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ovl_En_Horse_Normal (#403)
* merge upstream * Merge upstream * Match EnHorseNormal_Init * Work on EnHorseNormal_Draw (probably finish depending functions first) * func_80A6CC88 * Work on EnHorseNormal_Draw * Clang format * Properly use OPEN_DISPS * Stop using thisx lol * Use the funny angle number * Use &D_04049AD0 because it's not a display list? * Stop using fun macros to fix stack * EnHorseNormal_Draw * EnHorseNormal_Destroy * EnHorseNormal_Update * Use disp macros EnHorseNormal_Draw * Correctly type D_04049AD0 * func_80A6C570 * Name some draw stuff * Fix names * Make if condition more readable * func_80A6B30C and fix incorrect pointer types * Function prototypes * func_80A6B250 * Add header comment * Move skin function to functions.h * Change to stable * Cleanup a little * Match some more * Work on func_80A6BE6C (won't compile yet) * Work on func_80A6BE6C again * Progress * func_80A6CAFC * Match all but one :) * Work on func_80A6BE6C * Work more on func_80A6BE6C * Multiply floating point by integer lol * Reorder assignment to almost match * func_80A6BE6C * Fix warning and remove unnecessary forward declarations * Data section * Cleanup data a bit * More cleanup and clang format * Clang format is a little confused * More cleanup * Formatting * Revert formatting on z_bg_spot01_objects2.c * Name unk_14C * Add clone comment * Name clonePos * Name and cleanup * Name some animation related stuff * Remove unnecessary assignment * Name cloneRotY * Use ARRAY_COUNT for sAnimations * Add more to unknown struct layout * Use u8 for last struct member * Use s32 for length * Add padding disclaimer * Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Various suggestions * Replace 10430.378f * Remove padding because alignment * Move function array out of function * Remove struct name being present twice unecessarily * Oops forgot the s * Don't separate static vars from others * Some cleanup * Use ARRAY_COUNT(sJntSphItemsInit) * Minor cleanup * Rename enum members * Oops forgot to rename enum Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
parent
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commit
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30 changed files with 679 additions and 2482 deletions
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@ -1,15 +1,44 @@
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/*
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* File: z_en_horse_normal.c
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* Overlay: ovl_En_Horse_Normal
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* Description: Non-rideable horses (Lon Lon Ranch and Stable)
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*/
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#include "z_en_horse_normal.h"
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#define FLAGS 0x00000000
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#define THIS ((EnHorseNormal*)thisx)
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typedef struct {
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Vec3s pos;
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u8 unk_06; // this may be a s16 if the always-0 following byte is actually not padding
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} EnHorseNormalUnkStruct1;
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typedef struct {
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s32 len;
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EnHorseNormalUnkStruct1* items;
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} EnHorseNormalUnkStruct2;
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typedef enum {
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/* 0x00 */ HORSE_CYCLE_ANIMATIONS,
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/* 0x01 */ HORSE_WANDER,
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/* 0x02 */ HORSE_WAIT,
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/* 0x03 */ HORSE_WAIT_CLONE,
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/* 0x04 */ HORSE_FOLLOW_PATH
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} EnHorseNormalAction;
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void EnHorseNormal_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnHorseNormal_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnHorseNormal_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnHorseNormal_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_80A6B91C(EnHorseNormal* this, GlobalContext* globalCtx);
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void func_80A6BC48(EnHorseNormal* this);
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void func_80A6BCEC(EnHorseNormal* this);
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void func_80A6C4CC(EnHorseNormal* this);
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void func_80A6C6B0(EnHorseNormal* this);
