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Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
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GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

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@ -7,6 +7,7 @@
#include "z_demo_im.h"
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
#include "scenes/indoors/nakaniwa/nakaniwa_scene.h"
#include "objects/object_im/object_im.h"
#include "vt.h"
#define FLAGS 0x00000011
@ -102,19 +103,6 @@ const ActorInit Demo_Im_InitVars = {
(ActorFunc)DemoIm_Draw,
};
extern AnimationHeader D_06000710;
extern AnimationHeader D_06000AFC;
extern Gfx D_0600EDE8[];
extern AnimationHeader D_060014E4;
extern AnimationHeader D_06001868;
extern FlexSkeletonHeader D_0600F788;
extern AnimationHeader D_0600FB10;
extern AnimationHeader D_060101C8;
extern AnimationHeader D_06010EE0;
extern AnimationHeader D_0601182C;
extern AnimationHeader D_06011C08;
extern AnimationHeader D_06012218;
void func_80984BE0(DemoIm* this) {
s32 pad[3];
s16* unk_25E = &this->unk_25E;
@ -307,7 +295,7 @@ void func_80985280(DemoIm* this, AnimationHeader* animHeaderSeg, u8 arg2, f32 tr
}
void func_80985310(DemoIm* this, GlobalContext* globalCtx) {
func_80985280(this, &D_06001868, 0, 0.0f, 0);
func_80985280(this, &object_im_Anim_001868, 0, 0.0f, 0);
this->actor.shape.yOffset = -10000.0f;
}
@ -351,8 +339,8 @@ void func_8098544C(DemoIm* this, GlobalContext* globalCtx) {
void func_809854DC(DemoIm* this, GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[5] != NULL) &&
(globalCtx->csCtx.npcActions[5]->action == 2)) {
Animation_Change(&this->skelAnime, &D_06001868, 1.0f, 0.0f, Animation_GetLastFrame(&D_06001868), ANIMMODE_LOOP,
0.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_001868, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_001868), ANIMMODE_LOOP, 0.0f);
this->action = 2;
this->drawConfig = 1;
func_80985358(this, globalCtx);
@ -369,16 +357,16 @@ void func_8098557C(DemoIm* this) {
void func_809855A8(DemoIm* this, GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[5] != NULL) &&
(globalCtx->csCtx.npcActions[5]->action == 3)) {
Animation_Change(&this->skelAnime, &D_06000710, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000710), ANIMMODE_ONCE,
4.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_000710, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_000710), ANIMMODE_ONCE, 4.0f);
this->action = 4;
}
}
void func_80985640(DemoIm* this, s32 arg1) {
if (arg1 != 0) {
Animation_Change(&this->skelAnime, &D_06000AFC, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000AFC), ANIMMODE_LOOP,
0.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_000AFC, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_000AFC), ANIMMODE_LOOP, 0.0f);
this->action = 5;
}
}
@ -436,7 +424,7 @@ void func_80985830(DemoIm* this, GlobalContext* globalCtx) {
}
void func_80985860(DemoIm* this, GlobalContext* globalCtx) {
func_80985280(this, &D_06001868, 0, 0.0f, 0);
func_80985280(this, &object_im_Anim_001868, 0, 0.0f, 0);
this->action = 7;
this->actor.shape.shadowAlpha = 0;
}
@ -452,8 +440,8 @@ void func_809858C8(DemoIm* this, GlobalContext* globalCtx) {
void func_80985948(DemoIm* this, GlobalContext* globalCtx) {
if (func_809850E8(this, globalCtx, 4, 5)) {
Animation_Change(&this->skelAnime, &D_06011C08, 1.0f, 0.0f, Animation_GetLastFrame(&D_06011C08), ANIMMODE_ONCE,
0.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_011C08, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_011C08), ANIMMODE_ONCE, 0.0f);
this->action = 8;
this->drawConfig = 2;
this->unk_26C = 0;
@ -492,8 +480,8 @@ void func_809859E0(DemoIm* this, GlobalContext* globalCtx) {
void func_80985B34(DemoIm* this, GlobalContext* globalCtx) {
if (func_80985134(this, globalCtx, 4, 5)) {
Animation_Change(&this->skelAnime, &D_06012218, 1.0f, 0.0f, Animation_GetLastFrame(&D_06012218), ANIMMODE_ONCE,
-8.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_012218, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_012218), ANIMMODE_ONCE, -8.0f);
this->action = 8;
this->drawConfig = 2;
this->unk_268 = kREG(5) + 10.0f;
@ -549,7 +537,7 @@ void func_80985CE8(DemoIm* this, GlobalContext* globalCtx) {
}
void func_80985E60(DemoIm* this, GlobalContext* globalCtx) {
func_80985280(this, &D_06001868, 0, 0.0f, 0);
func_80985280(this, &object_im_Anim_001868, 0, 0.0f, 0);
this->action = 10;
this->unk_280 = 1;
}
@ -563,7 +551,7 @@ void func_80985EAC(DemoIm* this, GlobalContext* globalCtx) {
}
void func_80985EF4(DemoIm* this) {
if (!Animation_OnFrame(&this->skelAnime, Animation_GetLastFrame(&D_0601182C) - 1.0f)) {
if (!Animation_OnFrame(&this->skelAnime, Animation_GetLastFrame(&object_im_Anim_01182C) - 1.0f)) {
func_80985060(this);
}
}
@ -574,8 +562,8 @@ void func_80985F54(DemoIm* this) {
}
void func_80985F64(DemoIm* this, GlobalContext* globalCtx) {
Animation_Change(&this->skelAnime, &D_06001868, 1.0f, 0.0f, Animation_GetLastFrame(&D_06001868), ANIMMODE_LOOP,
