgb5a1" Width="32" Height="32" Offset="0xCB10" />
<Texture Name="gEponaSaddleFlapTex" OutName="epona_saddle_flap" Format="rgb5a1" Width="16" Height="16" Offset="0xD510" />
<Texture Name="gEponaSaddleLipTex" OutName="epona_saddle_lip" Format="rgb5a1" Width="16" Height="16" Offset="0xD310" />
<Texture Name="gEponaSaddleGirthTex" OutName="epona_saddle_girth" Format="rgb5a1" Width="32" Height="16" Offset="0xD710" />
<Texture Name="gEponaSaddleTex" OutName="epona_saddle" Format="rgba16" Width="32" Height="32" Offset="0xCB10" />
<Texture Name="gEponaSaddleFlapTex" OutName="epona_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0xD510" />
<Texture Name="gEponaSaddleLipTex" OutName="epona_saddle_lip" Format="rgba16" Width="16" Height="16" Offset="0xD310" />
<Texture Name="gEponaSaddleGirthTex" OutName="epona_saddle_girth" Format="rgba16" Width="32" Height="16" Offset="0xD710" />
<Limb Name="gEponaSaddleLimb" LimbType="Skin" Offset="0x9BA8" />
<!-- Cannons -->
@ -43,14 +43,14 @@
<Limb Name="gEponaCannon4Limb" LimbType="Skin" Offset="0x9CA8" />
<!-- Hooves -->
<Texture Name="gEponaHorseshoeTex" OutName="epona_horseshoe" Format="rgb5a1" Width="8" Height="8" Offset="0xC110" />
<Texture Name="gEponaHorseshoeTex" OutName="epona_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0xC110" />
<Limb Name="gEponaHoof1Limb" LimbType="Skin" Offset="0x9B08" />
<Limb Name="gEponaHoof2Limb" LimbType="Skin" Offset="0x9B88" />
<Limb Name="gEponaHoof3Limb" LimbType="Skin" Offset="0x9C18" />
<Limb Name="gEponaHoof4Limb" LimbType="Skin" Offset="0x9C98" />
<!-- Eyes textures -->
<Texture Name="gEponaEyeTLUT" OutName="epona_eye_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x9D80" />
<Texture Name="gEponaEyeTLUT" OutName="epona_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9D80" />
<Texture Name="gEponaEyeOpenTex" OutName="epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x9F80" />
<Texture Name="gEponaEyeHalfTex" OutName="epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0xA180" />
<Texture Name="gEponaEyeClosedTex" OutName="epona_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xA380" />

View file

@ -15,8 +15,8 @@
<!-- Stand in two legs for a moment. -->
<Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/>
<Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgb5a1" Width="16" Height="16" Offset="0xAC10" />
<Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgb5a1" Width="16" Height="16" Offset="0xAE10" />
<Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgb5a1" Width="16" Height="16" Offset="0xA370" />
<Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgba16" Width="16" Height="16" Offset="0xAC10" />
<Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgba16" Width="16" Height="16" Offset="0xAE10" />
<Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgba16" Width="16" Height="16" Offset="0xA370" />
</File>
</Root>

View file

@ -13,7 +13,7 @@
<!-- Running. -->
<Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/>
<Texture Name="gChildEponaEyePal" OutName="child_epona_eye_pal" Format="rgb5a1" Width="16" Height="16" Offset="0x1728" />
<Texture Name="gChildEponaEyePal" OutName="child_epona_eye_pal" Format="rgba16" Width="16" Height="16" Offset="0x1728" />
<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" />
<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" />
<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" />

View file

@ -21,6 +21,6 @@
<!-- Walking slow. -->
<Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>
<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x54D8"/>
<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x54D8"/>
</File>
</Root>

View file

@ -5,10 +5,10 @@
<!-- Running. -->
<Animation Name="gHorseZeldaGallopingAnim" Offset="0x7148"/>
<Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x8" />
<Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgb5a1" Width="16" Height="16" Offset="0x688" />
<Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgb5a1" Width="16" Height="16" Offset="0x488" />
<Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgba16" Width="32" Height="16" Offset="0x8" />
<Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgba16" Width="16" Height="16" Offset="0x688" />
<Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgba16" Width="16" Height="16" Offset="0x488" />
<Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgb5a1" Width="16" Height="16" Offset="0x9A8" />
<Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgba16" Width="16" Height="16" Offset="0x9A8" />
</File>
</Root>

View file

@ -15,14 +15,14 @@
<DList Name="object_hs_DL_004BF0" Offset="0x4BF0"/>
<DList Name="object_hs_DL_004CF0" Offset="0x4CF0"/>
<DList Name="object_hs_DL_004CF8" Offset="0x4CF8"/>
<Texture Name="object_hs_TLUT_004E50" OutName="tlut_00004E50" Format="rgb5a1" Width="16" Height="16" Offset="0x4E50"/>
<Texture Name="object_hs_TLUT_004E50" OutName="tlut_00004E50" Format="rgba16" Width="16" Height="16" Offset="0x4E50"/>
<Texture Name="object_hs_Tex_005050" OutName="tex_00005050" Format="ci8" Width="16" Height="32" Offset="0x5050"/>
<Texture Name="object_hs_Tex_005250" OutName="tex_00005250" Format="ci8" Width="8" Height="8" Offset="0x5250"/>
<Texture Name="object_hs_Tex_005290" OutName="tex_00005290" Format="ci8" Width="32" Height="16" Offset="0x5290"/>
<Texture Name="object_hs_Tex_005490" OutName="tex_00005490" Format="rgb5a1" Width="32" Height="16" Offset="0x5490"/>
<Texture Name="object_hs_Tex_005490" OutName="tex_00005490" Format="rgba16" Width="32" Height="16" Offset="0x5490"/>
<Texture Name="object_hs_Tex_005890" OutName="tex_00005890" Format="ci8" Width="16" Height="16" Offset="0x5890"/>
<Texture Name="object_hs_Tex_005990" OutName="tex_00005990" Format="ci8" Width="16" Height="16" Offset="0x5990"/>
<Texture Name="object_hs_Tex_005A90" OutName="tex_00005A90" Format="rgb5a1" Width="4" Height="4" Offset="0x5A90"/>
<Texture Name="object_hs_Tex_005A90" OutName="tex_00005A90" Format="rgba16" Width="4" Height="4" Offset="0x5A90"/>
<Texture Name="object_hs_Tex_005AB0" OutName="tex_00005AB0" Format="ci8" Width="8" Height="8" Offset="0x5AB0"/>
<Texture Name="object_hs_Tex_005AF0" OutName="tex_00005AF0" Format="ci8" Width="32" Height="32" Offset="0x5AF0"/>
<Texture Name="object_hs_Tex_005EF0" OutName="tex_00005EF0" Format="ci8" Width="8" Height="16" Offset="0x5EF0"/>

