mirror of
https://github.com/zeldaret/oot.git
synced 2025-01-24 17:47:33 +00:00
Decompile some more of z_player_lib (#137)
* Progress on z_player_lib, Named fields in Player struct * More functions decompiled * Matched another function * A few more functions * Ran formatter * Rename some variables and add comments where appropriate, change types of unknowns * Create PlayerActionFunc type * Fix uncaught syntax error and issues from effects merge * Rename invincible to invincibilityTimer, refactor long comments in Player struct * Properly rename all occurences of invincibilityTimer
This commit is contained in:
parent
b8b334f90a
commit
5df0e9b6f8
13 changed files with 569 additions and 69 deletions
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@ -33,9 +33,3 @@ glabel func_8008EEAC
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/* B060C8 8008EF28 03E00008 */ jr $ra
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/* B060CC 8008EF2C 00000000 */ nop
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/* B060D0 8008EF30 8C831C44 */ lw $v1, 0x1c44($a0)
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/* B060D4 8008EF34 3C010080 */ lui $at, 0x80
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/* B060D8 8008EF38 8C62067C */ lw $v0, 0x67c($v1)
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/* B060DC 8008EF3C 03E00008 */ jr $ra
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/* B060E0 8008EF40 00411024 */ and $v0, $v0, $at
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6
asm/non_matchings/code/z_player_lib/func_8008EF40.s
Normal file
6
asm/non_matchings/code/z_player_lib/func_8008EF40.s
Normal file
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@ -0,0 +1,6 @@
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glabel func_8008EF40
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/* B060D0 8008EF30 8C831C44 */ lw $v1, 0x1c44($a0)
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/* B060D4 8008EF34 3C010080 */ lui $at, 0x80
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/* B060D8 8008EF38 8C62067C */ lw $v0, 0x67c($v1)
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/* B060DC 8008EF3C 03E00008 */ jr $ra
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/* B060E0 8008EF40 00411024 */ and $v0, $v0, $at
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@ -1114,7 +1114,7 @@ s32 func_8008F2F8(GlobalContext*);
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// ? func_8008FCC8(?);
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// ? func_800902F0(?);
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// ? func_80090440(?);
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u8 func_80090480(GlobalContext* globalCtx, Collider* collider, UNK_PTR a2, Vec3f* a3, Vec3f* a4);
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u8 func_80090480(GlobalContext* globalCtx, Collider* collider, Struct_80090480_arg2* arg2, Vec3f* arg3, Vec3f* arg4);
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// ? func_80090604(?);
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// ? func_800906D4(?);
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// ? func_800907E4(?);
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@ -162,7 +162,7 @@ typedef struct {
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/* 0x1368 */ RespawnData respawn[3]; // "restart_data"
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/* 0x13BC */ char unk_13BC[0x0008];
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/* 0x13C4 */ s16 dogParams;
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/* 0x13C6 */ char unk_13C6[0x0001];
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/* 0x13C6 */ u8 unk_13C6;
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/* 0x13C7 */ u8 unk_13C7;
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/* 0x13C8 */ s16 nayrusLoveTimer;
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/* 0x13CA */ char unk_13CA[0x0002];
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@ -3,6 +3,7 @@
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#include <z64animation.h>
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#include <z64math.h>
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#include <z64collision_check.h>
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#define ACTOR_NUMBER_MAX 200
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#define INVISIBLE_ACTOR_MAX 20
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@ -199,30 +200,52 @@ typedef struct {
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} DynaPolyActor; // size = 0x164
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typedef struct {
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/* 0x00 */ s32 active;
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/* 0x04 */ Vec3f tip;
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/* 0x10 */ Vec3f base;
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} Struct_80090480_arg2;
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struct Player;
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typedef void (*PlayerActionFunc)(struct Player*, struct GlobalContext*);
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typedef struct Player {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ s8 currentTunic;
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/* 0x014D */ s8 currentSword;
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/* 0x014E */ s8 currentShield;
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/* 0x014F */ s8 currentBoots;
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/* 0x0150 */ s8 unk_150;
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/* 0x0151 */ s8 unk_151;
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/* 0x0150 */ s8 heldItemCButtonIdx;
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/* 0x0151 */ s8 heldItemActionParam;
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/* 0x0152 */ s8 unk_152;
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/* 0x0153 */ s8 unk_153;
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/* 0x0154 */ s8 unk_154;
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/* 0x0155 */ char unk_155[0x008];
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/* 0x0155 */ char unk_155[0x003];
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/* 0x0158 */ s8 unk_158;
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/* 0x0159 */ char unk_159[0x002];
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/* 0x015B */ u8 unk_15B;
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/* 0x015C */ u8 unk_15C;
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/* 0x015D */ u8 unk_15D;
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/* 0x015E */ u8 unk_15E;
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/* 0x015F */ u8 currentMask;
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/* 0x0160 */ char unk_160[0x050];
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/* 0x01B0 */ u32 unk_1B0;
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/* 0x0160 */ UNK_PTR unk_160;
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/* 0x0164 */ UNK_PTR unk_164;
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/* 0x0168 */ UNK_PTR unk_168;
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/* 0x016C */ UNK_PTR unk_16C;
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/* 0x0170 */ u8 unk_170;
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/* 0x0171 */ char unk_171[0x023];
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/* 0x0194 */ OSMesgQueue unk_194;
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/* 0x01AC */ char unk_1AC[0x004];
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/* 0x01B0 */ void* getItemModel; // Pointer to the space where the get item model is allocated
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/* 0x01B4 */ SkelAnime skelAnime;
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/* 0x01F8 */ char unk_1F8[0x1B4];
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/* 0x03AC */ Actor* heldActor;
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/* 0x03B0 */ char unk_3B0[0x084];
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/* 0x0434 */ u8 getItemId;
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/* 0x0435 */ char unk_435[0x001];
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/* 0x0436 */ u16 getItemDirection;
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/* 0x0438 */ Actor* interactRangeActor;
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/* 0x043C */ s8 unk_43C;
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/* 0x043D */ char unk_43D[0x003];
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/* 0x0440 */ Actor* rideActor;