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const ActorInit En_Horse_Normal_InitVars = {
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ACTOR_EN_HORSE_NORMAL,
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ACTORTYPE_BG,
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@ -21,45 +50,633 @@ const ActorInit En_Horse_Normal_InitVars = {
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(ActorFunc)EnHorseNormal_Update,
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(ActorFunc)EnHorseNormal_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6B250.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6B30C.s")
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extern AnimationHeader D_06000608;
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extern AnimationHeader D_06000C20;
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extern AnimationHeader D_060013A8;
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extern AnimationHeader D_06001A1C;
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extern AnimationHeader D_06002458;
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extern AnimationHeader D_060035D4;
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extern AnimationHeader D_06004580;
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extern AnimationHeader D_06004C20;
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extern AnimationHeader D_060054BC;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/EnHorseNormal_Init.s")
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extern SkeletonHeader D_06009FAC;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/EnHorseNormal_Destroy.s")
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static AnimationHeader* sAnimations[] = {
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&D_06004580, &D_06004C20, &D_060035D4, &D_06002458, &D_060054BC, &D_06001A1C, &D_06000608, &D_06000C20, &D_060013A8,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6B91C.s")
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static ColliderCylinderInit sCylinderInit1 = {
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{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x10, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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{ 40, 100, 0, { 0, 0, 0 } },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6B9D0.s")
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static ColliderCylinderInit sCylinderInit2 = {
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{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x10, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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{ 60, 100, 0, { 0, 0, 0 } },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6BBAC.s")
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static ColliderJntSphItemInit sJntSphItemsInit[] = {
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{
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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{ 11, { { 0, 0, 0 }, 20 }, 100 },
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},
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6BC00.s")
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static ColliderJntSphInit sJntSphInit = {
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{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x10, COLSHAPE_JNTSPH },
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ARRAY_COUNT(sJntSphItemsInit),
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sJntSphItemsInit,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6BC48.s")
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static CollisionCheckInfoInit sColChkInfoInit = { 10, 35, 100, 0xFE };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6BCEC.s")
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// Unused
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static EnHorseNormalUnkStruct1 D_80A6D428[] = {
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{ { 1058, 1, 384 }, 7 }, { { 1653, 39, -381 }, 6 }, { { 1606, 1, -1048 }, 6 }, { { 1053, 1, -1620 }, 6 },
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{ { -1012, 1, -1633 }, 7 }, { { -1655, 1, -918 }, 6 }, { { -1586, 1, -134 }, 6 }, { { -961, 1, 403 }, 7 },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6BD7C.s")
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// Unused
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static EnHorseNormalUnkStruct2 D_80A6D468 = { ARRAY_COUNT(D_80A6D428), D_80A6D428 };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6BE6C.s")
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// Unused
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static EnHorseNormalUnkStruct1 D_80A6D470[] = {
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{ { 88, 0, 2078 }, 10 }, { { 2482, 376, 4631 }, 7 }, { { 2228, -28, 6605 }, 12 },