View file

@ -0,0 +1,213 @@
<Root>
<File Name="object_human" Segment="6">
<!-- Facial textures -->
<Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x0"/>
<Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x400"/>
<Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x800"/>
<Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0xC00"/>
<Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1000"/>
<Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1400"/>
<Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1800"/>
<Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1C00"/>
<Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2000"/>
<Texture Name="gHumanEyebrowNormalTex" OutName="eyebrow_normal" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2400"/>
<Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2600"/>
<Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2800"/>
<!-- Those are exaclty the same are above eye textures -->
<Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2A00"/>
<Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2E00"/>
<Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3200"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3600"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3E00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4200"/>
<Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4600"/>
<Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4A00"/>
<!-- Those are exaclty the same are above eyebrow textures -->
<Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x4E00"/>
<Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5000"/>
<Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5200"/>
<Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5400"/>
<Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5500"/>
<Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5600"/>
<Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5A00"/>
<Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5E00"/>
<Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6200"/>
<Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6600"/>
<Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6A00"/>
<Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6E00"/>
<Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7200"/>
<Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7600"/>
<Texture Name="gHumanTLUT" OutName="face_palette" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/>
<LegacyAnimation Name="gHumanLookingBackAnim" Offset="0x8354"/>
<LegacyAnimation Name="gHumanLookingBackStartsAnim" Offset="0x8784"/>
<LegacyAnimation Name="gHumanAnim_008CE0" Offset="0x8CE0"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanLookingAroundAnim" Offset="0x990C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanLookingBackEndsAnim" Offset="0x9C2C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanThinkingStopsAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStartsAnim" Offset="0xA8B4"/>
<LegacyAnimation Name="gHumanThinkingAnim" Offset="0xAF30"/>
<!-- Arm -->
<DList Name="gHumanArmLeftDL" Offset="0xAF40" />
<DList Name="gHumanArmLeftWrapperDL" Offset="0xB040" />
<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050" />
<!-- Forearm -->
<DList Name="gHumanForearmLeftDL" Offset="0xB1A8" />
<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288" />
<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298" />
<!-- Foot? Shoe? -->
<DList Name="gHumanFootLeftDL" Offset="0xB3B0" />
<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488" />
<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498" />
<!-- Left hand -->
<DList Name="gHumanHandLeftDL" Offset="0xB610" />
<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750" />
<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760" />
<!-- Leg -->
<DList Name="gHumanLegLeftDL" Offset="0xB918" />
<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0" />
<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0" />
<!-- Arm -->
<DList Name="gHumanArmRightDL" Offset="0xBAF8" />
<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8" />
<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08" />
<!-- Forearm -->
<DList Name="gHumanForearmRightDL" Offset="0xBD40" />
<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20" />
<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30" />
<!-- Foot? Shoe? -->
<DList Name="gHumanFootRightDL" Offset="0xBF38" />
<DList Name="gHumanFootRightWrapperDL" Offset="0xC010" />
<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020" />
<!-- Right hand -->
<DList Name="gHumanHandRightDL" Offset="0xC178" />
<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8" />
<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8" />
<!-- Leg -->
<DList Name="object_human_DL_00C450" Offset="0xC450" />
<DList Name="object_human_DL_00C518" Offset="0xC518" />
<DList Name="object_human_DL_00C528" Offset="0xC528" />
<!-- Torso -->
<DList Name="object_human_DL_00C620" Offset="0xC620" />
<DList Name="object_human_DL_00C8B0" Offset="0xC8B0" />
<DList Name="object_human_DL_00C8C0" Offset="0xC8C0" />
<!-- Hair -->
<DList Name="gHumanHairDL" Offset="0xCCF8" />
<DList Name="gHumanHairWrapperDL" Offset="0xCDC8" />
<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8" />
<!-- Doesn't work in Z64Utils -->
<DList Name="gHumanHeadDL" Offset="0xCED0" />
<DList Name="gHumanHeadWrapperDL" Offset="0xD500" />
<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510" />
<!-- Upper half of the dress? idk -->
<DList Name="object_human_DL_00E0B8" Offset="0xE0B8" />
<DList Name="object_human_DL_00E218" Offset="0xE218" />
<DList Name="object_human_DL_00E228" Offset="0xE228" />
<!-- Lower half of the dress -->
<DList Name="gHumanDressLowerDL" Offset="0xE3A0" />
<DList Name="gHumanDressLowerWrapperDL" Offset="0xE480" />
<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490" />
<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>
<Texture Name="gHumanBeltTex" OutName="belt" Format="rgba16" Width="8" Height="8" Offset="0xF1A8"/>
<Texture Name="gHumanFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="8" Offset="0xF228"/>
<Texture Name="object_human_Tex_00F328" OutName="object_human_Tex_00F328" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<!-- hair? -->
<Texture Name="object_human_Tex_00F428" OutName="object_human_Tex_00F428" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanHairTex" OutName="hair" Format="rgba16" Width="64" Height="32" Offset="0xFC28"/>
<Texture Name="object_human_Tex_010C28" OutName="object_human_Tex_010C28" Format="rgba16" Width="16" Height="16" Offset="0x10C28"/>
<Texture Name="gHumanSkinTex" OutName="skin" Format="rgba16" Width="16" Height="16" Offset="0x10E28"/>
<Texture Name="gHumanShoeTex" OutName="shoe" Format="rgba16" Width="16" Height="32" Offset="0x11028"/>
<LegacyAnimation Name="gHumanIdleAnim" Offset="0x11A9C"/>
<Limb Name="gHumanDressLowerLimb" LimbType="Legacy" Offset="0x11AA8"/>
<Limb Name="object_human_Limb_011AC8" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanHairLimb" LimbType="Legacy" Offset="0x11AE8"/>
<Limb Name="gHumanHandRightLimb" LimbType="Legacy" Offset="0x11B08"/>
<Limb Name="gHumanForearmRightLimb" LimbType="Legacy" Offset="0x11B28"/>
<Limb Name="gHumanArmRightLimb" LimbType="Legacy" Offset="0x11B48"/>
<Limb Name="gHumanHandLeftLimb" LimbType="Legacy" Offset="0x11B68"/>
<Limb Name="gHumanForearmLeftLimb" LimbType="Legacy" Offset="0x11B88"/>
<Limb Name="gHumanArmLeftLimb" LimbType="Legacy" Offset="0x11BA8"/>
<Limb Name="object_human_Limb_011BC8" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="object_human_Limb_011BE8" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="object_human_Limb_011C08" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="object_human_Limb_011C28" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="object_human_Limb_011C48" LimbType="Legacy" Offset="0x11C48"/>
<Limb Name="object_human_Limb_011C68" LimbType="Legacy" Offset="0x11C68"/>
<Limb Name="object_human_Limb_011C88" LimbType="Legacy" Offset="0x11C88"/>
<Limb Name="object_human_Limb_011CA8" LimbType="Legacy" Offset="0x11CA8"/>
<Limb Name="object_human_Limb_011CC8" LimbType="Legacy" Offset="0x11CC8"/>
<Limb Name="object_human_Limb_011CE8" LimbType="Legacy" Offset="0x11CE8"/>
<Limb Name="object_human_Limb_011D08" LimbType="Legacy" Offset="0x11D08"/>
<Limb Name="object_human_Limb_011D28" LimbType="Legacy" Offset="0x11D28"/>
<Limb Name="object_human_Limb_011D48" LimbType="Legacy" Offset="0x11D48"/>
<Limb Name="object_human_Limb_011D68" LimbType="Legacy" Offset="0x11D68"/>
<Limb Name="object_human_Limb_011D88" LimbType="Legacy" Offset="0x11D88"/>
<Limb Name="object_human_Limb_011DA8" LimbType="Legacy" Offset="0x11DA8"/>
<Limb Name="object_human_Limb_011DC8" LimbType="Legacy" Offset="0x11DC8"/>
<Limb Name="gHumanHeadLimb" LimbType="Legacy" Offset="0x11DE8"/>
<Limb Name="object_human_Limb_011E08" LimbType="Legacy" Offset="0x11E08"/>
<Limb Name="object_human_Limb_011E28" LimbType="Legacy" Offset="0x11E28"/>
<Limb Name="object_human_Limb_011E48" LimbType="Legacy" Offset="0x11E48"/>
<Limb Name="object_human_Limb_011E68" LimbType="Legacy" Offset="0x11E68"/>
<Limb Name="object_human_Limb_011E88" LimbType="Legacy" Offset="0x11E88"/>
<Limb Name="object_human_Limb_011EA8" LimbType="Legacy" Offset="0x11EA8"/>
<Limb Name="object_human_Limb_011EC8" LimbType="Legacy" Offset="0x11EC8"/>
<Limb Name="object_human_Limb_011EE8" LimbType="Legacy" Offset="0x11EE8"/>
<Limb Name="object_human_Limb_011F08" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="object_human_Limb_011F28" LimbType="Legacy" Offset="0x11F28"/>
<Limb Name="object_human_Limb_011F48" LimbType="Legacy" Offset="0x11F48"/>
<Limb Name="object_human_Limb_011F68" LimbType="Legacy" Offset="0x11F68"/>
<Limb Name="object_human_Limb_011F88" LimbType="Legacy" Offset="0x11F88"/>
<Limb Name="gHumanRootLimb" LimbType="Legacy" Offset="0x11FA8"/>
<LimbTable Name="gHumanLimbTable" LimbType="Legacy" Count="41" Offset="0x11FC8"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingAnim" Offset="0x1291C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingEndAnim" Offset="0x12D18"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingStartAnim" Offset="0x1316C"/>
</File>
</Root>

View file

@ -12,14 +12,14 @@
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/>
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
<Blob Name="object_ice_objects_Blob_0027D8" Size="0x178" Offset="0x27D8"/>
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgb5a1" Width="32" Height="32" Offset="0x2950"/>
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgb5a1" Width="32" Height="32" Offset="0x4150"/>
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgb5a1" Width="32" Height="32" Offset="0x4950"/>
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgb5a1" Width="32" Height="64" Offset="0x6D50"/>
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>
</File>
</Root>

View file

@ -4,7 +4,7 @@
<Animation Name="object_im_Anim_000AFC" Offset="0xAFC"/>
<Animation Name="object_im_Anim_0014E4" Offset="0x14E4"/>
<Animation Name="object_im_Anim_001868" Offset="0x1868"/>
<Texture Name="object_im_TLUT_001880" OutName="tlut_00001880" Format="rgb5a1" Width="16" Height="16" Offset="0x1880"/>
<Texture Name="object_im_TLUT_001880" OutName="tlut_00001880" Format="rgba16" Width="16" Height="16" Offset="0x1880"/>
<Texture Name="object_im_Tex_001A80" OutName="tex_00001A80" Format="ci8" Width="8" Height="8" Offset="0x1A80"/>
<Texture Name="object_im_Tex_001AC0" OutName="tex_00001AC0" Format="ci8" Width="16" Height="32" Offset="0x1AC0"/>
<Texture Name="object_im_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="16" Height="16" Offset="0x1CC0"/>
@ -16,8 +16,8 @@
<Texture Name="object_im_Tex_002300" OutName="tex_00002300" Format="ci8" Width="16" Height="16" Offset="0x2300"/>
<Texture Name="object_im_Tex_002400" OutName="tex_00002400" Format="ci8" Width="8" Height="16" Offset="0x2400"/>
<Texture Name="object_im_Tex_002480" OutName="tex_00002480" Format="ci8" Width="32" Height="32" Offset="0x2480"/>
<Texture Name="object_im_Tex_002880" OutName="tex_00002880" Format="rgb5a1" Width="8" Height="16" Offset="0x2880"/>
<Texture Name="object_im_Tex_002980" OutName="tex_00002980" Format="rgb5a1" Width="16" Height="32" Offset="0x2980"/>
<Texture Name="object_im_Tex_002880" OutName="tex_00002880" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
<Texture Name="object_im_Tex_002980" OutName="tex_00002980" Format="rgba16" Width="16" Height="32" Offset="0x2980"/>
<Texture Name="object_im_Tex_002D80" OutName="tex_00002D80" Format="ci8" Width="8" Height="8" Offset="0x2D80"/>
<DList Name="object_im_DL_005040" Offset="0x5040"/>
<DList Name="object_im_DL_005D60" Offset="0x5D60"/>
@ -29,15 +29,15 @@
<DList Name="object_im_DL_0069E8" Offset="0x69E8"/>
<DList Name="object_im_DL_006BB8" Offset="0x6BB8"/>
<DList Name="object_im_DL_006D70" Offset="0x6D70"/>
<Texture Name="object_im_Tex_006F40" OutName="tex_00006F40" Format="rgb5a1" Width="16" Height="16" Offset="0x6F40"/>
<Texture Name="object_im_TLUT_007140" OutName="tlut_00007140" Format="rgb5a1" Width="16" Height="16" Offset="0x7140"/>
<Texture Name="object_im_Tex_006F40" OutName="tex_00006F40" Format="rgba16" Width="16" Height="16" Offset="0x6F40"/>
<Texture Name="object_im_TLUT_007140" OutName="tlut_00007140" Format="rgba16" Width="16" Height="16" Offset="0x7140"/>
<Blob Name="object_im_Blob_007340" Size="0x2D0" Offset="0x7340"/>
<Texture Name="object_im_Tex_007610" OutName="tex_00007610" Format="ci8" Width="16" Height="16" Offset="0x7610"/>
<Texture Name="object_im_Tex_007710" OutName="tex_00007710" Format="ci8" Width="8" Height="8" Offset="0x7710"/>
<Texture Name="object_im_Tex_007750" OutName="tex_00007750" Format="rgb5a1" Width="8" Height="8" Offset="0x7750"/>
<Texture Name="object_im_Tex_0077D0" OutName="tex_000077D0" Format="rgb5a1" Width="16" Height="16" Offset="0x77D0"/>
<Texture Name="object_im_Tex_007750" OutName="tex_00007750" Format="rgba16" Width="8" Height="8" Offset="0x7750"/>
<Texture Name="object_im_Tex_0077D0" OutName="tex_000077D0" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
<Texture Name="object_im_Tex_0079D0" OutName="tex_000079D0" Format="ci8" Width="8" Height="8" Offset="0x79D0"/>
<Texture Name="object_im_Tex_007A10" OutName="tex_00007A10" Format="rgb5a1" Width="8" Height="16" Offset="0x7A10"/>
<Texture Name="object_im_Tex_007A10" OutName="tex_00007A10" Format="rgba16" Width="8" Height="16" Offset="0x7A10"/>
<Texture Name="object_im_Tex_007B10" OutName="tex_00007B10" Format="ci8" Width="8" Height="8" Offset="0x7B10"/>
<Texture Name="object_im_Tex_007B50" OutName="tex_00007B50" Format="ci8" Width="16" Height="16" Offset="0x7B50"/>
<Texture Name="object_im_Tex_007C50" OutName="tex_00007C50" Format="ci8" Width="16" Height="16" Offset="0x7C50"/>

