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Decompile some more of z_player_lib (#137)
* Progress on z_player_lib, Named fields in Player struct * More functions decompiled * Matched another function * A few more functions * Ran formatter * Rename some variables and add comments where appropriate, change types of unknowns * Create PlayerActionFunc type * Fix uncaught syntax error and issues from effects merge * Rename invincible to invincibilityTimer, refactor long comments in Player struct * Properly rename all occurences of invincibilityTimer
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13 changed files with 567 additions and 67 deletions
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@ -881,7 +881,7 @@ void func_80AEC780(EnRu1* this, GlobalContext* globalCtx) {
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globalCtx->csCtx.segment = &D_80AF0880;
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gSaveContext.cutsceneTrigger = 1;
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player->unk_838 = 0.0f;
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player->linearVelocity = 0.0f;
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this->action = 8;
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}
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}
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