0.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_001868, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_001868), ANIMMODE_LOOP, 0.0f);
func_80985180(this, globalCtx, 5);
this->action = 11;
this->drawConfig = 1;
@ -583,15 +571,15 @@ void func_80985F64(DemoIm* this, GlobalContext* globalCtx) {
void func_80985FE8(DemoIm* this, s32 arg1) {
if (arg1 != 0) {
Animation_Change(&this->skelAnime, &D_0601182C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0601182C), ANIMMODE_LOOP,
-8.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_01182C, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_01182C), ANIMMODE_LOOP, -8.0f);
}
}
void func_8098604C(DemoIm* this) {
f32 frameCount = Animation_GetLastFrame(&D_06010EE0);
f32 frameCount = Animation_GetLastFrame(&object_im_Anim_010EE0);
Animation_Change(&this->skelAnime, &D_06010EE0, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, -8.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_010EE0, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, -8.0f);
this->action = 12;
this->drawConfig = 1;
this->unk_2D0 = 1;
@ -604,15 +592,15 @@ void func_809860C8(DemoIm* this) {
void func_809860DC(DemoIm* this, s32 arg1) {
if (arg1 != 0) {
Animation_Change(&this->skelAnime, &D_06001868, 1.0f, 0.0f, Animation_GetLastFrame(&D_06001868), ANIMMODE_LOOP,
-8.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_001868, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_001868), ANIMMODE_LOOP, -8.0f);
this->unk_2D0 = 0;
}
}
void func_80986148(DemoIm* this) {
Animation_Change(&this->skelAnime, &D_06010EE0, -1.0f, Animation_GetLastFrame(&D_06010EE0), 0.0f, ANIMMODE_ONCE,
-8.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_010EE0, -1.0f, Animation_GetLastFrame(&object_im_Anim_010EE0),
0.0f, ANIMMODE_ONCE, -8.0f);
this->action = 14;
this->drawConfig = 1;
}
@ -630,8 +618,8 @@ void func_809861C4(DemoIm* this, GlobalContext* globalCtx) {
func_80986148(this);
break;
case 7:
Animation_Change(&this->skelAnime, &D_0601182C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0601182C),
ANIMMODE_LOOP, -8.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_01182C, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_01182C), ANIMMODE_LOOP, -8.0f);
this->action = 12;
break;
default:
@ -722,7 +710,7 @@ void func_809864D4(DemoIm* this, GlobalContext* globalCtx) {
}
void func_8098652C(DemoIm* this, GlobalContext* globalCtx) {
func_80985280(this, &D_06001868, 0, 0.0f, 0);
func_80985280(this, &object_im_Anim_001868, 0, 0.0f, 0);
this->action = 15;
}
@ -765,16 +753,16 @@ void func_80986700(DemoIm* this) {
}
void func_80986710(DemoIm* this, GlobalContext* globalCtx) {
Animation_Change(&this->skelAnime, &D_06001868, 1.0f, 0.0f, Animation_GetLastFrame(&D_06001868), ANIMMODE_LOOP,
0.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_001868, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_001868), ANIMMODE_LOOP, 0.0f);
func_80985180(this, globalCtx, 5);
this->action = 16;
this->drawConfig = 1;
}
void func_80986794(DemoIm* this) {
Animation_Change(&this->skelAnime, &D_060014E4, 1.0f, 0.0f, Animation_GetLastFrame(&D_060014E4), ANIMMODE_ONCE,
-8.0f);
Animation_Change(&this->skelAnime, &object_im_Anim_0014E4, 1.0f, 0.0f,
Animation_GetLastFrame(&object_im_Anim_0014E4), ANIMMODE_ONCE, -8.0f);
this->action = 17;
this->drawConfig = 1;
}
@ -831,7 +819,7 @@ void func_80986948(DemoIm* this, GlobalContext* globalCtx) {
}
void func_809869B0(DemoIm* this, GlobalContext* globalCtx) {
func_80985280(this, &D_06001868, 0, 0.0f, 0);
func_80985280(this, &object_im_Anim_001868, 0, 0.0f, 0);
this->action = 18;
this->actor.shape.shadowAlpha = 0;
}
@ -1001,7 +989,7 @@ void func_80986FA8(DemoIm* this, GlobalContext* globalCtx) {
}
void func_80987018(DemoIm* this, GlobalContext* globalCtx) {
func_80985280(this, &D_06001868, 0, 0.0f, 0);
func_80985280(this, &object_im_Anim_001868, 0, 0.0f, 0);
this->action = 27;
this->drawConfig = 0;
this->actor.shape.shadowAlpha = 0;
@ -1036,13 +1024,13 @@ void func_80987128(DemoIm* this) {
}
void func_80987174(DemoIm* this) {
func_80985280(this, &D_060101C8, 2, -8.0f, 0);
func_80985280(this, &object_im_Anim_0101C8, 2, -8.0f, 0);
this->action = 30;
}
void func_809871B4(DemoIm* this, s32 arg1) {
if (arg1 != 0) {
func_80985280(this, &D_0600FB10, 0, 0.0f, 0);
func_80985280(this, &object_im_Anim_00FB10, 0, 0.0f, 0);
}
}
@ -1112,7 +1100,8 @@ void DemoIm_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
func_80984D00(thisx, globalCtx);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600F788, NULL, this->jointTable, this->morphTable, 17);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_im_Skel_00F788, NULL, this->jointTable, this->morphTable,
17);
thisx->flags &= ~1;
switch (this->actor.params) {
@ -1161,7 +1150,7 @@ s32 DemoIm_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList
}
if ((*unk_2D0 != 0) && (limbIndex == 15)) {
*dList = D_0600EDE8;
*dList = object_im_DL_00EDE8;
}
return false;