View file

@ -4,8 +4,8 @@
<Animation Name="object_in_Anim_000CB0" Offset="0xCB0"/>
<Animation Name="object_in_Anim_001BE0" Offset="0x1BE0"/>
<Animation Name="object_in_Anim_001CC0" Offset="0x1CC0"/>
<Texture Name="object_in_TLUT_001CD0" OutName="tlut_00001CD0" Format="rgb5a1" Width="16" Height="16" Offset="0x1CD0"/>
<Texture Name="object_in_TLUT_001ED0" OutName="tlut_00001ED0" Format="rgb5a1" Width="16" Height="16" Offset="0x1ED0"/>
<Texture Name="object_in_TLUT_001CD0" OutName="tlut_00001CD0" Format="rgba16" Width="16" Height="16" Offset="0x1CD0"/>
<Texture Name="object_in_TLUT_001ED0" OutName="tlut_00001ED0" Format="rgba16" Width="16" Height="16" Offset="0x1ED0"/>
<Blob Name="object_in_Blob_0020D0" Size="0x880" Offset="0x20D0"/>
<Texture Name="object_in_Tex_002950" OutName="tex_00002950" Format="ci8" Width="8" Height="8" Offset="0x2950"/>
<Texture Name="object_in_Tex_002990" OutName="tex_00002990" Format="ci8" Width="16" Height="32" Offset="0x2990"/>
@ -17,15 +17,15 @@
<Blob Name="object_in_Blob_003150" Size="0x80" Offset="0x3150"/>
<Texture Name="object_in_Tex_0031D0" OutName="tex_000031D0" Format="ci8" Width="8" Height="8" Offset="0x31D0"/>
<!-- <Blob Name="object_in_Blob_003210" Size="0x1F8" Offset="0x3210"/> -->
<Texture Name="object_in_TLUT_003408" OutName="tlut_00003408" Format="rgb5a1" Width="100" Height="1" Offset="0x3408"/>
<Texture Name="object_in_TLUT_003408" OutName="tlut_00003408" Format="rgba16" Width="100" Height="1" Offset="0x3408"/>
<!-- <Blob Name="object_in_Blob_003608" Size="0x388" Offset="0x3608" /> -->
<Texture Name="object_in_Tex_003990" OutName="tex_00003990" Format="rgb5a1" Width="16" Height="16" Offset="0x3990"/>
<Texture Name="object_in_Tex_003990" OutName="tex_00003990" Format="rgba16" Width="16" Height="16" Offset="0x3990"/>
<Texture Name="object_in_Tex_003B90" OutName="tex_00003B90" Format="ci8" Width="16" Height="16" Offset="0x3B90"/>
<Texture Name="object_in_Tex_003C90" OutName="tex_00003C90" Format="ci8" Width="16" Height="16" Offset="0x3C90"/>
<Texture Name="object_in_Tex_003D90" OutName="tex_00003D90" Format="i8" Width="8" Height="8" Offset="0x3D90"/>
<Texture Name="object_in_Tex_003DD0" OutName="tex_00003DD0" Format="rgb5a1" Width="8" Height="16" Offset="0x3DD0"/>
<Texture Name="object_in_Tex_003DD0" OutName="tex_00003DD0" Format="rgba16" Width="8" Height="16" Offset="0x3DD0"/>
<Texture Name="object_in_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="32" Offset="0x3ED0"/>
<Texture Name="object_in_Tex_0040D0" OutName="tex_000040D0" Format="rgb5a1" Width="8" Height="16" Offset="0x40D0"/>
<Texture Name="object_in_Tex_0040D0" OutName="tex_000040D0" Format="rgba16" Width="8" Height="16" Offset="0x40D0"/>
<Texture Name="object_in_Tex_0041D0" OutName="tex_000041D0" Format="ci8" Width="8" Height="16" Offset="0x41D0"/>
<Texture Name="object_in_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250"/>
<Blob Name="object_in_Blob_004350" Size="0x440" Offset="0x4350"/>
@ -51,8 +51,8 @@
<DList Name="object_in_DL_00BB28" Offset="0xBB28"/>
<DList Name="object_in_DL_00BD80" Offset="0xBD80"/>
<DList Name="object_in_DL_00C0C8" Offset="0xC0C8"/>
<Texture Name="object_in_TLUT_00C298" OutName="tlut_0000C298" Format="rgb5a1" Width="16" Height="16" Offset="0xC298"/>
<Texture Name="object_in_Tex_00C498" OutName="tex_0000C498" Format="rgb5a1" Width="16" Height="16" Offset="0xC498"/>
<Texture Name="object_in_TLUT_00C298" OutName="tlut_0000C298" Format="rgba16" Width="16" Height="16" Offset="0xC298"/>
<Texture Name="object_in_Tex_00C498" OutName="tex_0000C498" Format="rgba16" Width="16" Height="16" Offset="0xC498"/>
<Texture Name="object_in_Tex_00C698" OutName="tex_0000C698" Format="ci8" Width="8" Height="8" Offset="0xC698"/>
<Texture Name="object_in_Tex_00C6D8" OutName="tex_0000C6D8" Format="ci8" Width="8" Height="8" Offset="0xC6D8"/>
<Texture Name="object_in_Tex_00C718" OutName="tex_0000C718" Format="ci8" Width="8" Height="8" Offset="0xC718"/>
@ -61,7 +61,7 @@
<Texture Name="object_in_Tex_00CA58" OutName="tex_0000CA58" Format="ci8" Width="16" Height="16" Offset="0xCA58"/>
<Texture Name="object_in_Tex_00CB58" OutName="tex_0000CB58" Format="ci8" Width="8" Height="8" Offset="0xCB58"/>
<Blob Name="object_in_Blob_00CB98" Size="0x800" Offset="0xCB98"/>
<Texture Name="object_in_Tex_00D398" OutName="tex_0000D398" Format="rgb5a1" Width="32" Height="32" Offset="0xD398"/>
<Texture Name="object_in_Tex_00D398" OutName="tex_0000D398" Format="rgba16" Width="32" Height="32" Offset="0xD398"/>
<Blob Name="object_in_Blob_00DB98" Size="0x800" Offset="0xDB98"/>
<Texture Name="object_in_Tex_00E398" OutName="tex_0000E398" Format="ci8" Width="16" Height="16" Offset="0xE398"/>
<Texture Name="object_in_Tex_00E498" OutName="tex_0000E498" Format="ci8" Width="16" Height="32" Offset="0xE498"/>

View file

@ -5,9 +5,9 @@
<Animation Name="gJabuJabuAnim" Offset="0x1F4C"/>
<!-- Jabu Jabu eye textures -->
<Texture Name="gJabuJabuEyeOpenTex" OutName="jabu_jabu_eye_open" Format="rgb5a1" Width="16" Height="32" Offset="0x7698"/>
<Texture Name="gJabuJabuEyeHalfTex" OutName="jabu_jabu_eye_half" Format="rgb5a1" Width="16" Height="32" Offset="0x7A98"/>
<Texture Name="gJabuJabuEyeClosedTex" OutName="jabu_jabu_eye_closed" Format="rgb5a1" Width="16" Height="32" Offset="0x7E98"/>
<Texture Name="gJabuJabuEyeOpenTex" OutName="jabu_jabu_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x7698"/>
<Texture Name="gJabuJabuEyeHalfTex" OutName="jabu_jabu_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x7A98"/>
<Texture Name="gJabuJabuEyeClosedTex" OutName="jabu_jabu_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x7E98"/>
<!-- Jabu Jabu skeleton -->
<Skeleton Name="gJabuJabuSkel" Type="Flex" LimbType="Standard" Offset="0xB9A8"/>
@ -50,22 +50,22 @@
<Limb Name="gJabuJabuFlukeLimb" LimbType="Standard" Offset="0xB948"/><!-- Limb 21 -->
<!-- Jabu Jabu Limb textures -->
<Texture Name="gJabuJabuFrillTex" OutName="jabu_jabu_frill" Format="rgb5a1" Width="32" Height="32" Offset="0x5B58"/>
<Texture Name="gJabuJabuNostrilTex" OutName="jabu_jabu_nostril" Format="rgb5a1" Width="32" Height="16" Offset="0x6358"/>
<Texture Name="gJabuJabuNoseDecorationTex" OutName="jabu_jabu_nose_decoration" Format="rgb5a1" Width="8" Height="32" Offset="0x6758"/>
<Texture Name="gJabuJabuToothTex" OutName="jabu_jabu_tooth" Format="rgb5a1" Width="8" Height="16" Offset="0x6958"/>
<Texture Name="gJabuJabuLipTex" OutName="jabu_jabu_lip" Format="rgb5a1" Width="8" Height="16" Offset="0x6A58"/>
<Texture Name="gJabuJabuLipMouthCornerTex" OutName="jabu_jabu_lip_mouth_corner" Format="rgb5a1" Width="16" Height="16" Offset="0x6B58"/>
<Texture Name="gJabuJabuDiademSideTex" OutName="jabu_jabu_diadem_side" Format="rgb5a1" Width="8" Height="16" Offset="0x6D58"/>
<Texture Name="gJabuJabuLateralTex" OutName="jabu_jabu_lateral" Format="rgb5a1" Width="16" Height="64" Offset="0x6E58"/>
<Texture Name="gJabuJabuEyeOrbitTex" OutName="jabu_jabu_eye_orbit" Format="rgb5a1" Width="4" Height="8" Offset="0x7658"/>
<Texture Name="gJabuJabuDorsalTex" OutName="jabu_jabu_dorsal" Format="rgb5a1" Width="32" Height="64" Offset="0x8298"/>
<Texture Name="gJabuJabuCapOuterTex" OutName="jabu_jabu_cap_outer" Format="rgb5a1" Width="4" Height="8" Offset="0x9298"/>
<Texture Name="gJabuJabuCapInnerTex" OutName="jabu_jabu_cap_inner" Format="rgb5a1" Width="8" Height="8" Offset="0x92D8"/>
<Texture Name="gJabuJabuMouthRoofTex" OutName="jabu_jabu_mouth_roof" Format="rgb5a1" Width="32" Height="64" Offset="0x9358"/>
<Texture Name="gJabuJabuDiademCenterTex" OutName="jabu_jabu_diadem_center" Format="rgb5a1" Width="16" Height="32" Offset="0xA358"/>
<Texture Name="gJabuJabuFinTex" OutName="jabu_jabu_fin" Format="rgb5a1" Width="16" Height="8" Offset="0xA758"/>
<Texture Name="gJabuJabuMouthFloorTex" OutName="jabu_jabu_mouth_floor" Format="rgb5a1" Width="32" Height="64" Offset="0xA858"/>
<Texture Name="gJabuJabuFrillTex" OutName="jabu_jabu_frill" Format="rgba16" Width="32" Height="32" Offset="0x5B58"/>
<Texture Name="gJabuJabuNostrilTex" OutName="jabu_jabu_nostril" Format="rgba16" Width="32" Height="16" Offset="0x6358"/>
<Texture Name="gJabuJabuNoseDecorationTex" OutName="jabu_jabu_nose_decoration" Format="rgba16" Width="8" Height="32" Offset="0x6758"/>
<Texture Name="gJabuJabuToothTex" OutName="jabu_jabu_tooth" Format="rgba16" Width="8" Height="16" Offset="0x6958"/>
<Texture Name="gJabuJabuLipTex" OutName="jabu_jabu_lip" Format="rgba16" Width="8" Height="16" Offset="0x6A58"/>
<Texture Name="gJabuJabuLipMouthCornerTex" OutName="jabu_jabu_lip_mouth_corner" Format="rgba16" Width="16" Height="16" Offset="0x6B58"/>
<Texture Name="gJabuJabuDiademSideTex" OutName="jabu_jabu_diadem_side" Format="rgba16" Width="8" Height="16" Offset="0x6D58"/>
<Texture Name="gJabuJabuLateralTex" OutName="jabu_jabu_lateral" Format="rgba16" Width="16" Height="64" Offset="0x6E58"/>
<Texture Name="gJabuJabuEyeOrbitTex" OutName="jabu_jabu_eye_orbit" Format="rgba16" Width="4" Height="8" Offset="0x7658"/>
<Texture Name="gJabuJabuDorsalTex" OutName="jabu_jabu_dorsal" Format="rgba16" Width="32" Height="64" Offset="0x8298"/>
<Texture Name="gJabuJabuCapOuterTex" OutName="jabu_jabu_cap_outer" Format="rgba16" Width="4" Height="8" Offset="0x9298"/>
<Texture Name="gJabuJabuCapInnerTex" OutName="jabu_jabu_cap_inner" Format="rgba16" Width="8" Height="8" Offset="0x92D8"/>
<Texture Name="gJabuJabuMouthRoofTex" OutName="jabu_jabu_mouth_roof" Format="rgba16" Width="32" Height="64" Offset="0x9358"/>
<Texture Name="gJabuJabuDiademCenterTex" OutName="jabu_jabu_diadem_center" Format="rgba16" Width="16" Height="32" Offset="0xA358"/>
<Texture Name="gJabuJabuFinTex" OutName="jabu_jabu_fin" Format="rgba16" Width="16" Height="8" Offset="0xA758"/>
<Texture Name="gJabuJabuMouthFloorTex" OutName="jabu_jabu_mouth_floor" Format="rgba16" Width="32" Height="64" Offset="0xA858"/>
<!-- Jabu Jabu collision -->
<Collision Name="gJabuJabuHeadCol" Offset="0x0A1C"/>

