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Documentation for audio_thread_manager.c (#1562)
* Documentation for audio_thread_manager.c * Fixes * Move AudioTask back to z64audio.h and include in audiomgr.h, adjust bug comment * Adjust AudioMgrDebugLevel enum
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7 changed files with 118 additions and 44 deletions
33
include/audiomgr.h
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33
include/audiomgr.h
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@ -0,0 +1,33 @@
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#ifndef AUDIOMGR_H
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#define AUDIOMGR_H
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#include "sched.h"
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#include "z64audio.h"
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typedef enum {
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/* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE,
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/* 1 */ AUDIOMGR_DEBUG_LEVEL_NO_RSP,
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/* 2 */ AUDIOMGR_DEBUG_LEVEL_NO_UPDATE
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} AudioMgrDebugLevel;
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typedef struct {
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/* 0x0000 */ IrqMgr* irqMgr;
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/* 0x0004 */ Scheduler* sched;
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/* 0x0008 */ OSScTask audioTask;
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/* 0x0070 */ AudioTask* rspTask;
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/* 0x0074 */ OSMesgQueue interruptQueue;
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/* 0x008C */ OSMesg interruptMsgBuf[8];
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/* 0x00AC */ OSMesgQueue taskDoneQueue;
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/* 0x00C4 */ OSMesg taskDoneMsg;
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/* 0x00C8 */ OSMesgQueue initQueue;
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/* 0x00E0 */ OSMesg initMsg;
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/* 0x00E8 */ OSThread thread;
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} AudioMgr; // size = 0x298
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr);
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void AudioMgr_WaitForInit(AudioMgr* audioMgr);
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void AudioMgr_StopAllSfx(void);
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#endif
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@ -1295,13 +1295,6 @@ void func_800C213C(PreRender* this, Gfx** gfxP);
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void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP);
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void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP);
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void PreRender_ApplyFilters(PreRender* this);
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void AudioMgr_StopAllSfx(void);
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void func_800C3C80(AudioMgr* audioMgr);
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void AudioMgr_HandleRetrace(AudioMgr* audioMgr);
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void AudioMgr_HandlePreNMI(AudioMgr* audioMgr);
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void AudioMgr_ThreadEntry(void* arg0);
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void AudioMgr_Unlock(AudioMgr* audioMgr);
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr);
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void GameState_FaultPrint(void);
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void GameState_SetFBFilter(Gfx** gfxP);
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void GameState_DrawInputDisplay(u16 input, Gfx** gfxP);
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@ -48,6 +48,7 @@
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#define R_ENV_TIME_SPEED_OLD REG(15) // Most likely used during development. Unused in the final game.
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#define R_RUN_SPEED_LIMIT REG(45)
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#define R_ENABLE_ARENA_DBG SREG(0)
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#define R_AUDIOMGR_DEBUG_LEVEL SREG(20)
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#define R_ROOM_IMAGE_NODRAW_FLAGS SREG(25)
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#define R_ROOM_BG2D_FORCE_SCALEBG SREG(26)
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#define R_UPDATE_RATE SREG(30)
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@ -4,6 +4,7 @@
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#include "ultra64.h"
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#include "ultra64/gs2dex.h"
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#include "attributes.h"
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#include "audiomgr.h"
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#include "z64save.h"
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#include "z64light.h"
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#include "z64bgcheck.h"
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@ -695,20 +696,6 @@ typedef struct {
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/* 0x10 */ u8 data[1];
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} Yaz0Header; // size = 0x10 ("data" is not part of the header)
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typedef struct {
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/* 0x0000 */ IrqMgr* irqMgr;
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/* 0x0004 */ Scheduler* sched;
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/* 0x0008 */ OSScTask audioTask;
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/* 0x0070 */ AudioTask* rspTask;
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/* 0x0074 */ OSMesgQueue interruptQueue;
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/* 0x008C */ OSMesg interruptMsgBuf[8];
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/* 0x00AC */ OSMesgQueue taskQueue;
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/* 0x00C4 */ OSMesg taskMsgBuf[1];
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/* 0x00C8 */ OSMesgQueue lockQueue;
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/* 0x00E0 */ OSMesg lockMsgBuf[1];
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/* 0x00E8 */ OSThread thread;
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} AudioMgr; // size = 0x298
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struct ArenaNode;
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typedef struct Arena {
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@ -814,13 +814,6 @@ typedef struct {
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/* 0x10 */ AudioTableEntry entries[1]; // (dynamic size)
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} AudioTable; // size >= 0x20
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typedef struct {
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/* 0x00 */ OSTask task;
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/* 0x40 */ OSMesgQueue* msgQueue;
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/* 0x44 */ void* unk_44; // probably a message that gets unused.
