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Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
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GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

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@ -7,6 +7,8 @@
#include "z_demo_6k.h"
#include "vt.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_demo_6k/object_demo_6k.h"
#include "objects/object_gnd_magic/object_gnd_magic.h"
#include "overlays/actors/ovl_Eff_Dust/z_eff_dust.h"
#define FLAGS 0x00000010
@ -37,12 +39,6 @@ void func_80968B70(Actor* thisx, GlobalContext* globalCtx);
void func_80968FB0(Actor* thisx, GlobalContext* globalCtx);
void func_809691BC(Demo6K* this, GlobalContext* globalCtx, s32 params);
extern Gfx D_06001040[];
extern Gfx D_06001190[];
extern Gfx D_060022B0[];
extern Vtx D_060035E0[];
extern Gfx D_060039D0[];
const ActorInit Demo_6K_InitVars = {
ACTOR_DEMO_6K,
ACTORCAT_PROP,
@ -593,7 +589,7 @@ void func_80967FFC(Actor* thisx, GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, colors[i][0].r, colors[i][0].g, colors[i][0].b, 255);
gDPSetEnvColor(POLY_XLU_DISP++, colors[i][1].r, colors[i][1].g, colors[i][1].b, 255);
gSPDisplayList(POLY_XLU_DISP++, D_060022B0);
gSPDisplayList(POLY_XLU_DISP++, object_demo_6k_DL_0022B0);
}
// required to avoid optimizing out i
@ -609,7 +605,7 @@ void func_80968298(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
u32 timer1 = this->timer1;
f32 scale = this->unk_164 * this->unk_168;
Vtx* vertices = SEGMENTED_TO_VIRTUAL(D_060035E0);
Vtx* vertices = SEGMENTED_TO_VIRTUAL(object_demo_6kVtx_0035E0);
s32 i;
s32 i2;
u8 alpha;
@ -641,14 +637,14 @@ void func_80968298(Actor* thisx, GlobalContext* globalCtx) {
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (0xFFF - (timer1 * 6)) & 0xFFF, (timer1 * 12) & 0xFFF, 128,
64, 1, (0xFFF - (timer1 * 6)) & 0xFFF, (timer1 * 12) & 0xFFF, 64, 32));
gSPDisplayList(POLY_XLU_DISP++, D_060039D0);
gSPDisplayList(POLY_XLU_DISP++, object_demo_6k_DL_0039D0);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1189),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 50, 50, 50, 255);
gSPDisplayList(POLY_XLU_DISP++, D_06001040);
gSPDisplayList(POLY_XLU_DISP++, object_demo_6k_DL_001040);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1198);
}
@ -767,7 +763,7 @@ void func_80968B70(Actor* thisx, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColor[0], primColor[1], primColor[2], primColor[3]);
gDPSetEnvColor(POLY_XLU_DISP++, envColor[0], envColor[1], envColor[2], 128);
gSPDisplayList(POLY_XLU_DISP++, D_06001190);
gSPDisplayList(POLY_XLU_DISP++, object_gnd_magic_DL_001190);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1368);
}