View file

@ -2,7 +2,7 @@
<File Name="object_jya_door" Segment="6">
<DList Name="gSpiritDoorDL" Offset="0x0100"/>
<DList Name="gJyaDoorMetalBarsDL" Offset="0x01F0"/>
<Texture Name="gSpiritDoorTex" OutName="door" Format="rgb5a1" Width="64" Height="32" Offset="0x0280"/>
<Texture Name="gSpiritDoorMetalBarsTex" OutName="metal_bars" Format="rgb5a1" Width="32" Height="64" Offset="0x1280"/>
<Texture Name="gSpiritDoorTex" OutName="door" Format="rgba16" Width="64" Height="32" Offset="0x0280"/>
<Texture Name="gSpiritDoorMetalBarsTex" OutName="metal_bars" Format="rgba16" Width="32" Height="64" Offset="0x1280"/>
</File>
</Root>

View file

@ -7,7 +7,7 @@
<Collision Name="gPillarCol" Offset="0x0D48"/>
<DList Name="gThroneDL" Offset="0x1050"/>
<Collision Name="gThroneCol" Offset="0x1430"/>
<Texture Name="gPillarSideTex" OutName="pillar_side" Format="rgb5a1" Width="16" Height="128" Offset="0x1460"/>
<Texture Name="gPillarTopTex" OutName="pillar_top" Format="rgb5a1" Width="16" Height="16" Offset="0x2460"/>
<Texture Name="gPillarSideTex" OutName="pillar_side" Format="rgba16" Width="16" Height="128" Offset="0x1460"/>
<Texture Name="gPillarTopTex" OutName="pillar_top" Format="rgba16" Width="16" Height="16" Offset="0x2460"/>
</File>
</Root>

View file

@ -2,8 +2,8 @@
<File Name="object_jya_obj" Segment="6">
<DList Name="g1fliftDL" Offset="0x1F0"/>
<Collision Name="g1fliftCol" Offset="0x4A8" />
<Texture Name="g1f1fiftTopTex" OutName="1flift_top" Format="rgb5a1" Width="32" Height="32" Offset="0x1B940"/>
<Texture Name="g1fLiftBottomTex" OutName="1flift_bottom" Format="rgb5a1" Width="32" Height="32" Offset="0x17540"/>
<Texture Name="g1f1fiftTopTex" OutName="1flift_top" Format="rgba16" Width="32" Height="32" Offset="0x1B940"/>
<Texture Name="g1fLiftBottomTex" OutName="1flift_bottom" Format="rgba16" Width="32" Height="32" Offset="0x17540"/>
<DList Name="gAmishutterDL" Offset="0xC0A0"/>
<Collision Name="gAmishutterCol" Offset="0xC4C8" />
<DList Name="gBigMirror1DL" Offset="0xBC70"/>
@ -17,27 +17,27 @@
<DList Name="gBombchuiwa2DL" Offset="0x119B0"/>
<DList Name="gBombiwaDL" Offset="0xE490"/>
<DList Name="gBombiwaEffectDL" Offset="0xEDC0"/>
<Texture Name="gBombiwaRockTex" OutName="bombiwa_rock" Format="rgb5a1" Width="32" Height="64" Offset="0x18B40"/>
<Texture Name="gBombiwaRockTex" OutName="bombiwa_rock" Format="rgba16" Width="32" Height="64" Offset="0x18B40"/>
<Texture Name="gBombiwaLight1Tex" OutName="bombiwa_light" Format="ia16" Width="32" Height="64" Offset="0x19B40"/>
<Collision Name="gBombiwaCol" Offset="0xE710" />
<DList Name="gCobra1DL" Offset="0x10790"/>
<DList Name="gCobra2DL" Offset="0x10C20"/>
<Collision Name="gCobraCol" Offset="0x1167C" />
<DList Name="gCobra3DL" Offset="0x117D0"/>
<Texture Name="gCobraMirrorStoneTex" OutName="cobra_stone" Format="rgb5a1" Width="32" Height="32" Offset="0x13D40"/>
<Texture Name="gCobraMirrorBorderTex" OutName="cobra_boarder" Format="rgb5a1" Width="16" Height="16" Offset="0x15D40"/>
<Texture Name="gCobraMirrorEyeTex" OutName="cobra_eye" Format="rgb5a1" Width="32" Height="32" Offset="0x15540"/>
<Texture Name="gCobraMirrorHandleTex" OutName="cobra_handle" Format="rgb5a1" Width="32" Height="8" Offset="0x15F40"/>
<Texture Name="gCobraMirrorStoneTex" OutName="cobra_stone" Format="rgba16" Width="32" Height="32" Offset="0x13D40"/>
<Texture Name="gCobraMirrorBorderTex" OutName="cobra_boarder" Format="rgba16" Width="16" Height="16" Offset="0x15D40"/>
<Texture Name="gCobraMirrorEyeTex" OutName="cobra_eye" Format="rgba16" Width="32" Height="32" Offset="0x15540"/>
<Texture Name="gCobraMirrorHandleTex" OutName="cobra_handle" Format="rgba16" Width="32" Height="8" Offset="0x15F40"/>
<Texture Name="gCobraMirrorMirrorTex" OutName="cobra_mirror" Format="ia16" Width="32" Height="32" Offset="0x14540"/>
<Texture Name="gCobraMirrorToothTex" OutName="cobra_tooth" Format="ia16" Width="32" Height="32" Offset="0x14D40"/>
<DList Name="gKanaamiDL" Offset="0xF000"/>
<Collision Name="gKanaamiCol" Offset="0xF208" />
<Texture Name="gKanaamiTopTex" OutName="kanaami_top" Format="rgb5a1" Width="32" Height="64" Offset="0x12540"/>
<Texture Name="gKanaamiMiddleTex" OutName="kanaami_middle" Format="rgb5a1" Width="32" Height="32" Offset="0x13540"/>
<Texture Name="gKanaamiTopTex" OutName="kanaami_top" Format="rgba16" Width="32" Height="64" Offset="0x12540"/>
<Texture Name="gKanaamiMiddleTex" OutName="kanaami_middle" Format="rgba16" Width="32" Height="32" Offset="0x13540"/>
<DList Name="gLiftDL" Offset="0xCCE0"/>
<Texture Name="gLiftChainTex" OutName="lift_chain" Format="rgb5a1" Width="16" Height="32" Offset="0x17D40"/>
<Texture Name="gLiftTopTex" OutName="lift_top" Format="rgb5a1" Width="16" Height="64" Offset="0x18140"/>
<Texture Name="gLiftUpperChainTex" OutName="lift_upper_chain" Format="rgb5a1" Width="8" Height="32" Offset="0x18940"/>
<Texture Name="gLiftChainTex" OutName="lift_chain" Format="rgba16" Width="16" Height="32" Offset="0x17D40"/>
<Texture Name="gLiftTopTex" OutName="lift_top" Format="rgba16" Width="16" Height="64" Offset="0x18140"/>
<Texture Name="gLiftUpperChainTex" OutName="lift_upper_chain" Format="rgba16" Width="8" Height="32" Offset="0x18940"/>
<Collision Name="gLiftCol" Offset="0xD7E8" />
<DList Name="gMegami1DL" Offset="0x5780"/>
<Collision Name="GMegamiCol" Offset="0x5C4C" />
@ -55,14 +55,14 @@
<DList Name="gMegamiPiece11DL" Offset="0xA7E0"/>
<DList Name="gMegamiPiece12DL" Offset="0xA978"/>
<DList Name="gMegamiPiece13DL" Offset="0xAAC8"/>
<Texture Name="gMegami1TLUT" OutName="megami_palette_1" Format="rgb5a1" Width="4" Height="4" Offset="0x5C80"/>
<Texture Name="gMegami1TLUT" OutName="megami_palette_1" Format="rgba16" Width="4" Height="4" Offset="0x5C80"/>
<Texture Name="gMegami1Tex" OutName="megami_tex_1" Format="ci4" Width="64" Height="64" Offset="0x5CE8"/>
<Texture Name="gMegami2TLUT" OutName="megami_palette_2" Format="rgb5a1" Width="4" Height="4" Offset="0xAC50"/>
<Texture Name="gMegami2TLUT" OutName="megami_palette_2" Format="rgba16" Width="4" Height="4" Offset="0xAC50"/>
<Texture Name="gMegami2Tex" OutName="megami_tex_2" Format="ci4" Width="64" Height="64" Offset="0xACB8"/>
<Texture Name="gMegami3TLUT" OutName="megami_palette_3" Format="rgb5a1" Width="4" Height="64" Offset="0x6CE8"/>
<Texture Name="gMegami3TLUT" OutName="megami_palette_3" Format="rgba16" Width="4" Height="64" Offset="0x6CE8"/>
<Texture Name="gMegami3Tex" OutName="megami_tex_3" Format="ci4" Width="64" Height="64" Offset="0x64E8"/>
<Texture Name="gMegami4TLUT" OutName="megami_palette_4" Format="rgb5a1" Width="4" Height="4" Offset="0x5CA0"/>
<Texture Name="gMegami5TLUT" OutName="megami_palette_5" Format="rgb5a1" Width="4" Height="4" Offset="0xAC70"/>
<Texture Name="gMegami4TLUT" OutName="megami_palette_4" Format="rgba16" Width="4" Height="4" Offset="0x5CA0"/>
<Texture Name="gMegami5TLUT" OutName="megami_palette_5" Format="rgba16" Width="4" Height="4" Offset="0xAC70"/>
<Texture Name="gMeagmiRightCrumble1Tex" OutName="megami_right_crumble_1" Format="ci4" Width="64" Height="64" Offset="0xD00"/>
<Texture Name="gMeagmiRightCrumble2Tex" OutName="megami_right_crumble_2" Format="ci4" Width="64" Height="64" Offset="0x1D00"/>
<Texture Name="gMeagmiRightCrumble3Tex" OutName="megami_right_crumble_3" Format="ci4" Width="64" Height="64" Offset="0x2500"/>