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/* 0x0444 */ u8 action;
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/* 0x0445 */ char unk_445[0x003];
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@ -231,55 +254,98 @@ typedef struct {
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/* 0x0450 */ Vec3f unk_450;
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/* 0x045C */ char unk_45C[0x00E];
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/* 0x046A */ u16 unk_46A;
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/* 0x046C */ char unk_46C[0x6E];
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/* 0x046C */ char unk_46C[0x06E];
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/* 0x04DA */ s16 unk_4DA;
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/* 0x04DC */ char unk_4DC[0x188];
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/* 0x04DC */ char unk_4DC[0x008];
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/* 0x04E4 */ Collider unk_4E4; // TODO determine type
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/* 0x04FC */ char unk_4FC[0x068];
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/* 0x0564 */ Collider unk_564; // TODO determine type
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/* 0x057C */ char unk_57C[0x07C];
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/* 0x05F8 */ u8 unk_5F8;
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/* 0x05F9 */ char unk_5F9[0x06B];
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/* 0x0664 */ Actor* unk_664;
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/* 0x0668 */ char unk_668[0x004];
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/* 0x066C */ s32 unk_66C;
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/* 0x0670 */ char unk_670[0x00C];
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/* 0x0670 */ u32 swordEffectId;
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/* 0x0674 */ PlayerActionFunc actionFunc;
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/* 0x0678 */ u32 ageProperties;
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/* 0x067C */ u32 stateFlags1;
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/* 0x0680 */ u32 stateFlags2;
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/* 0x0684 */ char unk_684[0x008];
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/* 0x068C */ Actor* unk_68C;
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/* 0x0690 */ char unk_690[0x002];
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/* 0x0684 */ s32 unk_684;
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/* 0x0688 */ char unk_688[0x004];
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/* 0x068C */ Actor* navi;
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/* 0x0690 */ u16 naviMessageId;
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/* 0x0692 */ u8 unk_692;
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/* 0x0693 */ s8 exchangeItemId;
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/* 0x0694 */ Actor* unk_694;
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/* 0x0698 */ f32 unk_698;
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/* 0x0694 */ Actor* naviTargetActor;
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/* 0x0698 */ f32 targetActorDistance;
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/* 0x069C */ char unk_69C[0x008];
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/* 0x06A4 */ f32 unk_6A4;
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/* 0x06A8 */ Actor* unk_6A8;
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/* 0x06AC */ char unk_6AC[0x001];
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/* 0x06AD */ u8 unk_6AD;
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/* 0x06AE */ char unk_6AE[0x1A];
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/* 0x06AE */ char unk_6AE[0x2];
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/* 0x06B0 */ s16 unk_6B0;
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/* 0x06B2 */ char unk_6B4[0x4];
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/* 0x06B6 */ Vec3s unk_6B6;
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/* 0x06BC */ s16 unk_6BC;
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/* 0x06BE */ s16 unk_6BE;
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/* 0x06C0 */ s16 unk_6C0;
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/* 0x06C2 */ s16 unk_6C2;
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/* 0x06C4 */ f32 unk_6C4;
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/* 0x06C8 */ SkelAnime skelAnime2;
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/* 0x070C */ char unk_70C[0x128];
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/* 0x0834 */ s16 unk_834;
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/* 0x0836 */ char unk_836[0x002];
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/* 0x0838 */ f32 unk_838;
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/* 0x083C */ s16 unk_83C;
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/* 0x083E */ char unk_83E[0x004];
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/* 0x0838 */ f32 linearVelocity;
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/* 0x083C */ s16 currentYaw;
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/* 0x083E */ s16 targetYaw;
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/* 0x0840 */ u16 unk_840;
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/* 0x0842 */ s8 swordAnimation;
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/* 0x0843 */ s8 swordState;
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/* 0x0844 */ u8 unk_844;
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/* 0x0845 */ u8 unk_845;
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/* 0x0846 */ u8 unk_846;
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/* 0x0847 */ char unk_847[0x004];
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/* 0x084B */ s8 unk_84B[UNK_SIZE];
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/* 0x084C */ char unk_84C[0x003];
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/* 0x084B */ s8 unk_84B[4];
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/* 0x084F */ s8 unk_84F;
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/* 0x0850 */ s16 unk_850;
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/* 0x0852 */ char unk_852[0x04E];
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/* 0x0852 */ char unk_852[0x00A];
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/* 0x085C */ f32 stickLength;
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/* 0x0860 */ s16 stickFlameTimer;
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/* 0x0862 */ s8 overheadItemId;
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/* 0x0863 */ char unk_863[0x021];
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/* 0x0884 */ f32 ledgeDistance; // The distance from link to a grabbable ledge
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// Only updates if pushing against a wall with a grabbable ledge above
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// If the ledge is too high to grab the value is 399.96f
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/* 0x0888 */ f32 wallDistance; // Only updates if pushing against a wall with a grabbable ledge above
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/* 0x088C */ char unk_88C[0x008];
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/* 0x0894 */ s16 dropY; // Truncated copy of y position that does not update while falling
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/* 0x0896 */ s16 fallY; // The truncated y distance link has moved in that frame, positive is down, negative is up
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/* 0x0898 */ char unk_898[0x008];
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/* 0x08A0 */ u8 unk_8A0;
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/* 0x08A1 */ u8 unk_8A1;
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/* 0x08A2 */ u16 unk_8A2;
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/* 0x08A4 */ f32 unk_8A4;
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/* 0x08A8 */ f32 unk_8A8;
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/* 0x08AC */ char unk_8AC[0x174];
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/* 0x08AC */ f32 fanWindSpeed;
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/* 0x08B0 */ s16 fanWindDirection;
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/* 0x08B2 */ char unk_8B2[0x002];
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/* 0x08B4 */ Struct_80090480_arg2 swordDimensions; // Trail active, tip, base?
