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Documentation for audio_thread_manager.c (#1562)
* Documentation for audio_thread_manager.c * Fixes * Move AudioTask back to z64audio.h and include in audiomgr.h, adjust bug comment * Adjust AudioMgrDebugLevel enum
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7 changed files with 118 additions and 44 deletions
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@ -1,82 +1,134 @@
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/**
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* @file audio_thread_manager.c
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*
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* This file implements basic thread features for the audio driver. It manages updating the driver on vertical retrace
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* and sending the audio rsp tasks generated by the driver to the task scheduler.
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*/
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#include "global.h"
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void func_800C3C80(AudioMgr* audioMgr) {
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void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) {
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AudioTask* task = audioMgr->rspTask;
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// If the audio rsp task has a message queue to receive task done notifications, post a message to it.
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if (audioMgr->rspTask->msgQueue != NULL) {
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osSendMesg(task->msgQueue, NULL, OS_MESG_BLOCK);
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}
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}
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/**
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* Handle retrace event.
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* Update the audio driver and schedule audio rsp tasks.
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*/
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void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
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AudioTask* rspTask;
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if (SREG(20) > 0) {
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if (R_AUDIOMGR_DEBUG_LEVEL > AUDIOMGR_DEBUG_LEVEL_NONE) {
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// Inhibit audio rsp task processing
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audioMgr->rspTask = NULL;
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}
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if (audioMgr->rspTask != NULL) {
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// Got an rsp task to process, build the OSScTask and forward it to the scheduler to run
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audioMgr->audioTask.next = NULL;
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audioMgr->audioTask.flags = OS_SC_NEEDS_RSP;
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audioMgr->audioTask.framebuffer = NULL;
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audioMgr->audioTask.list = audioMgr->rspTask->task;
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audioMgr->audioTask.msgQueue = &audioMgr->taskQueue;
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audioMgr->audioTask.msgQueue = &audioMgr->taskDoneQueue;
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audioMgr->audioTask.msg = NULL;
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osSendMesg(&audioMgr->sched->cmdQueue, (OSMesg)&audioMgr->audioTask, OS_MESG_BLOCK);
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Sched_Notify(audioMgr->sched);
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}
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// Update the audio driver
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gAudioThreadUpdateTimeStart = osGetTime();
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if (SREG(20) >= 2) {
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if (R_AUDIOMGR_DEBUG_LEVEL >= AUDIOMGR_DEBUG_LEVEL_NO_UPDATE) {
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// Skip update, no rsp task produced
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rspTask = NULL;
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} else {
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rspTask = func_800E4FE0();
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}
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gAudioThreadUpdateTimeAcc += osGetTime() - gAudioThreadUpdateTimeStart;
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gAudioThreadUpdateTimeStart = 0;
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if (audioMgr->rspTask != NULL) {
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osRecvMesg(&audioMgr->taskQueue, NULL, OS_MESG_BLOCK);
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func_800C3C80(audioMgr);
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// Wait for the audio rsp task scheduled on the previous retrace to complete. This looks like it should wait
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// for the task scheduled on the current retrace, earlier in this function, but since the queue is initially
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// filled in AudioMgr_Init this osRecvMesg call doesn't wait for the task scheduler to post a message for the
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// most recent task as there is already a message waiting.
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osRecvMesg(&audioMgr->taskDoneQueue, NULL, OS_MESG_BLOCK);
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// Report task done
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//! @bug As the above osRecvMesg is waiting for the previous task to complete rather than the current task,
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//! the task done notification is sent to the task done queue for the current task as soon as the previous task
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//! is completed, without waiting for the current task.
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//! In practice, task done notifications are not used by the audio driver so this is inconsequential.
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AudioMgr_NotifyTaskDone(audioMgr);
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}
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// Update rsp task to be scheduled on next retrace
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audioMgr->rspTask = rspTask;
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}
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/**
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* Handle Pre-NMI event.
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* Implemented by the audio driver.