View file

@ -24,13 +24,13 @@
<DList Name="object_ka_DL_002930" Offset="0x2930"/>
<DList Name="object_ka_DL_0029D0" Offset="0x29D0"/>
<DList Name="object_ka_DL_002A70" Offset="0x2A70"/>
<Texture Name="object_ka_Tex_002C00" OutName="tex_00002C00" Format="rgb5a1" Width="32" Height="32" Offset="0x2C00"/>
<Texture Name="object_ka_Tex_003400" OutName="tex_00003400" Format="rgb5a1" Width="32" Height="32" Offset="0x3400"/>
<Texture Name="object_ka_Tex_003C00" OutName="tex_00003C00" Format="rgb5a1" Width="32" Height="32" Offset="0x3C00"/>
<Texture Name="object_ka_Tex_004400" OutName="tex_00004400" Format="rgb5a1" Width="32" Height="32" Offset="0x4400"/>
<Texture Name="object_ka_Tex_004C00" OutName="tex_00004C00" Format="rgb5a1" Width="32" Height="32" Offset="0x4C00"/>
<Texture Name="object_ka_Tex_005400" OutName="tex_00005400" Format="rgb5a1" Width="32" Height="32" Offset="0x5400"/>
<Texture Name="object_ka_Tex_005C00" OutName="tex_00005C00" Format="rgb5a1" Width="32" Height="32" Offset="0x5C00"/>
<Texture Name="object_ka_Tex_002C00" OutName="tex_00002C00" Format="rgba16" Width="32" Height="32" Offset="0x2C00"/>
<Texture Name="object_ka_Tex_003400" OutName="tex_00003400" Format="rgba16" Width="32" Height="32" Offset="0x3400"/>
<Texture Name="object_ka_Tex_003C00" OutName="tex_00003C00" Format="rgba16" Width="32" Height="32" Offset="0x3C00"/>
<Texture Name="object_ka_Tex_004400" OutName="tex_00004400" Format="rgba16" Width="32" Height="32" Offset="0x4400"/>
<Texture Name="object_ka_Tex_004C00" OutName="tex_00004C00" Format="rgba16" Width="32" Height="32" Offset="0x4C00"/>
<Texture Name="object_ka_Tex_005400" OutName="tex_00005400" Format="rgba16" Width="32" Height="32" Offset="0x5400"/>
<Texture Name="object_ka_Tex_005C00" OutName="tex_00005C00" Format="rgba16" Width="32" Height="32" Offset="0x5C00"/>
<Limb Name="object_ka_Limb_006400" LimbType="Standard" Offset="0x6400"/>
<Limb Name="object_ka_Limb_00640C" LimbType="Standard" Offset="0x640C"/>
<Limb Name="object_ka_Limb_006418" LimbType="Standard" Offset="0x6418"/>

View file

@ -37,17 +37,17 @@
<DList Name="object_kingdodongo_DL_014100" Offset="0x14100"/>
<DList Name="object_kingdodongo_DL_014A30" Offset="0x14A30"/>
<DList Name="object_kingdodongo_DL_015630" Offset="0x15630"/>
<Texture Name="object_kingdodongo_Tex_015890" OutName="tex_00015890" Format="rgb5a1" Width="8" Height="16" Offset="0x15890"/>
<Texture Name="object_kingdodongo_Tex_015990" OutName="tex_00015990" Format="rgb5a1" Width="16" Height="32" Offset="0x15990"/>
<Texture Name="object_kingdodongo_Tex_015D90" OutName="tex_00015D90" Format="rgb5a1" Width="16" Height="16" Offset="0x15D90"/>
<Texture Name="object_kingdodongo_Tex_015F90" OutName="tex_00015F90" Format="rgb5a1" Width="16" Height="32" Offset="0x15F90"/>
<Texture Name="object_kingdodongo_Tex_016390" OutName="tex_00016390" Format="rgb5a1" Width="16" Height="16" Offset="0x16390"/>
<Texture Name="object_kingdodongo_Tex_016590" OutName="tex_00016590" Format="rgb5a1" Width="16" Height="16" Offset="0x16590"/>
<Texture Name="object_kingdodongo_Tex_016790" OutName="tex_00016790" Format="rgb5a1" Width="16" Height="16" Offset="0x16790"/>
<Texture Name="object_kingdodongo_Tex_016990" OutName="tex_00016990" Format="rgb5a1" Width="32" Height="16" Offset="0x16990"/>
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgb5a1" Width="8" Height="8" Offset="0x16D90"/>
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgb5a1" Width="32" Height="16" Offset="0x16E10"/>
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgb5a1" Width="8" Height="32" Offset="0x17210"/>
<Texture Name="object_kingdodongo_Tex_015890" OutName="tex_00015890" Format="rgba16" Width="8" Height="16" Offset="0x15890"/>
<Texture Name="object_kingdodongo_Tex_015990" OutName="tex_00015990" Format="rgba16" Width="16" Height="32" Offset="0x15990"/>
<Texture Name="object_kingdodongo_Tex_015D90" OutName="tex_00015D90" Format="rgba16" Width="16" Height="16" Offset="0x15D90"/>
<Texture Name="object_kingdodongo_Tex_015F90" OutName="tex_00015F90" Format="rgba16" Width="16" Height="32" Offset="0x15F90"/>
<Texture Name="object_kingdodongo_Tex_016390" OutName="tex_00016390" Format="rgba16" Width="16" Height="16" Offset="0x16390"/>
<Texture Name="object_kingdodongo_Tex_016590" OutName="tex_00016590" Format="rgba16" Width="16" Height="16" Offset="0x16590"/>
<Texture Name="object_kingdodongo_Tex_016790" OutName="tex_00016790" Format="rgba16" Width="16" Height="16" Offset="0x16790"/>
<Texture Name="object_kingdodongo_Tex_016990" OutName="tex_00016990" Format="rgba16" Width="32" Height="16" Offset="0x16990"/>
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
<Blob Name="object_kingdodongo_Blob_017410" Size="0x3C00" Offset="0x17410"/>
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x1B010"/>
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x1B01C"/>
@ -106,7 +106,7 @@
<DList Name="object_kingdodongo_DL_025A90" Offset="0x25A90"/>
<Blob Name="object_kingdodongo_Blob_025B30" Size="0x60" Offset="0x25B30"/>
<DList Name="object_kingdodongo_DL_025BD0" Offset="0x25BD0"/>
<Texture Name="object_kingdodongo_Tex_025C58" OutName="tex_00025C58" Format="rgb5a1" Width="32" Height="32" Offset="0x25C58"/>
<Texture Name="object_kingdodongo_Tex_025C58" OutName="tex_00025C58" Format="rgba16" Width="32" Height="32" Offset="0x25C58"/>
<Blob Name="object_kingdodongo_Blob_026458" Size="0xA888" Offset="0x26458"/>
</File>
</Root>

View file

@ -25,14 +25,14 @@
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_kw1_Tex_0002FC" OutName="tex_000002FC" Format="i8" Width="16" Height="16" Offset="0x2FC" />
<Texture Name="object_kw1_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="8" Offset="0x3FC" />
<Texture Name="object_kw1_Tex_00043C" OutName="tex_0000043C" Format="i8" Width="8" Height="8" Offset="0x43C" />
<Blob Name="object_kw1_Blob_00047C" Size="0x840" Offset="0x47C" />
<Texture Name="object_kw1_Tex_000CBC" OutName="tex_00000CBC" Format="ci8" Width="8" Height="8" Offset="0xCBC" />
<Texture Name="object_kw1_Tex_000CFC" OutName="tex_00000CFC" Format="ci8" Width="8" Height="8" Offset="0xCFC" />
<Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgb5a1" Width="232" Height="1" Offset="0xD3C" />
<Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C" />
<Blob Name="object_kw1_Blob_000F3C" Size="0x410" Offset="0xF3C" />
<!Texture Name="object_kw1_Tex_00134C" OutName="tex_0000134C" Format="ci8" Width="16" Height="32" Offset="0x134C" />
<Texture Name="object_kw1_Tex_00154C" OutName="tex_0000154C" Format="ci8" Width="8" Height="8" Offset="0x154C" />

View file

@ -8,8 +8,8 @@
<DList Name="object_lightbox_DL_0007A0" Offset="0x7A0"/>
<Blob Name="object_lightbox_Blob_000A40" Size="0x130" Offset="0xA40"/>
<DList Name="object_lightbox_DL_000B70" Offset="0xB70"/>
<Texture Name="object_lightbox_Tex_000E10" OutName="tex_00000E10" Format="rgb5a1" Width="32" Height="32" Offset="0xE10"/>
<Texture Name="object_lightbox_Tex_001610" OutName="tex_00001610" Format="rgb5a1" Width="32" Height="32" Offset="0x1610"/>
<Texture Name="object_lightbox_Tex_000E10" OutName="tex_00000E10" Format="rgba16" Width="32" Height="32" Offset="0xE10"/>
<Texture Name="object_lightbox_Tex_001610" OutName="tex_00001610" Format="rgba16" Width="32" Height="32" Offset="0x1610"/>
<Blob Name="object_lightbox_Blob_001E10" Size="0x130" Offset="0x1E10"/>
</File>
</Root>

View file

@ -4,6 +4,6 @@
<DList Name="object_lightswitch_DL_000398" Offset="0x398"/>
<DList Name="object_lightswitch_DL_000408" Offset="0x408"/>
<Blob Name="object_lightswitch_Blob_000420" Size="0x1800" Offset="0x420"/>
<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_00001C20" Format="rgb5a1" Width="32" Height="32" Offset="0x1C20"/>
<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_00001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20"/>
</File>
</Root>