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/* 0x08D0 */ Struct_80090480_arg2 unk_8D0;
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/* 0x08EC */ Struct_80090480_arg2 unk_8EC;
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/* 0x0908 */ char unk_908[0x118];
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/* 0x0A20 */ MtxF mf_A20;
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/* 0x0A60 */ char unk_A60[0x18];
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/* 0x0A78 */ s8 unk_A78;
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/* 0x0A60 */ char unk_A60[0x08];
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/* 0x0A68 */ s8 unk_A68;
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/* 0x0A69 */ char unk_A6A[0x0F];
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/* 0x0A78 */ s8 invincibilityTimer; // Take no damage if this value is nonzero
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// Positive induces red flashing, negative does not
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// Counts towards zero each frame
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/* 0x0A79 */ char unk_A79[0x1B];
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} Player; // size = 0xA94
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@ -8,7 +8,7 @@ void func_800432A0(CollisionContext* colCtx, u32 floorPolySource, Actor* actor)
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s16 v1 = colCtx->dyna.actorMeshArr[floorPolySource].rot2.y - colCtx->dyna.actorMeshArr[floorPolySource].rot1.y;
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if (actor->id == 0) {
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((Player*)actor)->unk_83C += v1;
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((Player*)actor)->currentYaw += v1;
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}
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actor->shape.rot.y += v1;
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@ -1521,13 +1521,13 @@ s32 func_8002F1C4(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, u3
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// This is convoluted but it seems like it must be a single if statement to match
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if ((player->actor.flags & 0x100) || ((arg4 != 0) && func_8008E988(globalCtx)) ||
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((actor->unk_10C == 0) &&
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((arg3 < fabsf(actor->yDistanceFromLink)) || (player->unk_698 < actor->xzDistanceFromLink) ||
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((arg3 < fabsf(actor->yDistanceFromLink)) || (player->targetActorDistance < actor->xzDistanceFromLink) ||
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(arg2 < actor->xzDistanceFromLink)))) {
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return 0;
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}
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player->unk_694 = actor;
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player->unk_698 = actor->xzDistanceFromLink;
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player->naviTargetActor = actor;
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player->targetActorDistance = actor->xzDistanceFromLink;
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player->exchangeItemId = arg4;
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return 1;
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@ -1582,7 +1582,8 @@ s32 func_8002F434(Actor* actor, GlobalContext* globalCtx, s32 getItemId, f32 xzR
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s32 abs_var;
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if (!(player->stateFlags1 & 0x3C7080) && func_8008F29C(player) < 0) {
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if ((((player->heldActor != NULL) || (actor == player->unk_694)) && (getItemId > 0) && (getItemId < 0x7E)) ||
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if ((((player->heldActor != NULL) || (actor == player->naviTargetActor)) && (getItemId > 0) &&
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(getItemId < 0x7E)) ||
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(!(player->stateFlags1 & 0x20000800))) {
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if ((actor->xzDistanceFromLink < xzRange) && (fabsf(actor->yDistanceFromLink) < yRange)) {
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var = actor->rotTowardsLinkY - player->actor.shape.rot.y;
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@ -2072,7 +2073,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) {
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}
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if ((player->stateFlags1 & 0x40) && ((player->actor.textId & 0xFF00) != 0x600)) {
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sp74 = player->unk_694;
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sp74 = player->naviTargetActor;
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}
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for (i = 0; i < ARRAY_COUNT(actorCtx->actorList); i++, sp80++) {
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@ -2097,7 +2098,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) {
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Actor_Kill(actor);
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actor = actor->next;
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} else if ((unkFlag && !(actor->flags & unkFlag)) ||
