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Documentation for audio_thread_manager.c (#1562)

* Documentation for audio_thread_manager.c

* Fixes

* Move AudioTask back to z64audio.h and include in audiomgr.h, adjust bug comment

* Adjust AudioMgrDebugLevel enum
This commit is contained in:
Tharo 2023-11-30 21:22:30 +00:00 committed by GitHub
parent f2c06ce441
commit 5ce4670fd1
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 118 additions and 44 deletions

View file

@ -1,82 +1,134 @@
/**
* @file audio_thread_manager.c
*
* This file implements basic thread features for the audio driver. It manages updating the driver on vertical retrace
* and sending the audio rsp tasks generated by the driver to the task scheduler.
*/
#include "global.h"
void func_800C3C80(AudioMgr* audioMgr) {
void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) {
AudioTask* task = audioMgr->rspTask;
// If the audio rsp task has a message queue to receive task done notifications, post a message to it.
if (audioMgr->rspTask->msgQueue != NULL) {
osSendMesg(task->msgQueue, NULL, OS_MESG_BLOCK);
}
}
/**
* Handle retrace event.
* Update the audio driver and schedule audio rsp tasks.
*/
void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
AudioTask* rspTask;
if (SREG(20) > 0) {
if (R_AUDIOMGR_DEBUG_LEVEL > AUDIOMGR_DEBUG_LEVEL_NONE) {
// Inhibit audio rsp task processing
audioMgr->rspTask = NULL;
}
if (audioMgr->rspTask != NULL) {
// Got an rsp task to process, build the OSScTask and forward it to the scheduler to run
audioMgr->audioTask.next = NULL;
audioMgr->audioTask.flags = OS_SC_NEEDS_RSP;
audioMgr->audioTask.framebuffer = NULL;
audioMgr->audioTask.list = audioMgr->rspTask->task;
audioMgr->audioTask.msgQueue = &audioMgr->taskQueue;
audioMgr->audioTask.msgQueue = &audioMgr->taskDoneQueue;
audioMgr->audioTask.msg = NULL;
osSendMesg(&audioMgr->sched->cmdQueue, (OSMesg)&audioMgr->audioTask, OS_MESG_BLOCK);
Sched_Notify(audioMgr->sched);
}
// Update the audio driver
gAudioThreadUpdateTimeStart = osGetTime();
if (SREG(20) >= 2) {
if (R_AUDIOMGR_DEBUG_LEVEL >= AUDIOMGR_DEBUG_LEVEL_NO_UPDATE) {
// Skip update, no rsp task produced
rspTask = NULL;
} else {
rspTask = func_800E4FE0();
}
gAudioThreadUpdateTimeAcc += osGetTime() - gAudioThreadUpdateTimeStart;
gAudioThreadUpdateTimeStart = 0;
if (audioMgr->rspTask != NULL) {
osRecvMesg(&audioMgr->taskQueue, NULL, OS_MESG_BLOCK);
func_800C3C80(audioMgr);
// Wait for the audio rsp task scheduled on the previous retrace to complete. This looks like it should wait
// for the task scheduled on the current retrace, earlier in this function, but since the queue is initially
// filled in AudioMgr_Init this osRecvMesg call doesn't wait for the task scheduler to post a message for the
// most recent task as there is already a message waiting.
osRecvMesg(&audioMgr->taskDoneQueue, NULL, OS_MESG_BLOCK);
// Report task done
//! @bug As the above osRecvMesg is waiting for the previous task to complete rather than the current task,
//! the task done notification is sent to the task done queue for the current task as soon as the previous task
//! is completed, without waiting for the current task.
//! In practice, task done notifications are not used by the audio driver so this is inconsequential.
AudioMgr_NotifyTaskDone(audioMgr);
}
// Update rsp task to be scheduled on next retrace
audioMgr->rspTask = rspTask;
}
/**
* Handle Pre-NMI event.
* Implemented by the audio driver.
*
* @see Audio_PreNMI
*/
void AudioMgr_HandlePreNMI(AudioMgr* audioMgr) {