View file

@ -129,57 +129,57 @@
<Texture Name="gLinkChildWaistTex" OutName="link_child_waist" Format="i8" Width="32" Height="32" Offset="0x6400"/>
<Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800"/>
<Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880"/>
<Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgb5a1" Width="32" Height="16" Offset="0x6E08"/>
<Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgb5a1" Height="32" Width="32" Offset="0x7688"/>
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgb5a1" Height="32" Width="64" Offset="0x7E88"/>
<Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgb5a1" Height="32" Width="16" Offset="0x8E88"/>
<Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgb5a1" Width="16" Height="32" Offset="0x9288"/>
<Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgb5a1" Width="32" Height="32" Offset="0x9688"/>
<Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/>
<Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Height="32" Width="32" Offset="0x7688"/>
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Height="32" Width="64" Offset="0x7E88"/>
<Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Height="32" Width="16" Offset="0x8E88"/>
<Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/>
<Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/>
<Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0"/>
<Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Height="16" Width="16" Offset="0xA2F0"/>
<Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0"/>
<Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Height="16" Width="16" Offset="0xA5F0"/>
<Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Height="32" Width="32" Offset="0xA6F0"/>
<Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Height="16" Width="16" Offset="0xAAF0"/>
<Texture Name="gLinkChildGoronBracletTex" OutName="link_child_goron_braclet" Format="rgb5a1" Width="8" Height="8" Offset="0x7208"/>
<Texture Name="gLinkChildGoronBracletTex" OutName="link_child_goron_braclet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/>
<Texture Name="gLinkChildGoronSymbolTex" OutName="link_child_goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/>
<Texture Name="gLinkChildSkullMaskTeethTex" OutName="link_child_skull_mask_teeth" Format="rgb5a1" Width="8" Height="8" Offset="0x26BA0"/>
<Texture Name="gLinkChildSkullMaskNoseTex" OutName="link_child_skull_mask_nose" Format="rgb5a1" Width="8" Height="8" Offset="0x27520"/>
<Texture Name="gLinkChildSkullMaskEyeTex" OutName="link_child_skull_mask_eye" Format="rgb5a1" Width="16" Height="16" Offset="0x23B20"/>
<Texture Name="gLinkChildSkullMaskTeethTex" OutName="link_child_skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x26BA0"/>
<Texture Name="gLinkChildSkullMaskNoseTex" OutName="link_child_skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x27520"/>
<Texture Name="gLinkChildSkullMaskEyeTex" OutName="link_child_skull_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x23B20"/>
<Texture Name="gLinkChildSpookyMaskTex" OutName="link_child_spooky_mask" Format="ia16" Width="32" Height="64" Offset="0x226A0"/>
<Texture Name="gLinkChildKeatonMaskEyeBrowTex" OutName="link_child_keaton_mask_eye_brow" Format="rgb5a1" Width="32" Height="16" Offset="0x236A0"/>
<Texture Name="gLinkChildKeatonMaskEarTex" OutName="link_child_keaton_mask_ear" Format="rgb5a1" Width="8" Height="8" Offset="0x23AA0"/>
<Texture Name="gLinkChildMaskOfTruthCurveTex" OutName="link_child_mask_of_truth_curves" Format="rgb5a1" Width="16" Height="32" Offset="0x24D20"/>
<Texture Name="gLinkChildMaskOfTruthTex" OutName="link_child_mask_of_truth" Format="rgb5a1" Width="32" Height="64" Offset="0x23D20"/>
<Texture Name="gLinkChildKeatonMaskEyeBrowTex" OutName="link_child_keaton_mask_eye_brow" Format="rgba16" Width="32" Height="16" Offset="0x236A0"/>
<Texture Name="gLinkChildKeatonMaskEarTex" OutName="link_child_keaton_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x23AA0"/>
<Texture Name="gLinkChildMaskOfTruthCurveTex" OutName="link_child_mask_of_truth_curves" Format="rgba16" Width="16" Height="32" Offset="0x24D20"/>
<Texture Name="gLinkChildMaskOfTruthTex" OutName="link_child_mask_of_truth" Format="rgba16" Width="32" Height="64" Offset="0x23D20"/>
<Texture Name="gLinkChildGoronMaskMouthTex" OutName="link_child_goron_mask_mouth" Format="rgb5a1" Width="64" Height="32" Offset="0x25120"/>
<Texture Name="gLinkChildGoronMaskEyeTex" OutName="link_child_goron_mask_eye" Format="rgb5a1" Width="32" Height="32" Offset="0x26120"/>
<Texture Name="gLinkChildGoronMaskNoseTex" OutName="link_child_goron_mask_nose" Format="rgb5a1" Width="8" Height="8" Offset="0x26920"/>
<Texture Name="gLinkChildGoronMaskHairTex" OutName="link_child_goron_mask_hair" Format="rgb5a1" Width="16" Height="16" Offset="0x269A0"/>
<Texture Name="gLinkChildGoronMaskEarTex" OutName="link_child_goron_mask_ear" Format="rgb5a1" Width="8" Height="8" Offset="0x26C20"/><!--TODO verify this-->
<Texture Name="gLinkChildGoronMaskMouthTex" OutName="link_child_goron_mask_mouth" Format="rgba16" Width="64" Height="32" Offset="0x25120"/>
<Texture Name="gLinkChildGoronMaskEyeTex" OutName="link_child_goron_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x26120"/>
<Texture Name="gLinkChildGoronMaskNoseTex" OutName="link_child_goron_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x26920"/>
<Texture Name="gLinkChildGoronMaskHairTex" OutName="link_child_goron_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x269A0"/>
<Texture Name="gLinkChildGoronMaskEarTex" OutName="link_child_goron_mask_ear" Format="rgba16" Width="8" Height="8" Offset="0x26C20"/><!--TODO verify this-->
<Texture Name="gLinkChildZoraMaskEyeBoarderTex" OutName="link_child_zora_mask_eye_boarder" Format="rgb5a1" Width="8" Height="8" Offset="0x26CA0"/>
<Texture Name="gLinkChildZoraMaskEarTex" OutName="link_child_zora_mask_ear" Format="rgb5a1" Width="32" Height="32" Offset="0x26D20"/>
<Texture Name="gLinkChildZoraMaskEyeTex" OutName="link_child_zora_mask_eye" Format="rgb5a1" Width="32" Height="32" Offset="0x275A0"/>
<Texture Name="gLinkChildZoraMaskMouthTex" OutName="link_child_zora_mask_mouth" Format="rgb5a1" Width="32" Height="32" Offset="0x27DA0"/>
<Texture Name="gLinkChildZoraMaskEyeBoarderTex" OutName="link_child_zora_mask_eye_boarder" Format="rgba16" Width="8" Height="8" Offset="0x26CA0"/>
<Texture Name="gLinkChildZoraMaskEarTex" OutName="link_child_zora_mask_ear" Format="rgba16" Width="32" Height="32" Offset="0x26D20"/>
<Texture Name="gLinkChildZoraMaskEyeTex" OutName="link_child_zora_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x275A0"/>
<Texture Name="gLinkChildZoraMaskMouthTex" OutName="link_child_zora_mask_mouth" Format="rgba16" Width="32" Height="32" Offset="0x27DA0"/>
<Texture Name="gLinkChildGerudoMaskEyeTex" OutName="link_child_gerudo_mask_eye" Format="rgb5a1" Width="32" Height="32" Offset="0x285A0"/>
<Texture Name="gLinkChildGerudoMaskMouthTex" OutName="link_child_gerudo_mask_mouth" Format="rgb5a1" Width="16" Height="16" Offset="0x28DA0"/>
<Texture Name="gLinkChildGerudoMaskHairTex" OutName="link_child_gerudo_mask_hair" Format="rgb5a1" Width="16" Height="16" Offset="0x28FA0"/>
<Texture Name="gLinkChildGerudoMaskNoseTex" OutName="link_child_gerudo_mask_nose" Format="rgb5a1" Width="8" Height="8" Offset="0x291A0"/>
<Texture Name="gLinkChildGerudoMaskEyeTex" OutName="link_child_gerudo_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0x285A0"/>
<Texture Name="gLinkChildGerudoMaskMouthTex" OutName="link_child_gerudo_mask_mouth" Format="rgba16" Width="16" Height="16" Offset="0x28DA0"/>
<Texture Name="gLinkChildGerudoMaskHairTex" OutName="link_child_gerudo_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x28FA0"/>
<Texture Name="gLinkChildGerudoMaskNoseTex" OutName="link_child_gerudo_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x291A0"/>
<Texture Name="gLinkChildBunnyHoodEyeTex" OutName="link_child_bunny_hood_eye" Format="rgb5a1" Width="16" Height="16" Offset="0x2BA28"/>
<Texture Name="gLinkChildBunnyHoodTex" OutName="link_child_bunny_hood" Format="rgb5a1" Width="16" Height="32" Offset="0x2BC28"/>
<Texture Name="gLinkChildBunnyHoodEarTex" OutName="link_child_bunny_hood_ear" Format="rgb5a1" Width="16" Height="32" Offset="0x2C028"/>
<Texture Name="gLinkChildBunnyHoodEyeTex" OutName="link_child_bunny_hood_eye" Format="rgba16" Width="16" Height="16" Offset="0x2BA28"/>
<Texture Name="gLinkChildBunnyHoodTex" OutName="link_child_bunny_hood" Format="rgba16" Width="16" Height="32" Offset="0x2BC28"/>
<Texture Name="gLinkChildBunnyHoodEarTex" OutName="link_child_bunny_hood_ear" Format="rgba16" Width="16" Height="32" Offset="0x2C028"/>
<!--TLUTs-->
<Texture Name="gLinkChildSkinTLUT" OutName="link_child_skin_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x5500"/>
<Texture Name="gLinkChildHandTLUT" OutName="link_child_hand_tlut" Format="rgb5a1" Width="17" Height="4" Offset="0x9E88"/>
<Texture Name="gLinkChildSwordsTLUT" OutName="link_child_swords_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
<Texture Name="gLinkChildSwordTLUT" OutName="link_child_sword_tlut" Format="rgb5a1" Width="27" Height="4" Offset="0xA118"/>
<Texture Name="gLinkChildBeltTLUT" OutName="link_child_belt_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x5300"/>
<Texture Name="gLinkChildSkinTLUT" OutName="link_child_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5500"/>
<Texture Name="gLinkChildHandTLUT" OutName="link_child_hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
<Texture Name="gLinkChildSwordsTLUT" OutName="link_child_swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
<Texture Name="gLinkChildSwordTLUT" OutName="link_child_sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
<Texture Name="gLinkChildBeltTLUT" OutName="link_child_belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
<!--Eyes-->
<Texture Name="gLinkChildEyesOpenTex" OutName="link_child_eyes_open" Format="i8" Width="64" Height="32" Offset="0x0000"/>

View file

@ -25,23 +25,23 @@
<Animation Name="gMalonChildIdleAnim" Offset="0x820"/>
<Animation Name="gMalonChildSingAnim" Offset="0x8D64"/>
<Texture Name="gMalonChildDressTLUT" OutName="dress_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x830"/>
<Texture Name="gMalonChildDressTLUT" OutName="dress_tlut" Format="rgba16" Width="16" Height="16" Offset="0x830"/>
<Texture Name="gMalonChildDressDesignTex" OutName="dress_design" Format="ci8" Width="8" Height="16" Offset="0xA30"/>
<Texture Name="gMalonChildFingersTex" OutName="fingers" Format="rgb5a1" Width="16" Height="16" Offset="0xAB0"/>
<Texture Name="gMalonChildBowserTex" OutName="bowser" Format="rgb5a1" Width="16" Height="32" Offset="0xCB0"/>
<Texture Name="gMalonChildFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="16" Offset="0xAB0"/>
<Texture Name="gMalonChildBowserTex" OutName="bowser" Format="rgba16" Width="16" Height="32" Offset="0xCB0"/>
<Texture Name="gMalonChildScarfTex" OutName="scarf" Format="ci8" Width="8" Height="8" Offset="0x10B0"/>
<Texture Name="gMalonChildBootTex" OutName="boot" Format="ci8" Width="64" Height="16" Offset="0x10F0"/>
<Texture Name="gMalonChildHairTLUT" OutName="hair_tlut" Format="rgb5a1" Width="96" Height="1" Offset="0x14F0"/>
<Texture Name="gMalonChildSkinGradientTex" OutName="skin_gradient" Format="rgb5a1" Width="8" Height="8" Offset="0x1718"/>
<Texture Name="gMalonChildBrownCircleTex" OutName="unk_circle" Format="rgb5a1" Width="8" Height="8" Offset="0x1798"/>
<Texture Name="gMalonChildEarTex" OutName="ear" Format="rgb5a1" Width="16" Height="16" Offset="0x1818"/>
<Texture Name="gMalonChildHairTLUT" OutName="hair_tlut" Format="rgba16" Width="96" Height="1" Offset="0x14F0"/>
<Texture Name="gMalonChildSkinGradientTex" OutName="skin_gradient" Format="rgba16" Width="8" Height="8" Offset="0x1718"/>
<Texture Name="gMalonChildBrownCircleTex" OutName="unk_circle" Format="rgba16" Width="8" Height="8" Offset="0x1798"/>
<Texture Name="gMalonChildEarTex" OutName="ear" Format="rgba16" Width="16" Height="16" Offset="0x1818"/>
<Texture Name="gMalonChildHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1A18"/>
<Texture Name="gMalonChildNeutralMouthTex" OutName="neutral_mouth" Format="rgb5a1" Width="32" Height="16" Offset="0x1F18"/>
<Texture Name="gMalonChildSmilingMouthTex" OutName="smiling_mouth" Format="rgb5a1" Width="32" Height="16" Offset="0x2B18"/>
<Texture Name="gMalonChildTalkingMouthTex" OutName="talking_mouth" Format="rgb5a1" Width="32" Height="16" Offset="0x2F18"/>
<Texture Name="gMalonChildNeutralMouthTex" OutName="neutral_mouth" Format="rgba16" Width="32" Height="16" Offset="0x1F18"/>
<Texture Name="gMalonChildSmilingMouthTex" OutName="smiling_mouth" Format="rgba16" Width="32" Height="16" Offset="0x2B18"/>
<Texture Name="gMalonChildTalkingMouthTex" OutName="talking_mouth" Format="rgba16" Width="32" Height="16" Offset="0x2F18"/>
<Texture Name="gMalonChildEyeTLUT" OutName="eye_tlut" Format="rgb5a1" Width="15" Height="12" Offset="0x15B0"/>
<Texture Name="gMalonChildEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="15" Height="12" Offset="0x15B0"/>
<Texture Name="gMalonChildEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x1B18"/>
<Texture Name="gMalonChildEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x2318"/>
<Texture Name="gMalonChildEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2718"/>