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(!unkFlag && unkCondition && (sp74 != actor) && (actor != player->unk_68C) &&
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(!unkFlag && unkCondition && (sp74 != actor) && (actor != player->navi) &&
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(actor != player->heldActor) && (&player->actor != actor->attachedA))) {
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func_80061E8C(&actor->colChkInfo);
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actor = actor->next;
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@ -259,8 +259,8 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
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break;
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case 15:
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if (sp3F != 0) {
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TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->unk_1B0, 0xA0, 0x78, 0x90,
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0x18, 0x14);
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TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->getItemModel, 0xA0, 0x78,
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0x90, 0x18, 0x14);
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}
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break;
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case 16:
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@ -1,7 +1,100 @@
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#include <ultra64.h>
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#include <global.h>
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008E750.s")
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typedef struct {
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u8 unk_0;
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u16 unk_2;
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} Struct_8008F2F8;
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// TODO decompile data
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extern SkeletonHeader* D_80125B70[];
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extern s16 D_80125B78[];
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extern u8 D_80125C44[];
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extern Struct_8008F2F8 D_80125C88[];
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extern u8 D_80125C98[];
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extern UNK_TYPE D_80125F18[];
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extern UNK_TYPE D_80125F20[];
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extern UNK_TYPE D_80125F28[];
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extern UNK_TYPE D_80125F30[];
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extern UNK_TYPE D_80125F38[];
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extern UNK_PTR D_80125F40[];
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extern u8 D_8012607C[];
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extern f32 D_801260D0;
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extern Vec3f D_801260A4;
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extern Vec3f D_801260B0;
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extern Vec3f D_801260BC;
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extern Vec3f D_801260C8;
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extern Vec3f D_80126080;
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extern Vec3f D_8012608C;
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extern Vec3f D_80126098;
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// TODO decompile bss
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extern u8 D_80160008[]; // TODO check type
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// Segment Addresses
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extern LinkAnimetionEntry D_04003238;
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extern UNK_TYPE D_0602A738;
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extern UNK_TYPE D_0602CB48;
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void func_8008E750(GlobalContext* globalCtx, Player* player) {
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s32 currentBoots;
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s16* temp_var;
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REG(27) = 0x7D0;
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REG(48) = 0x172;
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currentBoots = player->currentBoots;
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if (currentBoots == 0) {
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if (LINK_IS_CHILD) {
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currentBoots = 5;
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}
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} else if (currentBoots == 1) {
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if ((s32)(player->stateFlags1 * 0x10) < 0) {
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currentBoots = 4;
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||||
}
|
||||
REG(27) = 0x1F4;
|
||||
REG(48) = 0x64;
|
||||
}
|
||||
|
||||
temp_var = (s16*)&D_80125B78 + (currentBoots * 0x11);
|
||||
REG(19) = temp_var[0];
|
||||
REG(30) = temp_var[1];
|
||||
REG(32) = temp_var[2];
|
||||
REG(34) = temp_var[3];