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{ { 654, -100, 8864 }, 7 }, { { -297, -500, 10667 }, 12 }, { { -5303, -420, 10640 }, 10 },
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{ { -6686, -500, 7760 }, 10 }, { { -5260, 100, 5411 }, 7 }, { { -3573, -269, 3893 }, 10 },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6C4CC.s")
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// Unused
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static EnHorseNormalUnkStruct2 D_80A6D4B8 = { ARRAY_COUNT(D_80A6D470), D_80A6D470 };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6C570.s")
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void func_80A6B250(EnHorseNormal* this) {
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static s32 D_80A6D4C0[] = { 0, 16 };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6C6B0.s")
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if (D_80A6D4C0[this->unk_200] < this->skin.skelAnime.animCurrentFrame &&
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((this->unk_200 != 0) || !(D_80A6D4C0[1] < this->skin.skelAnime.animCurrentFrame))) {
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Audio_PlaySoundGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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this->unk_200++;
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if (this->unk_200 >= ARRAY_COUNT(D_80A6D4C0)) {
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this->unk_200 = 0;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6C760.s")
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f32 func_80A6B30C(EnHorseNormal* this) {
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static f32 D_80A6D4C8[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.5f, 1.5f, 1.5f, 1.5f, 1.0f };
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f32 result;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6C8E0.s")
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if (this->animationIdx == 4) {
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result = D_80A6D4C8[this->animationIdx] * this->actor.speedXZ * (1 / 2.0f);
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} else if (this->animationIdx == 5) {
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result = D_80A6D4C8[this->animationIdx] * this->actor.speedXZ * (1 / 3.0f);
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} else if (this->animationIdx == 6) {
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result = D_80A6D4C8[this->animationIdx] * this->actor.speedXZ * (1 / 5.0f);
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} else {
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result = D_80A6D4C8[this->animationIdx];
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/EnHorseNormal_Update.s")
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return result;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6CAFC.s")
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static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneScale, 1200, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 300, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/func_80A6CC88.s")
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void EnHorseNormal_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnHorseNormal* this = THIS;
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s32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Horse_Normal/EnHorseNormal_Draw.s")
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Actor_ProcessInitChain(&this->actor, sInitChain);
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Actor_SetScale(&this->actor, 0.01f);
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this->actor.gravity = -3.5f;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Squiggly, 20.0f);
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this->actor.speedXZ = 0.0f;
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this->actor.posRot2.pos = this->actor.posRot.pos;
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this->actor.posRot2.pos.y += 70.0f;
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this->action = HORSE_CYCLE_ANIMATIONS;
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this->animationIdx = 0;
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Collider_InitCylinder(globalCtx, &this->bodyCollider);
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Collider_SetCylinder(globalCtx, &this->bodyCollider, &this->actor, &sCylinderInit1);
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Collider_InitJntSph(globalCtx, &this->headCollider);
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Collider_SetJntSph(globalCtx, &this->headCollider, &this->actor, &sJntSphInit, this->headColliderItems);
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Collider_InitCylinder(globalCtx, &this->cloneCollider);
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Collider_SetCylinder(globalCtx, &this->cloneCollider, &this->actor, &sCylinderInit2);