// "Audio manager received OS_SC_PRE_NMI_MSG"
osSyncPrintf("オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました\n");
Audio_PreNMI();
}
void AudioMgr_ThreadEntry(void* arg0) {
AudioMgr* audioMgr = (AudioMgr*)arg0;
void AudioMgr_ThreadEntry(void* arg) {
AudioMgr* audioMgr = (AudioMgr*)arg;
IrqMgrClient irqClient;
s16* msg = NULL;
osSyncPrintf("オーディオマネージャスレッド実行開始\n"); // "Start running audio manager thread"
// "Start running audio manager thread"
osSyncPrintf("オーディオマネージャスレッド実行開始\n");
// Initialize audio driver
Audio_Init();
AudioLoad_SetDmaHandler(DmaMgr_AudioDmaHandler);
Audio_InitSound();
osSendMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
// Fill init queue to signal that the audio driver is initialized
osSendMesg(&audioMgr->initQueue, NULL, OS_MESG_BLOCK);
IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->interruptQueue);
// Spin waiting for events
while (true) {
osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
switch (*msg) {
case OS_SC_RETRACE_MSG:
AudioMgr_HandleRetrace(audioMgr);
// Empty the interrupt queue
while (!MQ_IS_EMPTY(&audioMgr->interruptQueue)) {
osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
switch (*msg) {
case OS_SC_RETRACE_MSG:
// Don't process a retrace more than once in quick succession
break;
case OS_SC_PRE_NMI_MSG:
// Always handle Pre-NMI
AudioMgr_HandlePreNMI(audioMgr);
break;
}
}
break;
case OS_SC_PRE_NMI_MSG:
AudioMgr_HandlePreNMI(audioMgr);
break;
@ -84,8 +136,15 @@ void AudioMgr_ThreadEntry(void* arg0) {
}
}
void AudioMgr_Unlock(AudioMgr* audioMgr) {
osRecvMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
/**
* Stalls the current thread until the audio thread is sufficiently initialized.
*
* Note this function only works once. After the first call the message that the audio thread posted to the init queue
* will have been removed, subsequent calls to this function will block indefinitely as the audio thread does not refill
* the queue.
*/
void AudioMgr_WaitForInit(AudioMgr* audioMgr) {
osRecvMesg(&audioMgr->initQueue, NULL, OS_MESG_BLOCK);
}
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr) {
@ -95,11 +154,12 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Schedule
audioMgr->irqMgr = irqMgr;
audioMgr->rspTask = NULL;
osCreateMesgQueue(&audioMgr->taskQueue, audioMgr->taskMsgBuf, ARRAY_COUNT(audioMgr->taskMsgBuf));
osCreateMesgQueue(&audioMgr->taskDoneQueue, &audioMgr->taskDoneMsg, 1);
osCreateMesgQueue(&audioMgr->interruptQueue, audioMgr->interruptMsgBuf, ARRAY_COUNT(audioMgr->interruptMsgBuf));
osCreateMesgQueue(&audioMgr->lockQueue, audioMgr->lockMsgBuf, ARRAY_COUNT(audioMgr->lockMsgBuf));
osCreateMesgQueue(&audioMgr->initQueue, &audioMgr->initMsg, 1);
osSendMesg(&audioMgr->taskQueue, NULL, OS_MESG_BLOCK);
// Send a message to the task done queue so it is initially full
osSendMesg(&audioMgr->taskDoneQueue, NULL, OS_MESG_BLOCK);
osCreateThread(&audioMgr->thread, id, AudioMgr_ThreadEntry, audioMgr, stack, pri);
osStartThread(&audioMgr->thread);

View file

@ -90,7 +90,7 @@ void Main(void* arg) {
StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, STACK_TOP(sPadMgrStack), 0, 0x100, "padmgr");
PadMgr_Init(&gPadMgr, &sSerialEventQueue, &gIrqMgr, THREAD_ID_PADMGR, THREAD_PRI_PADMGR, STACK_TOP(sPadMgrStack));
AudioMgr_Unlock(&gAudioMgr);
AudioMgr_WaitForInit(&gAudioMgr);
StackCheck_Init(&sGraphStackInfo, sGraphStack, STACK_TOP(sGraphStack), 0, 0x100, "graph");
osCreateThread(&sGraphThread, THREAD_ID_GRAPH, Graph_ThreadEntry, arg, STACK_TOP(sGraphStack), THREAD_PRI_GRAPH);