|
||||
REG(35) = temp_var[4];
|
||||
REG(36) = temp_var[5];
|
||||
REG(37) = temp_var[6];
|
||||
REG(38) = temp_var[7];
|
||||
REG(43) = temp_var[8];
|
||||
REG(45) = temp_var[9];
|
||||
REG(68) = temp_var[10];
|
||||
REG(69) = temp_var[11];
|
||||
IREG(66) = temp_var[12];
|
||||
IREG(67) = temp_var[13];
|
||||
IREG(68) = temp_var[14];
|
||||
IREG(69) = temp_var[15];
|
||||
MREG(95) = temp_var[16];
|
||||
if (globalCtx->roomCtx.curRoom.unk_03 == 2) {
|
||||
REG(45) = 0x1F4;
|
||||
}
|
||||
}
|
||||
|
||||
s32 func_8008E8DC(GlobalContext* globalCtx, Player* player) {
|
||||
return (player->stateFlags1 & 0x20000080 || player->action || globalCtx->sceneLoadFlag == 0x14 ||
|
||||
|
@ -22,27 +115,110 @@ s32 func_8008E9D0(Player* player) {
|
|||
return LINK_IS_CHILD && player->currentShield == 2;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008E9F8.s")
|
||||
s32 func_8008E9F8(Player* player, s32 arg1) {
|
||||
s32 temp_v1 = D_80125C44[arg1];
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EA40.s")
|
||||
if (temp_v1 == 2 && func_8008E9D0(player) != 0) {
|
||||
return 1;
|
||||
} else {
|
||||
return temp_v1;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// Regalloc only
|
||||
void func_8008EA40(Player* player) {
|
||||
s8 temp;
|
||||
|
||||
if ((s32)(player->stateFlags1 << 9) < 0) {
|
||||
temp = player->unk_154;
|
||||
if ((temp < 0) || (player->heldItemActionParam == temp)) {
|
||||
if (func_8008F1A0(player) == 0 && func_8008E9D0(player) == 0) {
|
||||
player->unk_15D = 0xA;
|
||||
player->unk_160 = gSaveContext.linkAge + D_80125F40[10];
|
||||
if (player->unk_15E == 0x12) {
|
||||
player->unk_15E = 0x10;
|
||||
} else if (player->unk_15E == 0x13) {
|
||||
player->unk_15E = 0x11;
|
||||
}
|
||||
player->unk_168 = gSaveContext.linkAge + D_80125F40[player->unk_15E];
|
||||
player->unk_15B = 2;
|
||||
player->unk_154 = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EA40.s")
|
||||
#endif
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// Regalloc, gSaveContext and D_80125F40 hi/lo pairs swapped
|
||||
void func_8008EB2C(Player* player, s32 arg1) {
|
||||
player->unk_15C = D_80125C98[(arg1 * 5) + 1];
|
||||
player->unk_15D = D_80125C98[(arg1 * 5) + 2];
|
||||
player->unk_15E = D_80125C98[(arg1 * 5) + 3];
|
||||
player->unk_164 = gSaveContext.linkAge + D_80125F40[D_80125C98[(arg1 * 5) + 1]];
|
||||
player->unk_160 = gSaveContext.linkAge + D_80125F40[D_80125C98[(arg1 * 5) + 2]];
|
||||
player->unk_168 = gSaveContext.linkAge + D_80125F40[D_80125C98[(arg1 * 5) + 3]];
|
||||
player->unk_16C = gSaveContext.linkAge + D_80125F40[D_80125C98[(arg1 * 5) + 4]];
|
||||
func_8008EA40(player);
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EB2C.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EC04.s")
|
||||
#endif
|
||||
|
||||
void func_8008EC04(Player* player, s32 arg1) {
|
||||
player->unk_158 = arg1;
|
||||
if (arg1 == 1) {
|
||||
player->unk_15B = 0;
|
||||
} else {
|
||||
player->unk_15B = D_80125C98[arg1 * 5];
|
||||
}
|
||||
if (player->unk_15B < 3 && player->currentShield == 0) {
|
||||
player->unk_15B = 0;
|
||||
}
|
||||
func_8008EB2C(player, arg1);
|
||||
}
|
||||
|
||||
void func_8008EC70(Player* player) {
|
||||
player->unk_154 = player->unk_151;
|
||||
func_8008EC04(player, func_8008E9F8(player, player->unk_151));
|
||||
player->unk_154 = player->heldItemActionParam;
|
||||
func_8008EC04(player, func_8008E9F8(player, player->heldItemActionParam));
|
||||
player->unk_6AD = 0;
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// Regalloc, ITEM_NONE immediate not reused
|
||||
void func_8008ECAC(GlobalContext* globalCtx, Player* player) {
|
||||
s32 phi_v0;
|
||||
|
||||
if (player->action != 0x56) {
|
||||
player->currentShield = ((gSaveContext.equips.equipment & gEquipMasks[1]) >> gEquipShifts[1]);
|
||||
player->currentTunic = (((gSaveContext.equips.equipment & gEquipMasks[2]) >> gEquipShifts[2]) - 1);
|
||||
player->currentBoots = (((gSaveContext.equips.equipment & gEquipMasks[3]) >> gEquipShifts[3]) - 1);
|
||||
if (gSaveContext.buttonStatus[EQUIP_SWORD] == ITEM_NONE) {
|
||||
player->currentSword = ITEM_NONE;
|
||||
} else {
|
||||
if (gSaveContext.equips.buttonItems[EQUIP_SWORD] == ITEM_SWORD_KNIFE) {
|
||||
phi_v0 = ITEM_SWORD_BGS;
|
||||
} else {
|
||||
phi_v0 = gSaveContext.equips.buttonItems[EQUIP_SWORD];
|
||||
}
|
||||
player->currentSword = phi_v0;
|
||||
}
|
||||
func_8008EC04(player, func_8008E9F8(player, player->heldItemActionParam));
|
||||
func_8008E750(globalCtx, player);
|
||||
}
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008ECAC.s")
|
||||
#endif
|
||||
|
||||
void func_8008ED9C(GlobalContext* globalCtx, Player* player, s32 item, s32 arg2) {
|
||||
Inventory_UpdateBottleItem(globalCtx, item, player->unk_150);
|
||||
Inventory_UpdateBottleItem(globalCtx, item, player->heldItemCButtonIdx);
|
||||
if (item != ITEM_BOTTLE) {
|
||||
player->unk_152 = item;
|
||||
player->unk_151 = arg2;
|
||||
player->heldItemActionParam = arg2;
|
||||
}
|
||||
player->unk_154 = arg2;
|
||||
}
|
||||
|
@ -52,18 +228,69 @@ void func_8008EDF0(Player* player) {
|
|||
player->stateFlags2 &= ~0x2000;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EE08.s")
|
||||
void func_8008EE08(Player* player) {
|
||||
if ((player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x8A00000) ||
|
||||
((player->stateFlags1 & 0xC0000) == 0 && (player->actor.posRot.pos.y - player->actor.unk_80) < 100.0f)) {
|
||||
player->stateFlags1 &= 0xBFF07FFF;
|
||||
} else if ((player->stateFlags1 & 0x2C0000) == 0) {
|
||||