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func_80061ED4(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
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if (globalCtx->sceneNum == SCENE_SPOT20) {
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if (this->actor.posRot.rot.z == 0 || gSaveContext.nightFlag) {
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Actor_Kill(&this->actor);
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return;
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}
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if (LINK_IS_CHILD) {
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if (Flags_GetEventChkInf(0x14)) {
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if (this->actor.posRot.rot.z != 3) {
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Actor_Kill(&this->actor);
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return;
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}
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} else if (this->actor.posRot.rot.z != 1) {
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Actor_Kill(&this->actor);
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return;
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}
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} else if (Flags_GetEventChkInf(0x18) || (DREG(1) != 0)) {
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if (this->actor.posRot.rot.z != 7) {
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Actor_Kill(&this->actor);
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return;
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}
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} else if (this->actor.posRot.rot.z != 5) {
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Actor_Kill(&this->actor);
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return;
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}
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this->actor.initPosRot.rot.z = this->actor.posRot.rot.z = this->actor.shape.rot.z = 0;
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func_800A663C(globalCtx, &this->skin, &D_06009FAC, &D_06004580);
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SkelAnime_ChangeAnimDefaultStop(&this->skin.skelAnime, sAnimations[this->animationIdx]);
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if ((this->actor.posRot.pos.x == -730.0f && this->actor.posRot.pos.y == 0.0f &&
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this->actor.posRot.pos.z == -1100.0f) ||
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(this->actor.posRot.pos.x == 880.0f && this->actor.posRot.pos.y == 0.0f &&
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this->actor.posRot.pos.z == -1170.0f)) {
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func_80A6C6B0(this);
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return;
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}
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} else if (globalCtx->sceneNum == SCENE_MALON_STABLE) {
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if (!gSaveContext.nightFlag) {
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Actor_Kill(&this->actor);
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return;
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} else {
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func_800A663C(globalCtx, &this->skin, &D_06009FAC, &D_06004580);
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SkelAnime_ChangeAnimDefaultStop(&this->skin.skelAnime, sAnimations[this->animationIdx]);
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func_80A6C6B0(this);
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return;
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}
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} else if (globalCtx->sceneNum == SCENE_SPOT12) {
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if (this->actor.posRot.pos.x == 3707.0f && this->actor.posRot.pos.y == 1413.0f &&
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this->actor.posRot.pos.z == -665.0f) {
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func_800A663C(globalCtx, &this->skin, &D_06009FAC, &D_06004580);
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SkelAnime_ChangeAnimDefaultStop(&this->skin.skelAnime, sAnimations[this->animationIdx]);
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func_80A6C4CC(this);
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return;
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}
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func_800A663C(globalCtx, &this->skin, &D_06009FAC, &D_06004580);
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SkelAnime_ChangeAnimDefaultStop(&this->skin.skelAnime, sAnimations[this->animationIdx]);
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} else {