View file

@ -1,26 +1,26 @@
<Root>
<File Name="object_ma2" Segment="6">
<Animation Name="object_ma2_Anim_0007D4" Offset="0x7D4"/>
<Texture Name="object_ma2_TLUT_0007F0" OutName="tlut_000007F0" Format="rgb5a1" Width="16" Height="16" Offset="0x7F0"/>
<Texture Name="object_ma2_Tex_0009F0" OutName="tex_000009F0" Format="rgb5a1" Width="16" Height="16" Offset="0x9F0"/>
<Texture Name="object_ma2_TLUT_0007F0" OutName="tlut_000007F0" Format="rgba16" Width="16" Height="16" Offset="0x7F0"/>
<Texture Name="object_ma2_Tex_0009F0" OutName="tex_000009F0" Format="rgba16" Width="16" Height="16" Offset="0x9F0"/>
<Texture Name="object_ma2_Tex_000BF0" OutName="tex_00000BF0" Format="ci8" Width="16" Height="16" Offset="0xBF0"/>
<Texture Name="object_ma2_Tex_000CF0" OutName="tex_00000CF0" Format="ci8" Width="8" Height="16" Offset="0xCF0"/>
<Texture Name="object_ma2_Tex_000D70" OutName="tex_00000D70" Format="ci8" Width="8" Height="8" Offset="0xD70"/>
<Texture Name="object_ma2_Tex_000DB0" OutName="tex_00000DB0" Format="rgb5a1" Width="16" Height="32" Offset="0xDB0"/>
<Texture Name="object_ma2_Tex_000DB0" OutName="tex_00000DB0" Format="rgba16" Width="16" Height="32" Offset="0xDB0"/>
<Texture Name="object_ma2_Tex_0011B0" OutName="tex_000011B0" Format="ci8" Width="16" Height="16" Offset="0x11B0"/>
<Texture Name="object_ma2_Tex_0012B0" OutName="tex_000012B0" Format="rgb5a1" Width="16" Height="32" Offset="0x12B0"/>
<Texture Name="object_ma2_Tex_0012B0" OutName="tex_000012B0" Format="rgba16" Width="16" Height="32" Offset="0x12B0"/>
<Texture Name="object_ma2_Tex_0016B0" OutName="tex_000016B0" Format="ci8" Width="16" Height="32" Offset="0x16B0"/>
<Texture Name="object_ma2_Tex_0018B0" OutName="tex_000018B0" Format="ci8" Width="64" Height="16" Offset="0x18B0"/>
<Texture Name="object_ma2_Tex_001CB0" OutName="tex_00001CB0" Format="ci8" Width="32" Height="16" Offset="0x1CB0"/>
<Texture Name="object_ma2_TLUT_001EB0" OutName="tlut_00001EB0" Format="rgb5a1" Width="96" Height="1" Offset="0x1EB0"/><!--Blob Name="object_ma2_Blob_0020B0" Size="0xC0" Offset="0x20B0" /-->
<Texture Name="object_ma2_Tex_002170" OutName="tex_00002170" Format="rgb5a1" Width="8" Height="8" Offset="0x2170"/>
<Texture Name="object_ma2_Tex_0021F0" OutName="tex_000021F0" Format="rgb5a1" Width="8" Height="8" Offset="0x21F0"/>
<Texture Name="object_ma2_Tex_002270" OutName="tex_00002270" Format="rgb5a1" Width="16" Height="16" Offset="0x2270"/>
<Texture Name="object_ma2_TLUT_001EB0" OutName="tlut_00001EB0" Format="rgba16" Width="96" Height="1" Offset="0x1EB0"/><!--Blob Name="object_ma2_Blob_0020B0" Size="0xC0" Offset="0x20B0" /-->
<Texture Name="object_ma2_Tex_002170" OutName="tex_00002170" Format="rgba16" Width="8" Height="8" Offset="0x2170"/>
<Texture Name="object_ma2_Tex_0021F0" OutName="tex_000021F0" Format="rgba16" Width="8" Height="8" Offset="0x21F0"/>
<Texture Name="object_ma2_Tex_002270" OutName="tex_00002270" Format="rgba16" Width="16" Height="16" Offset="0x2270"/>
<Texture Name="object_ma2_Tex_002470" OutName="tex_00002470" Format="ci8" Width="16" Height="16" Offset="0x2470"/>
<Blob Name="object_ma2_Blob_002570" Size="0x600" Offset="0x2570"/>
<Texture Name="object_ma2_Tex_002B70" OutName="tex_00002B70" Format="rgb5a1" Width="8" Height="16" Offset="0x2B70"/>
<Texture Name="object_ma2_Tex_002B70" OutName="tex_00002B70" Format="rgba16" Width="8" Height="16" Offset="0x2B70"/>
<Blob Name="object_ma2_Blob_002C70" Size="0x800" Offset="0x2C70"/>
<Texture Name="object_ma2_Tex_003470" OutName="tex_00003470" Format="rgb5a1" Width="8" Height="16" Offset="0x3470"/>
<Texture Name="object_ma2_Tex_003470" OutName="tex_00003470" Format="rgba16" Width="8" Height="16" Offset="0x3470"/>
<Blob Name="object_ma2_Blob_003570" Size="0x400" Offset="0x3570"/>
<DList Name="object_ma2_DL_004BE0" Offset="0x4BE0"/>
<DList Name="object_ma2_DL_005420" Offset="0x5420"/>

View file

@ -39,7 +39,7 @@
<DList Name="gEnMbDL_0077F8" Offset="0x077F8"/>
<DList Name="gEnMbDL_007AD0" Offset="0x07AD0"/>
<DList Name="gEnMbDL_007E70" Offset="0x07E70"/>
<Texture Name="gEnMbFaceTex" OutName="face" Format="rgb5a1" Width="16" Height="32" Offset="0x8528"/>
<Texture Name="gEnMbFaceTex" OutName="face" Format="rgba16" Width="16" Height="32" Offset="0x8528"/>
<DList Name="gEnMbDL_012580" Offset="0x12580"/>
<DList Name="gEnMbDL_012698" Offset="0x12698"/>
<DList Name="gEnMbDL_012868" Offset="0x12868"/>

View file

@ -7,11 +7,11 @@
<DList Name="object_medal_DL_0016E0" Offset="0x16E0"/>
<DList Name="object_medal_DL_001BC0" Offset="0x1BC0"/>
<Blob Name="object_medal_Blob_001D40" Size="0x400" Offset="0x1D40"/>
<Texture Name="object_medal_Tex_002140" OutName="tex_00002140" Format="rgb5a1" Width="32" Height="32" Offset="0x2140"/>
<Texture Name="object_medal_Tex_002940" OutName="tex_00002940" Format="rgb5a1" Width="32" Height="32" Offset="0x2940"/>
<Texture Name="object_medal_Tex_003140" OutName="tex_00003140" Format="rgb5a1" Width="32" Height="32" Offset="0x3140"/>
<Texture Name="object_medal_Tex_003940" OutName="tex_00003940" Format="rgb5a1" Width="32" Height="32" Offset="0x3940"/>
<Texture Name="object_medal_Tex_004140" OutName="tex_00004140" Format="rgb5a1" Width="32" Height="32" Offset="0x4140"/>
<Texture Name="object_medal_Tex_004940" OutName="tex_00004940" Format="rgb5a1" Width="32" Height="32" Offset="0x4940"/>
<Texture Name="object_medal_Tex_002140" OutName="tex_00002140" Format="rgba16" Width="32" Height="32" Offset="0x2140"/>
<Texture Name="object_medal_Tex_002940" OutName="tex_00002940" Format="rgba16" Width="32" Height="32" Offset="0x2940"/>
<Texture Name="object_medal_Tex_003140" OutName="tex_00003140" Format="rgba16" Width="32" Height="32" Offset="0x3140"/>
<Texture Name="object_medal_Tex_003940" OutName="tex_00003940" Format="rgba16" Width="32" Height="32" Offset="0x3940"/>
<Texture Name="object_medal_Tex_004140" OutName="tex_00004140" Format="rgba16" Width="32" Height="32" Offset="0x4140"/>
<Texture Name="object_medal_Tex_004940" OutName="tex_00004940" Format="rgba16" Width="32" Height="32" Offset="0x4940"/>
</File>
</Root>

View file

@ -2,7 +2,7 @@
<File Name="object_mjin" Segment="6">
<DList Name="gWarpPadBaseDL" Offset="0x330"/>
<Collision Name="gWarpPadCol" Offset="0x658"/>
<Texture Name="gWarpPadSideTex" OutName="side" Format="rgb5a1" Width="64" Height="16" Offset="0x690"/>
<Texture Name="gWarpPadSideTex" OutName="side" Format="rgba16" Width="64" Height="16" Offset="0x690"/>
<Texture Name="gWarpPadTopTex" OutName="top" Format="i8" Width="32" Height="32" Offset="0xE90"/>
</File>
</Root>

View file

@ -2,7 +2,7 @@
<File Name="object_mjin_oka" Segment="6">
<DList Name="gOcarinaWarpPadDL" Offset="0x140"/>
<Collision Name="gOcarinaWarpPadCol" Offset="0x330"/>
<Texture Name="gOcarinaWarpPadSideTex" OutName="side" Format="rgb5a1" Width="64" Height="16" Offset="0x360"/>
<Texture Name="gOcarinaWarpPadSideTex" OutName="side" Format="rgba16" Width="64" Height="16" Offset="0x360"/>
<Texture Name="gOcarinaWarpPadOcarinaTex" OutName="ocarina" Format="i8" Width="64" Height="64" Offset="0xB60"/>
</File>
</Root>