player->stateFlags1 |= 0x80000;
|
||||
}
|
||||
func_8008EDF0(player);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// v1 instead of v0
|
||||
void func_8008EEAC(GlobalContext* globalCtx, UNK_PTR arg1) {
|
||||
Player* player;
|
||||
|
||||
player = PLAYER;
|
||||
func_8008EE08(player);
|
||||
player->unk_664 = arg1;
|
||||
player->unk_684 = arg1;
|
||||
player->stateFlags1 |= 0x10000;
|
||||
func_8005AA90(Gameplay_GetCamera(globalCtx, 0), 8, arg1);
|
||||
func_8005A444(Gameplay_GetCamera(globalCtx, 0), 2);
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EEAC.s")
|
||||
#endif
|
||||
|
||||
s32 func_8008EF40(GlobalContext* globalCtx) {
|
||||
Player* player = PLAYER;
|
||||
return player->stateFlags1 & 0x800000;
|
||||
}
|
||||
|
||||
s32 func_8008EF44(GlobalContext* globalCtx, s32 arg1) {
|
||||
globalCtx->unk_11E5C = (arg1 + 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EF5C.s")
|
||||
s32 func_8008EF5C(GlobalContext* globalCtx, Vec3f* pos, f32 radius, f32 arg3) {
|
||||
s32 pad;
|
||||
Vec3f diff;
|
||||
Player* player;
|
||||
|
||||
player = PLAYER;
|
||||
if ((player->heldItemActionParam == 6) && (player->stickFlameTimer != 0)) {
|
||||
Math_Vec3f_Diff(&player->swordDimensions.tip, pos, &diff);
|
||||
return ((diff.x * diff.x) + (diff.z * diff.z)) <= (radius * radius) && 0.0f <= diff.y && diff.y <= arg3;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
s32 func_8008F034() {
|
||||
s32 temp_v1;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F034.s")
|
||||
temp_v1 = (s32)(gSaveContext.upgrades & gUpgradeMasks[2]) >> gUpgradeShifts[2];
|
||||
if (LINK_IS_ADULT) {
|
||||
return temp_v1;
|
||||
} else if (temp_v1 != 0) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
u8 func_8008F080(GlobalContext* globalCtx) {
|
||||
Player* player = PLAYER;
|
||||
|
@ -95,7 +322,7 @@ s32 func_8008F0D8(Player* player, s32 arg1) {
|
|||
}
|
||||
|
||||
s32 func_8008F104(Player* player) {
|
||||
return player->unk_151 == 0x10 || player->unk_151 == 0x11;
|
||||
return player->heldItemActionParam == 0x10 || player->heldItemActionParam == 0x11;
|
||||
}
|
||||
|
||||
s32 func_8008F128(Player* player) {
|
||||
|
@ -111,17 +338,19 @@ s32 func_8008F158(s32 arg0) {
|
|||
}
|
||||
|
||||
void func_8008F180(Player* player) {
|
||||
func_8008F158(player->unk_151);
|
||||
func_8008F158(player->heldItemActionParam);
|
||||
}
|
||||
|
||||
s32 func_8008F1A0(Player* player) {
|
||||
if (player->unk_151 >= 5 && player->unk_151 < 8) {
|
||||
if (player->heldItemActionParam >= 5 && player->heldItemActionParam < 8) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F1CC.s")
|
||||
s32 func_8008F1CC(Player* player) {
|
||||
return player->heldItemActionParam == 5 && gSaveContext.bgsHitsLeft <= 0.0f;
|
||||
}
|
||||
|
||||
s32 func_8008F224(Player* player, s32 arg1) {
|
||||
s32 temp_v0 = arg1 - 0x1E;
|
||||
|
@ -132,7 +361,7 @@ s32 func_8008F224(Player* player, s32 arg1) {
|
|||
}
|
||||
|
||||
void func_8008F250(Player* player) {
|
||||
func_8008F224(player, player->unk_151);
|
||||
func_8008F224(player, player->heldItemActionParam);
|
||||
}
|
||||
|
||||
s32 func_8008F270(Player* player, s32 arg1) {
|
||||
|
@ -144,12 +373,38 @@ s32 func_8008F270(Player* player, s32 arg1) {
|
|||
}
|
||||
|
||||
s32 func_8008F29C(Player* player) {
|
||||
return func_8008F270(player, player->unk_151);
|
||||
return func_8008F270(player, player->heldItemActionParam);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F2BC.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F2F8.s")
|
||||
s32 func_8008F2F8(GlobalContext* globalCtx) {
|
||||
Player* player;
|
||||
Struct_8008F2F8* temp_a3;
|
||||
s32 phi_v1;
|
||||
|
||||
player = PLAYER;
|
||||
if (globalCtx->roomCtx.curRoom.unk_02 == 3) {
|
||||
phi_v1 = 0;
|
||||
} else if (((s32)player->unk_840 >= 0x51) && (player->currentBoots == 1 || (s32)player->unk_840 >= 0x12C)) {
|
||||
phi_v1 = (player->currentBoots == 1 && (player->actor.bgCheckFlags & 1)) ? 1 : 3;
|
||||
} else if (((s32)player->stateFlags1 * 0x10) < 0) {
|
||||
phi_v1 = 2;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
if (func_8008E988(globalCtx) == 0) {
|
||||
temp_a3 = &D_80125C88[phi_v1];
|
||||
if (!temp_a3) {}
|
||||
if (temp_a3->unk_0 != 0 && !(gSaveContext.unk_13C6 & temp_a3->unk_0) &&
|
||||
((phi_v1 == 0 && player->currentTunic != 1) ||
|
||||
((phi_v1 == 1 || phi_v1 == 3) && player->currentBoots == 1 && player->currentTunic != 2))) {
|
||||
func_8010B680(globalCtx, temp_a3->unk_2, 0);
|
||||
gSaveContext.unk_13C6 |= temp_a3->unk_0;
|
||||
}
|
||||
}
|
||||
return phi_v1 + 1;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F470.s")
|
||||
|
||||
|
@ -159,23 +414,201 @@ s32 func_8008F29C(Player* player) {
|
|||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090014.s")
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// Regalloc only
|
||||
s32 func_800902F0(s32 arg0, s32 arg1, UNK_PTR** arg2, s32 arg3, s32 arg4, Player* player) {
|
||||
if (func_8008FCC8(arg0, arg1, arg2, arg3, arg4, player) == 0) {
|
||||
if (player->unk_6AD != 2) {
|
||||
*arg2 = NULL;
|
||||
} else {
|
||||
if (arg1 == 0xF) {
|
||||
*arg2 = D_80125F18[gSaveContext.linkAge];
|
||||
} else if (arg1 == 0x10) {
|
||||
*arg2 = D_80125F20[gSaveContext.linkAge];
|
||||
} else if (arg1 == 0x11) {
|
||||
*arg2 = D_80125F28[gSaveContext.linkAge];
|
||||
} else if (arg1 == 0x12) {
|
||||
*arg2 = D_80125F30[gSaveContext.linkAge];
|
||||
} else if (arg1 == 0x13) {
|
||||
*arg2 = func_8008F104(player) ? &D_0602A738 : D_80125F38[gSaveContext.linkAge];
|
||||
} else {
|
||||