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/* 0x48 */ char unk_48[0x8];
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} AudioTask; // size = 0x50
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typedef struct {
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/* 0x00 */ u8* ramAddr;
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/* 0x04 */ u32 devAddr;
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@ -831,6 +824,13 @@ typedef struct {
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/* 0x0E */ u8 ttl; // duration after which the DMA can be discarded
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} SampleDma; // size = 0x10
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typedef struct {
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/* 0x00 */ OSTask task;
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/* 0x40 */ OSMesgQueue* msgQueue;
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/* 0x44 */ void* unk_44; // probably a message that gets unused.
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/* 0x48 */ char unk_48[0x8];
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} AudioTask; // size = 0x50
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typedef struct {
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/* 0x0000 */ char unk_0000;
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/* 0x0001 */ s8 numSynthesisReverbs;
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@ -1,82 +1,134 @@
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/**
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* @file audio_thread_manager.c
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*
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* This file implements basic thread features for the audio driver. It manages updating the driver on vertical retrace
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* and sending the audio rsp tasks generated by the driver to the task scheduler.
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*/
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#include "global.h"
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void func_800C3C80(AudioMgr* audioMgr) {
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void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) {
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AudioTask* task = audioMgr->rspTask;
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// If the audio rsp task has a message queue to receive task done notifications, post a message to it.
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if (audioMgr->rspTask->msgQueue != NULL) {
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osSendMesg(task->msgQueue, NULL, OS_MESG_BLOCK);
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}
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}
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/**
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* Handle retrace event.
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* Update the audio driver and schedule audio rsp tasks.
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*/
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void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
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AudioTask* rspTask;
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if (SREG(20) > 0) {
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if (R_AUDIOMGR_DEBUG_LEVEL > AUDIOMGR_DEBUG_LEVEL_NONE) {
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// Inhibit audio rsp task processing
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audioMgr->rspTask = NULL;
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}
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if (audioMgr->rspTask != NULL) {
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// Got an rsp task to process, build the OSScTask and forward it to the scheduler to run
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audioMgr->audioTask.next = NULL;
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audioMgr->audioTask.flags = OS_SC_NEEDS_RSP;
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audioMgr->audioTask.framebuffer = NULL;
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audioMgr->audioTask.list = audioMgr->rspTask->task;
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audioMgr->audioTask.msgQueue = &audioMgr->taskQueue;
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audioMgr->audioTask.msgQueue = &audioMgr->taskDoneQueue;
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audioMgr->audioTask.msg = NULL;
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osSendMesg(&audioMgr->sched->cmdQueue, (OSMesg)&audioMgr->audioTask, OS_MESG_BLOCK);
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Sched_Notify(audioMgr->sched);
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}
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// Update the audio driver
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gAudioThreadUpdateTimeStart = osGetTime();
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if (SREG(20) >= 2) {
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if (R_AUDIOMGR_DEBUG_LEVEL >= AUDIOMGR_DEBUG_LEVEL_NO_UPDATE) {
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// Skip update, no rsp task produced
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rspTask = NULL;
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} else {
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rspTask = func_800E4FE0();
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}
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gAudioThreadUpdateTimeAcc += osGetTime() - gAudioThreadUpdateTimeStart;
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gAudioThreadUpdateTimeStart = 0;
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if (audioMgr->rspTask != NULL) {
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osRecvMesg(&audioMgr->taskQueue, NULL, OS_MESG_BLOCK);
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func_800C3C80(audioMgr);
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// Wait for the audio rsp task scheduled on the previous retrace to complete. This looks like it should wait
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// for the task scheduled on the current retrace, earlier in this function, but since the queue is initially
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// filled in AudioMgr_Init this osRecvMesg call doesn't wait for the task scheduler to post a message for the
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// most recent task as there is already a message waiting.
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osRecvMesg(&audioMgr->taskDoneQueue, NULL, OS_MESG_BLOCK);
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// Report task done
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//! @bug As the above osRecvMesg is waiting for the previous task to complete rather than the current task,
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//! the task done notification is sent to the task done queue for the current task as soon as the previous task
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//! is completed, without waiting for the current task.
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//! In practice, task done notifications are not used by the audio driver so this is inconsequential.
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AudioMgr_NotifyTaskDone(audioMgr);
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}
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// Update rsp task to be scheduled on next retrace
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audioMgr->rspTask = rspTask;
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}
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/**
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* Handle Pre-NMI event.
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* Implemented by the audio driver.
