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Decompile some more of z_player_lib (#137)

* Progress on z_player_lib, Named fields in Player struct

* More functions decompiled

* Matched another function

* A few more functions

* Ran formatter

* Rename some variables and add comments where appropriate, change types of unknowns

* Create PlayerActionFunc type

* Fix uncaught syntax error and issues from effects merge

* Rename invincible to invincibilityTimer, refactor long comments in Player struct

* Properly rename all occurences of invincibilityTimer
This commit is contained in:
Tharo 2020-05-20 01:15:48 +01:00 committed by GitHub
parent b8b334f90a
commit 5df0e9b6f8
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 567 additions and 67 deletions

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@ -1114,7 +1114,7 @@ s32 func_8008F2F8(GlobalContext*);
// ? func_8008FCC8(?);
// ? func_800902F0(?);
// ? func_80090440(?);
u8 func_80090480(GlobalContext* globalCtx, Collider* collider, UNK_PTR a2, Vec3f* a3, Vec3f* a4);
u8 func_80090480(GlobalContext* globalCtx, Collider* collider, Struct_80090480_arg2* arg2, Vec3f* arg3, Vec3f* arg4);
// ? func_80090604(?);
// ? func_800906D4(?);
// ? func_800907E4(?);