*arg2 = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_800902F0.s")
|
||||
#endif
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090440.s")
|
||||
s32 func_80090440(s32 arg0, s32 arg1, UNK_PTR** arg2, s32 arg3, s32 arg4, Player* player) {
|
||||
if (func_8008FCC8(arg0, arg1, arg2, arg3, arg4, player) == 0) {
|
||||
*arg2 = NULL;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090480.s")
|
||||
u8 func_80090480(GlobalContext* globalCtx, Collider* collider, Struct_80090480_arg2* arg2, Vec3f* arg3, Vec3f* arg4) {
|
||||
if (arg2->active == 0) {
|
||||
if (collider != NULL) {
|
||||
Collider_QuadSetAT(globalCtx, collider);
|
||||
}
|
||||
Math_Vec3f_Copy(&arg2->tip, arg3);
|
||||
Math_Vec3f_Copy(&arg2->base, arg4);
|
||||
arg2->active = 1;
|
||||
return 1;
|
||||
} else {
|
||||
if (arg2->tip.x == arg3->x && arg2->tip.y == arg3->y && arg2->tip.z == arg3->z && arg2->base.x == arg4->x &&
|
||||
arg2->base.y == arg4->y && arg2->base.z == arg4->z) {
|
||||
if (collider != NULL) {
|
||||
Collider_QuadSetAT(globalCtx, collider);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
if (collider != NULL) {
|
||||
func_80062734(collider, arg4, arg3, &arg2->base, &arg2->tip);
|
||||
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, collider);
|
||||
}
|
||||
Math_Vec3f_Copy(&arg2->base, arg4);
|
||||
Math_Vec3f_Copy(&arg2->tip, arg3);
|
||||
arg2->active = 1;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090604.s")
|
||||
void func_80090604(GlobalContext* globalCtx, Player* player, ColliderQuad* collider, ColliderQuadDimInit* quadInit) {
|
||||
Vec3f d;
|
||||
Vec3f c;
|
||||
Vec3f b;
|
||||
Vec3f a;
|
||||
|
||||
if ((s32)(player->stateFlags1 << 9) < 0) {
|
||||
player->unk_5F8 = D_8012607C[player->currentShield];
|
||||
Matrix_MultVec3f(&quadInit->quad[0], &a);
|
||||
Matrix_MultVec3f(&quadInit->quad[1], &b);
|
||||
Matrix_MultVec3f(&quadInit->quad[2], &c);
|
||||
Matrix_MultVec3f(&quadInit->quad[3], &d);
|
||||
func_80062734(collider, &a, &b, &c, &d);
|
||||
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &collider->base);
|
||||
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &collider->base);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_800906D4.s")
|
||||
void func_800906D4(GlobalContext* globalCtx, Player* player, ColliderTrisItemDimInit* trisInit) {
|
||||
Vec3f sp44;
|
||||
Vec3f sp38;
|
||||
Vec3f sp2C;
|
||||
|
||||
Matrix_MultVec3f(&D_801260A4, &sp2C);
|
||||
Matrix_MultVec3f(&D_801260B0, &sp38);
|
||||
Matrix_MultVec3f(&D_801260BC, &sp44);
|
||||
if (func_80090480(globalCtx, NULL, &player->swordDimensions, &trisInit->vtx[0], &sp2C) != 0 &&
|
||||
(s32)(player->stateFlags1 << 9) >= 0) {
|
||||
EffectBlure_AddVertex(Effect_GetByIndex(player->swordEffectId), &player->swordDimensions.tip, &player->swordDimensions.base);
|
||||
}
|
||||
if (player->swordState > 0 && ((player->swordAnimation < 0x18) || ((s32)(player->stateFlags2 << 0xE) < 0))) {
|
||||
func_80090480(globalCtx, &player->unk_4E4, &player->unk_8D0, &trisInit->vtx[1], &sp38);
|
||||
func_80090480(globalCtx, &player->unk_564, &player->unk_8EC, &trisInit->vtx[2], &sp44);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// Regalloc, single stack difference
|
||||
void func_800907E4(GlobalContext* globalCtx, Player* player, Vec3f* arg2, s32 arg3) {
|
||||
f32 sp4C;
|
||||
GraphicsContext* gfxCtx;
|
||||
Gfx* dispRefs[4];
|
||||
s32 temp_at;
|
||||
f32 sp28;
|
||||
|
||||
sp4C = (player->exchangeItemId != 0) ? 6.0f : 14.0f;
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0x961);
|
||||
gSegments[6] = PHYSICAL_TO_VIRTUAL(player->getItemModel);
|
||||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x06, player->getItemModel);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x06, player->getItemModel);
|
||||
|
||||
sp28 = Math_Sins(player->actor.shape.rot.y);
|
||||
Matrix_Translate((sp28 * 3.299999952316284f) + arg2->x, arg2->y + sp4C,
|
||||
(Math_Coss(player->actor.shape.rot.y) * (3.299999952316284f + (IREG(90) / 10.0f))) + arg2->z,
|
||||
MTXMODE_NEW);
|
||||
temp_at = globalCtx->gameplayFrames;
|
||||
Matrix_RotateZYX(0.0f, ((((globalCtx->gameplayFrames << 5) - temp_at) * 4) + temp_at) * 8, 0.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(0.20000000298023224f, 0.20000000298023224f, 0.20000000298023224f, MTXMODE_APPLY);
|
||||
func_800694A0(globalCtx, arg3 - 1);
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0x975);
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_800907E4.s")
|
||||
#endif
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_800909B4.s")
|
||||
void func_800909B4(GlobalContext* globalCtx, Player* player) {
|
||||
if ((player->unk_170 == 0) || !osRecvMesg(&player->unk_194, NULL, OS_MESG_NOBLOCK)) {
|
||||
player->unk_170 = 0;
|
||||
func_800907E4(globalCtx, player, &D_80160008, ABS(player->overheadItemId));
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090A28.s")
|
||||
void func_80090A28(Player* player, ColliderTrisItemDimInit* trisInit) {
|
||||
D_8012608C.x = D_80126080.x;
|
||||
if (player->unk_845 >= 3) {
|
||||
player->unk_845 += 1;
|
||||
D_8012608C.x *= (1.0f + ((9 - player->unk_845) * 0.10000000149011612f));
|
||||
}
|
||||
D_8012608C.x += 1200.0f;
|
||||
D_80126098.x = D_8012608C.x;
|
||||
Matrix_MultVec3f(&D_80126080, &trisInit->vtx[0]);
|
||||
Matrix_MultVec3f(&D_8012608C, &trisInit->vtx[1]);
|
||||
Matrix_MultVec3f(&D_80126098, &trisInit->vtx[2]);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// This function needs a bit of work still, but should be functionally equivalent.