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func_800A663C(globalCtx, &this->skin, &D_06009FAC, &D_06004580);
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SkelAnime_ChangeAnimDefaultStop(&this->skin.skelAnime, sAnimations[this->animationIdx]);
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}
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if ((this->actor.params & 0xF0) == 0x10 && (this->actor.params & 0xF) != 0xF) {
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func_80A6B91C(this, globalCtx);
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} else {
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func_80A6BC48(this);
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}
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}
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void EnHorseNormal_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnHorseNormal* this = THIS;
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func_800A6888(globalCtx, &this->skin);
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Collider_DestroyCylinder(globalCtx, &this->bodyCollider);
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Collider_DestroyCylinder(globalCtx, &this->cloneCollider);
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Collider_DestroyJntSph(globalCtx, &this->headCollider);
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}
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void func_80A6B91C(EnHorseNormal* this, GlobalContext* globalCtx) {
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this->actor.flags |= 0x10;
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this->action = HORSE_FOLLOW_PATH;
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this->animationIdx = 6;
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this->waypoint = 0;
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this->actor.speedXZ = 7.0f;
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SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
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SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
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}
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void EnHorseNormal_FollowPath(EnHorseNormal* this, GlobalContext* globalCtx) {
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Path* path = &globalCtx->setupPathList[this->actor.params & 0xF];
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Vec3s* pointPos = SEGMENTED_TO_VIRTUAL(path->points);
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f32 dx;
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f32 dz;
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s32 pad;
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pointPos += this->waypoint;
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dx = pointPos->x - this->actor.posRot.pos.x;
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dz = pointPos->z - this->actor.posRot.pos.z;
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Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, Math_atan2f(dx, dz) * (0x8000 / M_PI), 0xA, 0x7D0, 1);
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this->actor.shape.rot.y = this->actor.posRot.rot.y;
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if (SQ(dx) + SQ(dz) < 600.0f) {
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this->waypoint++;
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if (this->waypoint >= path->count) {
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this->waypoint = 0;
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}
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}
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this->skin.skelAnime.animPlaybackSpeed = func_80A6B30C(this);
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if (SkelAnime_FrameUpdateMatrix(&this->skin.skelAnime)) {
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SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
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SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
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func_80A6BCEC(this);
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}
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}
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||||
void EnHorseNormal_NextAnimation(EnHorseNormal* this) {
|
||||
this->action = HORSE_CYCLE_ANIMATIONS;
|
||||
this->animationIdx++;
|
||||
|
||||
if (this->animationIdx >= ARRAY_COUNT(sAnimations)) {
|
||||
this->animationIdx = 0;
|
||||
}
|
||||
|
||||
SkelAnime_ChangeAnimDefaultStop(&this->skin.skelAnime, sAnimations[this->animationIdx]);
|
||||
}
|
||||
|
||||
void EnHorseNormal_CycleAnimations(EnHorseNormal* this, GlobalContext* globalCtx) {
|
||||
this->actor.speedXZ = 0.0f;
|
||||
|
||||
if (SkelAnime_FrameUpdateMatrix(&this->skin.skelAnime)) {
|
||||
