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Decompile some more of z_player_lib (#137)

* Progress on z_player_lib, Named fields in Player struct

* More functions decompiled

* Matched another function

* A few more functions

* Ran formatter

* Rename some variables and add comments where appropriate, change types of unknowns

* Create PlayerActionFunc type

* Fix uncaught syntax error and issues from effects merge

* Rename invincible to invincibilityTimer, refactor long comments in Player struct

* Properly rename all occurences of invincibilityTimer
This commit is contained in:
Tharo 2020-05-20 01:15:48 +01:00 committed by GitHub
parent b8b334f90a
commit 5df0e9b6f8
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 567 additions and 67 deletions

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@ -881,7 +881,7 @@ void func_80AEC780(EnRu1* this, GlobalContext* globalCtx) {
globalCtx->csCtx.segment = &D_80AF0880;
gSaveContext.cutsceneTrigger = 1;
player->unk_838 = 0.0f;
player->linearVelocity = 0.0f;
this->action = 8;
}
}