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Decompile some more of z_player_lib (#137)
* Progress on z_player_lib, Named fields in Player struct * More functions decompiled * Matched another function * A few more functions * Ran formatter * Rename some variables and add comments where appropriate, change types of unknowns * Create PlayerActionFunc type * Fix uncaught syntax error and issues from effects merge * Rename invincible to invincibilityTimer, refactor long comments in Player struct * Properly rename all occurences of invincibilityTimer
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13 changed files with 567 additions and 67 deletions
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@ -259,8 +259,8 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
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break;
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case 15:
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if (sp3F != 0) {
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TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->unk_1B0, 0xA0, 0x78, 0x90,
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0x18, 0x14);
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TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->getItemModel, 0xA0, 0x78,
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0x90, 0x18, 0x14);
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}
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break;
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case 16:
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