|
||||
// The biggest differences are in loads/stores of .data variables,
|
||||
// also regalloc past Matrix_NewMtx and a minor stack difference.
|
||||
void func_80090AFC(GlobalContext* globalCtx, Player* player, f32 arg2) {
|
||||
f32 sp9C;
|
||||
f32 sp98;
|
||||
Vec3f sp8C;
|
||||
Vec3f sp80;
|
||||
Vec3f sp74;
|
||||
Vec3f sp68;
|
||||
f32 sp64;
|
||||
f32 sp60;
|
||||
Gfx* dispRefs[5]; // TODO confirm size
|
||||
GraphicsContext* gfxCtx;
|
||||
|
||||
D_801260D0 = 0.0f;
|
||||
Matrix_MultVec3f(&D_801260C8, &sp8C);
|
||||
D_801260D0 = arg2;
|
||||
Matrix_MultVec3f(&D_801260C8, &sp80);
|
||||
|
||||
if (func_8003E188(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &sp98) != 0) {
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0xA0C);
|
||||
|
||||
gfxCtx->overlay.p = Gfx_CallSetupDL(gfxCtx->overlay.p, 7);
|
||||
|
||||
func_800A6E10(&globalCtx->mf_11D60, &sp74, &sp68, &sp64);
|
||||
|
||||
sp60 = (sp64 < 200.0f) ? 0.07999999821186066f : (sp64 / 200.0f) * 0.07999999821186066f;
|
||||
|
||||
Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW);
|
||||
Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
|
||||
|
||||
gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(gfxCtx, "../z_player_lib.c", 0xA1B),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPSegment(gfxCtx->overlay.p++, 0x06, globalCtx->objectCtx.status[player->actor.objBankIndex].segment);
|
||||
gSPDisplayList(gfxCtx->overlay.p++, &D_0602CB48);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0xA20);
|
||||
}
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090AFC.s")
|
||||
#endif
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090D20.s")
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ typedef struct EnBoom {
|
|||
/* 0x01D4 */ u8 returnTimer; // returns to Link when 0
|
||||
/* 0x01D5 */ u8 activeTimer; // increments once every update
|
||||
/* 0x01D8 */ u32 effectIndex; // set by Effect_Add
|
||||
/* 0x01DC */ u32 unk_1DC[0x7];
|
||||
/* 0x01DC */ Struct_80090480_arg2 unk_1DC;
|
||||
/* 0x01F8 */ EnBoomActionFunc actionFunc;
|
||||
} EnBoom; // size = 0x01FC
|
||||
|
||||
|
|
|
@ -788,7 +788,7 @@ void EnFloormas_GrabLink(EnFloormas* this, GlobalContext* globalCtx) {
|
|||
this->actor.posRot.pos.z = Math_Coss(this->actor.shape.rot.y) * (xzDelta * 0.1f) + player->actor.posRot.pos.z;
|
||||
|
||||
// let go
|
||||
if (!(player->stateFlags2 & 0x80) || (player->unk_A78 < 0)) {
|
||||
if (!(player->stateFlags2 & 0x80) || (player->invincibilityTimer < 0)) {
|
||||
attachedA = this->actor.attachedA;
|
||||
attachedB = this->actor.attachedB;
|
||||
|
||||
|
|
|
@ -881,7 +881,7 @@ void func_80AEC780(EnRu1* this, GlobalContext* globalCtx) {
|
|||
|
||||
globalCtx->csCtx.segment = &D_80AF0880;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
player->unk_838 = 0.0f;
|
||||
player->linearVelocity = 0.0f;
|
||||
this->action = 8;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -297,7 +297,7 @@ void EnWallmas_WaitToDrop(EnWallmas* this, GlobalContext* globalCtx) {
|
|||
|
||||
void EnWallmas_Drop(EnWallmas* this, GlobalContext* globalCtx) {
|
||||
Player* player = PLAYER;
|
||||
if (!func_8008E988(globalCtx) && (player->stateFlags2 & 0x10) == 0 && (player->unk_A78 >= 0) &&
|
||||
if (!func_8008E988(globalCtx) && (player->stateFlags2 & 0x10) == 0 && (player->invincibilityTimer >= 0) &&
|
||||
(this->actor.xzDistanceFromLink < 30.0f) && (this->actor.yDistanceFromLink < -5.0f) &&
|
||||
(-(f32)(player->unk_4DA + 0xA) < this->actor.yDistanceFromLink)) {
|
||||
EnWallmas_TakePlayerBegin(this, globalCtx);
|
||||
|
|
Loading…
Reference in a new issue