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*
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* @see Audio_PreNMI
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*/
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void AudioMgr_HandlePreNMI(AudioMgr* audioMgr) {
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// "Audio manager received OS_SC_PRE_NMI_MSG"
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osSyncPrintf("オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました\n");
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Audio_PreNMI();
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}
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void AudioMgr_ThreadEntry(void* arg0) {
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AudioMgr* audioMgr = (AudioMgr*)arg0;
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void AudioMgr_ThreadEntry(void* arg) {
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AudioMgr* audioMgr = (AudioMgr*)arg;
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IrqMgrClient irqClient;
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s16* msg = NULL;
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osSyncPrintf("オーディオマネージャスレッド実行開始\n"); // "Start running audio manager thread"
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// "Start running audio manager thread"
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osSyncPrintf("オーディオマネージャスレッド実行開始\n");
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// Initialize audio driver
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Audio_Init();
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AudioLoad_SetDmaHandler(DmaMgr_AudioDmaHandler);
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Audio_InitSound();
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osSendMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
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// Fill init queue to signal that the audio driver is initialized
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osSendMesg(&audioMgr->initQueue, NULL, OS_MESG_BLOCK);
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IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->interruptQueue);
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// Spin waiting for events
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while (true) {
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osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
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switch (*msg) {
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case OS_SC_RETRACE_MSG:
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AudioMgr_HandleRetrace(audioMgr);
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// Empty the interrupt queue
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while (!MQ_IS_EMPTY(&audioMgr->interruptQueue)) {
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osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
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switch (*msg) {
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case OS_SC_RETRACE_MSG:
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// Don't process a retrace more than once in quick succession
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break;
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case OS_SC_PRE_NMI_MSG:
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// Always handle Pre-NMI
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AudioMgr_HandlePreNMI(audioMgr);
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break;
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}
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}
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break;
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case OS_SC_PRE_NMI_MSG:
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AudioMgr_HandlePreNMI(audioMgr);
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break;
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}
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}
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void AudioMgr_Unlock(AudioMgr* audioMgr) {
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osRecvMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
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/**
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* Stalls the current thread until the audio thread is sufficiently initialized.
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*
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* Note this function only works once. After the first call the message that the audio thread posted to the init queue
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* will have been removed, subsequent calls to this function will block indefinitely as the audio thread does not refill
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* the queue.
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*/
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void AudioMgr_WaitForInit(AudioMgr* audioMgr) {
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osRecvMesg(&audioMgr->initQueue, NULL, OS_MESG_BLOCK);
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}
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr) {
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audioMgr->irqMgr = irqMgr;
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audioMgr->rspTask = NULL;
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osCreateMesgQueue(&audioMgr->taskQueue, audioMgr->taskMsgBuf, ARRAY_COUNT(audioMgr->taskMsgBuf));
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osCreateMesgQueue(&audioMgr->taskDoneQueue, &audioMgr->taskDoneMsg, 1);
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osCreateMesgQueue(&audioMgr->interruptQueue, audioMgr->interruptMsgBuf, ARRAY_COUNT(audioMgr->interruptMsgBuf));
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osCreateMesgQueue(&audioMgr->lockQueue, audioMgr->lockMsgBuf, ARRAY_COUNT(audioMgr->lockMsgBuf));
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osCreateMesgQueue(&audioMgr->initQueue, &audioMgr->initMsg, 1);
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osSendMesg(&audioMgr->taskQueue, NULL, OS_MESG_BLOCK);
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// Send a message to the task done queue so it is initially full
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osSendMesg(&audioMgr->taskDoneQueue, NULL, OS_MESG_BLOCK);
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osCreateThread(&audioMgr->thread, id, AudioMgr_ThreadEntry, audioMgr, stack, pri);
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osStartThread(&audioMgr->thread);
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@ -90,7 +90,7 @@ void Main(void* arg) {
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StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, STACK_TOP(sPadMgrStack), 0, 0x100, "padmgr");
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PadMgr_Init(&gPadMgr, &sSerialEventQueue, &gIrqMgr, THREAD_ID_PADMGR, THREAD_PRI_PADMGR, STACK_TOP(sPadMgrStack));
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AudioMgr_Unlock(&gAudioMgr);
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AudioMgr_WaitForInit(&gAudioMgr);
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StackCheck_Init(&sGraphStackInfo, sGraphStack, STACK_TOP(sGraphStack), 0, 0x100, "graph");
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osCreateThread(&sGraphThread, THREAD_ID_GRAPH, Graph_ThreadEntry, arg, STACK_TOP(sGraphStack), THREAD_PRI_GRAPH);
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