EnHorseNormal_NextAnimation(this);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A6BC48(EnHorseNormal* this) {
|
||||
this->action = HORSE_WANDER;
|
||||
this->animationIdx = 0;
|
||||
this->unk_21C = 0;
|
||||
this->unk_21E = 0;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->unk_218 = 0.0f;
|
||||
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
|
||||
}
|
||||
|
||||
void func_80A6BCEC(EnHorseNormal* this) {
|
||||
if (this->animationIdx == 5) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else if (this->animationIdx == 6) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A6BD7C(EnHorseNormal* this) {
|
||||
f32 frame = this->skin.skelAnime.animCurrentFrame;
|
||||
|
||||
if (this->animationIdx == 0 && frame > 28.0f && !(this->unk_1E4 & 1)) {
|
||||
this->unk_1E4 |= 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
} else if (this->animationIdx == 3 && frame > 25.0f && !(this->unk_1E4 & 2)) {
|
||||
this->unk_1E4 |= 2;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
}
|
||||
}
|
||||
|
||||
void EnHorseNormal_Wander(EnHorseNormal* this, GlobalContext* globalCtx) {
|
||||
static s32 D_80A6D4F4[] = { 0, 1, 4, 5, 6, 2, 3 };
|
||||
static s32 D_80A6D510[] = { 0, 0, 2, 2, 1, 1, 1, 3, 3 };
|
||||
s32 phi_t0 = this->animationIdx;
|
||||
s32 pad;
|
||||
|
||||
switch (D_80A6D510[this->animationIdx]) {
|
||||
case 0:
|
||||
func_80A6BD7C(this);
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->unk_218 = 0.0f;
|
||||
break;
|
||||
case 1:
|
||||
if (Math_Rand_ZeroOne() < 0.1f) {
|
||||
this->unk_218 = 2.0f * Math_Rand_ZeroOne() - 1.0f;
|
||||
}
|
||||
this->actor.speedXZ += this->unk_218;
|
||||
if (this->actor.speedXZ <= 0.0f) {
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->unk_218 = 0.0f;
|
||||
phi_t0 = 0;
|
||||
} else if (this->actor.speedXZ < 3.0f) {
|
||||
func_80A6B250(this);
|
||||
phi_t0 = 4;
|
||||
} else if (this->actor.speedXZ < 6.0f) {
|
||||
phi_t0 = 5;
|
||||
} else if (this->actor.speedXZ < 8.0f) {
|
||||
phi_t0 = 6;
|
||||
} else {
|
||||
this->actor.speedXZ = 8.0f;
|
||||
phi_t0 = 6;
|
||||
}
|
||||
if (Math_Rand_ZeroOne() < 0.1f ||
|
||||
(this->unk_21E == 0 && (this->actor.bgCheckFlags & 8 || this->bodyCollider.base.maskA & 2 ||
|
||||
this->headCollider.base.maskA & 2))) {
|
||||
this->unk_21E += (Math_Rand_ZeroOne() * 30.0f) - 15.0f;
|
||||
if (this->unk_21E > 50) {
|
||||
this->unk_21E = 50;
|
||||
} else if (this->unk_21E < -50) {
|
||||
this->unk_21E = -50;
|
||||
}
|
||||
}
|
||||
this->unk_21C += this->unk_21E;
|
||||
if (this->unk_21C < -300) {
|
||||
this->unk_21C = -300;
|
||||
} else if (this->unk_21C > 300) {
|
||||
this->unk_21C = 300;
|
||||
} else if (Math_Rand_ZeroOne() < 0.25f && fabsf(this->unk_21C) < 100.0f) {
|
||||
this->unk_21C = 0;
|
||||
this->unk_21E = 0;
|
||||
}
|
||||
this->actor.posRot.rot.y += this->unk_21C;
|
||||
this->actor.shape.rot.y = this->actor.posRot.rot.y;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
|
||||
if (phi_t0 != this->animationIdx || SkelAnime_FrameUpdateMatrix(&this->skin.skelAnime)) {
|
||||
if (phi_t0 != this->animationIdx) {
|
||||
this->animationIdx = phi_t0;
|
||||
this->unk_1E4 &= ~1;
|
||||
this->unk_1E4 &= ~2;
|
||||
if (phi_t0 == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else if (phi_t0 == 3) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else {
|
||||
func_80A6BCEC(this);
|
||||
}
|
||||
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, -3.0f);
|
||||
} else {
|
||||
switch (D_80A6D510[this->animationIdx]) {
|
||||
case 0:
|
||||
if (Math_Rand_ZeroOne() < 0.25f) {
|
||||
this->unk_218 = 1.0f;
|
||||
phi_t0 = 4;
|
||||
} else {
|
||||
phi_t0 = D_80A6D4F4[(s32)(Math_Rand_ZeroOne() * 2)];
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->unk_218 = 0.0f;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
|
||||
this->unk_1E4 &= ~1;
|
||||
this->unk_1E4 &= ~2;
|
||||
if (phi_t0 == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else if (phi_t0 == 3) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else {
|
||||
func_80A6BCEC(this);
|
||||
}
|
||||
if (phi_t0 != this->animationIdx) {
|
||||
this->animationIdx = phi_t0;
|
||||
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2,
|
||||
-3.0f);
|
||||
} else {
|
||||
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A6C4CC(EnHorseNormal* this) {
|
||||
this->action = HORSE_WAIT;
|
||||
this->animationIdx = 0;
|
||||
this->unk_21C = 0;
|
||||
this->unk_21E = 0;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->unk_218 = 0.0f;
|
||||
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
|
||||
}
|
||||
|
||||
void EnHorseNormal_Wait(EnHorseNormal* this, GlobalContext* globalCtx) {
|
||||
if (SkelAnime_FrameUpdateMatrix(&this->skin.skelAnime)) {
|
||||
f32 rand = Math_Rand_ZeroOne();
|
||||
|
||||
if (rand < 0.4f) {
|
||||
this->animationIdx = 0;
|
||||
} else if (rand < 0.8f) {
|
||||
this->animationIdx = 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else {
|
||||
