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Decompile some more of z_player_lib (#137)
* Progress on z_player_lib, Named fields in Player struct * More functions decompiled * Matched another function * A few more functions * Ran formatter * Rename some variables and add comments where appropriate, change types of unknowns * Create PlayerActionFunc type * Fix uncaught syntax error and issues from effects merge * Rename invincible to invincibilityTimer, refactor long comments in Player struct * Properly rename all occurences of invincibilityTimer
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13 changed files with 567 additions and 67 deletions
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@ -1114,7 +1114,7 @@ s32 func_8008F2F8(GlobalContext*);
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// ? func_8008FCC8(?);
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// ? func_800902F0(?);
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// ? func_80090440(?);
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u8 func_80090480(GlobalContext* globalCtx, Collider* collider, UNK_PTR a2, Vec3f* a3, Vec3f* a4);
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u8 func_80090480(GlobalContext* globalCtx, Collider* collider, Struct_80090480_arg2* arg2, Vec3f* arg3, Vec3f* arg4);
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// ? func_80090604(?);
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// ? func_800906D4(?);
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// ? func_800907E4(?);
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