View file

@ -16,13 +16,13 @@
<DList Name="object_mk_DL_004B30" Offset="0x4B30"/>
<DList Name="object_mk_DL_004C60" Offset="0x4C60"/>
<DList Name="object_mk_DL_004DB0" Offset="0x4DB0"/>
<Texture Name="object_mk_TLUT_004F30" OutName="tlut_00004F30" Format="rgb5a1" Width="16" Height="16" Offset="0x4F30"/>
<Texture Name="object_mk_TLUT_004F30" OutName="tlut_00004F30" Format="rgba16" Width="16" Height="16" Offset="0x4F30"/>
<Texture Name="object_mk_Tex_005130" OutName="tex_00005130" Format="ci8" Width="8" Height="8" Offset="0x5130"/>
<Texture Name="object_mk_Tex_005170" OutName="tex_00005170" Format="ci8" Width="16" Height="16" Offset="0x5170"/>
<Texture Name="object_mk_Tex_005270" OutName="tex_00005270" Format="ci8" Width="8" Height="8" Offset="0x5270"/>
<Texture Name="object_mk_Tex_0052B0" OutName="tex_000052B0" Format="ci8" Width="8" Height="8" Offset="0x52B0"/>
<Texture Name="object_mk_Tex_0052F0" OutName="tex_000052F0" Format="ci8" Width="8" Height="16" Offset="0x52F0"/>
<Texture Name="object_mk_Tex_005370" OutName="tex_00005370" Format="rgb5a1" Width="32" Height="32" Offset="0x5370"/>
<Texture Name="object_mk_Tex_005370" OutName="tex_00005370" Format="rgba16" Width="32" Height="32" Offset="0x5370"/>
<Texture Name="object_mk_Tex_005B70" OutName="tex_00005B70" Format="ci8" Width="8" Height="8" Offset="0x5B70"/>
<Texture Name="object_mk_Tex_005BB0" OutName="tex_00005BB0" Format="ci8" Width="8" Height="8" Offset="0x5BB0"/>
<Texture Name="object_mk_Tex_005BF0" OutName="tex_00005BF0" Format="ci8" Width="8" Height="8" Offset="0x5BF0"/>

View file

@ -9,7 +9,7 @@
<Animation Name="gRunningManExcitedAnim" Offset="0x73A0"/>
<Animation Name="gRunningManHappyAnim" Offset="0x8060"/>
<Texture Name="gRunningManTLUT" OutName="running_man_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x730"/>
<Texture Name="gRunningManTLUT" OutName="running_man_tlut" Format="rgba16" Width="16" Height="16" Offset="0x730"/>
<Texture Name="gRunningManMouthOpenTex" OutName="running_man_mouth_open" Format="ci8" Width="32" Height="16" Offset="0xE30"/>
<Texture Name="gRunningManMouthClosedTex" OutName="running_man_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xC30"/>
</File>

View file

@ -1,8 +1,8 @@
<Root>
<File Name="object_mori_objects" Segment="6">
<Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Width="112" Height="1" Format="rgb5a1" Offset="0x0000"/>
<Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Width="112" Height="1" Format="rgba16" Offset="0x0000"/>
<Texture Name="gMoriHashiraTex" OutName="hashira" Width="32" Height="32" Format="ci8" Offset="0x00E0"/>
<Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Width="112" Height="1" Format="rgb5a1" Offset="0x3810"/>
<Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Width="112" Height="1" Format="rgba16" Offset="0x3810"/>
<Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Width="32" Height="32" Format="ci8" Offset="0x38F0"/>
<Collision Name="gMoriBigstCol" Offset="0x221C"/>
<DList Name="gMoriBigstDL" Offset="0x1E50"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_mu" Segment="6">
<Animation Name="object_mu_Anim_0003F4" Offset="0x3F4"/>
<Texture Name="object_mu_TLUT_000410" OutName="tlut_00000410" Format="rgb5a1" Width="16" Height="16" Offset="0x410"/>
<Texture Name="object_mu_TLUT_000410" OutName="tlut_00000410" Format="rgba16" Width="16" Height="16" Offset="0x410"/>
<Texture Name="object_mu_Tex_000610" OutName="tex_00000610" Format="i8" Width="8" Height="8" Offset="0x610"/>
<Texture Name="object_mu_Tex_000650" OutName="tex_00000650" Format="i8" Width="8" Height="8" Offset="0x650"/>
<Texture Name="object_mu_Tex_000690" OutName="tex_00000690" Format="i8" Width="8" Height="8" Offset="0x690"/>
@ -42,7 +42,7 @@
<Limb Name="object_mu_Limb_004F28" LimbType="Standard" Offset="0x4F28"/>
<Skeleton Name="object_mu_Skel_004F70" Type="Flex" LimbType="Standard" Offset="0x4F70"/>
<Animation Name="object_mu_Anim_005040" Offset="0x5040"/>
<Texture Name="object_mu_TLUT_005050" OutName="tlut_00005050" Format="rgb5a1" Width="16" Height="16" Offset="0x5050"/>
<Texture Name="object_mu_TLUT_005050" OutName="tlut_00005050" Format="rgba16" Width="16" Height="16" Offset="0x5050"/>
<Texture Name="object_mu_Tex_005250" OutName="tex_00005250" Format="i8" Width="16" Height="16" Offset="0x5250"/>
<Texture Name="object_mu_Tex_005350" OutName="tex_00005350" Format="ci8" Width="16" Height="16" Offset="0x5350"/>
<Texture Name="object_mu_Tex_005450" OutName="tex_00005450" Format="i8" Width="8" Height="8" Offset="0x5450"/>

View file

@ -45,9 +45,9 @@
<DList Name="gNabooruWaistDL" Offset="0x16490"/>
<!-- Nabooru palettes -->
<Texture Name="gNabooru1TLUT" OutName="nabooru_1_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x096B0"/>
<Texture Name="gNabooru2TLUT" OutName="nabooru_2_tlut" Format="rgb5a1" Width="4" Height="59" Offset="0x0AE70"/>
<Texture Name="gNabooru3TLUT" OutName="nabooru_3_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x0B048"/>
<Texture Name="gNabooru1TLUT" OutName="nabooru_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x096B0"/>
<Texture Name="gNabooru2TLUT" OutName="nabooru_2_tlut" Format="rgba16" Width="4" Height="59" Offset="0x0AE70"/>
<Texture Name="gNabooru3TLUT" OutName="nabooru_3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0B048"/>
<!-- Nabooru Displaylist Textures -->
<Texture Name="gNabooruClothesButtonsTex" OutName="nabooru_clothes_buttons" Format="ci8" Width="16" Height="16" Offset="0x098B0"/>
@ -55,13 +55,13 @@
<Texture Name="gNabooruNavelTex" OutName="nabooru_navel" Format="ci8" Width="16" Height="16" Offset="0x099F0"/>
<Texture Name="gNabooruPendantJewelTex" OutName="nabooru_pendant_jewel" Format="ci8" Width="32" Height="32" Offset="0x09AF0"/>
<Texture Name="gNabooruCleavageTex" OutName="nabooru_cleavage" Format="ci8" Width="8" Height="8" Offset="0x09EF0"/>
<Texture Name="gNabooruTopFabricPatternTex" OutName="nabooru_top_fabric_pattern" Format="rgb5a1" Width="16" Height="16" Offset="0x09F30"/>
<Texture Name="gNabooruTopFabricPatternTex" OutName="nabooru_top_fabric_pattern" Format="rgba16" Width="16" Height="16" Offset="0x09F30"/>
<Texture Name="gNabooruAnkleBraceletTex" OutName="nabooru_ankle_bracelet" Format="ci8" Width="16" Height="16" Offset="0x0A130"/>
<Texture Name="gNabooruTrousersShadowTex" OutName="nabooru_trousers_shadow" Format="ci8" Width="8" Height="8" Offset="0x0A230"/>
<Texture Name="gNabooruTrousersFabricTex" OutName="nabooru_trousers_fabric" Format="ci8" Width="16" Height="16" Offset="0x0A270"/>
<Texture Name="gNabooruTrouserCuffPatternTex" OutName="nabooru_trouser_cuff_pattern" Format="rgb5a1" Width="16" Height="16" Offset="0x0A370"/>
<Texture Name="gNabooruTrouserCuffPatternTex" OutName="nabooru_trouser_cuff_pattern" Format="rgba16" Width="16" Height="16" Offset="0x0A370"/>
<Texture Name="gNabooruBeltJewelTex" OutName="nabooru_belt_jewel" Format="ci8" Width="16" Height="16" Offset="0x0A570"/>
<Texture Name="gNabooruBeltTex" OutName="nabooru_belt" Format="rgb5a1" Width="32" Height="32" Offset="0x0A670"/>
<Texture Name="gNabooruBeltTex" OutName="nabooru_belt" Format="rgba16" Width="32" Height="32" Offset="0x0A670"/>
<Texture Name="gNabooruSkinGradient2Tex" OutName="nabooru_skin_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x0B248"/><!-- Looks like 0x099B0, but uses 2TLUT -->
<Texture Name="gNabooruForeheadJewelSettingTopTex" OutName="nabooru_forehead_jewel_setting_top" Format="ci8" Width="8" Height="4" Offset="0x0B288"/>
<Texture Name="gNabooruForeheadJewelSettingBottomTex" OutName="nabooru_forehead_jewel_setting_bottom" Format="ci8" Width="8" Height="16" Offset="0x0B2A8"/>
@ -70,7 +70,7 @@
<Texture Name="gNabooruForeheadJewelTex" OutName="nabooru_forehead_jewel" Format="ci8" Width="16" Height="16" Offset="0x0B928"/><!-- Looks like 0x0A570, but uses 2TLUT -->
<Texture Name="gNabooruEarTex" OutName="nabooru_ear" Format="ci8" Width="8" Height="16" Offset="0x0BA28"/>
<Texture Name="gNabooruFingersBackSideTex" OutName="nabooru_fingers_back_side" Format="ci8" Width="32" Height="32" Offset="0x0BAA8"/>
<Texture Name="gNabooruEarringsNecklaceArmletTex" OutName="nabooru_earrings_necklace_armlet" Format="rgb5a1" Width="32" Height="32" Offset="0x0BEA8"/>
<Texture Name="gNabooruEarringsNecklaceArmletTex" OutName="nabooru_earrings_necklace_armlet" Format="rgba16" Width="32" Height="32" Offset="0x0BEA8"/>
<Texture Name="gNabooruPonytailCuffJewelTex" OutName="nabooru_ponytail_cuff_jewel" Format="ci8" Width="32" Height="32" Offset="0x0C6A8"/><!-- Looks like 0x09AF0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandBackTex" OutName="nabooru_glove_hand_back" Format="ci8" Width="16" Height="16" Offset="0x0CAA8"/><!-- Looks like 0x098B0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandPalmTex" OutName="nabooru_glove_hand_palm" Format="ci8" Width="8" Height="8" Offset="0x0CBA8"/>
@ -78,7 +78,7 @@
<Texture Name="gNabooruShoeSoleTex" OutName="nabooru_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x0CC28"/>
<Texture Name="gNabooruTopOfFootTex" OutName="nabooru_top_of_foot" Format="ci8" Width="8" Height="16" Offset="0x0CC68"/>
<Texture Name="gNabooruFingersPalmSideTex" OutName="nabooru_fingers_palm_side" Format="ci8" Width="32" Height="32" Offset="0x0CCE8"/>
<Texture Name="gNabooruLipsTex" OutName="nabooru_lips" Format="rgb5a1" Width="8" Height="8" Offset="0x0DCE8"/>
<Texture Name="gNabooruLipsTex" OutName="nabooru_lips" Format="rgba16" Width="8" Height="8" Offset="0x0DCE8"/>
<!-- Nabooru Eye Textures -->
<Texture Name="gNabooruEyeOpenTex" OutName="nabooru_eye_open" Format="ci8" Width="32" Height="32" Offset="0x0B428"/>

View file

@ -1,8 +1,8 @@
<Root>
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@ -54,13 +54,13 @@
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@ -58,9 +58,9 @@
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@ -2,10 +2,10 @@
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View file

@ -54,11 +54,11 @@
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@ -54,11 +54,11 @@
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@ -54,11 +54,11 @@
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@ -54,9 +54,9 @@
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@ -54,8 +54,8 @@
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@ -1,7 +1,7 @@
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View file

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