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Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
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GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

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@ -136,12 +136,12 @@
<DList Name="object_tw_DL_0189A0" Offset="0x189A0" />
<Texture Name="object_tw_Tex_018B20" OutName="tex_018B20" Format="rgba16" Width="4" Height="8" Offset="0x18B20" />
<Texture Name="object_tw_Tex_018B60" OutName="tex_018B60" Format="i4" Width="32" Height="64" Offset="0x18B60" />
<DList Name="object_tw_DL_018FC0" Offset="0x18FC0" />
<DList Name="object_tw_DL_018FC0" Offset="0x18FC0" /> <!-- Koume Ground Smoke -->
<Texture Name="object_tw_Tex_019078" OutName="tex_019078" Format="i8" Width="32" Height="32" Offset="0x19078" />
<Texture Name="object_tw_Tex_019478" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478" />
<DList Name="object_tw_DL_019938" Offset="0x19938" />
<DList Name="object_tw_DL_019938" Offset="0x19938" /> <!-- koume Ground Flame -->
<Texture Name="object_tw_Tex_019A20" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20" />
<DList Name="object_tw_DL_019D40" Offset="0x19D40" />
<DList Name="object_tw_DL_019D40" Offset="0x19D40" /> <!-- Koume Ground Crater -->
<Texture Name="object_tw_Tex_019E00" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00" />
<Texture Name="object_tw_Tex_01A200" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200" />
<DList Name="object_tw_DL_01A430" Offset="0x1A430" />
@ -271,7 +271,7 @@
<DList Name="object_tw_DL_02DEB0" Offset="0x2DEB0" />
<DList Name="object_tw_DL_02DFB0" Offset="0x2DFB0" />
<DList Name="object_tw_DL_02E098" Offset="0x2E098" />
<!--Blob Name="object_tw_Blob_02E170" Size="0x3C00" Offset="0x2E170" /-->
<Blob Name="object_tw_Blob_02E170" Size="0x3C00" Offset="0x2E170" /> <!-- boss title card -->
<Limb Name="object_tw_Limb_031D70" LimbType="Standard" Offset="0x31D70" />
<Limb Name="object_tw_Limb_031D7C" LimbType="Standard" Offset="0x31D7C" />
<Limb Name="object_tw_Limb_031D88" LimbType="Standard" Offset="0x31D88" />