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*
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* @see Audio_PreNMI
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*/
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void AudioMgr_HandlePreNMI(AudioMgr* audioMgr) {
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// "Audio manager received OS_SC_PRE_NMI_MSG"
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osSyncPrintf("オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました\n");
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Audio_PreNMI();
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}
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void AudioMgr_ThreadEntry(void* arg0) {
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AudioMgr* audioMgr = (AudioMgr*)arg0;
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void AudioMgr_ThreadEntry(void* arg) {
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AudioMgr* audioMgr = (AudioMgr*)arg;
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IrqMgrClient irqClient;
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s16* msg = NULL;
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osSyncPrintf("オーディオマネージャスレッド実行開始\n"); // "Start running audio manager thread"
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// "Start running audio manager thread"
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osSyncPrintf("オーディオマネージャスレッド実行開始\n");
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// Initialize audio driver
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Audio_Init();
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AudioLoad_SetDmaHandler(DmaMgr_AudioDmaHandler);
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Audio_InitSound();
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osSendMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
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// Fill init queue to signal that the audio driver is initialized
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osSendMesg(&audioMgr->initQueue, NULL, OS_MESG_BLOCK);
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IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->interruptQueue);
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// Spin waiting for events
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while (true) {
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osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
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switch (*msg) {
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case OS_SC_RETRACE_MSG:
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AudioMgr_HandleRetrace(audioMgr);
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// Empty the interrupt queue
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while (!MQ_IS_EMPTY(&audioMgr->interruptQueue)) {
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osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
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switch (*msg) {
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case OS_SC_RETRACE_MSG:
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// Don't process a retrace more than once in quick succession
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break;
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case OS_SC_PRE_NMI_MSG:
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// Always handle Pre-NMI
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AudioMgr_HandlePreNMI(audioMgr);
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break;
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}
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}
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break;
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case OS_SC_PRE_NMI_MSG:
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AudioMgr_HandlePreNMI(audioMgr);
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break;
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@ -84,8 +136,15 @@ void AudioMgr_ThreadEntry(void* arg0) {
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}
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}
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void AudioMgr_Unlock(AudioMgr* audioMgr) {
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osRecvMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
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/**
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* Stalls the current thread until the audio thread is sufficiently initialized.
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*
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* Note this function only works once. After the first call the message that the audio thread posted to the init queue
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* will have been removed, subsequent calls to this function will block indefinitely as the audio thread does not refill
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* the queue.
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*/
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void AudioMgr_WaitForInit(AudioMgr* audioMgr) {
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osRecvMesg(&audioMgr->initQueue, NULL, OS_MESG_BLOCK);
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}
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr) {
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@ -95,11 +154,12 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Schedule
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audioMgr->irqMgr = irqMgr;
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audioMgr->rspTask = NULL;
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osCreateMesgQueue(&audioMgr->taskQueue, audioMgr->taskMsgBuf, ARRAY_COUNT(audioMgr->taskMsgBuf));
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osCreateMesgQueue(&audioMgr->taskDoneQueue, &audioMgr->taskDoneMsg, 1);
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osCreateMesgQueue(&audioMgr->interruptQueue, audioMgr->interruptMsgBuf, ARRAY_COUNT(audioMgr->interruptMsgBuf));
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osCreateMesgQueue(&audioMgr->lockQueue, audioMgr->lockMsgBuf, ARRAY_COUNT(audioMgr->lockMsgBuf));
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osCreateMesgQueue(&audioMgr->initQueue, &audioMgr->initMsg, 1);
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osSendMesg(&audioMgr->taskQueue, NULL, OS_MESG_BLOCK);
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// Send a message to the task done queue so it is initially full
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osSendMesg(&audioMgr->taskDoneQueue, NULL, OS_MESG_BLOCK);
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osCreateThread(&audioMgr->thread, id, AudioMgr_ThreadEntry, audioMgr, stack, pri);
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osStartThread(&audioMgr->thread);
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@ -90,7 +90,7 @@ void Main(void* arg) {
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StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, STACK_TOP(sPadMgrStack), 0, 0x100, "padmgr");
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PadMgr_Init(&gPadMgr, &sSerialEventQueue, &gIrqMgr, THREAD_ID_PADMGR, THREAD_PRI_PADMGR, STACK_TOP(sPadMgrStack));
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AudioMgr_Unlock(&gAudioMgr);
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AudioMgr_WaitForInit(&gAudioMgr);
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StackCheck_Init(&sGraphStackInfo, sGraphStack, STACK_TOP(sGraphStack), 0, 0x100, "graph");
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osCreateThread(&sGraphThread, THREAD_ID_GRAPH, Graph_ThreadEntry, arg, STACK_TOP(sGraphStack), THREAD_PRI_GRAPH);
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