this->animationIdx = 3;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
|
||||
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A6C6B0(EnHorseNormal* this) {
|
||||
this->action = HORSE_WAIT_CLONE;
|
||||
this->animationIdx = 0;
|
||||
this->unk_21C = 0;
|
||||
this->unk_21E = 0;
|
||||
this->actor.flags |= 0x30;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->unk_218 = 0.0f;
|
||||
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
|
||||
}
|
||||
|
||||
void EnHorseNormal_WaitClone(EnHorseNormal* this, GlobalContext* globalCtx) {
|
||||
func_80A6BD7C(this);
|
||||
|
||||
if (SkelAnime_FrameUpdateMatrix(&this->skin.skelAnime)) {
|
||||
f32 rand = Math_Rand_ZeroOne();
|
||||
|
||||
if (rand < 0.4f) {
|
||||
this->animationIdx = 0;
|
||||
} else if (rand < 0.8f) {
|
||||
this->animationIdx = 1;
|
||||
this->unk_1E4 |= 0x20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else {
|
||||
this->animationIdx = 3;
|
||||
this->unk_1E4 |= 0x20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
|
||||
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
|
||||
|
||||
this->unk_1E4 &= ~1;
|
||||
this->unk_1E4 &= ~2;
|
||||
this->unk_1E4 &= ~8;
|
||||
this->unk_1E4 &= ~0x10;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A6C8E0(EnHorseNormal* this, GlobalContext* globalCtx) {
|
||||
s32 pad;
|
||||
CollisionPoly* sp38;
|
||||
s32 pad2;
|
||||
Vec3f sp28;
|
||||
s32 sp24;
|
||||
|
||||
sp28.x = (Math_Sins(this->actor.shape.rot.y) * 30.0f) + this->actor.posRot.pos.x;
|
||||
sp28.y = this->actor.posRot.pos.y + 60.0f;
|
||||
sp28.z = (Math_Coss(this->actor.shape.rot.y) * 30.0f) + this->actor.posRot.pos.z;
|
||||
this->unk_220 = func_8003C940(&globalCtx->colCtx, &sp38, &sp24, &sp28);
|
||||
this->actor.shape.rot.x = Math_atan2f(this->actor.posRot.pos.y - this->unk_220, 30.0f) * (0x8000 / M_PI);
|
||||
}
|
||||
|
||||
static EnHorseNormalActionFunc sActionFuncs[] = {
|
||||
EnHorseNormal_CycleAnimations, EnHorseNormal_Wander, EnHorseNormal_Wait,
|
||||
EnHorseNormal_WaitClone, EnHorseNormal_FollowPath,
|
||||
};
|
||||
|
||||
void EnHorseNormal_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnHorseNormal* this = THIS;
|
||||
s32 pad;
|
||||
|
||||
sActionFuncs[this->action](this, globalCtx);
|
||||
Actor_MoveForward(&this->actor);
|
||||
func_8002E4B4(globalCtx, &this->actor, 20.0f, 35.0f, 100.0f, 0x1D);
|
||||
if (globalCtx->sceneNum == SCENE_SPOT20 && this->actor.posRot.pos.z < -2400.0f) {
|
||||
this->actor.posRot.pos.z = -2400.0f;
|
||||
}
|
||||
this->actor.posRot2.pos = this->actor.posRot.pos;
|
||||
this->actor.posRot2.pos.y += 70.0f;
|
||||
this->unk_204 = this->actor.projectedPos;
|
||||
this->unk_204.y += 120.0f;
|
||||
Collider_CylinderUpdate(&this->actor, &this->bodyCollider);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->bodyCollider.base);
|
||||
if (this->actor.speedXZ == 0.0f) {
|
||||
this->actor.colChkInfo.mass = 0xFF;
|
||||
} else {
|
||||
this->actor.colChkInfo.mass = 0xFE;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A6CAFC(Actor* thisx, GlobalContext* globalCtx, ColliderJntSphItem* collider) {
|
||||
Vec3f sp4C;
|
||||
Vec3f sp40;
|
||||
EnHorseNormal* this = THIS;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < this->headCollider.count; i++) {
|
||||
sp4C.x = this->headCollider.list[i].dim.modelSphere.center.x;
|
||||
sp4C.y = this->headCollider.list[i].dim.modelSphere.center.y;
|
||||
sp4C.z = this->headCollider.list[i].dim.modelSphere.center.z;
|
||||
func_800A6408(collider, this->headCollider.list[i].dim.joint, &sp4C, &sp40);
|
||||
this->headCollider.list[i].dim.worldSphere.center.x = sp40.x;
|
||||
this->headCollider.list[i].dim.worldSphere.center.y = sp40.y;
|
||||
this->headCollider.list[i].dim.worldSphere.center.z = sp40.z;
|
||||
this->headCollider.list[i].dim.worldSphere.radius =
|
||||
this->headCollider.list[i].dim.modelSphere.radius * this->headCollider.list[i].dim.scale;
|
||||
}
|
||||
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->headCollider.base);
|
||||
}
|
||||
|
||||
void func_80A6CC88(GlobalContext* globalCtx, EnHorseNormal* this, Vec3f* arg2) {
|
||||
f32 animCurrentFrame = this->skin.skelAnime.animCurrentFrame;
|
||||
f32 wDest;
|
||||
|
||||
SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, arg2, &this->unk_1E8, &wDest);
|
||||
this->unk_1F4 = this->unk_1E8;
|
||||
this->unk_1F4.y += 120.0f;
|
||||
|
||||
if (this->animationIdx == 0 && animCurrentFrame > 28.0f && !(this->unk_1E4 & 8)) {
|
||||
this->unk_1E4 |= 8;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->unk_1E8, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else if (this->animationIdx == 3 && animCurrentFrame > 25.0f && !(this->unk_1E4 & 0x10)) {
|
||||
this->unk_1E4 |= 0x10;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->unk_1E8, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else if (this->animationIdx == 3 && this->unk_1E4 & 0x20) {
|
||||
this->unk_1E4 &= ~0x20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_1F4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else if (this->animationIdx == 1 && this->unk_1E4 & 0x20) {
|
||||
this->unk_1E4 &= ~0x20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_1F4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
}
|
||||
|
||||
void EnHorseNormal_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnHorseNormal* this = THIS;
|
||||
Mtx* mtx2;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_horse_normal.c", 2224);
|
||||
|
||||
if (globalCtx->sceneNum != SCENE_SPOT20 || globalCtx->sceneNum != SCENE_MALON_STABLE) {
|
||||
func_80A6C8E0(this, globalCtx);
|
||||
}
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
func_800A6330(&this->actor, globalCtx, &this->skin, func_80A6CAFC, 1);
|
||||
|
||||
if (this->action == HORSE_WAIT_CLONE) {
|
||||
MtxF skinMtx;
|
||||
Mtx* mtx1;
|
||||
Vec3f clonePos = { 0.0f, 0.0f, 0.0f };
|
||||
s16 cloneRotY;
|
||||
f32 distFromGround = this->actor.posRot.pos.y - this->actor.groundY;
|
||||
f32 temp_f0_4;
|
||||
|
||||
if (globalCtx->sceneNum == SCENE_MALON_STABLE) {
|
||||
if (this->actor.posRot.pos.x == 355.0f && this->actor.posRot.pos.y == 0.0f &&
|
||||
this->actor.posRot.pos.z == -245.0f) {
|
||||
clonePos.x = 235.0f;
|
||||
clonePos.y = 0.0f;
|
||||
clonePos.z = 100.0f;
|
||||
cloneRotY = 0x7FFF;
|
||||
} else if (this->actor.posRot.pos.x == 238.0f && this->actor.posRot.pos.y == 0.0f &&
|
||||
this->actor.posRot.pos.z == -245.0f) {
|
||||
clonePos.x = 478.0f;
|
||||
clonePos.y = 0.0f;
|
||||
clonePos.z = 100.0f;
|
||||
cloneRotY = 0x7FFF;
|
||||
}
|
||||
} else if (globalCtx->sceneNum == SCENE_SPOT20) {
|
||||
if (this->actor.posRot.pos.x == -730.0f && this->actor.posRot.pos.y == 0.0f &&
|
||||
this->actor.posRot.pos.z == -1100.0f) {
|
||||
clonePos.x = 780.0f;
|
||||
clonePos.y = 0.0f;
|
||||
clonePos.z = -80.0f;
|
||||
cloneRotY = 0;
|
||||
} else if (this->actor.posRot.pos.x == 880.0f && this->actor.posRot.pos.y == 0.0f &&
|
||||
this->actor.posRot.pos.z == -1170.0f) {
|
||||
clonePos.x = -1000.0f;
|
||||
clonePos.y = 0.0f;
|
||||
clonePos.z = -70.0f;
|
||||
cloneRotY = 0;
|
||||
}
|
||||
}
|
||||
func_80A6CC88(globalCtx, this, &clonePos);
|
||||
SkinMatrix_SetScaleRotateYRPTranslate(&skinMtx, this->actor.scale.x, this->actor.scale.y, this->actor.scale.z,
|
||||
this->actor.shape.rot.x, cloneRotY, this->actor.shape.rot.z, clonePos.x,
|
||||
(this->actor.shape.unk_08 * this->actor.scale.y) + clonePos.y,
|
||||
clonePos.z);
|
||||
mtx1 = SkinMatrix_MtxFToNewMtx(globalCtx->state.gfxCtx, &skinMtx);
|
||||
if (mtx1 == NULL) {
|
||||
return;
|
||||
}
|
||||
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPMatrix(oGfxCtx->polyOpa.p++, mtx1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
func_800A63CC(&this->actor, globalCtx, &this->skin, 0, 0, 1, 0, 3);
|
||||
this->cloneCollider.dim.pos.x = clonePos.x;
|
||||
this->cloneCollider.dim.pos.y = clonePos.y;
|
||||
this->cloneCollider.dim.pos.z = clonePos.z;
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->cloneCollider.base);
|
||||
func_80094044(globalCtx->state.gfxCtx);
|
||||
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 0, 0, 0, 255);
|
||||
Matrix_Translate(clonePos.x, clonePos.y, clonePos.z, MTXMODE_NEW);
|
||||
temp_f0_4 = (1.0f - (distFromGround * 0.01f)) * this->actor.shape.unk_10;
|
||||
Matrix_Scale(this->actor.scale.x * temp_f0_4, 1.0f, this->actor.scale.z * temp_f0_4, MTXMODE_APPLY);
|
||||
Matrix_RotateY(cloneRotY * (2.0f * M_PI / 0x10000), MTXMODE_APPLY);
|
||||
mtx2 = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_horse_normal.c", 2329);
|
||||
if (mtx2 != NULL) {
|
||||
gSPMatrix(oGfxCtx->polyXlu.p++, mtx2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(oGfxCtx->polyXlu.p++, D_04049AD0);
|
||||
}
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_horse_normal.c", 2339);
|
||||
}
|
||||
|
|
|
@ -6,9 +6,30 @@
|
|||
|
||||
struct EnHorseNormal;
|
||||
|
||||
typedef void (*EnHorseNormalActionFunc)(struct EnHorseNormal*, GlobalContext*);
|
||||
|
||||
typedef struct EnHorseNormal {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x1DC];
|
||||
/* 0x014C */ s32 action;
|
||||
/* 0x0150 */ s32 animationIdx;
|
||||
/* 0x0154 */ PSkinAwb skin;
|
||||
/* 0x01E4 */ u16 unk_1E4;
|
||||
/* 0x01E8 */ Vec3f unk_1E8;
|
||||
/* 0x01F4 */ Vec3f unk_1F4;
|
||||
/* 0x0200 */ s32 unk_200;
|
||||
/* 0x0204 */ Vec3f unk_204;
|
||||
/* 0x0210 */ char unk_210[0x08];
|
||||
/* 0x0218 */ f32 unk_218;
|
||||
/* 0x021C */ s16 unk_21C;
|
||||
/* 0x021E */ s16 unk_21E;
|
||||
/* 0x0220 */ f32 unk_220;
|
||||
/* 0x0224 */ char unk_224[0x04];
|
||||
/* 0x0228 */ ColliderCylinder bodyCollider;
|
||||
/* 0x0274 */ ColliderJntSph headCollider;
|
||||
/* 0x0294 */ ColliderJntSphItem headColliderItems[1];
|
||||
/* 0x02D4 */ ColliderCylinder cloneCollider;
|
||||
/* 0x0320 */ char unk_320[0x04];
|
||||
/* 0x0324 */ s32 waypoint;
|
||||
} EnHorseNormal; // size = 0x0328
|
||||
|
||||
extern const ActorInit En_Horse_Normal_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue